mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 12:30:46 +00:00
- spawnglass functions and fta_sounds.
This commit is contained in:
parent
1c4dcde743
commit
f56a8360b0
16 changed files with 485 additions and 284 deletions
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@ -5032,6 +5032,7 @@ void updatesectorexclude(int32_t const x, int32_t const y, int16_t * const sectn
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// as starting sector and the 'initial' z check is skipped
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// (not initial anymore because it follows the sector updating due to TROR)
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// NOTE: This comes from Duke, therefore it's GPL!
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void updatesectorz(int32_t const x, int32_t const y, int32_t const z, int16_t * const sectnum)
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{
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if (enginecompatibility_mode != ENGINECOMPATIBILITY_NONE)
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@ -4965,7 +4965,6 @@ void alterang(int a, int g_i, int g_p)
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//
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//---------------------------------------------------------------------------
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void fall_common(int g_i, int g_p, int JIBS6, int DRONE, int BLOODPOOL, int SHOTSPARK1, int squished, int thud, int(*fallspecial)(int, int), void (*falladjustz)(spritetype*))
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{
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auto g_sp = &sprite[g_i];
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@ -5051,7 +5050,4 @@ void fall_common(int g_i, int g_p, int JIBS6, int DRONE, int BLOODPOOL, int SHOT
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}
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}
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END_DUKE_NS
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@ -198,6 +198,8 @@ enum sflags_t
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{
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SFLAG_SHADOW = 0x00000001,
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SFLAG_NVG = 0x00000002,
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SFLAG_INVENTORY = 0x00000004,
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SFLAG_ADULT = 0x00000008,
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SFLAG_BADGUY = 0x00000020,
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SFLAG_NOPAL = 0x00000040,
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SFLAG_USEACTIVATOR = 0x00000200,
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@ -250,11 +252,6 @@ void A_DoGutsDir(int spriteNum, int tileNum, int spawnCnt);
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void movecyclers(void);
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void movedummyplayers(void);
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void A_MoveSector(int spriteNum);
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void A_PlayAlertSound(int spriteNum);
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inline void check_fta_sounds(int s)
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{
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A_PlayAlertSound(s);
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}
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void A_SpawnMultiple(int spriteNum, int tileNum, int spawnCnt);
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void resetlanepics(void);
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@ -89,6 +89,78 @@ bool floorspace_d(int sectnum)
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return 0;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void check_fta_sounds_d(int i)
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{
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if (sprite[i].extra > 0) switch (sprite[i].picnum)
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{
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case LIZTROOPONTOILET:
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case LIZTROOPJUSTSIT:
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case LIZTROOPSHOOT:
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case LIZTROOPJETPACK:
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case LIZTROOPDUCKING:
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case LIZTROOPRUNNING:
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case LIZTROOP:
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spritesound(PRED_RECOG, i);
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break;
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case LIZMAN:
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case LIZMANSPITTING:
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case LIZMANFEEDING:
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case LIZMANJUMP:
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spritesound(CAPT_RECOG, i);
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break;
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case PIGCOP:
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case PIGCOPDIVE:
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spritesound(PIG_RECOG, i);
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break;
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case RECON:
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spritesound(RECO_RECOG, i);
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break;
