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Comment out printext256's GL mode fallback code.
This would only hit when polymost_printext256 erred out (mem alloc failure, glGenTextures failure), i.e. "almost never". Also, tweak a bound check in polymost_printext256. git-svn-id: https://svn.eduke32.com/eduke32@2817 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 3 additions and 2 deletions
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@ -15725,7 +15725,7 @@ void printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t backcol, const
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#ifdef USE_OPENGL
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#ifdef USE_OPENGL
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if (!polymost_printext256(xpos,ypos,col,backcol,name,fontsize)) return;
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if (!polymost_printext256(xpos,ypos,col,backcol,name,fontsize)) return;
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# if 0
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if (rendmode >= 3 && qsetmode == 200)
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if (rendmode >= 3 && qsetmode == 200)
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{
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{
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int32_t xx, yy;
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int32_t xx, yy;
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@ -15790,6 +15790,7 @@ void printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t backcol, const
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return;
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return;
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}
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}
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# endif
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#endif
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#endif
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begindrawing(); //{{{
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begindrawing(); //{{{
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@ -6089,7 +6089,7 @@ int32_t polymost_printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t ba
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GLfloat tx, ty, txc, tyc;
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GLfloat tx, ty, txc, tyc;
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int32_t c;
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int32_t c;
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palette_t p,b;
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palette_t p,b;
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int32_t arbackcol = backcol >= 0 ? backcol : 0;
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int32_t arbackcol = (unsigned)backcol < 256 ? backcol : 0;
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// FIXME?
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// FIXME?
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if (col < 0)
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if (col < 0)
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