mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-12 23:54:37 +00:00
- fixed most issues with newly added music files
This commit is contained in:
parent
ae06d19008
commit
f6a9bb770d
9 changed files with 78 additions and 71 deletions
|
@ -64,6 +64,7 @@ enum
|
||||||
//CVAR_IGNORE = 16384,// do not send cvar across the network/inaccesible from ACS (dummy mod cvar)
|
//CVAR_IGNORE = 16384,// do not send cvar across the network/inaccesible from ACS (dummy mod cvar)
|
||||||
//CVAR_CHEAT = 32768,// can be set only when sv_cheats is enabled
|
//CVAR_CHEAT = 32768,// can be set only when sv_cheats is enabled
|
||||||
//CVAR_UNSAFECONTEXT = 65536,// cvar value came from unsafe context
|
//CVAR_UNSAFECONTEXT = 65536,// cvar value came from unsafe context
|
||||||
|
CVAR_VIRTUAL = 0x20000, //do not invoke the callback recursively so it can
|
||||||
CVAR_FRONTEND_BLOOD = 0x10000000, // To mark frontend specific CVARs, so that the other ones can disable them.
|
CVAR_FRONTEND_BLOOD = 0x10000000, // To mark frontend specific CVARs, so that the other ones can disable them.
|
||||||
CVAR_FRONTEND_EDUKE = 0x20000000,
|
CVAR_FRONTEND_EDUKE = 0x20000000,
|
||||||
CVAR_FRONTEND_DUKELIKE = 0x30000000,
|
CVAR_FRONTEND_DUKELIKE = 0x30000000,
|
||||||
|
@ -107,7 +108,15 @@ public:
|
||||||
FBaseCVar (const char *name, uint32_t flags, void (*callback)(FBaseCVar &), const char *descr);
|
FBaseCVar (const char *name, uint32_t flags, void (*callback)(FBaseCVar &), const char *descr);
|
||||||
virtual ~FBaseCVar ();
|
virtual ~FBaseCVar ();
|
||||||
|
|
||||||
inline void Callback () { if (m_Callback) m_Callback (*this); }
|
inline void Callback ()
|
||||||
|
{
|
||||||
|
if (m_Callback && !inCallback)
|
||||||
|
{
|
||||||
|
inCallback = !!(Flags & CVAR_VIRTUAL); // Virtual CVARs never invoke the callback recursively, giving it a chance to manipulate the value without side effects.
|
||||||
|
m_Callback(*this);
|
||||||
|
inCallback = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
inline const char *GetName () const { return VarName.GetChars(); }
|
inline const char *GetName () const { return VarName.GetChars(); }
|
||||||
inline uint32_t GetFlags () const { return Flags; }
|
inline uint32_t GetFlags () const { return Flags; }
|
||||||
|
|
|
@ -21,6 +21,7 @@
|
||||||
#include "c_console.h"
|
#include "c_console.h"
|
||||||
#include "c_dispatch.h"
|
#include "c_dispatch.h"
|
||||||
#include "i_specialpaths.h"
|
#include "i_specialpaths.h"
|
||||||
|
#include "z_music.h"
|
||||||
#ifndef NETCODE_DISABLE
|
#ifndef NETCODE_DISABLE
|
||||||
#include "enet.h"
|
#include "enet.h"
|
||||||
#endif
|
#endif
|
||||||
|
@ -234,7 +235,7 @@ int GameMain()
|
||||||
{
|
{
|
||||||
// Set up the console before anything else so that it can receive text.
|
// Set up the console before anything else so that it can receive text.