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case DRONE:
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spritesound(DRON_RECOG, i);
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break;
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case COMMANDER:
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case COMMANDERSTAYPUT:
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spritesound(COMM_RECOG, i);
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break;
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case ORGANTIC:
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spritesound(TURR_RECOG, i);
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break;
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case OCTABRAIN:
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case OCTABRAINSTAYPUT:
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spritesound(OCTA_RECOG, i);
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break;
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case BOSS1:
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sound(BOS1_RECOG);
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break;
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case BOSS2:
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if (sprite[i].pal == 1)
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sound(BOS2_RECOG);
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else sound(WHIPYOURASS);
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break;
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case BOSS3:
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if (sprite[i].pal == 1)
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sound(BOS3_RECOG);
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else sound(RIPHEADNECK);
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break;
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case BOSS4:
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case BOSS4STAYPUT:
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if (sprite[i].pal == 1)
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sound(BOS4_RECOG);
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sound(BOSS4_FIRSTSEE);
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break;
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case GREENSLIME:
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spritesound(SLIM_RECOG, i);
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break;
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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@ -701,7 +773,7 @@ void movefta_d(void)
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default:
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hittype[i].timetosleep = 0;
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check_fta_sounds(i);
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fi.check_fta_sounds(i);
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changespritestat(i, STAT_ACTOR);
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break;
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}
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@ -99,6 +99,28 @@ bool floorspace_r(int sectnum)
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//
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//---------------------------------------------------------------------------
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void check_fta_sounds_r(int i)
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{
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if (sprite[i].extra > 0) switch (sprite[i].picnum)
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{
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case COOT: // LIZTROOP
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if (!isRRRA() && (krand() & 3) == 2)
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spritesound(PRED_RECOG, i);
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break;
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case BILLYCOCK:
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case BILLYRAY:
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case BRAYSNIPER: // PIGCOP
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spritesound(PIG_RECOG, i);
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break;
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void addweapon_r(struct player_struct* p, int weapon)
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{
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short cw = p->curr_weapon;
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@ -628,7 +650,7 @@ void movefta_r(void)
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if (actorflag(spriteNum, SFLAG_USEACTIVATOR) && sector[sprite[spriteNum].sectnum].lotag & 16384) break;
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#endif
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hittype[i].timetosleep = 0;
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check_fta_sounds(i);
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fi.check_fta_sounds(i);
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changespritestat(i, STAT_ACTOR);
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break;
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}
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@ -646,7 +668,7 @@ void movefta_r(void)
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if (wakeup(i, p))
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{
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hittype[i].timetosleep = 0;
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check_fta_sounds(i);
