SW: getinput -> processMovement().

This commit is contained in:
Mitchell Richters 2020-09-08 06:24:26 +10:00
parent 5145bf907a
commit f14405f9cc

View file

@ -1055,12 +1055,12 @@ enum
PF_MOUSE_AIMING_ON = (BIT(30)),
PF_WEAPON_DOWN = (BIT(31)),
PF2_TELEPORTED = (BIT(0)),
PF2_INPUT_CAN_AIM = (BIT(1)), // Allow calling DoPlayerHorizon from getinput
PF2_INPUT_CAN_TURN_GENERAL = (BIT(2)), // Allow calling DoPlayerTurn from getinput
PF2_INPUT_CAN_TURN_BOAT = (BIT(3)), // Allow calling DoPlayerTurnBoat from getinput
PF2_INPUT_CAN_TURN_TANK = (BIT(4)), // Allow calling DoPlayerTurnTank from getinput
PF2_INPUT_CAN_TURN_TANKRECT = (BIT(5)), // Allow calling DoPlayerTurnTankRect from getinput
PF2_INPUT_CAN_TURN_TURRET = (BIT(6)), // Allow calling DoPlayerTurnTurret from getinput
PF2_INPUT_CAN_AIM = (BIT(1)), // Allow calling DoPlayerHorizon() from processMovement()
PF2_INPUT_CAN_TURN_GENERAL = (BIT(2)), // Allow calling DoPlayerTurn() from processMovement()
PF2_INPUT_CAN_TURN_BOAT = (BIT(3)), // Allow calling DoPlayerTurnBoat() from processMovement()
PF2_INPUT_CAN_TURN_TANK = (BIT(4)), // Allow calling DoPlayerTurnTank() from processMovement()
PF2_INPUT_CAN_TURN_TANKRECT = (BIT(5)), // Allow calling DoPlayerTurnTankRect() from processMovement()
PF2_INPUT_CAN_TURN_TURRET = (BIT(6)), // Allow calling DoPlayerTurnTurret() from processMovement()
};
///////////////////////////////////////////////////////////////////////////////////////////