- tabified animatesprites_d.cpp and animatesprites_r.cpp.

This commit is contained in:
Christoph Oelckers 2020-10-13 21:44:05 +02:00
parent 99b4a64a67
commit f0ef7a1322
2 changed files with 1523 additions and 1521 deletions

View file

@ -42,25 +42,25 @@ EXTERN_CVAR(Bool, wt_commentary)
BEGIN_DUKE_NS
void animatesprites_d(int x,int y,int a,int smoothratio)
void animatesprites_d(int x, int y, int a, int smoothratio)
{
int i, j, k, p;
short sect;
int l, t1,t3,t4;
spritetype *s;
tspritetype *t;
int l, t1, t3, t4;
spritetype* s;
tspritetype* t;
for(j=0;j < spritesortcnt; j++)
for (j = 0; j < spritesortcnt; j++)
{
t = &tsprite[j];
i = t->owner;
s = &sprite[t->owner];
switch(t->picnum)
switch (t->picnum)
{
case DEVELOPERCOMMENTARY:
case DEVELOPERCOMMENTARY + 1:
if(isWorldTour() && !wt_commentary)
if (isWorldTour() && !wt_commentary)
t->xrepeat = t->yrepeat = 0;
break;
case BLOODPOOL:
@ -69,12 +69,12 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
case FOOTPRINTS2:
case FOOTPRINTS3:
case FOOTPRINTS4:
if(t->shade == 127) continue;
if (t->shade == 127) continue;
break;
case RESPAWNMARKERRED:
case RESPAWNMARKERYELLOW:
case RESPAWNMARKERGREEN:
if(ud.marker == 0)
if (ud.marker == 0)
t->xrepeat = t->yrepeat = 0;
continue;
case CHAIR3:
@ -85,20 +85,20 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
}
*/
k = (((t->ang+3072+128-a)&2047)>>8)&7;
if(k>4)
k = (((t->ang + 3072 + 128 - a) & 2047) >> 8) & 7;
if (k > 4)
{
k = 8-k;
k = 8 - k;
t->cstat |= 4;
}
else t->cstat &= ~4;
t->picnum = s->picnum+k;
t->picnum = s->picnum + k;
break;
case BLOODSPLAT1:
case BLOODSPLAT2:
case BLOODSPLAT3:
case BLOODSPLAT4:
if(t->pal == 6)
if (t->pal == 6)
{
t->shade = -127;
continue;
@ -118,42 +118,42 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
case NEON6:
continue;
case GREENSLIME:
case GREENSLIME+1:
case GREENSLIME+2:
case GREENSLIME+3:
case GREENSLIME+4:
case GREENSLIME+5:
case GREENSLIME+6:
case GREENSLIME+7:
case GREENSLIME + 1:
case GREENSLIME + 2:
case GREENSLIME + 3:
case GREENSLIME + 4:
case GREENSLIME + 5:
case GREENSLIME + 6:
case GREENSLIME + 7:
break;
default:
if( ( (t->cstat&16) ) || ( badguy(t) && t->extra > 0) || t->statnum == 10)
if (((t->cstat & 16)) || (badguy(t) && t->extra > 0) || t->statnum == 10)
continue;
}
if (sector[t->sectnum].ceilingstat&1)
if (sector[t->sectnum].ceilingstat & 1)
l = sector[t->sectnum].ceilingshade;
else
l = sector[t->sectnum].floorshade;
if(l < -127) l = -127;
if(l > 128) l = 127;
if (l < -127) l = -127;
if (l > 128) l = 127;
t->shade = l;
}
for(j=0;j < spritesortcnt; j++ ) //Between drawrooms() and drawmasks()
for (j = 0; j < spritesortcnt; j++) //Between drawrooms() and drawmasks()
{ //is the perfect time to animate sprites
t = &tsprite[j];
i = t->owner;
s = &sprite[i];
switch(s->picnum)
switch (s->picnum)
{
case SECTOREFFECTOR:
if(t->lotag == 27 && ud.recstat == 1)