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fi.check_fta_sounds(i);
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changespritestat(i, STAT_ACTOR);
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}
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}
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@ -4664,5 +4686,4 @@ void checktimetosleep_r(int g_i)
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}
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}
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END_DUKE_NS
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@ -91,6 +91,9 @@ void move_d(int g_i, int g_p, int g_x);
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void move_r(int g_i, int g_p, int g_x);
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int spawn_d(int j, int pn);
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int spawn_r(int j, int pn);
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void check_fta_sounds_d(int i);
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void check_fta_sounds_r(int i);
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Dispatcher fi;
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@ -130,6 +133,7 @@ void SetDispatcher()
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checktimetosleep_d,
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move_d,
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spawn_d,
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check_fta_sounds_d
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};
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}
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else
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@ -166,6 +170,7 @@ void SetDispatcher()
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checktimetosleep_r,
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move_r,
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spawn_r,
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check_fta_sounds_r,
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};
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}
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}
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@ -130,6 +130,77 @@ void initactorflags_d()
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TECHSWITCH+1,
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DIPSWITCH3,
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DIPSWITCH3+1});
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setflag(SFLAG_INVENTORY, {
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FIRSTAID,
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STEROIDS,
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HEATSENSOR,
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BOOTS,
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JETPACK,
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HOLODUKE,
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AIRTANK });
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setflag(SFLAG_ADULT, {
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FEM1,
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FEM2,
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FEM3,
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FEM4,
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FEM5,
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FEM6,
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FEM7,
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FEM8,
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FEM9,
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FEM10,
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MAN,
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MAN2,
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WOMAN,
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NAKED1,
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PODFEM1,
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FEMMAG1,
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FEMMAG2,
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FEMPIC1,
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FEMPIC2,
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FEMPIC3,
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FEMPIC4,
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FEMPIC5,
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FEMPIC6,
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FEMPIC7,
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BLOODYPOLE,
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FEM6PAD,
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STATUE,
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STATUEFLASH,
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OOZ,
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OOZ2,
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WALLBLOOD1,
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WALLBLOOD2,
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WALLBLOOD3,
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WALLBLOOD4,
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WALLBLOOD5,
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WALLBLOOD7,
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WALLBLOOD8,
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SUSHIPLATE1,
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SUSHIPLATE2,
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SUSHIPLATE3,
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SUSHIPLATE4,
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FETUS,
