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https://github.com/ZDoom/raze-gles.git
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- removed wallext because its only member 'blend' is not used by anything.
This is a feature not worth preserving, render style + alpha should be done directly, not via indirect lookup tables.
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4 changed files with 1 additions and 18 deletions
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@ -216,12 +216,6 @@ typedef struct {
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uint8_t filler[2];
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} spritesmooth_t;
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#ifndef NEW_MAP_FORMAT
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typedef struct {
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uint8_t blend;
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} wallext_t;
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#endif
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#define SPREXT_NOTMD 1
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#define SPREXT_NOMDANIM 2
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#define SPREXT_AWAY1 4
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@ -257,9 +251,6 @@ extern usermaphack_t g_loadedMapHack;
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#if !defined DEBUG_MAIN_ARRAYS
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EXTERN spriteext_t *spriteext;
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EXTERN spritesmooth_t *spritesmooth;
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# ifndef NEW_MAP_FORMAT
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EXTERN wallext_t *wallext;
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# endif
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EXTERN sectortype *sector;
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EXTERN walltype *wall;
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@ -903,7 +903,6 @@ static spriteext_t spriteext_s[MAXSPRITES+MAXUNIQHUDID];
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static spritesmooth_t spritesmooth_s[MAXSPRITES+MAXUNIQHUDID];
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static sectortype sector_s[MAXSECTORS];
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static walltype wall_s[MAXWALLS];
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static wallext_t wallext_s[MAXWALLS];
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static spritetype sprite_s[MAXSPRITES];
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static tspritetype tsprite_s[MAXSPRITESONSCREEN];
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@ -913,7 +912,6 @@ int32_t enginePreInit(void)
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sector = sector_s;
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wall = wall_s;
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wallext = wallext_s;
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sprite = sprite_s;
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tsprite = tsprite_s;
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spriteext = spriteext_s;
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@ -2751,11 +2751,7 @@ static void polymost_drawmaskwallinternal(int32_t wallIndex)
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if (wal->cstat & 128)
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method = DAMETH_WALL | (((wal->cstat & 512)) ? DAMETH_TRANS2 : DAMETH_TRANS1);
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#ifdef NEW_MAP_FORMAT
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uint8_t const blend = wal->blend;
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#else
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uint8_t const blend = wallext[wallIndex].blend;
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#endif
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uint8_t const blend = 0;// wal->blend; nothing sets this and this feature is not worth reimplementing (render style needs to be done less hacky.)
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SetRenderStyleFromBlend(!!(wal->cstat & 128), blend, !!(wal->cstat & 512));
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drawpoly_alpha = 0.f;
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@ -579,7 +579,6 @@ void SaveEngineState()
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fw->Write(&Numsprites, sizeof(Numsprites));
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sv_prespriteextsave();
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fw->Write(spriteext, sizeof(spriteext_t) * MAXSPRITES);
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fw->Write(wallext, sizeof(wallext_t) * MAXWALLS);
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fw->Write(&randomseed, sizeof(randomseed));
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sv_postspriteext();
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WriteMagic(fw);
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@ -627,7 +626,6 @@ void LoadEngineState()
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fr.Read(&Numsprites, sizeof(Numsprites));
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fr.Read(spriteext, sizeof(spriteext_t) * MAXSPRITES);
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fr.Read(wallext, sizeof(wallext_t) * MAXWALLS);
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fr.Read(&randomseed, sizeof(randomseed));
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sv_postspriteext();
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CheckMagic(fr);
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