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Fix window title in EDUKE32_STANDALONE builds. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@6169 1a8010ca-5511-0410-912e-c29ae57300e0
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0447c0feb6
commit
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2 changed files with 15 additions and 3 deletions
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@ -5442,7 +5442,11 @@ void G_UpdateAppTitle(void)
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{
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if (g_gameNamePtr)
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{
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#ifdef EDUKE32_STANDALONE
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Bstrcpy(tempbuf, g_gameNamePtr);
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#else
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Bsprintf(tempbuf, "%s - " APPNAME, g_gameNamePtr);
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#endif
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wm_setapptitle(tempbuf);
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}
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else
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@ -1849,15 +1849,24 @@ int G_EnterLevel(int gameMode)
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if (G_HaveUserMap())
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{
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Bstrcpy(levelName, boardfilename);
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if (g_gameNamePtr)
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#ifdef EDUKE32_STANDALONE
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Bsprintf(apptitle,"%s - %s",levelName,g_gameNamePtr);
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#else
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Bsprintf(apptitle, "%s - %s - " APPNAME, levelName, g_gameNamePtr);
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#endif
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else
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Bsprintf(apptitle,"%s - " APPNAME,levelName);
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}
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else
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{
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if (g_gameNamePtr)
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#ifdef EDUKE32_STANDALONE
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Bsprintf(apptitle,"%s - %s",g_mapInfo[mii].name,g_gameNamePtr);
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#else
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Bsprintf(apptitle, "%s - %s - " APPNAME, g_mapInfo[mii].name, g_gameNamePtr);
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#endif
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else
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Bsprintf(apptitle,"%s - " APPNAME,g_mapInfo[mii].name);
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}
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@ -1865,7 +1874,6 @@ int G_EnterLevel(int gameMode)
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Bstrcpy(tempbuf,apptitle);
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wm_setapptitle(tempbuf);
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/***** Load the map *****/
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DukePlayer_t *const pPlayer = g_player[0].ps;
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if (!VOLUMEONE && G_HaveUserMap())
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