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FETUSJIB,
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FETUSBROKE,
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HOTMEAT,
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FOODOBJECT16,
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DOLPHIN1,
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DOLPHIN2,
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TOUGHGAL,
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TAMPON,
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XXXSTACY,
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4946,
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4947,
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693,
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2254,
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4560,
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4561,
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4562,
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4498,
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4957 });
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}
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@ -153,6 +153,37 @@ void initactorflags_r()
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MULTISWITCH2+3,
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RRTILE8464,
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RRTILE8464+1});
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setflag(SFLAG_INVENTORY, {
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FIRSTAID,
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STEROIDS,
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HEATSENSOR,
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BOOTS,
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JETPACK,
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HOLODUKE,
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AIRTANK });
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setflag(SFLAG_ADULT, {
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FEM10,
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NAKED1,
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FEMMAG1,
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FEMMAG2,
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STATUE,
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STATUEFLASH,
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OOZ,
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WALLBLOOD1,
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WALLBLOOD2,
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WALLBLOOD3,
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WALLBLOOD4,
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WALLBLOOD5,
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SUSHIPLATE1,
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SUSHIPLATE2,
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SUSHIPLATE3,
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SUSHIPLATE4,
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DOLPHIN1,
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DOLPHIN2,
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TOUGHGAL });
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}
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END_DUKE_NS
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@ -222,11 +222,6 @@ extern int32_t voting;
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//extern int8_t cheatbuf[MAXCHEATLEN],cheatbuflen;
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int32_t A_CheckInventorySprite(spritetype *s);
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inline int inventory(spritetype* S)
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{
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return A_CheckInventorySprite(S);
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}
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short EGS(short whatsect, int s_x, int s_y, int s_z, short s_pn, signed char s_s, signed char s_xr, signed char s_yr, short s_a, short s_ve, int s_zv, short s_ow, signed char s_ss);
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#define A_InsertSprite EGS
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int G_DoMoveThings(void);
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@ -240,14 +235,11 @@ void Yax_SetBunchZs(int32_t sectnum, int32_t cf, int32_t daz);
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void G_PostCreateGameState(void);
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void A_SpawnCeilingGlass(int spriteNum,int sectNum,int glassCnt);
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#define ceilingglass A_SpawnCeilingGlass
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void ceilingglass(int spriteNum,int sectNum,int glassCnt);
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void spriteglass(int spriteNum,int glassCnt);
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void A_SpawnRandomGlass(int spriteNum,int wallNum,int glassCnt);
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#define lotsofcolourglass A_SpawnRandomGlass
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void A_SpawnWallGlass(int spriteNum,int wallnum,int glassCnt);
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#define lotsofglass A_SpawnWallGlass
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void lotsofpopcorn(int spriteNum,int wallnum,int glassCnt);
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void lotsofcolourglass(int spriteNum,int wallNum,int glassCnt);