if (t->lotag == 27 && ud.recstat == 1)
{
t->picnum = 11+((ud.levelclock>>3)&1);
t->picnum = 11 + ((ud.levelclock >> 3) & 1);
t->cstat |= 128;
}
else
@ -167,19 +167,19 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
break;
}
if( t->statnum == 99 ) continue;
if( s->statnum != STAT_ACTOR && s->picnum == APLAYER && ps[s->yvel].newowner == -1 && s->owner >= 0 )
if (t->statnum == 99) continue;
if (s->statnum != STAT_ACTOR && s->picnum == APLAYER && ps[s->yvel].newowner == -1 && s->owner >= 0)
{
t->x -= mulscale16(MaxSmoothRatio-smoothratio,ps[s->yvel].posx-ps[s->yvel].oposx);
t->y -= mulscale16(MaxSmoothRatio-smoothratio,ps[s->yvel].posy-ps[s->yvel].oposy);
t->z = ps[s->yvel].oposz + mulscale16(smoothratio,ps[s->yvel].posz-ps[s->yvel].oposz);
t->z += (40<<8);
t->x -= mulscale16(MaxSmoothRatio - smoothratio, ps[s->yvel].posx - ps[s->yvel].oposx);
t->y -= mulscale16(MaxSmoothRatio - smoothratio, ps[s->yvel].posy - ps[s->yvel].oposy);
t->z = ps[s->yvel].oposz + mulscale16(smoothratio, ps[s->yvel].posz - ps[s->yvel].oposz);
t->z += (40 << 8);
}
else if(s->picnum != CRANEPOLE)
else if (s->picnum != CRANEPOLE)
{
t->x -= mulscale16(MaxSmoothRatio-smoothratio,s->x-hittype[i].bposx);
t->y -= mulscale16(MaxSmoothRatio-smoothratio,s->y-hittype[i].bposy);
t->z -= mulscale16(MaxSmoothRatio-smoothratio,s->z-hittype[i].bposz);
t->x -= mulscale16(MaxSmoothRatio - smoothratio, s->x - hittype[i].bposx);
t->y -= mulscale16(MaxSmoothRatio - smoothratio, s->y - hittype[i].bposy);
t->z -= mulscale16(MaxSmoothRatio - smoothratio, s->z - hittype[i].bposz);
}
sect = s->sectnum;
@ -187,76 +187,76 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
t3 = hittype[i].temp_data[3];
t4 = hittype[i].temp_data[4];
switch(s->picnum)
switch (s->picnum)
{
case DUKELYINGDEAD:
t->z += (24<<8);
t->z += (24 << 8);
break;
case BLOODPOOL:
case FOOTPRINTS:
case FOOTPRINTS2:
case FOOTPRINTS3:
case FOOTPRINTS4:
if(t->pal == 6)
if (t->pal == 6)
t->shade = -127;
case PUKE:
case MONEY:
case MONEY+1:
case MONEY + 1:
case MAIL:
case MAIL+1:
case MAIL + 1:
case PAPER:
case PAPER+1:
case PAPER + 1:
break;
case TRIPBOMB:
continue;
case FORCESPHERE:
if(t->statnum == 5)
if (t->statnum == 5)
{
short sqa,sqb;
short sqa, sqb;
sqa =
getangle(
sprite[s->owner].x-ps[screenpeek].posx,
sprite[s->owner].y-ps[screenpeek].posy);
sprite[s->owner].x - ps[screenpeek].posx,
sprite[s->owner].y - ps[screenpeek].posy);
sqb =
getangle(
sprite[s->owner].x-t->x,
sprite[s->owner].y-t->y);
sprite[s->owner].x - t->x,
sprite[s->owner].y - t->y);
if( abs(getincangle(sqa,sqb)) > 512 )
if( ldist(&sprite[s->owner],t) < ldist(&sprite[ps[screenpeek].i],&sprite[s->owner]) )
if (abs(getincangle(sqa, sqb)) > 512)
if (ldist(&sprite[s->owner], t) < ldist(&sprite[ps[screenpeek].i], &sprite[s->owner]))
t->xrepeat = t->yrepeat = 0;
}
continue;
case BURNING:
case BURNING2:
if( sprite[s->owner].statnum == 10 )