|
||||||
C_InitConsole(1024, 768, true);
|
C_InitConsole(1024, 768, true);
|
||||||
FStringf logpath("logfile %sdemolition.log", M_GetDocumentsPath());
|
FStringf logpath("logfile %sdemolition.log", M_GetDocumentsPath().GetChars());
|
||||||
C_DoCommand(logpath);
|
C_DoCommand(logpath);
|
||||||
|
|
||||||
#ifndef NETCODE_DISABLE
|
#ifndef NETCODE_DISABLE
|
||||||
|
@ -368,7 +369,6 @@ int CONFIG_Init()
|
||||||
currentGame.Truncate(currentGame.IndexOf("."));
|
currentGame.Truncate(currentGame.IndexOf("."));
|
||||||
CheckFrontend(g_gameType);
|
CheckFrontend(g_gameType);
|
||||||
|
|
||||||
int index = 0;
|
|
||||||
InitFileSystem(usedgroups);
|
InitFileSystem(usedgroups);
|
||||||
|
|
||||||
CONTROL_ClearAssignments();
|
CONTROL_ClearAssignments();
|
||||||
|
@ -388,6 +388,7 @@ int CONFIG_Init()
|
||||||
}
|
}
|
||||||
V_InitFonts();
|
V_InitFonts();
|
||||||
buttonMap.SetGameAliases();
|
buttonMap.SetGameAliases();
|
||||||
|
Mus_Init();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -40,10 +40,11 @@
|
||||||
#include <zlib.h>
|
#include <zlib.h>
|
||||||
|
|
||||||
#include "m_argv.h"
|
#include "m_argv.h"
|
||||||
#include "filesystrem.h"
|
#include "filesystem.h"
|
||||||
#include "c_dispatch.h"
|
#include "c_dispatch.h"
|
||||||
#include "templates.h"
|
#include "templates.h"
|
||||||
#include "stats.h"
|
#include "stats.h"
|
||||||
|
#include "cmdlib.h"
|
||||||
#include "c_cvars.h"
|
#include "c_cvars.h"
|
||||||
#include "c_console.h"
|
#include "c_console.h"
|
||||||
#include "v_text.h"
|
#include "v_text.h"
|
||||||
|
@ -58,6 +59,7 @@
|
||||||
|
|
||||||
|
|
||||||
void I_InitSoundFonts();
|
void I_InitSoundFonts();
|
||||||
|
void S_SetStreamVolume(float);
|
||||||
|
|
||||||
EXTERN_CVAR (Int, snd_samplerate)
|
EXTERN_CVAR (Int, snd_samplerate)
|
||||||
EXTERN_CVAR (Int, snd_mididevice)
|
EXTERN_CVAR (Int, snd_mididevice)
|
||||||
|
@ -118,12 +120,8 @@ CUSTOM_CVARD(Int, mus_volume, 255, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "controls mus
|
||||||
{
|
{
|
||||||
// Set general music volume.
|
// Set general music volume.
|
||||||
ChangeMusicSetting(ZMusic::snd_musicvolume, nullptr, self / 255.f);
|
ChangeMusicSetting(ZMusic::snd_musicvolume, nullptr, self / 255.f);
|
||||||
/* todo: Alter the active music stream's volume
|
S_SetStreamVolume(clamp<float>(self * relative_volume, 0, 1));
|
||||||
if (GSnd != nullptr)
|
|
||||||
{
|
|
||||||
GSnd->SetMusicVolume(clamp<float>(self * relative_volume, 0, 1));
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
// For music not implemented through the digital sound system,
|
// For music not implemented through the digital sound system,
|
||||||
// let them know about the change.
|
// let them know about the change.
|
||||||
if (mus_playing.handle != nullptr)
|
if (mus_playing.handle != nullptr)
|
||||||
|
@ -216,13 +214,13 @@ static void SetupGenMidi()
|
||||||
{
|
{
|
||||||
// The OPL renderer should not care about where this comes from.
|
// The OPL renderer should not care about where this comes from.
|
||||||
// Note: No I_Error here - this needs to be consistent with the rest of the music code.
|
// Note: No I_Error here - this needs to be consistent with the rest of the music code.