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void lotsofglass(int spriteNum,int wallnum,int glassCnt);
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void G_AddUserQuote(const char *daquote);
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void G_BackToMenu(void);
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void G_DumpDebugInfo(void);
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@ -332,6 +324,12 @@ inline void setflag(int flag, const std::initializer_list<short>& types)
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}
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}
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inline bool inventory(spritetype* S)
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{
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return !!(actorinfo[S->picnum].flags & SFLAG_INVENTORY);
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}
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inline void settileflag(int flag, const std::initializer_list<short>& types)
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{
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for (auto val : types)
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@ -524,6 +522,7 @@ struct Dispatcher
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void (*checktimetosleep)(int g_i);
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void (*move)(int g_i, int g_p, int g_x);
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int (*spawn)(int j, int pn);
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void (*check_fta_sounds)(int i);
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};
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@ -926,6 +926,61 @@ void activatebysector_r(int sect, int j)
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void lotsofpopcorn(short i, short wallnum, short n)
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{
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long j, xv, yv, z, x1, y1;
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short sect, a;
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sect = -1;
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auto sp = &sprite[i];
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if (wallnum < 0)
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{
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for (j = n - 1; j >= 0; j--)
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{
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a = sp->ang - 256 + (krand() & 511) + 1024;
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EGS(sp->sectnum, sp->x, sp->y, sp->z, POPCORN, -32, 36, 36, a, 32 + (krand() & 63), 1024 - (krand() & 1023), i, 5);
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}
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return;
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}
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j = n + 1;
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x1 = wall[wallnum].x;
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y1 = wall[wallnum].y;
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xv = wall[wall[wallnum].point2].x - x1;
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yv = wall[wall[wallnum].point2].y - y1;
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x1 -= ksgn(yv);
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y1 += ksgn(xv);
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xv /= j;
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yv /= j;
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for (j = n; j > 0; j--)
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{
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x1 += xv;
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y1 += yv;
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updatesector(x1, y1, §);
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if (sect >= 0)
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{
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z = sector[sect].floorz - (krand() & (abs(sector[sect].ceilingz - sector[sect].floorz)));
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if (z < -(32 << 8) || z >(32 << 8))
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z = sp->z - (32 << 8) + (krand() & ((64 << 8) - 1));
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a = sp->ang - 1024;
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EGS(sp->sectnum, x1, y1, z, POPCORN, -32, 36, 36, a, 32 + (krand() & 63), -(krand() & 1023), i, 5);
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}
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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|
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@ -1083,4 +1083,180 @@ void spawneffector(int i)
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void vglass(int x, int y, int a, int wn, int n)
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{
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int z, zincs;
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int sect;
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sect = wall[wn].nextsector;
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if (sect == -1) return;
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zincs = (sector[sect].floorz - sector[sect].ceilingz) / n;
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for (z = sector[sect].ceilingz; z < sector[sect].floorz; z += zincs)
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EGS(sect, x, y, z - (krand() & 8191), TILE_GLASSPIECES + (z & (krand() % 3)), -32, 36, 36, a + 128 - (krand() & 255), 16 + (krand() & 31), 0, -1, 5);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void lotsofglass(int i, int wallnum, int n)
