From f42ab0044f13dbff72248958b46789ddadd49891 Mon Sep 17 00:00:00 2001 From: helixhorned Date: Fri, 13 Jul 2012 18:20:58 +0000 Subject: [PATCH] VP8: don't call I_ClearAllInput() before idle loop. If input is cleared before, it can become impossible to cancel the video when decoding and displaying a frame takes longer than a frame. git-svn-id: https://svn.eduke32.com/eduke32@2833 1a8010ca-5511-0410-912e-c29ae57300e0 --- polymer/eduke32/source/anim.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/polymer/eduke32/source/anim.c b/polymer/eduke32/source/anim.c index 6a3eafe95..1e86f247a 100644 --- a/polymer/eduke32/source/anim.c +++ b/polymer/eduke32/source/anim.c @@ -328,7 +328,7 @@ void G_PlayAnim(const char *fn,char t) palfadedelta = 0; showframe(0); - I_ClearAllInput(); +// I_ClearAllInput(); do {