mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
Add support for cvars of type 'double', fix vid_gamma/brightness/contrast cvars, save cvars to eduke32_binds.cfg at shutdown, better method for drawing the floor textures in Mapster32 2D mode, slightly more yellow/orange lights on fire/rockets/lasers/etc
git-svn-id: https://svn.eduke32.com/eduke32@1358 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
493d621eb0
commit
f3fbf8d9a3
9 changed files with 80 additions and 386 deletions
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@ -28,11 +28,12 @@ const char *stripcolorcodes(char *out, const char *in);
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enum cvartypes
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enum cvartypes
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{
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{
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CVAR_FLOAT,
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CVAR_FLOAT = 1,
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CVAR_INT,
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CVAR_INT = 2,
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CVAR_UNSIGNEDINT,
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CVAR_UINT = 4,
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CVAR_BOOL,
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CVAR_BOOL = 8,
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CVAR_STRING,
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CVAR_STRING = 16,
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CVAR_DOUBLE = 32,
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CVAR_NOMULTI = 128,
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CVAR_NOMULTI = 128,
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CVAR_MULTI = 256,
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CVAR_MULTI = 256,
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CVAR_NOSAVE = 512,
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CVAR_NOSAVE = 512,
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@ -137,7 +138,7 @@ int32_t OSD_RegisterFunction(const char *name, const char *help, int32_t (*func)
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int32_t osdcmd_cvar_set(const osdfuncparm_t *parm);
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int32_t osdcmd_cvar_set(const osdfuncparm_t *parm);
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int32_t OSD_RegisterCvar(const cvar_t *cvar);
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int32_t OSD_RegisterCvar(const cvar_t *cvar);
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void OSD_WriteCvars(const char *setupfilename);
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void OSD_WriteCvars(FILE *fp);
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// these correspond to the Duke palettes, so they shouldn't really be here
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// these correspond to the Duke palettes, so they shouldn't really be here
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// ...but I don't care
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// ...but I don't care
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@ -1129,318 +1129,6 @@ char changechar(char dachar, int32_t dadir, char smooshyalign, char boundcheck)
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}
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}
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return(dachar);
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return(dachar);
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}
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}
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#if 0
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/*
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int32_t gettile(int32_t tilenum)
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{
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char snotbuf[80], ch;
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int32_t i, j, k, otilenum, topleft, gap, temp, tempint;
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int32_t xtiles, ytiles, tottiles;
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if (tilenum < 0) tilenum = 0;
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xtiles = (xdim>>6); ytiles = (ydim>>6); tottiles = xtiles*ytiles;
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otilenum = tilenum;
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keystatus[0x2f] = 0;
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for (i=0;i<MAXTILES;i++)
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{
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localartfreq[i] = 0;
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localartlookup[i] = i;
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}
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if ((searchstat == 1) || (searchstat == 2))
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for (i=0;i<numsectors;i++)
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{
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localartfreq[sector[i].ceilingpicnum]++;
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localartfreq[sector[i].floorpicnum]++;
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}
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if (searchstat == 0)
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for (i=0;i<numwalls;i++)
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localartfreq[wall[i].picnum]++;
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if (searchstat == 4)
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for (i=0;i<numwalls;i++)
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localartfreq[wall[i].overpicnum]++;
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if (searchstat == 3)
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for (i=0;i<MAXSPRITES;i++)
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if (sprite[i].statnum < MAXSTATUS)
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localartfreq[sprite[i].picnum]++;
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gap = (MAXTILES>>1);
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do
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{
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for (i=0;i<MAXTILES-gap;i++)
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{
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temp = i;