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{
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int j, xv, yv, z, x1, y1, a;
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short sect;
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auto sp = &sprite[i];
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sect = -1;
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if (wallnum < 0)
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{
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for (j = n - 1; j >= 0; j--)
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{
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a = sp->ang - 256 + (krand() & 511) + 1024;
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EGS(sp->sectnum, sp->x, sp->y, sp->z, TILE_GLASSPIECES + (j % 3), -32, 36, 36, a, 32 + (krand() & 63), 1024 - (krand() & 1023), i, 5);
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}
|
||||
return;
|
||||
}
|
||||
|
||||
j = n + 1;
|
||||
|
||||
x1 = wall[wallnum].x;
|
||||
y1 = wall[wallnum].y;
|
||||
|
||||
xv = wall[wall[wallnum].point2].x - x1;
|
||||
yv = wall[wall[wallnum].point2].y - y1;
|
||||
|
||||
x1 -= sgn(yv);
|
||||
y1 += sgn(xv);
|
||||
|
||||
xv /= j;
|
||||
yv /= j;
|
||||
|
||||
for (j = n; j > 0; j--)
|
||||
{
|
||||
x1 += xv;
|
||||
y1 += yv;
|
||||
|
||||
updatesector(x1, y1, §);
|
||||
if (sect >= 0)
|
||||
{
|
||||
z = sector[sect].floorz - (krand() & (abs(sector[sect].ceilingz - sector[sect].floorz)));
|
||||
if (z < -(32 << 8) || z >(32 << 8))
|
||||
z = sp->z - (32 << 8) + (krand() & ((64 << 8) - 1));
|
||||
a = sp->ang - 1024;
|
||||
EGS(sp->sectnum, x1, y1, z, TILE_GLASSPIECES + (j % 3), -32, 36, 36, a, 32 + (krand() & 63), -(krand() & 1023), i, 5);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void spriteglass(int i, int n)
|
||||
{
|
||||
int j, k, a, z;
|
||||
auto sp = &sprite[i];
|
||||
|
||||
for (j = n; j > 0; j--)
|
||||
{
|
||||
a = krand() & 2047;
|
||||
z = sp->z - ((krand() & 16) << 8);
|
||||
k = EGS(sp->sectnum, sp->x, sp->y, z, TILE_GLASSPIECES + (j % 3), krand() & 15, 36, 36, a, 32 + (krand() & 63), -512 - (krand() & 2047), i, 5);
|
||||
sprite[k].pal = sprite[i].pal;
|
||||
}
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void ceilingglass(int i, int sectnum, int n)
|
||||
{
|
||||
int j, xv, yv, z, x1, y1;
|
||||
int a, s, startwall, endwall;
|
||||
auto sp = &sprite[i];
|
||||
|
||||
startwall = sector[sectnum].wallptr;
|
||||
endwall = startwall + sector[sectnum].wallnum;
|
||||
|
||||
for (s = startwall; s < (endwall - 1); s++)
|
||||
{
|
||||
x1 = wall[s].x;
|
||||
y1 = wall[s].y;
|
||||
|
||||
xv = (wall[s + 1].x - x1) / (n + 1);
|
||||
yv = (wall[s + 1].y - y1) / (n + 1);
|
||||
|
||||
for (j = n; j > 0; j--)
|
||||
{
|
||||
x1 += xv;
|
||||
y1 += yv;
|
||||
a = krand() & 2047;
|
||||
z = sector[sectnum].ceilingz + ((krand() & 15) << 8);
|
||||
EGS(sectnum, x1, y1, z, TILE_GLASSPIECES + (j % 3), -32, 36, 36, a, (krand() & 31), 0, i, 5);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
//
|
||||
//
|
||||
//
|
||||
//---------------------------------------------------------------------------
|
||||
|
||||
void lotsofcolourglass(int i, int wallnum, int n)
|
||||
{
|
||||
int j, xv, yv, z, x1, y1;
|
||||
short sect = -1;
|
||||
int a, k;
|
||||
auto sp = &sprite[i];
|
||||
|
||||
if (wallnum < 0)
|
||||
{
|
||||
for (j = n - 1; j >= 0; j--)
|
||||
{
|
||||
a = krand() & 2047;
|
||||
k = EGS(sp->sectnum, sp->x, sp->y, sp->z - (krand() & (63 << 8)), TILE_GLASSPIECES + (j % 3), -32, 36, 36, a, 32 + (krand() & 63), 1024 - (krand() & 2047), i, 5);
|
||||
sprite[k].pal = krand() & 15;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
j = n + 1;
|
||||
x1 = wall[wallnum].x;
|
||||
y1 = wall[wallnum].y;
|
||||
|
||||
xv = (wall[wall[wallnum].point2].x - wall[wallnum].x) / j;
|
||||
yv = (wall[wall[wallnum].point2].y - wall[wallnum].y) / j;
|
||||
|
||||
for (j = n; j > 0; j--)
|
||||
{
|
||||
x1 += xv;
|
||||
y1 += yv;
|
||||
|
||||
updatesector(x1, y1, §);
|
||||
z = sector[sect].floorz - (krand() & (abs(sector[sect].ceilingz - sector[sect].floorz)));
|
||||
if (z < -(32 << 8) || z >(32 << 8))
|
||||
z = sp->z - (32 << 8) + (krand() & ((64 << 8) - 1));
|
||||
a = sp->ang - 1024;
|
||||
k = EGS(sp->sectnum, x1, y1, z, TILE_GLASSPIECES + (j % 3), -32, 36, 36, a, 32 + (krand() & 63), -(krand() & 2047), i, 5);
|
||||
sprite[k].pal = krand() & 7;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
END_DUKE_NS
|
||||
|
|
|
@ -103,7 +103,7 @@ int spawn_d(int j, int pn)
|
|||
|
||||
if (j >= 0) {
|
||||
hittype[i].timetosleep = 0;
|
||||
check_fta_sounds(i);
|
||||
fi.check_fta_sounds(i);
|
||||
changespritestat(i, 1);
|
||||
} else
|
||||
changespritestat(i, 2);
|
||||
|
@ -270,6 +270,10 @@ int spawn_d(int j, int pn)
|
|||
sp->pal = 6;
|
||||
changespritestat(i,5);
|
||||
break;
|
||||
case LAVAPOOL:
|
||||
if (!isWorldTour()) // Twentieth Anniversary World Tour
|
||||
return i;
|
||||
|
||||
case BLOODPOOL:
|
||||
case PUKE:
|
||||
if (spawnbloodpoolpart1(j, i)) break;
|
||||
|
@ -568,6 +572,11 @@ int spawn_d(int j, int pn)
|
|||
changespritestat(i,11);
|
||||
break;
|
||||
|
||||
case ONFIRE:
|
||||
// Twentieth Anniversary World Tour
|
||||
if (!isWorldTour())
|
||||
break;
|
||||
|
||||
case EXPLOSION2:
|
||||
case EXPLOSION2BOT:
|
||||
case BURNING:
|
||||
|
@ -683,12 +692,25 @@ int spawn_d(int j, int pn)
|
|||
t[2] = sector[sect].floorz;
|
||||
if(sector[sect].lotag != 1 && sector[sect].lotag != 2)
|
||||
sector[sect].floorz = sp->z;
|
||||
if (!isWorldTour())
|
||||
{
|
||||
if (sp->pal && ud.multimode > 1)
