diff --git a/polymer/eduke32/Makefile b/polymer/eduke32/Makefile index f35657a75..6ce21aa37 100644 --- a/polymer/eduke32/Makefile +++ b/polymer/eduke32/Makefile @@ -41,7 +41,7 @@ OURCFLAGS=$(debug) -W -Wall -Wimplicit -Wno-char-subscripts -Wunused \ OURCXXFLAGS=-fno-exceptions -fno-rtti LIBS=-lm ifneq (0,$(JFAUD)) - JFAUDLIBS=../jfaud/libjfaud.a ../jfaud/mpadec/libmpadec/libmpadec.a + JFAUDLIBS=../jfaud/libjfaud.a ../jfaud/mpadec/libmpadec.a endif NASMFLAGS=-s #-g diff --git a/polymer/eduke32/source/gamedef.c b/polymer/eduke32/source/gamedef.c index 6222b9cc1..042bc0ef9 100644 --- a/polymer/eduke32/source/gamedef.c +++ b/polymer/eduke32/source/gamedef.c @@ -1057,18 +1057,12 @@ void ReadGameVars(long fil) { if(aGameVars[i].dwFlags & GAMEVAR_FLAG_PERPLAYER) - { aGameVars[i].plValues=SafeMalloc(sizeof(long) * MAXPLAYERS); - } else if( aGameVars[i].dwFlags & GAMEVAR_FLAG_PERACTOR) - { aGameVars[i].plValues=SafeMalloc(sizeof(long) * MAXSPRITES); - } else - { // else nothing 'extra...' aGameVars[i].plValues=NULL; - } } // Bsprintf(g_szBuf,"CP:%s %d",__FILE__,__LINE__); @@ -1203,38 +1197,22 @@ void DumpGameVars(FILE *fp) fprintf(fp,"gamevar %s ",aGameVars[i].szLabel); if(aGameVars[i].dwFlags & (GAMEVAR_FLAG_PLONG) ) - { fprintf(fp,"%ld",*((long*)aGameVars[i].lValue)); - } else - { fprintf(fp,"%ld",aGameVars[i].lValue); - } if(aGameVars[i].dwFlags & (GAMEVAR_FLAG_PERPLAYER) ) - { fprintf(fp," GAMEVAR_FLAG_PERPLAYER"); - } else if(aGameVars[i].dwFlags & (GAMEVAR_FLAG_PERACTOR) ) - { fprintf(fp," GAMEVAR_FLAG_PERACTOR"); - } else - { fprintf(fp," %ld",aGameVars[i].dwFlags & (GAMEVAR_FLAG_USER_MASK)); - } fprintf(fp," // "); if(aGameVars[i].dwFlags & (GAMEVAR_FLAG_SYSTEM)) - { fprintf(fp," (system)"); - } if(aGameVars[i].dwFlags & (GAMEVAR_FLAG_PLONG)) - { fprintf(fp," (pointer)"); - } if(aGameVars[i].dwFlags & (GAMEVAR_FLAG_READONLY) ) - { fprintf(fp," (read only)"); - } fprintf(fp,"\n"); } } @@ -1350,24 +1328,16 @@ char AddGameVar(char *pszLabel, long lValue, unsigned long dwFlags) if(aGameVars[i].dwFlags & GAMEVAR_FLAG_PERPLAYER) { if(!aGameVars[i].plValues) - { aGameVars[i].plValues=SafeMalloc(sizeof(long) * MAXPLAYERS); - } for(j=0;j