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- Duke (RR): Adjust when to call DrawWeaponBar()
within Statusbar()
.
* Partially addresses #1 of https://forum.zdoom.org/viewtopic.php?f=340&t=70284.
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@ -352,7 +352,7 @@ public:
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BeginStatusBar(320, 200, wh + h);
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DrawInventory(p, 160, 154, 0);
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if (hud_size < Hud_Stbar)
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if (hud_size <= Hud_Stbar)
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DrawWeaponBar(p, top);
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if (hud_size == Hud_StbarOverlay) Set43ClipRect();
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