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while ((localartfreq[temp] < localartfreq[temp+gap]) && (temp >= 0))
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{
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tempint = localartfreq[temp];
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localartfreq[temp] = localartfreq[temp+gap];
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localartfreq[temp+gap] = tempint;
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tempint = localartlookup[temp];
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localartlookup[temp] = localartlookup[temp+gap];
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localartlookup[temp+gap] = tempint;
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if (tilenum == temp)
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tilenum = temp+gap;
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else if (tilenum == temp+gap)
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tilenum = temp;
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temp -= gap;
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}
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}
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gap >>= 1;
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}
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while (gap > 0);
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localartlookupnum = 0;
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while (localartfreq[localartlookupnum] > 0)
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localartlookupnum++;
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if (localartfreq[0] == 0)
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{
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tilenum = otilenum;
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localartlookupnum = MAXTILES;
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for (i=0;i<MAXTILES;i++)
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localartlookup[i] = i;
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}
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topleft = ((tilenum/(xtiles<<gettilezoom))*(xtiles<<gettilezoom))-(xtiles<<gettilezoom);
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if (topleft < 0) topleft = 0;
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if (topleft > MAXTILES-(tottiles<<(gettilezoom<<1))) topleft = MAXTILES-(tottiles<<(gettilezoom<<1));
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while ((keystatus[0x1c]|keystatus[1]) == 0)
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{
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drawtilescreen(topleft,tilenum);
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if (handleevents())
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{
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if (quitevent) quitevent = 0;
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}
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idle();
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synctics = totalclock-lockclock;
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lockclock += synctics;
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if ((keystatus[0x37] > 0) && (gettilezoom < 2))
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{
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gettilezoom++;
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topleft = ((tilenum/(xtiles<<gettilezoom))*(xtiles<<gettilezoom))-(xtiles<<gettilezoom);
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if (topleft < 0) topleft = 0;
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if (topleft > MAXTILES-(tottiles<<(gettilezoom<<1))) topleft = MAXTILES-(tottiles<<(gettilezoom<<1));
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keystatus[0x37] = 0;
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}
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if ((keystatus[0xb5] > 0) && (gettilezoom > 0))
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{
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gettilezoom--;
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topleft = ((tilenum/(xtiles<<gettilezoom))*(xtiles<<gettilezoom))-(xtiles<<gettilezoom);
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if (topleft < 0) topleft = 0;
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if (topleft > MAXTILES-(tottiles<<(gettilezoom<<1))) topleft = MAXTILES-(tottiles<<(gettilezoom<<1));
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keystatus[0xb5] = 0;
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}
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if ((keystatus[0xcb] > 0) && (tilenum > 0))
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tilenum--, keystatus[0xcb] = 0;
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if ((keystatus[0xcd] > 0) && (tilenum < MAXTILES-1))
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tilenum++, keystatus[0xcd] = 0;
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if ((keystatus[0xc8] > 0) && (tilenum >= (xtiles<<gettilezoom)))
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tilenum-=(xtiles<<gettilezoom), keystatus[0xc8] = 0;
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if ((keystatus[0xd0] > 0) && (tilenum < MAXTILES-(xtiles<<gettilezoom)))
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tilenum+=(xtiles<<gettilezoom), keystatus[0xd0] = 0;
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if ((keystatus[0xc9] > 0) && (tilenum >= (xtiles<<gettilezoom)))
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{
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tilenum-=(tottiles<<(gettilezoom<<1));
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if (tilenum < 0) tilenum = 0;
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keystatus[0xc9] = 0;
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}
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if ((keystatus[0xd1] > 0) && (tilenum < MAXTILES-(xtiles<<gettilezoom)))
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{
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tilenum+=(tottiles<<(gettilezoom<<1));
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if (tilenum >= MAXTILES) tilenum = MAXTILES-1;
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keystatus[0xd1] = 0;
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}
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if (keystatus[0x2f] > 0) //V
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{