|
||||||
auto lump = fileSystem.FindFile("demolition/genmidi.txt");
|
auto lump = fileSystem.FindFile("demolition/genmidi.dat");
|
||||||
if (lump < 0)
|
if (lump < 0)
|
||||||
{
|
{
|
||||||
Printf("No GENMIDI lump found. OPL playback not available.");
|
Printf("No GENMIDI lump found. OPL playback not available.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
auto data = Wads.OpenLumpReader(lump);
|
auto data = fileSystem.OpenFileReader(lump);
|
||||||
|
|
||||||
auto genmidi = data.Read();
|
auto genmidi = data.Read();
|
||||||
if (genmidi.Size() < 8 + 175 * 36 || memcmp(genmidi.Data(), "#OPL_II#", 8)) return;
|
if (genmidi.Size() < 8 + 175 * 36 || memcmp(genmidi.Data(), "#OPL_II#", 8)) return;
|
||||||
|
@ -235,7 +233,7 @@ static void SetupGenMidi()
|
||||||
//
|
//
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
|
||||||
void I_InitMusic (void)
|
void Mus_Init(void)
|
||||||
{
|
{
|
||||||
I_InitSoundFonts();
|
I_InitSoundFonts();
|
||||||
|
|
||||||
|
@ -333,7 +331,7 @@ static MIDISource *GetMIDISource(const char *fn)
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto wlump = fileSystem.OpenFile(lump);
|
auto wlump = fileSystem.OpenFileReader(lump);
|
||||||
|
|
||||||
uint32_t id[32 / 4];
|
uint32_t id[32 / 4];
|
||||||
|
|
||||||
|
|
|
@ -313,7 +313,7 @@ FLumpPatchSetReader::FLumpPatchSetReader(const char *filename)
|
||||||
|
|
||||||
FileReader FLumpPatchSetReader::OpenMainConfigFile()
|
FileReader FLumpPatchSetReader::OpenMainConfigFile()
|
||||||
{
|
{
|
||||||
return Wads.ReopenLumpReader(mLumpIndex);
|
return fileSystem.ReopenFileReader(mLumpIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
FileReader FLumpPatchSetReader::OpenFile(const char *name)
|
FileReader FLumpPatchSetReader::OpenFile(const char *name)
|
||||||
|
@ -323,7 +323,7 @@ FileReader FLumpPatchSetReader::OpenFile(const char *name)
|
||||||
path = mBasePath + name;
|
path = mBasePath + name;
|
||||||
auto index = fileSystem.FindFile(path);
|
auto index = fileSystem.FindFile(path);
|
||||||
if (index < 0) return FileReader();
|
if (index < 0) return FileReader();
|
||||||
return Wads.ReopenLumpReader(index);
|
return fileSystem.ReopenFileReader(index);
|
||||||
}
|
}
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
|
|
@ -58,18 +58,40 @@
|
||||||
#include "zstring.h"
|
#include "zstring.h"
|
||||||
#include "name.h"
|
#include "name.h"
|
||||||
#include "s_music.h"
|
#include "s_music.h"
|
||||||
|
#include "i_music.h"
|
||||||
#include "printf.h"
|
#include "printf.h"
|
||||||
#include "files.h"
|
#include "files.h"
|
||||||
#include "filesystem.h"
|
#include "filesystem.h"
|
||||||
#include "cmdlib.h"
|
#include "cmdlib.h"
|
||||||
#include "gamecvars.h"
|
#include "gamecvars.h"
|
||||||
|
#include "c_dispatch.h"
|
||||||
|
#include "gamecontrol.h"
|
||||||
#include "filereadermusicinterface.h"
|
#include "filereadermusicinterface.h"
|
||||||
|
|
||||||
MusPlayingInfo mus_playing;
|
MusPlayingInfo mus_playing;
|
||||||
MusicAliasMap MusicAliases;
|
MusicAliasMap MusicAliases;
|
||||||
MidiDeviceMap MidiDevices;
|
MidiDeviceMap MidiDevices;
|
||||||
|
MusicVolumeMap MusicVolumes;
|
||||||
|
bool MusicPaused;
|
||||||
|
|
||||||
|
|
||||||
|
void S_CreateStream()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void S_PauseStream(bool pause)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void S_StopStream()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void S_SetStreamVolume(float vol)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
|
||||||
// starts playing this song
|
// starts playing this song
|
||||||
|
@ -88,7 +110,7 @@ static void S_StartMusicPlaying(MusInfo* song, bool loop, float rel_vol, int sub
|
||||||
ZMusic_Start(song, subsong, loop);
|
ZMusic_Start(song, subsong, loop);
|
||||||
|
|
||||||
// Notify the sound system of the changed relative volume
|
// Notify the sound system of the changed relative volume
|
||||||
snd_musicvolume.Callback();
|
mus_volume.Callback();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -143,47 +165,11 @@ void S_UpdateMusic ()
|
||||||
// playlist when the current song finishes.
