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Backport changes related to timing from mainline
# Conflicts: # source/rr/src/game.cpp
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2 changed files with 18 additions and 6 deletions
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@ -1,4 +1,4 @@
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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@ -160,6 +160,14 @@ enum gametokens
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T_TEXTUREFILTER,
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};
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static void gameTimerHandler(void)
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{
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S_Cleanup();
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MUSIC_Update();
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G_HandleSpecialKeys();
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}
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void G_HandleSpecialKeys(void)
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{
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// we need CONTROL_GetInput in order to pick up joystick button presses
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@ -7076,6 +7084,7 @@ static void G_Startup(void)
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set_memerr_handler(&G_HandleMemErr);
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timerInit(TICRATE);
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timerSetCallback(gameTimerHandler);
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G_CompileScripts();
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@ -7611,6 +7620,7 @@ MAIN_LOOP_RESTART:
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OSD_DispatchQueued();
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static bool frameJustDrawn;
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char gameUpdate = false;
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double const gameUpdateStartTime = timerGetHiTicks();
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if (((g_netClient || g_netServer) || !(g_player[myconnectindex].ps->gm & (MODE_MENU|MODE_DEMO))) && totalclock >= ototalclock+TICSPERFRAME)
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@ -7627,7 +7637,10 @@ MAIN_LOOP_RESTART:
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//Bmemcpy(&inputfifo[0][myconnectindex], &localInput, sizeof(input_t));
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S_Update();
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if (!frameJustDrawn)
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break;
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frameJustDrawn = false;
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do
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{
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@ -7642,6 +7655,7 @@ MAIN_LOOP_RESTART:
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(g_player[myconnectindex].ps->gm&MODE_GAME))
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{
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G_MoveLoop();
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S_Update();
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}
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if (totalclock - moveClock >= TICSPERFRAME)
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@ -7690,6 +7704,8 @@ MAIN_LOOP_RESTART:
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{
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g_gameUpdateAndDrawTime = g_beforeSwapTime/* timerGetHiTicks()*/ - gameUpdateStartTime;
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}
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frameJustDrawn = true;
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}
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if (g_player[myconnectindex].ps->gm&MODE_DEMO)
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@ -2531,10 +2531,6 @@ void Net_ReceiveDisconnect(ENetEvent *event)
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void Net_GetPackets(void)
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{
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MUSIC_Update();
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G_HandleSpecialKeys();
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if (g_netDisconnect)
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{
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Net_Disconnect();
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