- copied non-x86 compile fix from GZDoom.

This commit is contained in:
Christoph Oelckers 2020-06-09 00:13:28 +02:00
parent 17e1e4175e
commit f41e0f9f50
2 changed files with 3 additions and 1 deletions

View file

@ -25,6 +25,7 @@
#include "hw_shaderpatcher.h" #include "hw_shaderpatcher.h"
#include "filesystem.h" #include "filesystem.h"
#include "engineerrors.h" #include "engineerrors.h"
#include "version.h"
#include <ShaderLang.h> #include <ShaderLang.h>
VkShaderManager::VkShaderManager(VulkanDevice *device) : device(device) VkShaderManager::VkShaderManager(VulkanDevice *device) : device(device)

View file

@ -45,8 +45,9 @@ void CheckCPUID(CPUInfo *cpu)
cpu->DataL1LineSize = 32; // Assume a 32-byte cache line cpu->DataL1LineSize = 32; // Assume a 32-byte cache line
} }
void DumpCPUInfo(const CPUInfo *cpu) FString DumpCPUInfo(const CPUInfo *cpu)
{ {
return FString();
} }
#else #else