|
||||
{
|
||||
sp->xrepeat = sp->yrepeat = 0;
|
||||
changespritestat(i, 5);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else { // Twentieth Anniversary World Tour addition
|
||||
if ((sp->pal == 1 && ud.multimode > 1) // Single-game Only
|
||||
|| (sp->pal == 2 && (ud.multimode == 1 || ud.multimode > 1 && ud.coop != 1)) // Co-op Only
|
||||
|| (sp->pal == 3 && (ud.multimode == 1 || ud.multimode > 1 && ud.coop == 1))) // Dukematch Only
|
||||
{
|
||||
sp->xrepeat = sp->yrepeat = 0;
|
||||
changespritestat(i, 5);
|
||||
break;
|
||||
}
|
||||
}
|
||||
case WATERBUBBLEMAKER:
|
||||
if (sp->hitag && sp->picnum == WATERBUBBLEMAKER)
|
||||
{ // JBF 20030913: Pisses off move(), eg. in bobsp2
|
||||
|
@ -838,7 +860,7 @@ int spawn_d(int j, int pn)
|
|||
if(j >= 0)
|
||||
{
|
||||
hittype[i].timetosleep = 0;
|
||||
check_fta_sounds(i);
|
||||
fi.check_fta_sounds(i);
|
||||
changespritestat(i,1);
|
||||
}
|
||||
else changespritestat(i,2);
|
||||
|
@ -903,6 +925,11 @@ int spawn_d(int j, int pn)
|
|||
if (initreactor(j, i, sp->picnum == RECON)) return i;
|
||||
break;
|
||||
|
||||
case FLAMETHROWERSPRITE:
|
||||
case FLAMETHROWERAMMO: // Twentieth Anniversary World Tour
|
||||
if (!isWorldTour())
|
||||
break;
|
||||
|
||||
case ATOMICHEALTH:
|
||||
case STEROIDS:
|
||||
case HEATSENSOR:
|
||||
|
|
|
@ -1049,7 +1049,7 @@ int spawn_r(int j, int pn)
|
|||
if(j >= 0)
|
||||
{
|
||||
hittype[i].timetosleep = 0;
|
||||
check_fta_sounds(i);
|
||||
fi.check_fta_sounds(i);
|
||||
changespritestat(i,1);
|
||||
}
|
||||
else changespritestat(i,2);
|
||||
|
|
|
@ -180,71 +180,6 @@ int G_WakeUp(spritetype *const pSprite, int const playerNum)
|
|||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void A_PlayAlertSound(int spriteNum)
|
||||
{
|
||||
if (DEER)
|
||||
return;
|
||||
if (RR)
|
||||
{
|
||||
if (sprite[spriteNum].extra > 0)
|
||||
{
|
||||
switch (DYNAMICTILEMAP(PN(spriteNum)))
|
||||
{
|
||||
case COOT__STATICRR: if (!RRRA || (krand2()&3) == 2) A_PlaySound(PRED_RECOG, spriteNum); break;
|
||||
case LTH__STATICRR: break;
|
||||
case BILLYCOCK__STATICRR:
|
||||
case BILLYRAY__STATICRR:
|
||||
case BRAYSNIPER__STATICRR: A_PlaySound(PIG_RECOG, spriteNum); break;
|
||||
case DOGRUN__STATICRR:
|
||||
case HULK__STATICRR:
|
||||
case HEN__STATICRR:
|
||||
case DRONE__STATICRR:
|
||||
case PIG__STATICRR:
|
||||
case RECON__STATICRR:
|
||||
case MINION__STATICRR:
|
||||
case COW__STATICRR:
|
||||
case VIXEN__STATICRR:
|
||||
case RABBIT__STATICRR: break;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
if (sprite[spriteNum].extra > 0)
|
||||
{
|
||||
switch (DYNAMICTILEMAP(PN(spriteNum)))
|
||||
{
|
||||
case LIZTROOPONTOILET__STATIC:
|
||||
case LIZTROOPJUSTSIT__STATIC:
|
||||
case LIZTROOPSHOOT__STATIC:
|
||||
case LIZTROOPJETPACK__STATIC:
|
||||
case LIZTROOPDUCKING__STATIC:
|
||||
case LIZTROOPRUNNING__STATIC:
|
||||
case LIZTROOP__STATIC: A_PlaySound(PRED_RECOG, spriteNum); break;
|
||||
case LIZMAN__STATIC:
|
||||
case LIZMANSPITTING__STATIC:
|
||||
case LIZMANFEEDING__STATIC:
|
||||
case LIZMANJUMP__STATIC: A_PlaySound(CAPT_RECOG, spriteNum); break;
|
||||
case PIGCOP__STATIC:
|
||||
case PIGCOPDIVE__STATIC: A_PlaySound(PIG_RECOG, spriteNum); break;
|
||||
case RECON__STATIC: A_PlaySound(RECO_RECOG, spriteNum); break;
|
||||
case DRONE__STATIC: A_PlaySound(DRON_RECOG, spriteNum); break;
|
||||
case COMMANDER__STATIC:
|
||||
case COMMANDERSTAYPUT__STATIC: A_PlaySound(COMM_RECOG, spriteNum); break;
|
||||
case ORGANTIC__STATIC: A_PlaySound(TURR_RECOG, spriteNum); break;
|
||||
case OCTABRAIN__STATIC:
|
||||
case OCTABRAINSTAYPUT__STATIC: A_PlaySound(OCTA_RECOG, spriteNum); break;
|
||||
case BOSS1__STATIC: S_PlaySound(BOS1_RECOG); break;
|
||||
case BOSS2__STATIC: S_PlaySound((sprite[spriteNum].pal == 1) ? BOS2_RECOG : WHIPYOURASS); break;
|
||||
case BOSS3__STATIC: S_PlaySound((sprite[spriteNum].pal == 1) ? BOS3_RECOG : RIPHEADNECK); break;
|
||||
case BOSS4__STATIC:
|
||||
case BOSS4STAYPUT__STATIC: if (sprite[spriteNum].pal == 1) S_PlaySound(BOS4_RECOG); S_PlaySound(BOSS4_FIRSTSEE); break;
|
||||
case GREENSLIME__STATIC: A_PlaySound(SLIM_RECOG, spriteNum); break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TileInfo tileinfo[MAXTILES];
|
||||
|
||||
|
||||
|
|
|
@ -196,23 +196,6 @@ void G_GameQuit(void)
|
|||
}
|
||||
|
||||
|
||||
int32_t A_CheckInventorySprite(spritetype *s)
|
||||
{
|
||||
switch (DYNAMICTILEMAP(s->picnum))
|
||||
{
|
||||
case FIRSTAID__STATIC:
|
||||
case STEROIDS__STATIC:
|
||||
case HEATSENSOR__STATIC:
|
||||
case BOOTS__STATIC:
|
||||
case JETPACK__STATIC:
|
||||
case HOLODUKE__STATIC:
|
||||
case AIRTANK__STATIC:
|
||||
return 1;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void OnMotorcycle(DukePlayer_t *pPlayer, int spriteNum)
|
||||
{
|
||||
if (!pPlayer->OnMotorcycle && !(sector[pPlayer->cursectnum].lotag == 2))
|
||||
|
@ -4456,174 +4439,6 @@ int G_DoMoveThings(void)
|
|||
return 0;
|
||||
}
|
||||
|
||||
void A_SpawnWallGlass(int spriteNum, int wallNum, int glassCnt)
|
||||
{
|
||||
if (wallNum < 0)
|
||||
{
|
||||
for (bssize_t j = glassCnt - 1; j >= 0; --j)
|
||||
{
|
||||
int const a = SA(spriteNum) - 256 + (krand2() & 511) + 1024;
|
||||
int32_t const r1 = krand2(), r2 = krand2();
|
||||
A_InsertSprite(SECT(spriteNum), SX(spriteNum), SY(spriteNum), SZ(spriteNum), TILE_GLASSPIECES + (j % 3), -32, 36, 36, a,
|
||||
32 + (r2 & 63), 1024 - (r1 & 1023), spriteNum, 5);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
vec2_t v1 = { wall[wallNum].x, wall[wallNum].y };
|
||||
vec2_t v = { wall[wall[wallNum].point2].x - v1.x, wall[wall[wallNum].point2].y - v1.y };
|
||||
|
||||
v1.x -= ksgn(v.y);
|
||||
v1.y += ksgn(v.x);
|
||||
|
||||
v.x = tabledivide32_noinline(v.x, glassCnt+1);
