- fixed bad sound checkin Duke's intermission.

This commit is contained in:
Christoph Oelckers 2021-04-16 17:37:08 +02:00
parent 7895d67b18
commit f4b089b776

View file

@ -830,7 +830,6 @@ class DDukeLevelSummaryScreen : public DScreenJob
{
const char* lastmapname;
int gfx_offset;
int bonuscnt = 0;
int speech = -1;
int displaystate = 0;
int dukeAnimStart;
@ -849,11 +848,6 @@ class DDukeLevelSummaryScreen : public DScreenJob
};
void SetTotalClock(int tc)
{
SetClock(tc * (uint64_t)1'000'000'000 / 120);
}
public:
DDukeLevelSummaryScreen() : DScreenJob(fadein | fadeout)
{
@ -933,7 +927,7 @@ public:
}
if (displaystate & dukeWait)
{
if (speech <= 0 || !soundEngine->GetSoundPlayingInfo(SOURCE_None, nullptr, speech))
if (speech <= 0 || !S_CheckSoundPlaying(speech))
state = finished;
}
}