mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-15 20:20:54 +00:00
- Exhumed: Make 3rd person camera properly interpolated.
This commit is contained in:
parent
e66960d9fc
commit
f11501883d
2 changed files with 3 additions and 3 deletions
|
@ -255,7 +255,7 @@ void DrawClock()
|
|||
|
||||
double calc_smoothratio()
|
||||
{
|
||||
if (bRecord || bPlayback || nFreeze != 0 || bCamera || paused)
|
||||
if (bRecord || bPlayback || nFreeze != 0 || paused)
|
||||
return MaxSmoothRatio;
|
||||
|
||||
return I_GetTimeFrac() * MaxSmoothRatio;
|
||||
|
|
|
@ -297,8 +297,8 @@ void DrawView(double smoothRatio, bool sceneonly)
|
|||
else
|
||||
{
|
||||
clipmove_old((int32_t*)&playerX, (int32_t*)&playerY, (int32_t*)&playerZ, &nSector,
|
||||
-2000 * bcos(inita),
|
||||
-2000 * bsin(inita),
|
||||
-2000 * nAngle.bcos(),
|
||||
-2000 * nAngle.bsin(),
|
||||
4, 0, 0, CLIPMASK1);
|
||||
|
||||
pan = q16horiz(0);
|
||||
|
|
Loading…
Reference in a new issue