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https://github.com/ZDoom/raze-gles.git
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- moved wallfront function into polymost.cpp.
This was one of the few functions left in engine.cpp that accesses the global scene state.
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91957e40f1
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4 changed files with 35 additions and 46 deletions
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@ -12,17 +12,6 @@
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#include "intvec.h"
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#include "m_swap.h"
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////////// Compiler detection //////////
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#ifdef __GNUC__
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# define EDUKE32_GCC_PREREQ(major, minor) (major < __GNUC__ || (major == __GNUC__ && minor <= __GNUC_MINOR__))
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#else
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# define EDUKE32_GCC_PREREQ(major, minor) 0
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#endif
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////////// Language detection //////////
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////////// Language and compiler feature polyfills //////////
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# define EXTERNC
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@ -198,40 +198,6 @@ int32_t renderAddTsprite(int16_t z, int16_t sectnum)
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}
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//
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// wallfront (internal)
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//
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int32_t wallfront(int32_t l1, int32_t l2)
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{
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vec2_t const l1vect = wall[thewall[l1]].pos;
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vec2_t const l1p2vect = wall[wall[thewall[l1]].point2].pos;
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vec2_t const l2vect = wall[thewall[l2]].pos;
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vec2_t const l2p2vect = wall[wall[thewall[l2]].point2].pos;
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vec2_t d = { l1p2vect.x - l1vect.x, l1p2vect.y - l1vect.y };
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int32_t t1 = DMulScale(l2vect.x-l1vect.x, d.y, -d.x, l2vect.y-l1vect.y, 2); //p1(l2) vs. l1
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int32_t t2 = DMulScale(l2p2vect.x-l1vect.x, d.y, -d.x, l2p2vect.y-l1vect.y, 2); //p2(l2) vs. l1
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if (t1 == 0) { if (t2 == 0) return -1; t1 = t2; }
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if (t2 == 0) t2 = t1;
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if ((t1^t2) >= 0) //pos vs. l1
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return (DMulScale(globalposx-l1vect.x, d.y, -d.x, globalposy-l1vect.y, 2) ^ t1) >= 0;
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d.x = l2p2vect.x-l2vect.x;
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d.y = l2p2vect.y-l2vect.y;
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t1 = DMulScale(l1vect.x-l2vect.x, d.y, -d.x, l1vect.y-l2vect.y, 2); //p1(l1) vs. l2
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t2 = DMulScale(l1p2vect.x-l2vect.x, d.y, -d.x, l1p2vect.y-l2vect.y, 2); //p2(l1) vs. l2
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if (t1 == 0) { if (t2 == 0) return -1; t1 = t2; }
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if (t2 == 0) t2 = t1;
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if ((t1^t2) >= 0) //pos vs. l2
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return (DMulScale(globalposx-l2vect.x,d.y,-d.x,globalposy-l2vect.y, 2) ^ t1) < 0;
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return -2;
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}
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//
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// animateoffs (internal)
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//
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@ -41,7 +41,6 @@ extern int16_t numscans, numbunches;
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// int32_t wallmost(int16_t *mostbuf, int32_t w, int32_t sectnum, char dastat);
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int32_t wallfront(int32_t l1, int32_t l2);
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void set_globalang(fixed_t const ang);
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@ -1776,6 +1776,41 @@ static void polymost_drawalls(int32_t const bunch)
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}
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}
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//
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// wallfront (internal)
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//
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int32_t wallfront(int32_t l1, int32_t l2)
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{
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vec2_t const l1vect = wall[thewall[l1]].pos;
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vec2_t const l1p2vect = wall[wall[thewall[l1]].point2].pos;
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vec2_t const l2vect = wall[thewall[l2]].pos;
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vec2_t const l2p2vect = wall[wall[thewall[l2]].point2].pos;
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vec2_t d = { l1p2vect.x - l1vect.x, l1p2vect.y - l1vect.y };
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int32_t t1 = DMulScale(l2vect.x - l1vect.x, d.y, -d.x, l2vect.y - l1vect.y, 2); //p1(l2) vs. l1
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int32_t t2 = DMulScale(l2p2vect.x - l1vect.x, d.y, -d.x, l2p2vect.y - l1vect.y, 2); //p2(l2) vs. l1
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if (t1 == 0) { if (t2 == 0) return -1; t1 = t2; }
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if (t2 == 0) t2 = t1;
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if ((t1 ^ t2) >= 0) //pos vs. l1
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return (DMulScale(globalposx - l1vect.x, d.y, -d.x, globalposy - l1vect.y, 2) ^ t1) >= 0;
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d.x = l2p2vect.x - l2vect.x;
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d.y = l2p2vect.y - l2vect.y;
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t1 = DMulScale(l1vect.x - l2vect.x, d.y, -d.x, l1vect.y - l2vect.y, 2); //p1(l1) vs. l2
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t2 = DMulScale(l1p2vect.x - l2vect.x, d.y, -d.x, l1p2vect.y - l2vect.y, 2); //p2(l1) vs. l2
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if (t1 == 0) { if (t2 == 0) return -1; t1 = t2; }
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if (t2 == 0) t2 = t1;
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if ((t1 ^ t2) >= 0) //pos vs. l2
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return (DMulScale(globalposx - l2vect.x, d.y, -d.x, globalposy - l2vect.y, 2) ^ t1) < 0;
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return -2;
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}
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static int32_t polymost_bunchfront(const int32_t b1, const int32_t b2)
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{
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int b1f = bunchfirst[b1];
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