SW: Add the currently unused InterpolateSO option.

A known issue, which also applies to existing settings like the voxel
toggle, is that its value gets written to the saved game, and when such
a game is loaded, the its value gets overwritten by the one in the
saved game. Options should move to settings.cfg later, anyway.
This commit is contained in:
NY00123 2020-05-01 12:12:28 +03:00 committed by Christoph Oelckers
parent 890a737152
commit f6a5572775
2 changed files with 2 additions and 1 deletions

View file

@ -210,7 +210,7 @@ const GAME_SET gs_defaults =
{
2, // border
0, // border tile
TRUE, // interpolate sector objects
// Network game settings
0, // GameType
0, // Level

View file

@ -33,6 +33,7 @@ typedef struct
{
int8_t BorderNum;
int8_t BorderTile; // Network only - disabled
SWBOOL InterpolateSO;
// Net Options from Menus
uint8_t NetGameType; // 0=DeathMatch [spawn], 1=Cooperative 2=DeathMatch [no spawn]
uint8_t NetLevel; // 1-28