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keystatus[0x2f] = 0;
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if (tilenum < localartlookupnum)
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tilenum = localartlookup[tilenum];
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else
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tilenum = 0;
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localartlookupnum = MAXTILES;
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for (i=0;i<MAXTILES;i++)
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localartlookup[i] = i;
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}
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if (keystatus[0x22] > 0) //G (goto)
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{
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if (tilenum < localartlookupnum) //Automatically press 'V'
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tilenum = localartlookup[tilenum];
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else
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tilenum = 0;
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localartlookupnum = MAXTILES;
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for (i=0;i<MAXTILES;i++)
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localartlookup[i] = i;
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keystatus[0x22] = 0;
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bflushchars();
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j = tilenum;
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while (keystatus[1] == 0)
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{
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if (handleevents())
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{
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if (quitevent) quitevent = 0;
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}
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idle();
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ch = bgetchar();
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//drawtilescreen(topleft,tilenum);
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Bsprintf(snotbuf,"Goto tile: %d_ ",j);
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printext256(0,0,whitecol,0,snotbuf,0);
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showframe(1);
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if (ch >= '0' && ch <= '9')
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{
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i = (j*10)+(ch-'0');
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if (i < MAXTILES) j = i;
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}
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else if (ch == 8)
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{
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j /= 10;
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}
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else if (ch == 13)
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{
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tilenum = j;
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break;
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}
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}
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clearkeys();
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}
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while (tilenum < topleft) topleft -= (xtiles<<gettilezoom);
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while (tilenum >= topleft+(tottiles<<(gettilezoom<<1))) topleft += (xtiles<<gettilezoom);
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if (topleft < 0) topleft = 0;
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if (topleft > MAXTILES-(tottiles<<(gettilezoom<<1))) topleft = MAXTILES-(tottiles<<(gettilezoom<<1));
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}
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if (keystatus[0x1c] == 0)
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{
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tilenum = otilenum;
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}
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else
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{
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if (tilenum < localartlookupnum)
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{
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tilenum = localartlookup[tilenum];
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if ((tilesizx[tilenum] == 0) || (tilesizy[tilenum] == 0))
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tilenum = otilenum;
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}
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else
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tilenum = otilenum;
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}
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keystatus[0x1] = 0;
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keystatus[0x1c] = 0;
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return(tilenum);
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}
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int32_t drawtilescreen(int32_t pictopleft, int32_t picbox)
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{
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int32_t i, j, vidpos, vidpos2, dat, wallnum, xdime, ydime, cnt, pinc;
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int32_t dax, day, scaledown, xtiles, ytiles, tottiles;
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char *picptr, snotbuf[80];
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xtiles = (xdim>>6); ytiles = (ydim>>6); tottiles = xtiles*ytiles;
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begindrawing(); //{{{
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setpolymost2dview(); // JBF 20040205: set to 2d rendering
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pinc = ylookup[1];
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clearview(0L);
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for (cnt=0;cnt<(tottiles<<(gettilezoom<<1));cnt++) //draw the 5*3 grid of tiles
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{
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wallnum = cnt+pictopleft;
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if (wallnum < localartlookupnum)
