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SW: Add the currently unused InterpolateSO option.
A known issue, which also applies to existing settings like the voxel toggle, is that its value gets written to the saved game, and when such a game is loaded, the its value gets overwritten by the one in the saved game. Options should move to settings.cfg later, anyway.
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2 changed files with 2 additions and 1 deletions
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@ -210,7 +210,7 @@ const GAME_SET gs_defaults =
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{
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2, // border
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0, // border tile
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TRUE, // interpolate sector objects
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// Network game settings
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0, // GameType
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0, // Level
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@ -33,6 +33,7 @@ typedef struct
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{
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int8_t BorderNum;
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int8_t BorderTile; // Network only - disabled
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SWBOOL InterpolateSO;
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// Net Options from Menus
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uint8_t NetGameType; // 0=DeathMatch [spawn], 1=Cooperative 2=DeathMatch [no spawn]
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uint8_t NetLevel; // 1-28
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