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- copied non-x86 compile fix from GZDoom.
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2 changed files with 3 additions and 1 deletions
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@ -25,6 +25,7 @@
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#include "hw_shaderpatcher.h"
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#include "hw_shaderpatcher.h"
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#include "filesystem.h"
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#include "filesystem.h"
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#include "engineerrors.h"
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#include "engineerrors.h"
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#include "version.h"
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#include <ShaderLang.h>
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#include <ShaderLang.h>
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VkShaderManager::VkShaderManager(VulkanDevice *device) : device(device)
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VkShaderManager::VkShaderManager(VulkanDevice *device) : device(device)
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@ -45,8 +45,9 @@ void CheckCPUID(CPUInfo *cpu)
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cpu->DataL1LineSize = 32; // Assume a 32-byte cache line
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cpu->DataL1LineSize = 32; // Assume a 32-byte cache line
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}
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}
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void DumpCPUInfo(const CPUInfo *cpu)
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FString DumpCPUInfo(const CPUInfo *cpu)
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{
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{
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return FString();
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}
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}
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#else
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#else
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