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{
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wallnum = localartlookup[wallnum];
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if ((tilesizx[wallnum] != 0) && (tilesizy[wallnum] != 0))
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{
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if (waloff[wallnum] == 0) loadtile(wallnum);
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picptr = (char *)(waloff[wallnum]);
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xdime = tilesizx[wallnum];
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ydime = tilesizy[wallnum];
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dax = ((cnt%(xtiles<<gettilezoom))<<(6-gettilezoom));
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day = ((cnt/(xtiles<<gettilezoom))<<(6-gettilezoom));
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if (polymost_drawtilescreen(dax, day, wallnum, 64>>gettilezoom, 0))
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{
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vidpos = ylookup[day]+dax+frameplace;
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if ((xdime <= (64>>gettilezoom)) && (ydime <= (64>>gettilezoom)))
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{
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for (i=0;i<xdime;i++)
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{
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vidpos2 = vidpos+i;
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for (j=0;j<ydime;j++)
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{
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*(char *)vidpos2 = *picptr++;
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vidpos2 += pinc;
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}
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}
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}
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else //if 1 dimension > 64
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{
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if (xdime > ydime)
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scaledown = ((xdime+(63>>gettilezoom))>>(6-gettilezoom));
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else
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scaledown = ((ydime+(63>>gettilezoom))>>(6-gettilezoom));
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for (i=0;i<xdime;i+=scaledown)
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{
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if (waloff[wallnum] == 0) loadtile(wallnum);
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picptr = (char *)(waloff[wallnum]) + ydime*i;
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vidpos2 = vidpos;
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for (j=0;j<ydime;j+=scaledown)
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{
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*(char *)vidpos2 = *picptr;
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picptr += scaledown;
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vidpos2 += pinc;
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}
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vidpos++;
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}
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}
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}
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if (localartlookupnum < MAXTILES)
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{
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dax = ((cnt%(xtiles<<gettilezoom))<<(6-gettilezoom));
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day = ((cnt/(xtiles<<gettilezoom))<<(6-gettilezoom));
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Bsprintf(snotbuf,"%d",localartfreq[cnt+pictopleft]);
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printext256(dax,day,whitecol,-1,snotbuf,1);
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}
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}
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}
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}
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cnt = picbox-pictopleft; //draw open white box
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dax = ((cnt%(xtiles<<gettilezoom))<<(6-gettilezoom));
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day = ((cnt/(xtiles<<gettilezoom))<<(6-gettilezoom));
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for (i=0;i<(64>>gettilezoom);i++)
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{
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plotpixel(dax+i,day,whitecol);
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plotpixel(dax+i,day+(63>>gettilezoom),whitecol);
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plotpixel(dax,day+i,whitecol);
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plotpixel(dax+(63>>gettilezoom),day+i,whitecol);
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}
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i = localartlookup[picbox];
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Bsprintf(snotbuf,"%d",i);
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printext256(0L,ydim-8,whitecol,-1,snotbuf,0);
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printext256(xdim-(Bstrlen(names[i])<<3),ydim-8,whitecol,-1,names[i],0);
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Bsprintf(snotbuf,"%dx%d",tilesizx[i],tilesizy[i]);
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printext256(xdim>>2,ydim-8,whitecol,-1,snotbuf,0);
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enddrawing(); //}}}
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showframe(1);
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return(0);
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}
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*/
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#endif
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void overheadeditor(void)
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void overheadeditor(void)
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{
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{
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@ -1636,15 +1324,12 @@ void overheadeditor(void)
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Bmemset(show2dsector, 255, sizeof(show2dsector));
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Bmemset(show2dsector, 255, sizeof(show2dsector));
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setview(0, 0, xdim-1, ydim16-1);
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setview(0, 0, xdim-1, ydim16-1);
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yxaspect = xyaspect = 65536;
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yxaspect = xyaspect = 65536;
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j = ydim;
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ydim -= scale((MAXYDIM/6), ydim, MAXYDIM);
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|
|
||||||
if (graphicsmode == 2)
|
if (graphicsmode == 2)
|
||||||
totalclocklock = totalclock;
|
totalclocklock = totalclock;
|
||||||
|
|
||||||
drawmapview(pos.x, pos.y, zoom, 1536);
|
drawmapview(pos.x, pos.y + scale((1048576/zoom), ydim, 768), zoom, 1536);
|
||||||
yxaspect = i;
|
yxaspect = i;
|
||||||
ydim = j;
|
|
||||||
xyaspect = ii;
|
xyaspect = ii;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -620,9 +620,9 @@ void OSD_Init(void)
|
||||||
{ "osdeditshade","osdeditshade: sets the shade of the OSD input text",(void *)&osdeditshade, CVAR_INT, 0, 0, 7 },
|
{ "osdeditshade","osdeditshade: sets the shade of the OSD input text",(void *)&osdeditshade, CVAR_INT, 0, 0, 7 },
|
||||||
{ "osdtextshade","osdtextshade: sets the shade of the OSD text",(void *)&osdtextshade, CVAR_INT, 0, 0, 7 },
|
{ "osdtextshade","osdtextshade: sets the shade of the OSD text",(void *)&osdtextshade, CVAR_INT, 0, 0, 7 },
|
||||||
{ "osdpromptshade","osdpromptshade: sets the shade of the OSD prompt",(void *)&osdpromptshade, CVAR_INT, 0, -128, 127 },
|
{ "osdpromptshade","osdpromptshade: sets the shade of the OSD prompt",(void *)&osdpromptshade, CVAR_INT, 0, -128, 127 },
|
||||||
{ "logcutoff","logcutoff: sets the maximal line count of the log file",(void *)&logcutoff, CVAR_INT, 0, 0, 262144 },
|
|
||||||
{ "osdrows","osdrows: sets the number of visible lines of the OSD",(void *)&osdrows, CVAR_INT|CVAR_FUNCPTR, 0, 0, MAXPALOOKUPS-1 },
|
{ "osdrows","osdrows: sets the number of visible lines of the OSD",(void *)&osdrows, CVAR_INT|CVAR_FUNCPTR, 0, 0, MAXPALOOKUPS-1 },
|
||||||
{ "osdtextmode","osdtextmode: set OSD text mode (0:graphical, 1:fast)",(void *)&osdtextmode, CVAR_BOOL|CVAR_FUNCPTR, 0, 0, 1 },
|
{ "osdtextmode","osdtextmode: set OSD text mode (0:graphical, 1:fast)",(void *)&osdtextmode, CVAR_BOOL|CVAR_FUNCPTR, 0, 0, 1 },
|
||||||
|
{ "logcutoff","logcutoff: sets the maximal line count of the log file",(void *)&logcutoff, CVAR_INT, 0, 0, 262144 },
|
||||||
};
|
};
|
||||||
|
|
||||||
Bmemset(osdtext, 32, TEXTSIZE);
|
Bmemset(osdtext, 32, TEXTSIZE);
|
||||||
|
@ -1872,10 +1872,10 @@ int32_t osdcmd_cvar_set(const osdfuncparm_t *parm)
|
||||||
OSD_Printf("Cvar \"%s\" locked in multiplayer.\n",cvars[i].name);
|
OSD_Printf("Cvar \"%s\" locked in multiplayer.\n",cvars[i].name);
|
||||||
return OSDCMD_OK;
|
return OSDCMD_OK;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
switch (cvars[i].type&0x7f)
|
switch (cvars[i].type&(CVAR_FLOAT|CVAR_DOUBLE|CVAR_INT|CVAR_UINT|CVAR_BOOL|CVAR_STRING))
|
||||||
{
|
{
|
||||||
case CVAR_FLOAT:
|
case CVAR_FLOAT:
|
||||||
{
|
{
|
||||||
float val;
|
float val;
|
||||||
if (showval)
|
if (showval)
|
||||||
|
@ -1896,9 +1896,30 @@ int32_t osdcmd_cvar_set(const osdfuncparm_t *parm)
|
||||||
OSD_Printf("%s %f",cvars[i].name,val);
|
OSD_Printf("%s %f",cvars[i].name,val);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case CVAR_INT:
|
case CVAR_DOUBLE:
|
||||||
case CVAR_UNSIGNEDINT:
|
{
|
||||||
case CVAR_BOOL:
|
double val;
|
||||||
|
if (showval)
|
||||||
|
{
|
||||||
|
OSD_Printf("\"%s\" is \"%f\"\n%s\n",cvars[i].name,*(double*)cvars[i].var,(char*)cvars[i].helpstr);
|
||||||
|
return OSDCMD_OK;
|
||||||
|
}
|
||||||
|
|
||||||
|
sscanf(parm->parms[0], "%lf", &val);
|
||||||
|
|
||||||
|
if (val < cvars[i].min || val > cvars[i].max)
|
||||||
|
{
|
||||||
|
OSD_Printf("%s value out of range\n",cvars[i].name);
|
||||||
|
return OSDCMD_OK;
|
||||||
|
}
|
||||||
|
*(double*)cvars[i].var = val;
|
||||||
|
if (!OSD_ParsingScript())
|
||||||
|
OSD_Printf("%s %f",cvars[i].name,val);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case CVAR_INT:
|
||||||
|
case CVAR_UINT:
|
||||||
|
case CVAR_BOOL:
|
||||||
{
|
{
|
||||||
int32_t val;
|
int32_t val;
|
||||||
if (showval)
|
if (showval)
|
||||||
|
@ -1908,7 +1929,7 @@ int32_t osdcmd_cvar_set(const osdfuncparm_t *parm)
|
||||||
}
|
}
|
||||||
|
|
||||||
val = atoi(parm->parms[0]);
|
val = atoi(parm->parms[0]);
|
||||||
if (cvars[i].type == CVAR_BOOL) val = val != 0;
|
if (cvars[i].type & CVAR_BOOL) val = val != 0;
|
||||||
|
|
||||||
if (val < cvars[i].min || val > cvars[i].max)
|
if (val < cvars[i].min || val > cvars[i].max)
|
||||||
{
|
{
|
||||||
|
@ -1920,7 +1941,7 @@ int32_t osdcmd_cvar_set(const osdfuncparm_t *parm)
|
||||||
OSD_Printf("%s %d",cvars[i].name,val);
|
OSD_Printf("%s %d",cvars[i].name,val);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case CVAR_STRING:
|
case CVAR_STRING:
|
||||||
{
|
{
|
||||||
if (showval)
|
if (showval)
|
||||||
{
|
{
|
||||||
|
@ -1934,41 +1955,36 @@ int32_t osdcmd_cvar_set(const osdfuncparm_t *parm)
|
||||||
OSD_Printf("%s %s",cvars[i].name,(char*)cvars[i].var);
|
OSD_Printf("%s %s",cvars[i].name,(char*)cvars[i].var);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
// if (cvars[i].type&CVAR_MULTI)
|
|
||||||
// G_UpdatePlayerFromMenu();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!OSD_ParsingScript())
|
if (!OSD_ParsingScript())
|
||||||
OSD_Printf("\n");
|
OSD_Printf("\n");
|
||||||
|
|
||||||
return OSDCMD_OK;
|
return OSDCMD_OK;
|
||||||
}
|
}
|
||||||
|
|
||||||
void OSD_WriteCvars(const char *setupfilename)
|
void OSD_WriteCvars(FILE *fp)
|
||||||
{
|
{
|
||||||
uint32_t i;
|
uint32_t i;
|
||||||
FILE *fp;
|
|
||||||
char *ptr = Bstrdup(setupfilename);
|
|
||||||
char tempbuf[128];
|
|
||||||
|
|
||||||
Bsprintf(tempbuf, "%s_cvars.cfg", strtok(ptr, "."));
|
|
||||||
fp = fopen(tempbuf, "wt");
|
|
||||||
|
|
||||||
if (fp)
|
if (fp)
|
||||||
{
|
{
|
||||||
fprintf(fp,"// this file automatically generated by EDuke32\n// do not modify if you lack common sense\n");
|
|
||||||
|
|
||||||
for (i=0; i<osdnumcvars; i++)
|
for (i=0; i<osdnumcvars; i++)
|
||||||
{
|
{
|
||||||
if (!(cvars[i].type & CVAR_NOSAVE) && cvars[i].type != CVAR_FUNCPTR)
|
if (!(cvars[i].type & CVAR_NOSAVE))
|
||||||
switch (cvars[i].type&0x7f)
|
switch (cvars[i].type&(CVAR_FLOAT|CVAR_DOUBLE|CVAR_INT|CVAR_UINT|CVAR_BOOL|CVAR_STRING))
|
||||||
{
|
{
|
||||||
case CVAR_FLOAT:
|
case CVAR_FLOAT:
|
||||||
fprintf(fp,"%s \"%f\"\n",cvars[i].name,*(float*)cvars[i].var);
|
fprintf(fp,"%s \"%f\"\n",cvars[i].name,*(float*)cvars[i].var);
|
||||||
break;
|
break;
|
||||||
|
case CVAR_DOUBLE:
|
||||||
|
fprintf(fp,"%s \"%f\"\n",cvars[i].name,*(double*)cvars[i].var);
|
||||||
|
break;
|
||||||
case CVAR_INT:
|
case CVAR_INT:
|
||||||
case CVAR_UNSIGNEDINT:
|
case CVAR_UINT:
|
||||||
case CVAR_BOOL:
|
case CVAR_BOOL:
|
||||||
fprintf(fp,"%s \"%d\"\n",cvars[i].name,*(int32_t *)cvars[i].var);
|
fprintf(fp,"%s \"%d\"\n",cvars[i].name,*(int32_t *)cvars[i].var);
|
||||||
break;
|
break;
|
||||||
|
@ -1979,15 +1995,6 @@ void OSD_WriteCvars(const char *setupfilename)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fclose(fp);
|
|
||||||
Bsprintf(tempbuf,"Wrote %s_cvars.cfg\n",ptr);
|
|
||||||
OSD_Printf(tempbuf);
|
|
||||||
Bfree(ptr);
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
Bsprintf(tempbuf,"Error writing %s_cvars.cfg: %s\n",ptr,strerror(errno));
|
|
||||||
OSD_Printf(tempbuf);
|
|
||||||
Bfree(ptr);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -598,7 +598,7 @@ static void G_MoveZombieActors(void)
|
||||||
case FLOORFLAME__STATIC:
|
case FLOORFLAME__STATIC:
|
||||||
case FIREBARREL__STATIC:
|
case FIREBARREL__STATIC:
|
||||||
case FIREVASE__STATIC:
|
case FIREVASE__STATIC:
|
||||||
G_AddGameLight(0, s->sectnum, s->x, s->y, s->z-((s->yrepeat*tilesizy[s->picnum])<<1), 4096, 255+(80<<8),PR_LIGHT_PRIO_MAX_GAME);
|
G_AddGameLight(0, s->sectnum, s->x, s->y, s->z-((s->yrepeat*tilesizy[s->picnum])<<1), 4096, 255+(95<<8),PR_LIGHT_PRIO_MAX_GAME);
|
||||||
break;
|
break;
|
||||||
case ATOMICHEALTH__STATIC:
|
case ATOMICHEALTH__STATIC:
|
||||||
G_AddGameLight(0, s->sectnum, s->x, s->y, s->z-((s->yrepeat*tilesizy[s->picnum])<<1), 2048, 128+(128<<8)+(255<<16),PR_LIGHT_PRIO_HIGH_GAME);
|
G_AddGameLight(0, s->sectnum, s->x, s->y, s->z-((s->yrepeat*tilesizy[s->picnum])<<1), 2048, 128+(128<<8)+(255<<16),PR_LIGHT_PRIO_HIGH_GAME);
|
||||||
|
@ -610,7 +610,7 @@ static void G_MoveZombieActors(void)
|
||||||
if (ActorExtra[i].floorz - ActorExtra[i].ceilingz < 128) break;
|
if (ActorExtra[i].floorz - ActorExtra[i].ceilingz < 128) break;
|
||||||
if (s->z > ActorExtra[i].floorz+2048) break;
|
if (s->z > ActorExtra[i].floorz+2048) break;
|
||||||
*/
|
*/
|
||||||
G_AddGameLight(0, s->sectnum, s->x, s->y, s->z-((s->yrepeat*tilesizy[s->picnum])<<1), 64 * s->xrepeat, 255+(80<<8),PR_LIGHT_PRIO_MAX_GAME);
|
G_AddGameLight(0, s->sectnum, s->x, s->y, s->z-((s->yrepeat*tilesizy[s->picnum])<<1), 64 * s->xrepeat, 255+(95<<8),PR_LIGHT_PRIO_MAX_GAME);
|
||||||
break;
|
break;
|
||||||
case BURNING__STATIC:
|
case BURNING__STATIC:
|
||||||
case BURNING2__STATIC:
|
case BURNING2__STATIC:
|
||||||
|
@ -618,11 +618,11 @@ static void G_MoveZombieActors(void)
|
||||||
if (ActorExtra[i].floorz - ActorExtra[i].ceilingz < 128) break;
|
if (ActorExtra[i].floorz - ActorExtra[i].ceilingz < 128) break;
|
||||||
if (s->z > ActorExtra[i].floorz + 2048) break;
|
if (s->z > ActorExtra[i].floorz + 2048) break;
|
||||||
*/
|
*/
|
||||||
G_AddGameLight(0, s->sectnum, s->x, s->y, s->z-((s->yrepeat*tilesizy[s->picnum])<<1), 64 * s->xrepeat, 255+(80<<8),PR_LIGHT_PRIO_MAX_GAME);
|
G_AddGameLight(0, s->sectnum, s->x, s->y, s->z-((s->yrepeat*tilesizy[s->picnum])<<1), 64 * s->xrepeat, 255+(95<<8),PR_LIGHT_PRIO_MAX_GAME);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case EXPLOSION2__STATIC:
|
case EXPLOSION2__STATIC:
|
||||||
G_AddGameLight(0, s->sectnum, s->x, s->y, s->z-((s->yrepeat*tilesizy[s->picnum])<<1), 4096, 255+(80<<8),PR_LIGHT_PRIO_HIGH_GAME);
|
G_AddGameLight(0, s->sectnum, s->x, s->y, s->z-((s->yrepeat*tilesizy[s->picnum])<<1), 4096, 255+(95<<8),PR_LIGHT_PRIO_HIGH_GAME);
|
||||||
break;
|
break;
|
||||||
case FORCERIPPLE__STATIC:
|
case FORCERIPPLE__STATIC:
|
||||||
// case TRANSPORTERSTAR__STATIC:
|
// case TRANSPORTERSTAR__STATIC:
|
||||||
|
@ -2181,7 +2181,7 @@ CLEAR_THE_BOLT:
|
||||||
case FLOORFLAME__STATIC:
|
case FLOORFLAME__STATIC:
|
||||||
case FIREBARREL__STATIC:
|
case FIREBARREL__STATIC:
|
||||||
case FIREVASE__STATIC:
|
case FIREVASE__STATIC:
|
||||||
G_AddGameLight(0, s->sectnum, s->x, s->y, s->z-((s->yrepeat*tilesizy[s->picnum])<<1), 4096, 255+(80<<8),PR_LIGHT_PRIO_MAX_GAME);
|
G_AddGameLight(0, s->sectnum, s->x, s->y, s->z-((s->yrepeat*tilesizy[s->picnum])<<1), 4096, 255+(95<<8),PR_LIGHT_PRIO_MAX_GAME);
|
||||||
case EXPLODINGBARREL__STATIC:
|
case EXPLODINGBARREL__STATIC:
|
||||||
case WOODENHORSE__STATIC:
|
case WOODENHORSE__STATIC:
|
||||||
case HORSEONSIDE__STATIC:
|
case HORSEONSIDE__STATIC:
|
||||||
|
@ -2742,10 +2742,10 @@ static void G_MoveWeapons(void)
|
||||||
G_AddGameLight(0, s->sectnum, s->x, s->y, s->z-((s->yrepeat*tilesizy[s->picnum])<<1), 2048, 128+(255<<8)+(128<<16),PR_LIGHT_PRIO_HIGH_GAME);
|
G_AddGameLight(0, s->sectnum, s->x, s->y, s->z-((s->yrepeat*tilesizy[s->picnum])<<1), 2048, 128+(255<<8)+(128<<16),PR_LIGHT_PRIO_HIGH_GAME);
|
||||||
break;
|
break;
|
||||||
case FIRELASER__STATIC:
|
case FIRELASER__STATIC:
|
||||||
G_AddGameLight(0, s->sectnum, s->x, s->y, s->z-((s->yrepeat*tilesizy[s->picnum])<<1), 64 * s->yrepeat, 255+(80<<8),PR_LIGHT_PRIO_LOW_GAME);
|
G_AddGameLight(0, s->sectnum, s->x, s->y, s->z-((s->yrepeat*tilesizy[s->picnum])<<1), 64 * s->yrepeat, 255+(95<<8),PR_LIGHT_PRIO_LOW_GAME);
|
||||||
break;
|
break;
|
||||||
case RPG__STATIC:
|
case RPG__STATIC:
|
||||||
G_AddGameLight(0, s->sectnum, s->x, s->y, s->z-((s->yrepeat*tilesizy[s->picnum])<<1), 64 * s->yrepeat, 255+(80<<8),PR_LIGHT_PRIO_LOW_GAME);
|
G_AddGameLight(0, s->sectnum, s->x, s->y, s->z-((s->yrepeat*tilesizy[s->picnum])<<1), 64 * s->yrepeat, 255+(95<<8),PR_LIGHT_PRIO_LOW_GAME);
|
||||||
|
|
||||||
if (DynamicTileMap[s->picnum] == RPG__STATIC && ActorExtra[i].picnum != BOSS2 &&
|
if (DynamicTileMap[s->picnum] == RPG__STATIC && ActorExtra[i].picnum != BOSS2 &&
|
||||||
s->xrepeat >= 10 && sector[s->sectnum].lotag != 2)
|
s->xrepeat >= 10 && sector[s->sectnum].lotag != 2)
|
||||||
|
@ -3400,7 +3400,7 @@ static void G_MoveActors(void)
|
||||||
if (ActorExtra[i].floorz - ActorExtra[i].ceilingz < 128) break;
|
if (ActorExtra[i].floorz - ActorExtra[i].ceilingz < 128) break;
|
||||||
if (s->z > ActorExtra[i].floorz+2048) break;
|
if (s->z > ActorExtra[i].floorz+2048) break;
|
||||||
*/
|
*/
|
||||||
G_AddGameLight(0, s->sectnum, s->x, s->y, s->z-((s->yrepeat*tilesizy[s->picnum])<<1), 64 * s->xrepeat, 255+(80<<8),PR_LIGHT_PRIO_MAX_GAME);
|
G_AddGameLight(0, s->sectnum, s->x, s->y, s->z-((s->yrepeat*tilesizy[s->picnum])<<1), 64 * s->xrepeat, 255+(95<<8),PR_LIGHT_PRIO_MAX_GAME);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case DUCK__STATIC:
|
case DUCK__STATIC:
|
||||||
|
@ -4900,8 +4900,8 @@ static void G_MoveMisc(void) // STATNUM 5
|
||||||
}
|
}
|
||||||
|
|
||||||
case FIRELASER__STATIC:
|
case FIRELASER__STATIC:
|
||||||
if (s->extra != 999)
|
if (s->extra != 5)
|
||||||
s->extra = 999;
|
s->extra = 5;
|
||||||
else KILLIT(i);
|
else KILLIT(i);
|
||||||
break;
|
break;
|
||||||
case TONGUE__STATIC:
|
case TONGUE__STATIC:
|
||||||
|
@ -5155,12 +5155,12 @@ static void G_MoveMisc(void) // STATNUM 5
|
||||||
if (ActorExtra[i].floorz - ActorExtra[i].ceilingz < 128) break;
|
if (ActorExtra[i].floorz - ActorExtra[i].ceilingz < 128) break;
|
||||||
if (s->z > ActorExtra[i].floorz + 2048) break;
|
if (s->z > ActorExtra[i].floorz + 2048) break;
|
||||||
*/
|
*/
|
||||||
G_AddGameLight(0, s->sectnum, s->x, s->y, s->z-((s->yrepeat*tilesizy[s->picnum])<<1), 64 * s->yrepeat, 255+(80<<8),PR_LIGHT_PRIO_MAX_GAME);
|
G_AddGameLight(0, s->sectnum, s->x, s->y, s->z-((s->yrepeat*tilesizy[s->picnum])<<1), 64 * s->yrepeat, 255+(95<<8),PR_LIGHT_PRIO_MAX_GAME);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case EXPLOSION2__STATIC:
|
case EXPLOSION2__STATIC:
|
||||||
G_AddGameLight(0, s->sectnum, s->x, s->y, s->z-((s->yrepeat*tilesizy[s->picnum])<<1),
|
G_AddGameLight(0, s->sectnum, s->x, s->y, s->z-((s->yrepeat*tilesizy[s->picnum])<<1),
|
||||||
(512 * s->yrepeat) / (ActorExtra[i].temp_data[2]+1), 255+(80<<8),PR_LIGHT_PRIO_HIGH_GAME);
|
(512 * s->yrepeat) / (ActorExtra[i].temp_data[2]+1), 255+(95<<8),PR_LIGHT_PRIO_HIGH_GAME);
|
||||||
break;
|
break;
|
||||||
case FORCERIPPLE__STATIC:
|
case FORCERIPPLE__STATIC:
|
||||||
// case TRANSPORTERSTAR__STATIC:
|
// case TRANSPORTERSTAR__STATIC:
|
||||||
|
|
|
@ -982,7 +982,11 @@ void CONFIG_WriteBinds(void) // save binds and aliases to <cfgname>_binds.cfg
|
||||||
if (fp)
|
if (fp)
|
||||||
{
|
{
|
||||||
symbol_t *symb;
|
symbol_t *symb;
|
||||||
fprintf(fp,"// this file automatically generated by EDuke32\n// do not modify if you lack common sense\n");
|
|
||||||
|
fprintf(fp,"// this file automatically generated by EDuke32\n");
|
||||||
|
fprintf(fp,"// these settings take precedence over your main cfg file\n");
|
||||||
|
fprintf(fp,"// do not modify if you lack common sense\n");
|
||||||
|
|
||||||
for (i=0; i<MAXBOUNDKEYS; i++)
|
for (i=0; i<MAXBOUNDKEYS; i++)
|
||||||
if (KeyBindings[i].cmd[0] && KeyBindings[i].key)
|
if (KeyBindings[i].cmd[0] && KeyBindings[i].key)
|
||||||
fprintf(fp,"bind \"%s\"%s \"%s\"\n",KeyBindings[i].key,KeyBindings[i].repeat?"":" norepeat",KeyBindings[i].cmd);
|
fprintf(fp,"bind \"%s\"%s \"%s\"\n",KeyBindings[i].key,KeyBindings[i].repeat?"":" norepeat",KeyBindings[i].cmd);
|
||||||
|
@ -999,6 +1003,7 @@ void CONFIG_WriteBinds(void) // save binds and aliases to <cfgname>_binds.cfg
|
||||||
if (!(cvar[i].type&CVAR_NOSAVE))
|
if (!(cvar[i].type&CVAR_NOSAVE))
|
||||||
fprintf(fp,"%s \"%d\"\n",cvar[i].name,*(int32_t*)cvar[i].var);
|
fprintf(fp,"%s \"%d\"\n",cvar[i].name,*(int32_t*)cvar[i].var);
|
||||||
*/
|
*/
|
||||||
|
OSD_WriteCvars(fp);
|
||||||
fclose(fp);
|
fclose(fp);
|
||||||
Bsprintf(tempbuf,"Wrote %s_binds.cfg\n",ptr);
|
Bsprintf(tempbuf,"Wrote %s_binds.cfg\n",ptr);
|
||||||
OSD_Printf(tempbuf);
|
OSD_Printf(tempbuf);
|
||||||
|
@ -1263,7 +1268,6 @@ void CONFIG_WriteSetup(void)
|
||||||
SCRIPT_Free(ud.config.scripthandle);
|
SCRIPT_Free(ud.config.scripthandle);
|
||||||
OSD_Printf("Wrote %s\n",setupfilename);
|
OSD_Printf("Wrote %s\n",setupfilename);
|
||||||
CONFIG_WriteBinds();
|
CONFIG_WriteBinds();
|
||||||
OSD_WriteCvars(setupfilename);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -5535,7 +5535,7 @@ int32_t A_Spawn(int32_t j, int32_t pn)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case EXPLOSION2__STATIC:
|
case EXPLOSION2__STATIC:
|
||||||
G_AddGameLight(0, sp->sectnum, sp->x, sp->y, sp->z-((sp->yrepeat*tilesizy[sp->picnum])<<1), 8192, 255+(80<<8),PR_LIGHT_PRIO_MAX_GAME);
|
G_AddGameLight(0, sp->sectnum, sp->x, sp->y, sp->z-((sp->yrepeat*tilesizy[sp->picnum])<<1), 8192, 255+(95<<8),PR_LIGHT_PRIO_MAX_GAME);
|
||||||
case EXPLOSION2BOT__STATIC:
|
case EXPLOSION2BOT__STATIC:
|
||||||
case BURNING__STATIC:
|
case BURNING__STATIC:
|
||||||
case BURNING2__STATIC:
|
case BURNING2__STATIC:
|
||||||
|
@ -11525,8 +11525,6 @@ CLEAN_DIRECTORY:
|
||||||
char *ptr = Bstrdup(setupfilename), *p = strtok(ptr,".");
|
char *ptr = Bstrdup(setupfilename), *p = strtok(ptr,".");
|
||||||
Bsprintf(tempbuf,"%s_binds.cfg",p);
|
Bsprintf(tempbuf,"%s_binds.cfg",p);
|
||||||
OSD_Exec(tempbuf);
|
OSD_Exec(tempbuf);
|
||||||
Bsprintf(tempbuf,"%s_cvars.cfg",p);
|
|
||||||
OSD_Exec(tempbuf);
|
|
||||||
Bfree(ptr);
|
Bfree(ptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1096,7 +1096,7 @@ static void Gv_AddSystemVars(void)
|
||||||
Bsprintf(aszBuf,"WEAPON%d_SELECTSOUND",PISTOL_WEAPON);
|
Bsprintf(aszBuf,"WEAPON%d_SELECTSOUND",PISTOL_WEAPON);
|
||||||
Gv_NewVar(aszBuf, INSERT_CLIP, GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM);
|
Gv_NewVar(aszBuf, INSERT_CLIP, GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM);
|
||||||
Bsprintf(aszBuf,"WEAPON%d_FLASHCOLOR",PISTOL_WEAPON);
|
Bsprintf(aszBuf,"WEAPON%d_FLASHCOLOR",PISTOL_WEAPON);
|
||||||
Gv_NewVar(aszBuf, 255+(80<<8), GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM);
|
Gv_NewVar(aszBuf, 255+(95<<8), GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM);
|
||||||
|
|
||||||
/////////////////////////////
|
/////////////////////////////
|
||||||
Bsprintf(aszBuf,"WEAPON%d_WORKSLIKE",SHOTGUN_WEAPON);
|
Bsprintf(aszBuf,"WEAPON%d_WORKSLIKE",SHOTGUN_WEAPON);
|
||||||
|
@ -1136,7 +1136,7 @@ static void Gv_AddSystemVars(void)
|
||||||
Bsprintf(aszBuf,"WEAPON%d_SELECTSOUND",SHOTGUN_WEAPON);
|
Bsprintf(aszBuf,"WEAPON%d_SELECTSOUND",SHOTGUN_WEAPON);
|
||||||
Gv_NewVar(aszBuf, SHOTGUN_COCK, GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM);
|
Gv_NewVar(aszBuf, SHOTGUN_COCK, GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM);
|
||||||
Bsprintf(aszBuf,"WEAPON%d_FLASHCOLOR",SHOTGUN_WEAPON);
|
Bsprintf(aszBuf,"WEAPON%d_FLASHCOLOR",SHOTGUN_WEAPON);
|
||||||
Gv_NewVar(aszBuf, 255+(80<<8), GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM);
|
Gv_NewVar(aszBuf, 255+(95<<8), GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM);
|
||||||
|
|
||||||
/////////////////////////////
|
/////////////////////////////
|
||||||
Bsprintf(aszBuf,"WEAPON%d_WORKSLIKE",CHAINGUN_WEAPON);
|
Bsprintf(aszBuf,"WEAPON%d_WORKSLIKE",CHAINGUN_WEAPON);
|
||||||
|
@ -1176,7 +1176,7 @@ static void Gv_AddSystemVars(void)
|
||||||
Bsprintf(aszBuf,"WEAPON%d_SELECTSOUND",CHAINGUN_WEAPON);
|
Bsprintf(aszBuf,"WEAPON%d_SELECTSOUND",CHAINGUN_WEAPON);