|
// playlist when the current song finishes.
|
||||||
if (!ZMusic_IsPlaying(mus_playing.handle))
|
if (!ZMusic_IsPlaying(mus_playing.handle))
|
||||||
{
|
{
|
||||||
if (PlayList.GetNumSongs())
|
S_StopMusic(true);
|
||||||
{
|
|
||||||
PlayList.Advance();
|
|
||||||
S_ActivatePlayList(false);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
S_StopMusic(true);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//==========================================================================
|
|
||||||
//
|
|
||||||
// S_Start
|
|
||||||
//
|
|
||||||
// Per level startup code. Kills playing sounds at start of level
|
|
||||||
// and starts new music.
|
|
||||||
//==========================================================================
|
|
||||||
|
|
||||||
void S_StartMusic ()
|
|
||||||
{
|
|
||||||
// stop the old music if it has been paused.
|
|
||||||
// This ensures that the new music is started from the beginning
|
|
||||||
// if it's the same as the last one and it has been paused.
|
|
||||||
if (MusicPaused) S_StopMusic(true);
|
|
||||||
|
|
||||||
// start new music for the level
|
|
||||||
MusicPaused = false;
|
|
||||||
|
|
||||||
// Don't start the music if loading a savegame, because the music is stored there.
|
|
||||||
// Don't start the music if revisiting a level in a hub for the same reason.
|
|
||||||
if (!primaryLevel->IsReentering())
|
|
||||||
{
|
|
||||||
primaryLevel->SetMusic();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
|
||||||
// S_ChangeCDMusic
|
// S_ChangeCDMusic
|
||||||
|
@ -197,11 +183,11 @@ bool S_ChangeCDMusic (int track, unsigned int id, bool looping)
|
||||||
|
|
||||||
if (id != 0)
|
if (id != 0)
|
||||||
{
|
{
|
||||||
mysnprintf (temp, countof(temp), ",CD,%d,%x", track, id);
|
snprintf (temp, countof(temp), ",CD,%d,%x", track, id);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
mysnprintf (temp, countof(temp), ",CD,%d", track);
|
snprintf (temp, countof(temp), ",CD,%d", track);
|
||||||
}
|
}
|
||||||
return S_ChangeMusic (temp, 0, looping);
|
return S_ChangeMusic (temp, 0, looping);
|
||||||
}
|
}
|
||||||
|
@ -296,7 +282,6 @@ bool S_ChangeMusic(const char* musicname, int order, bool looping, bool force)
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
int lumpnum = -1;
|
int lumpnum = -1;
|
||||||
int length = 0;
|
|
||||||
MusInfo* handle = nullptr;
|
MusInfo* handle = nullptr;
|
||||||
MidiDeviceSetting* devp = MidiDevices.CheckKey(musicname);
|
MidiDeviceSetting* devp = MidiDevices.CheckKey(musicname);
|
||||||
|
|
||||||
|
@ -311,8 +296,13 @@ bool S_ChangeMusic(const char* musicname, int order, bool looping, bool force)
|
||||||
{
|
{
|
||||||
if ((lumpnum = fileSystem.FindFile(musicname)) == -1)
|
if ((lumpnum = fileSystem.FindFile(musicname)) == -1)
|
||||||
{
|
{
|
||||||
Printf("Music \"%s\" not found\n", musicname);
|
// Always look in the 'music' subfolder as well.
