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sw/src/player.cpp: A bit more complicated cases of unused vars
git-svn-id: https://svn.eduke32.com/eduke32@8689 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 0 additions and 18 deletions
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@ -5497,18 +5497,9 @@ void
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DoPlayerWade(PLAYERp pp)
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{
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USERp u = User[pp->PlayerSprite];
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int dot;
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int wadedir = 0;
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DoPlayerFireOutWater(pp);
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dot = DOT_PRODUCT_2D(pp->xvect, pp->yvect, sintable[NORM_ANGLE(pp->pang+512)], sintable[pp->pang]);
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if (dot < 0)
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wadedir = -2;
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else if (dot > 0)
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wadedir = 2;
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if (DebugOperate)
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{
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if (TEST_SYNC_KEY(pp, SK_OPERATE))
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@ -7057,20 +7048,11 @@ void DoPlayerDeathBounce(PLAYERp pp)
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if (pp->lo_sectp && TEST(pp->lo_sectp->extra, SECTFX_SINK))
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{
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int loz;
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RESET(sp->cstat, CSTAT_SPRITE_BLOCK|CSTAT_SPRITE_BLOCK_HITSCAN);
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NewStateGroup(pp->PlayerSprite, sg_PlayerHead);
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u->slide_vel = 0;
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SET(u->Flags, SPR_BOUNCE);
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if (pp->lo_sectp && TEST(pp->lo_sectp->extra, SECTFX_SINK))
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{
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loz = pp->lo_sectp->floorz - Z(SectUser[pp->lo_sectp - sector]->depth);
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}
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else
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loz = pp->loz;
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return;
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}
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