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https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
- fixed auto-picking of game GRPS from the command line.
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parent
557bd201fb
commit
f24de03501
7 changed files with 13 additions and 28 deletions
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@ -175,8 +175,6 @@ find_package( ZLIB )
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include( TargetArch )
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target_architecture(DEMOLITION_TARGET_ARCH)
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# Things for later. Currently we have no VM and no Vulkan
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#if( ${DEMOLITION_TARGET_ARCH} MATCHES "x86_64" )
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# set( HAVE_VM_JIT ON )
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@ -193,7 +191,7 @@ target_architecture(DEMOLITION_TARGET_ARCH)
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if( MSVC )
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# Eliminate unreferenced functions and data
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# Perform identical COMDAT folding
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set( REL_LINKER_FLAGS "/opt:ref /opt:icf /nodefaultlib:msvcrt /TSAWARE /LARGEADDRESSAWARE" )
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set( REL_LINKER_FLAGS "/opt:ref /opt:icf /nodefaultlib:msvcrt /TSAWARE /LARGEADDRESSAWARE /SAFESEH:NO" )
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# String pooling
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# Function-level linking
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@ -36,10 +36,13 @@ if( APPLE )
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option( OSX_COCOA_BACKEND "Use native Cocoa backend instead of SDL" ON )
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endif()
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target_architecture(DEMOLITION_TARGET_ARCH)
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message(STATUS "Architecture is ${DEMOLITION_TARGET_ARCH}")
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# Right now only 64 bit is supported.
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#if( ${DEMOLITION_TARGET_ARCH} MATCHES "x86_64" )
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if( ${DEMOLITION_TARGET_ARCH} MATCHES "x86_64" )
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set( X64 64 )
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#endif()
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endif()
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if( X64 OR ${DEMOLITION_TARGET_ARCH} MATCHES "i386" )
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add_definitions( -DARCH_IA32 )
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@ -295,14 +295,13 @@ int CONFIG_Init()
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//
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if (userConfig.gamegrp)
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{
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std::filesystem::path gpath = std::filesystem::u8path(userConfig.gamegrp.GetChars());
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FString gamegrplower = userConfig.gamegrp.MakeLower();
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int g = 0;
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for (auto& grp : groups)
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{
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std::filesystem::path fpath = std::filesystem::u8path(grp.FileName.GetChars());
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std::error_code err;
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if (std::filesystem::equivalent(gpath, fpath, err))
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auto grplower = grp.FileName.MakeLower();
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if (grplower.LastIndexOf(gamegrplower) == grplower.Len() - gamegrplower.Len())
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{
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groupno = g;
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break;
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@ -46,6 +46,7 @@ BEGIN_SW_NS
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extern int jump_grav;
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int SpawnBlood(short SpriteNum, short Weapon, short hit_ang, int hit_x, int hit_y, int hit_z);
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extern STATE s_DebrisNinja[];
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extern STATE s_DebrisRat[];
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extern STATE s_DebrisCrab[];
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@ -1164,23 +1164,19 @@ InitLevel(void)
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{
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static int DemoNumber = 0;
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MONO_PRINT("InitLevel");
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Terminate3DSounds();
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// A few IMPORTANT GLOBAL RESETS
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InitLevelGlobals();
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MONO_PRINT("InitLevelGlobals");
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if (!DemoMode)
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StopSong();
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if (LoadGameOutsideMoveLoop)
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{
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MONO_PRINT("Returning from InitLevel");
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return;
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}
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InitLevelGlobals2();
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MONO_PRINT("InitLevelGlobals2");
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if (DemoMode)
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{
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Level = 0;
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@ -1489,10 +1485,6 @@ TerminateLevel(void)
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void NewLevel(void)
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{
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DSPRINTF(ds,"NewLevel");
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MONO_PRINT(ds);
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if (DemoPlaying)
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{
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FX_SetVolume(0); // Shut the hell up while game is loading!
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@ -1518,16 +1510,8 @@ void NewLevel(void)
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}
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else
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{
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DSPRINTF(ds,"Calling FX_SetVolume");
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MONO_PRINT(ds);
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FX_SetVolume(0); // Shut the hell up while game is loading!
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DSPRINTF(ds,"Calling InitLevel");
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MONO_PRINT(ds);
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InitLevel();
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DSPRINTF(ds,"Calling RunLevel");
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MONO_PRINT(ds);
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RunLevel();
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if (!QuitFlag)
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@ -792,7 +792,7 @@ DoSpringBoardDown(void)
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{
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int destz;
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destz = sector[nextsectorneighborz(sbp->Sector, sector[sbp->Sector].floorz, SEARCH_FLOOR, SEARCH_DOWN)].floorz;
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destz = sector[nextsectorneighborz(sbp->Sector, sector[sbp->Sector].floorz, 1, 1)].floorz;
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AnimSet(§or[sbp->Sector].floorz, destz, 256);
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@ -1,3 +1,3 @@
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#include "swcvars.h"
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#include "swcvar.h"
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CVAR(Bool, sw_ninjahack, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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