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https://github.com/ZDoom/raze-gles.git
synced 2024-12-30 21:31:03 +00:00
- cleaned out demo code.
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parent
d13b2dc130
commit
f5d363d914
8 changed files with 45 additions and 142 deletions
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@ -1,49 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef demo_h_
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#define demo_h_
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#include "compat.h"
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#include "files.h"
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BEGIN_DUKE_NS
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#define DEMOFN_FMT "edemo%03d.edm"
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#define LDEMOFN_FMT "demo%d.dmo"
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#define MAXDEMOS 1000
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extern FileWriter * g_demo_filePtr;
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extern char g_firstDemoFile[BMAX_PATH];
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extern int32_t g_demo_cnt;
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extern int32_t g_demo_goalCnt;
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extern int32_t g_demo_paused;
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extern FileReader g_demo_recFilePtr;
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extern int32_t g_demo_rewind;
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extern int32_t g_demo_showStats;
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extern int32_t g_demo_totalCnt;
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END_DUKE_NS
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#endif
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@ -29,7 +29,6 @@ Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
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#include "ns.h" // Must come before everything else!
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#include "duke3d.h"
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#include "demo.h"
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#include "screens.h"
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#include "baselayer.h"
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#include "m_argv.h"
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@ -22,7 +22,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "ns.h" // Must come before everything else!
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#include "demo.h"
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#include "duke3d.h"
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#include "savegame.h"
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@ -30,29 +29,11 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_DUKE_NS
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char g_firstDemoFile[BMAX_PATH];
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FileWriter *g_demo_filePtr{}; // write
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FileReader g_demo_recFilePtr; // read
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int32_t g_demo_cnt;
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int32_t g_demo_goalCnt=0;
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int32_t g_demo_totalCnt;
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int32_t g_demo_paused=0;
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int32_t g_demo_rewind=0;
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int32_t g_demo_showStats=1;
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int32_t demoplay_diffs=1;
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int32_t demorec_seeds_cvar=1;
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int32_t demoplay_showsync=1;
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static int32_t demorec_seeds=1, demo_hasseeds;
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////////////////////
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int32_t G_PlaybackDemo(void)
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{
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int32_t bigi, initsyncofs = 0, lastsyncofs = 0, lastsynctic = 0, lastsyncclock = 0;
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int32_t foundemo = 0, outofsync=0;
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static int32_t in_menu = 0;
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@ -63,14 +44,8 @@ int32_t G_PlaybackDemo(void)
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if (ready2send)
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return 0;
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RECHECK:
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in_menu = g_player[myconnectindex].ps->gm&MODE_MENU;
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pub = NUMPAGES;
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pus = NUMPAGES;
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renderFlushPerms();
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while (int in_menu = g_player[myconnectindex].ps->gm & MODE_MENU)
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{
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if (foundemo == 0)
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{
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ud.recstat = 0;
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}
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ready2send = 0;
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bigi = 0;
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inputState.ClearAllInput();
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while (g_demo_cnt < g_demo_totalCnt || foundemo==0)
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while (true)
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{
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// Main loop here. It also runs when there's no demo to show,
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// so maybe a better name for this function would be
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// G_MainLoopWhenNotInGame()?
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if (G_FPSLimit())
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{
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if (foundemo == 0)
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{
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drawbackground();
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@ -110,13 +82,11 @@ RECHECK:
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if ((g_player[myconnectindex].ps->gm & MODE_MENU) && (g_player[myconnectindex].ps->gm & MODE_EOL))
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{
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videoNextPage();
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goto RECHECK;
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break;
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}
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else if (g_player[myconnectindex].ps->gm & MODE_TYPE)
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{
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Net_SendMessage();
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if ((g_player[myconnectindex].ps->gm & MODE_TYPE) != MODE_TYPE)
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{
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g_player[myconnectindex].ps->gm = 0;
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@ -125,9 +95,6 @@ RECHECK:
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}
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else
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{
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//if (ud.recstat != 2)
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//M_DisplayMenus();
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if ((g_netServer || ud.multimode > 1))// && !Menu_IsTextInput(m_currentMenu))
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{
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ControlInfo noshareinfo;
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}
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videoNextPage();
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}
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G_HandleAsync();
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if (g_player[myconnectindex].ps->gm == MODE_GAME)
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}
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ud.multimode = numplayers; // fixes 2 infinite loops after watching demo
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// if we're in the menu, try next demo immediately
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if (g_player[myconnectindex].ps->gm&MODE_MENU)
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goto RECHECK;
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// finished playing a demo and not in menu:
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// return so that e.g. the title can be shown
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}
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return 1;
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}
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@ -30,7 +30,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "osdcmds.h"
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#include "net.h"
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#include "savegame.h"
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#include "demo.h"
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#include "cheats.h"
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#include "sbar.h"
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@ -24,7 +24,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "ns.h" // Must come before everything else!
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#include "cheats.h"
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#include "demo.h" // g_firstDemoFile[]
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#include "duke3d.h"
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#include "osdcmds.h"
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#include "savegame.h"
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@ -22,7 +22,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "ns.h" // Must come before everything else!
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#include "duke3d.h"
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#include "demo.h"
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#include "d_event.h"
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#include "gamevar.h"
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@ -22,7 +22,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "ns.h" // Must come before everything else!
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#include "duke3d.h"
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#include "demo.h"
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#include "savegame.h"
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#include "statistics.h"
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#include "menu/menu.h"
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@ -26,7 +26,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "screens.h"
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#include "sbar.h"
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#include "demo.h"
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#include "mdsprite.h"
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#include "gamecvars.h"
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#include "menu/menu.h"
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if (ud.pause_on == 1 && (g_player[myconnectindex].ps->gm & MODE_MENU) == 0)
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fi.PrintPaused();
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mdpause = (ud.pause_on || (ud.recstat==2 && (g_demo_paused && g_demo_goalCnt==0)) || (g_player[myconnectindex].ps->gm&MODE_MENU && numplayers < 2));
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mdpause = (ud.pause_on || (g_player[myconnectindex].ps->gm&MODE_MENU && numplayers < 2));
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Net_DisplaySyncMsg();
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