|
||||
v.y = tabledivide32_noinline(v.y, glassCnt+1);
|
||||
|
||||
int16_t sect = -1;
|
||||
|
||||
for (bsize_t j = glassCnt; j > 0; --j)
|
||||
{
|
||||
v1.x += v.x;
|
||||
v1.y += v.y;
|
||||
|
||||
updatesector(v1.x,v1.y,§);
|
||||
if (sect >= 0)
|
||||
{
|
||||
int z = sector[sect].floorz - (krand2() & (klabs(sector[sect].ceilingz - sector[sect].floorz)));
|
||||
|
||||
if (z < -ZOFFSET5 || z > ZOFFSET5)
|
||||
z = SZ(spriteNum) - ZOFFSET5 + (krand2() & ((64 << 8) - 1));
|
||||
|
||||
int32_t const r1 = krand2(), r2 = krand2();
|
||||
A_InsertSprite(SECT(spriteNum), v1.x, v1.y, z, TILE_GLASSPIECES + (j % 3), -32, 36, 36, SA(spriteNum) - 1024, 32 + (r2 & 63),
|
||||
-(r1 & 1023), spriteNum, 5);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// RR only
|
||||
void lotsofpopcorn(int spriteNum, int wallNum, int glassCnt)
|
||||
{
|
||||
if (wallNum < 0)
|
||||
{
|
||||
for (bssize_t j = glassCnt - 1; j >= 0; --j)
|
||||
{
|
||||
int const a = SA(spriteNum) - 256 + (krand2() & 511) + 1024;
|
||||
int32_t const r1 = krand2(), r2 = krand2();
|
||||
A_InsertSprite(SECT(spriteNum), SX(spriteNum), SY(spriteNum), SZ(spriteNum), TILE_POPCORN, -32, 36, 36, a,
|
||||
32 + (r2 & 63), 1024 - (r1 & 1023), spriteNum, 5);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
vec2_t v1 = { wall[wallNum].x, wall[wallNum].y };
|
||||
vec2_t v = { wall[wall[wallNum].point2].x - v1.x, wall[wall[wallNum].point2].y - v1.y };
|
||||
|
||||
v1.x -= ksgn(v.y);
|
||||
v1.y += ksgn(v.x);
|
||||
|
||||
v.x = tabledivide32_noinline(v.x, glassCnt+1);
|
||||
v.y = tabledivide32_noinline(v.y, glassCnt+1);
|
||||
|
||||
int16_t sect = -1;
|
||||
|
||||
for (bsize_t j = glassCnt; j > 0; --j)
|
||||
{
|
||||
v1.x += v.x;
|
||||
v1.y += v.y;
|
||||
|
||||
updatesector(v1.x,v1.y,§);
|
||||
if (sect >= 0)
|
||||
{
|
||||
int z = sector[sect].floorz - (krand2() & (klabs(sector[sect].ceilingz - sector[sect].floorz)));
|
||||
|
||||
if (z < -ZOFFSET5 || z > ZOFFSET5)
|
||||
z = SZ(spriteNum) - ZOFFSET5 + (krand2() & ((64 << 8) - 1));
|
||||
|
||||
int32_t const r1 = krand2(), r2 = krand2();
|
||||
A_InsertSprite(SECT(spriteNum), v1.x, v1.y, z, TILE_POPCORN, -32, 36, 36, SA(spriteNum) - 1024, 32 + (r2 & 63),
|
||||
-(r1 & 1023), spriteNum, 5);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void spriteglass(int spriteNum, int glassCnt)
|
||||
{
|
||||
for (; glassCnt>0; glassCnt--)
|
||||
{
|
||||
int const a = krand2()&2047;
|
||||
int const z = SZ(spriteNum)-((krand2()&16)<<8);
|
||||
int32_t const r1 = krand2(), r2 = krand2(), r3 = krand2();
|
||||
int const k
|
||||
= A_InsertSprite(SECT(spriteNum), SX(spriteNum), SY(spriteNum), z, TILE_GLASSPIECES + (glassCnt % 3),
|
||||
r3 & 15, 36, 36, a, 32 + (r2 & 63), -512 - (r1 & 2047), spriteNum, 5);
|
||||
sprite[k].pal = sprite[spriteNum].pal;
|
||||
}
|
||||
}
|
||||
|
||||
void A_SpawnCeilingGlass(int spriteNum, int sectNum, int glassCnt)
|
||||
{
|
||||
int const startWall = sector[sectNum].wallptr;
|
||||
int const endWall = startWall+sector[sectNum].wallnum;
|
||||
|
||||
for (bssize_t wallNum = startWall; wallNum < (endWall - 1); wallNum++)
|
||||
{
|
||||
vec2_t v1 = { wall[wallNum].x, wall[wallNum].y };
|
||||
vec2_t v = { tabledivide32_noinline(wall[wallNum + 1].x - v1.x, glassCnt + 1),
|
||||
tabledivide32_noinline(wall[wallNum + 1].y - v1.y, glassCnt + 1) };
|
||||
|
||||
for (bsize_t j = glassCnt; j > 0; j--)
|
||||
{
|
||||
v1.x += v.x;
|
||||
v1.y += v.y;
|
||||
int const a = krand2()&2047;
|
||||
int const z = sector[sectNum].ceilingz+((krand2()&15)<<8);
|
||||
A_InsertSprite(sectNum, v1.x, v1.y, z, TILE_GLASSPIECES + (j % 3), -32, 36, 36,
|
||||
a, (krand2() & 31), 0, spriteNum, 5);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void A_SpawnRandomGlass(int spriteNum, int wallNum, int glassCnt)
|
||||
{
|
||||
if (wallNum < 0)
|
||||
{
|
||||
for (bssize_t j = glassCnt - 1; j >= 0; j--)
|
||||
{
|
||||
int const a = krand2() & 2047;
|
||||
int32_t const r1 = krand2(), r2 = krand2(), r3 = krand2();
|
||||
int const k
|
||||
= A_InsertSprite(SECT(spriteNum), SX(spriteNum), SY(spriteNum), SZ(spriteNum) - (r3 & (63 << 8)), TILE_GLASSPIECES + (j % 3),
|
||||
-32, 36, 36, a, 32 + (r2 & 63), 1024 - (r1 & 2047), spriteNum, 5);
|
||||
sprite[k].pal = krand2() & 15;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
vec2_t v1 = { wall[wallNum].x, wall[wallNum].y };
|
||||
vec2_t v = { tabledivide32_noinline(wall[wall[wallNum].point2].x - wall[wallNum].x, glassCnt + 1),
|
||||
tabledivide32_noinline(wall[wall[wallNum].point2].y - wall[wallNum].y, glassCnt + 1) };
|
||||
int16_t sectNum = sprite[spriteNum].sectnum;
|
||||
|
||||
for (bsize_t j = glassCnt; j > 0; j--)
|
||||
{
|
||||
v1.x += v.x;
|
||||
v1.y += v.y;
|
||||
|
||||
updatesector(v1.x, v1.y, §Num);
|
||||
|
||||
int z = sector[sectNum].floorz - (krand2() & (klabs(sector[sectNum].ceilingz - sector[sectNum].floorz)));
|
||||
|
||||
if (z < -ZOFFSET5 || z > ZOFFSET5)
|
||||
z = SZ(spriteNum) - ZOFFSET5 + (krand2() & ((64 << 8) - 1));
|
||||
|
||||
int32_t const r1 = krand2(), r2 = krand2();
|
||||
int const k = A_InsertSprite(SECT(spriteNum), v1.x, v1.y, z, TILE_GLASSPIECES + (j % 3), -32, 36, 36, SA(spriteNum) - 1024,
|
||||
32 + (r2 & 63), -(r1 & 2047), spriteNum, 5);
|
||||
sprite[k].pal = krand2() & 7;
|
||||
}
|
||||
}
|
||||
|
||||
void GameInterface::FreeGameData()
|
||||
{
|
||||
setmapfog(0);
|
||||
|
|
|
@ -8404,7 +8404,7 @@ HORIZONLY:;
|
|||
if (sprite[spriteNum].picnum == TILE_BILLYRAY)
|
||||
A_PlaySound(404, spriteNum);
|
||||
else
|
||||
A_PlayAlertSound(spriteNum);
|
||||
fi.check_fta_sounds(spriteNum);
|
||||
changespritestat(spriteNum, STAT_ACTOR);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue