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https://github.com/ZDoom/raze-gles.git
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- Exhumed: Wrapped the logo retrieval code into getter functions and removed the game type macros.
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parent
df42230b45
commit
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6 changed files with 17 additions and 10 deletions
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@ -168,7 +168,7 @@ void menu_DoPlasma()
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nextPlasmaTic = pclock + 4;
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nextPlasmaTic = pclock + 4;
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if (!nLogoTile)
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if (!nLogoTile)
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nLogoTile = EXHUMED ? kExhumedLogo : kPowerslaveLogo;
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nLogoTile = GameLogo();
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if (!PlasmaBuffer)
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if (!PlasmaBuffer)
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{
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{
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@ -505,7 +505,7 @@ void DoTitle(CompletionFunc completion)
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JobDesc jobs[5];
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JobDesc jobs[5];
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int job = 0;
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int job = 0;
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jobs[job++] = { Create<DImageScreen>(tileGetTexture(EXHUMED ? kTileBMGLogo : kTilePIELogo), DScreenJob::fadein | DScreenJob::fadeout) };
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jobs[job++] = { Create<DImageScreen>(tileGetTexture(PublisherLogo()), DScreenJob::fadein | DScreenJob::fadeout) };
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jobs[job++] = { Create<DLobotomyScreen>(tileGetTexture(seq_GetSeqPicnum(kSeqScreens, 0, 0)), DScreenJob::fadein | DScreenJob::fadeout) };
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jobs[job++] = { Create<DLobotomyScreen>(tileGetTexture(seq_GetSeqPicnum(kSeqScreens, 0, 0)), DScreenJob::fadein | DScreenJob::fadeout) };
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jobs[job++] = { PlayMovie("book.mov") };
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jobs[job++] = { PlayMovie("book.mov") };
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jobs[job++] = { Create<DMainTitle>() };
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jobs[job++] = { Create<DMainTitle>() };
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@ -1003,7 +1003,7 @@ public:
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int ret = skiprequest ? -1 : cont ? 1 : 0;
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int ret = skiprequest ? -1 : cont ? 1 : 0;
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// quit the game if we've finished level 4 and displayed the advert text
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// quit the game if we've finished level 4 and displayed the advert text
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if (ISDEMOVER && currentCinemaPalette == 3 && ret != 1)
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if (isShareware() && currentCinemaPalette == 3 && ret != 1)
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{
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{
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ExitGame();
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ExitGame();
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}
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}
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@ -99,7 +99,7 @@ DEFINE_ACTION_FUNCTION(_ListMenuItemExhumedPlasma, Draw)
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DEFINE_ACTION_FUNCTION(_ListMenuItemExhumedLogo, Draw)
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DEFINE_ACTION_FUNCTION(_ListMenuItemExhumedLogo, Draw)
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{
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{
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auto nLogoTile = EXHUMED ? kExhumedLogo : kPowerslaveLogo;
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auto nLogoTile = GameLogo();
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DrawRel(nLogoTile, 160, 40);
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DrawRel(nLogoTile, 160, 40);
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return 0;
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return 0;
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}
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}
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@ -31,6 +31,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "filesystem.h"
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#include "filesystem.h"
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#include "screenjob.h"
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#include "screenjob.h"
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#include "gamestruct.h"
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#include "gamestruct.h"
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#include "names.h"
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BEGIN_PS_NS
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BEGIN_PS_NS
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@ -157,9 +158,15 @@ extern short bDoFlashes;
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extern int bVanilla;
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extern int bVanilla;
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#define POWERSLAVE (g_gameType & GAMEFLAG_POWERSLAVE)
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inline int PublisherLogo()
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#define EXHUMED (g_gameType & GAMEFLAG_EXHUMED)
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{
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#define ISDEMOVER (g_gameType & GAMEFLAG_SHAREWARE)
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return (g_gameType & GAMEFLAG_EXHUMED) ? kTileBMGLogo : kTilePIELogo;
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}
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inline int GameLogo()
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{
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return (g_gameType & GAMEFLAG_EXHUMED) ? kExhumedLogo : kPowerslaveLogo;
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}
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extern double g_frameDelay;
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extern double g_frameDelay;
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@ -114,7 +114,7 @@ void GameInterface::Render()
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void GameInterface::DrawBackground()
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void GameInterface::DrawBackground()
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{
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{
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auto nLogoTile = EXHUMED ? kExhumedLogo : kPowerslaveLogo;
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auto nLogoTile = GameLogo();
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int dword_9AB5F = (I_GetBuildTime() / 16) & 3;
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int dword_9AB5F = (I_GetBuildTime() / 16) & 3;
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twod->ClearScreen();
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twod->ClearScreen();
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@ -39,7 +39,7 @@ enum
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kDefaultLives = 3,
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kDefaultLives = 3,
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kMaxPlayerLives = 5,
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kMaxPlayerLives = 5,
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kMaxHealth = 800
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kMaxHealth = 800
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}
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};
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extern int nLocalPlayer;
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extern int nLocalPlayer;
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@ -203,7 +203,7 @@ int LoadSound(const char* name)
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looped[retval-1] = loops;
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looped[retval-1] = loops;
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return retval - 1;
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return retval - 1;
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}
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}
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else if (!ISDEMOVER) // demo tries to load sound files it doesn't have
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else if (!isShareware()) // demo tries to load sound files it doesn't have
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{
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{
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Printf("Unable to open sound '%s'!\n", filename.GetChars());
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Printf("Unable to open sound '%s'!\n", filename.GetChars());
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}
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}
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