|
||||||
Gv_NewVar(aszBuf, SELECT_WEAPON, GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM);
|
Gv_NewVar(aszBuf, SELECT_WEAPON, GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM);
|
||||||
Bsprintf(aszBuf,"WEAPON%d_FLASHCOLOR",CHAINGUN_WEAPON);
|
Bsprintf(aszBuf,"WEAPON%d_FLASHCOLOR",CHAINGUN_WEAPON);
|
||||||
Gv_NewVar(aszBuf, 255+(80<<8), GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM);
|
Gv_NewVar(aszBuf, 255+(95<<8), GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM);
|
||||||
|
|
||||||
/////////////////////////////
|
/////////////////////////////
|
||||||
Bsprintf(aszBuf,"WEAPON%d_WORKSLIKE",RPG_WEAPON);
|
Bsprintf(aszBuf,"WEAPON%d_WORKSLIKE",RPG_WEAPON);
|
||||||
|
@ -1216,7 +1216,7 @@ static void Gv_AddSystemVars(void)
|
||||||
Bsprintf(aszBuf,"WEAPON%d_SELECTSOUND",RPG_WEAPON);
|
Bsprintf(aszBuf,"WEAPON%d_SELECTSOUND",RPG_WEAPON);
|
||||||
Gv_NewVar(aszBuf, SELECT_WEAPON, GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM);
|
Gv_NewVar(aszBuf, SELECT_WEAPON, GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM);
|
||||||
Bsprintf(aszBuf,"WEAPON%d_FLASHCOLOR",RPG_WEAPON);
|
Bsprintf(aszBuf,"WEAPON%d_FLASHCOLOR",RPG_WEAPON);
|
||||||
Gv_NewVar(aszBuf, 255+(80<<8), GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM);
|
Gv_NewVar(aszBuf, 255+(95<<8), GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM);
|
||||||
|
|
||||||
/////////////////////////////
|
/////////////////////////////
|
||||||
Bsprintf(aszBuf,"WEAPON%d_WORKSLIKE",HANDBOMB_WEAPON);
|
Bsprintf(aszBuf,"WEAPON%d_WORKSLIKE",HANDBOMB_WEAPON);
|
||||||
|
@ -1336,7 +1336,7 @@ static void Gv_AddSystemVars(void)
|
||||||
Bsprintf(aszBuf,"WEAPON%d_SELECTSOUND",DEVISTATOR_WEAPON);
|
Bsprintf(aszBuf,"WEAPON%d_SELECTSOUND",DEVISTATOR_WEAPON);
|
||||||
Gv_NewVar(aszBuf, SELECT_WEAPON, GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM);
|
Gv_NewVar(aszBuf, SELECT_WEAPON, GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM);
|
||||||
Bsprintf(aszBuf,"WEAPON%d_FLASHCOLOR",DEVISTATOR_WEAPON);
|
Bsprintf(aszBuf,"WEAPON%d_FLASHCOLOR",DEVISTATOR_WEAPON);
|
||||||
Gv_NewVar(aszBuf, 255+(80<<8), GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM);
|
Gv_NewVar(aszBuf, 255+(95<<8), GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM);
|
||||||
|
|
||||||
/////////////////////////////
|
/////////////////////////////
|
||||||
Bsprintf(aszBuf,"WEAPON%d_WORKSLIKE",TRIPBOMB_WEAPON);
|
Bsprintf(aszBuf,"WEAPON%d_WORKSLIKE",TRIPBOMB_WEAPON);
|
||||||
|
@ -1496,7 +1496,7 @@ static void Gv_AddSystemVars(void)
|
||||||
Bsprintf(aszBuf,"WEAPON%d_SELECTSOUND",GROW_WEAPON);
|
Bsprintf(aszBuf,"WEAPON%d_SELECTSOUND",GROW_WEAPON);
|
||||||
Gv_NewVar(aszBuf, SELECT_WEAPON, GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM);
|
Gv_NewVar(aszBuf, SELECT_WEAPON, GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM);
|
||||||
Bsprintf(aszBuf,"WEAPON%d_FLASHCOLOR",GROW_WEAPON);
|
Bsprintf(aszBuf,"WEAPON%d_FLASHCOLOR",GROW_WEAPON);
|
||||||
Gv_NewVar(aszBuf, 255+(80<<8), GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM);
|
Gv_NewVar(aszBuf, 255+(95<<8), GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM);
|
||||||
|
|
||||||
Gv_NewVar("GRENADE_LIFETIME", NAM_GRENADE_LIFETIME, GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM);
|
Gv_NewVar("GRENADE_LIFETIME", NAM_GRENADE_LIFETIME, GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM);
|
||||||
Gv_NewVar("GRENADE_LIFETIME_VAR", NAM_GRENADE_LIFETIME_VAR, GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM);
|
Gv_NewVar("GRENADE_LIFETIME_VAR", NAM_GRENADE_LIFETIME_VAR, GAMEVAR_PERPLAYER | GAMEVAR_SYSTEM);
|
||||||
|
|
|
@ -1310,9 +1310,9 @@ int32_t registerosdcommands(void)
|
||||||
{ "snd_numchannels", "snd_numchannels: the number of sound channels", (void*)&ud.config.NumChannels, CVAR_INT, 0, 0, 2 },
|
{ "snd_numchannels", "snd_numchannels: the number of sound channels", (void*)&ud.config.NumChannels, CVAR_INT, 0, 0, 2 },
|
||||||
{ "snd_numvoices", "snd_numvoices: the number of concurrent sounds", (void*)&ud.config.NumVoices, CVAR_INT, 0, 0, 32 },
|
{ "snd_numvoices", "snd_numvoices: the number of concurrent sounds", (void*)&ud.config.NumVoices, CVAR_INT, 0, 0, 32 },
|
||||||
{ "snd_reversestereo", "snd_reversestereo: reverses the stereo channels", (void*)&ud.config.ReverseStereo, CVAR_BOOL, 0, 0, 16 },
|
{ "snd_reversestereo", "snd_reversestereo: reverses the stereo channels", (void*)&ud.config.ReverseStereo, CVAR_BOOL, 0, 0, 16 },
|
||||||
{ "vid_gamma","vid_gamma <gamma>: adjusts gamma ramp",(void*)&vid_gamma, CVAR_FLOAT|CVAR_FUNCPTR, 0, 0, 10 },
|
{ "vid_gamma","vid_gamma <gamma>: adjusts gamma ramp",(void*)&vid_gamma, CVAR_DOUBLE|CVAR_FUNCPTR, 0, 0, 10 },
|
||||||
{ "vid_contrast","vid_contrast <gamma>: adjusts gamma ramp",(void*)&vid_contrast, CVAR_FLOAT|CVAR_FUNCPTR, 0, 0, 10 },
|
{ "vid_contrast","vid_contrast <gamma>: adjusts gamma ramp",(void*)&vid_contrast, CVAR_DOUBLE|CVAR_FUNCPTR, 0, 0, 10 },
|
||||||
{ "vid_brightness","vid_brightness <gamma>: adjusts gamma ramp",(void*)&vid_brightness, CVAR_FLOAT|CVAR_FUNCPTR, 0, 0, 10 },
|
{ "vid_brightness","vid_brightness <gamma>: adjusts gamma ramp",(void*)&vid_brightness, CVAR_DOUBLE|CVAR_FUNCPTR, 0, 0, 10 },
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -70,7 +70,6 @@ static void P_IncurDamage(DukePlayer_t *p)
|
||||||
X_OnEvent(EVENT_INCURDAMAGE, p->i, sprite[p->i].yvel, -1);
|
X_OnEvent(EVENT_INCURDAMAGE, p->i, sprite[p->i].yvel, -1);
|
||||||
|
|
||||||
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
if (aGameVars[g_iReturnVarID].val.lValue == 0)
|
||||||
|
|
||||||
{
|
{
|
||||||
sprite[p->i].extra -= p->extra_extra8>>8;
|
sprite[p->i].extra -= p->extra_extra8>>8;
|
||||||
|
|
||||||
|
@ -355,7 +354,7 @@ int32_t A_Shoot(int32_t i,int32_t atwith)
|
||||||
case RPG__STATIC:
|
case RPG__STATIC:
|
||||||
case MORTER__STATIC:
|
case MORTER__STATIC:
|
||||||
G_AddGameLight(0, s->sectnum, s->x+((sintable[(s->ang+512)&2047])>>7),
|
G_AddGameLight(0, s->sectnum, s->x+((sintable[(s->ang+512)&2047])>>7),
|
||||||
s->y+((sintable[(s->ang)&2047])>>7), s->z-PHEIGHT, 8192, 255+(80<<8),PR_LIGHT_PRIO_MAX_GAME);
|
s->y+((sintable[(s->ang)&2047])>>7), s->z-PHEIGHT, 8192, 255+(95<<8),PR_LIGHT_PRIO_MAX_GAME);
|
||||||
|
|
||||||
gamelights[gamelightcount&(PR_MAXLIGHTS-1)].sector = s->sectnum;
|
gamelights[gamelightcount&(PR_MAXLIGHTS-1)].sector = s->sectnum;
|
||||||
gamelights[gamelightcount&(PR_MAXLIGHTS-1)].x = s->x+((sintable[(s->ang+512)&2047])>>4);
|
gamelights[gamelightcount&(PR_MAXLIGHTS-1)].x = s->x+((sintable[(s->ang+512)&2047])>>4);
|
||||||
|
|
Loading…
Reference in a new issue