|
||||||
return false;
|
FStringf aliasMusicname("music/%s", musicname);
|
||||||
|
if ((lumpnum = fileSystem.FindFile(aliasMusicname)) == -1)
|
||||||
|
{
|
||||||
|
Printf("Music \"%s\" not found\n", musicname);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (handle == nullptr)
|
if (handle == nullptr)
|
||||||
{
|
{
|
||||||
|
@ -373,7 +363,8 @@ bool S_ChangeMusic(const char* musicname, int order, bool looping, bool force)
|
||||||
{ // play it
|
{ // play it
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
S_StartMusicPlaying(mus_playing.handle, looping, S_GetMusicVolume(musicname), order);
|
auto vol = MusicVolumes.CheckKey(musicname);
|
||||||
|
S_StartMusicPlaying(mus_playing.handle, looping, vol? *vol : 1.f, order);
|
||||||
S_CreateStream();
|
S_CreateStream();
|
||||||
mus_playing.baseorder = order;
|
mus_playing.baseorder = order;
|
||||||
}
|
}
|
||||||
|
@ -456,7 +447,7 @@ void S_StopMusic (bool force)
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
// [RH] Don't stop if a playlist is active.
|
// [RH] Don't stop if a playlist is active.
|
||||||
if ((force || PlayList.GetNumSongs() == 0) && !mus_playing.name.IsEmpty())
|
if (!mus_playing.name.IsEmpty())
|
||||||
{
|
{
|
||||||
if (mus_playing.handle != nullptr)
|
if (mus_playing.handle != nullptr)
|
||||||
{
|
{
|
||||||
|
@ -483,8 +474,6 @@ void S_StopMusic (bool force)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
//
|
//
|
||||||
// CCMD changemus
|
// CCMD changemus
|
||||||
|
@ -493,11 +482,10 @@ void S_StopMusic (bool force)
|
||||||
|
|
||||||
CCMD (changemus)
|
CCMD (changemus)
|
||||||
{
|
{
|
||||||
if (!nomusic)
|
if (MusicEnabled())
|
||||||
{
|
{
|
||||||
if (argv.argc() > 1)
|
if (argv.argc() > 1)
|
||||||
{
|
{
|
||||||
PlayList.Clear();
|
|
||||||
S_ChangeMusic (argv[1], argv.argc() > 2 ? atoi (argv[2]) : 0);
|
S_ChangeMusic (argv[1], argv.argc() > 2 ? atoi (argv[2]) : 0);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -527,19 +515,23 @@ CCMD (changemus)
|
||||||
|
|
||||||
CCMD (stopmus)
|
CCMD (stopmus)
|
||||||
{
|
{
|
||||||
PlayList.Clear();
|
|
||||||
S_StopMusic (false);
|
S_StopMusic (false);
|
||||||
mus_playing.LastSong = ""; // forget the last played song so that it won't get restarted if some volume changes occur
|
mus_playing.LastSong = ""; // forget the last played song so that it won't get restarted if some volume changes occur
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Mus_Play(const char *fn, bool loop)
|
||||||
{
|
{
|
||||||
|
S_ChangeMusic(fn, 0, loop, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Mus_SetVolume(float vol)
|
void Mus_Stop()
|
||||||
{
|
{
|
||||||
|
S_StopMusic(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Mus_SetPaused(bool on)
|
void Mus_SetPaused(bool on)
|
||||||
{
|
{
|
||||||
|
if (on) S_PauseMusic();
|
||||||
|
else S_ResumeMusic();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -33,7 +33,6 @@
|
||||||
|
|
||||||
#define DEF_MIDIDEV -5
|
#define DEF_MIDIDEV -5
|
||||||
|
|
||||||
EXTERN_CVAR(Int, snd_mididevice)
|
|
||||||
static uint32_t nummididevices;
|
static uint32_t nummididevices;
|
||||||
|
|
||||||
#define NUM_DEF_DEVICES 7
|
#define NUM_DEF_DEVICES 7
|
||||||
|
@ -56,7 +55,10 @@ void I_InitMusicWin32 ()
|
||||||
#include "v_text.h"
|
#include "v_text.h"
|
||||||
#include "zmusic/zmusic.h"
|
#include "zmusic/zmusic.h"
|
||||||
#include "s_music.h"
|
#include "s_music.h"
|
||||||
|
#include "c_cvars.h"
|
||||||
|
#include "printf.h"
|
||||||
|
|
||||||
|
EXTERN_CVAR(Int, snd_mididevice)
|
||||||
|
|
||||||
|
|
||||||
CUSTOM_CVAR (Int, snd_mididevice, DEF_MIDIDEV, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
|
CUSTOM_CVAR (Int, snd_mididevice, DEF_MIDIDEV, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
|
||||||
|
|
|
@ -30,6 +30,7 @@
|
||||||
|
|
||||||
#include "zstring.h"
|
#include "zstring.h"
|
||||||
#include "tarray.h"
|
#include "tarray.h"
|
||||||
|
#include "name.h"
|
||||||
|
|
||||||
|
|
||||||
//
|
//
|
||||||
|
@ -71,9 +72,11 @@ struct MidiDeviceSetting
|
||||||
|
|
||||||
typedef TMap<FName, FName> MusicAliasMap;
|
typedef TMap<FName, FName> MusicAliasMap;
|
||||||
typedef TMap<FName, MidiDeviceSetting> MidiDeviceMap;
|
typedef TMap<FName, MidiDeviceSetting> MidiDeviceMap;
|
||||||
|
typedef TMap<FName, float> MusicVolumeMap;
|
||||||
|
|
||||||
extern MusicAliasMap MusicAliases;
|
extern MusicAliasMap MusicAliases;
|
||||||
extern MidiDeviceMap MidiDevices;
|
extern MidiDeviceMap MidiDevices;
|
||||||
|
extern MusicVolumeMap MusicVolumes;
|
||||||
|
|
||||||
class MusInfo;
|
class MusInfo;
|
||||||
struct MusPlayingInfo
|
struct MusPlayingInfo
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
|
|
||||||
// Totally minimalistic interface - should be all the game modules need.
|
// Totally minimalistic interface - should be all the game modules need.
|
||||||
|
|
||||||
|
void Mus_Init();
|
||||||
void Mus_Play(const char *fn, bool loop);
|
void Mus_Play(const char *fn, bool loop);
|
||||||
void Mus_Stop();
|
void Mus_Stop();
|
||||||
void Mus_SetVolume(float vol);
|
|
||||||
void Mus_SetPaused(bool on);
|
void Mus_SetPaused(bool on);
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
#define WIN32_LEAN_AND_MEAN
|
#ifdef _WIN32
|
||||||
|
#define WIN32_LEAN_AND_MEAN
|
||||||
#include <winsock2.h>
|
#include <winsock2.h>
|
||||||
#include <windows.h> // Ugh... This needs to go away but since some of the headers pull it in the compilation is creepingly slow without this.
|
#include <windows.h> // Ugh... This needs to go away but since some of the headers pull it in the compilation is creepingly slow without this.
|
||||||
|
|
||||||
|
@ -6,6 +7,7 @@
|
||||||
#undef min
|
#undef min
|
||||||
#undef max
|
#undef max
|
||||||
#endif
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
#include <stddef.h>
|
#include <stddef.h>
|
||||||
#include <stdlib.h>
|
#include <stdlib.h>
|
||||||
|
@ -39,4 +41,4 @@
|
||||||
// These two headers get included nearly everywhere so it doesn't matter if changing them forces a few more recompiles.
|
// These two headers get included nearly everywhere so it doesn't matter if changing them forces a few more recompiles.
|
||||||
// The overall savings from PCHing them are more significant.
|
// The overall savings from PCHing them are more significant.
|
||||||
//#include "tarray.h"
|
//#include "tarray.h"
|
||||||
//#include "zstring.h"
|
//#include "zstring.h"
|
||||||
|
|
Loading…
Reference in a new issue