if (sprite[s->owner].statnum == 10)
{
if( display_mirror == 0 && sprite[s->owner].yvel == screenpeek && ps[sprite[s->owner].yvel].over_shoulder_on == 0 )
if (display_mirror == 0 && sprite[s->owner].yvel == screenpeek && ps[sprite[s->owner].yvel].over_shoulder_on == 0)
t->xrepeat = 0;
else
{
t->ang = getangle(x-t->x,y-t->y);
t->ang = getangle(x - t->x, y - t->y);
t->x = sprite[s->owner].x;
t->y = sprite[s->owner].y;
t->x += sintable[(t->ang+512)&2047]>>10;
t->y += sintable[t->ang&2047]>>10;
t->x += sintable[(t->ang + 512) & 2047] >> 10;
t->y += sintable[t->ang & 2047] >> 10;
}
}
break;
case ATOMICHEALTH:
t->z -= (4<<8);
t->z -= (4 << 8);
break;
case CRYSTALAMMO:
t->shade = (sintable[(ud.levelclock<<4)&2047]>>10);
t->shade = (sintable[(ud.levelclock << 4) & 2047] >> 10);
continue;
case VIEWSCREEN:
case VIEWSCREEN2:
if(camsprite >= 0 && hittype[sprite[i].owner].temp_data[0] == 1)
if (camsprite >= 0 && hittype[sprite[i].owner].temp_data[0] == 1)
{
t->picnum = STATIC;
t->cstat |= (rand()&12);
t->cstat |= (rand() & 12);
t->xrepeat += 8;
t->yrepeat += 8;
}
@ -267,10 +267,10 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
break;
case SHRINKSPARK:
t->picnum = SHRINKSPARK+( (ud.levelclock>>4)&3 );
t->picnum = SHRINKSPARK + ((ud.levelclock >> 4) & 3);
break;
case GROWSPARK:
t->picnum = GROWSPARK+( (ud.levelclock>>4)&3 );
t->picnum = GROWSPARK + ((ud.levelclock >> 4) & 3);
break;
case RPG:
/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
@ -278,15 +278,15 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
break;
}*/
k = getangle(s->x-x,s->y-y);
k = (((s->ang+3072+128-k)&2047)/170);
if(k > 6)
k = getangle(s->x - x, s->y - y);
k = (((s->ang + 3072 + 128 - k) & 2047) / 170);
if (k > 6)
{
k = 12-k;
k = 12 - k;
t->cstat |= 4;
}
else t->cstat &= ~4;
t->picnum = RPG+k;
t->picnum = RPG + k;
break;
case RECON:
@ -295,20 +295,20 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
break;
}*/
k = getangle(s->x-x,s->y-y);
if( hittype[i].temp_data[0] < 4 )
k = (((s->ang+3072+128-k)&2047)/170);
else k = (((s->ang+3072+128-k)&2047)/170);
k = getangle(s->x - x, s->y - y);
if (hittype[i].temp_data[0] < 4)
k = (((s->ang + 3072 + 128 - k) & 2047) / 170);
else k = (((s->ang + 3072 + 128 - k) & 2047) / 170);
if(k>6)
if (k > 6)
{
k = 12-k;
k = 12 - k;
t->cstat |= 4;
}
else t->cstat &= ~4;
if( abs(t3) > 64 ) k += 7;
t->picnum = RECON+k;
if (abs(t3) > 64) k += 7;
t->picnum = RECON + k;
break;
@ -316,12 +316,12 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
p = s->yvel;
if(t->pal == 1) t->z -= (18<<8);
if (t->pal == 1) t->z -= (18 << 8);
if(ps[p].over_shoulder_on > 0 && ps[p].newowner < 0 )
if (ps[p].over_shoulder_on > 0 && ps[p].newowner < 0)
{
t->cstat |= 2;
if ( screenpeek == myconnectindex && numplayers >= 2 )
if (screenpeek == myconnectindex && numplayers >= 2)
{
t->x = omyx + mulscale16((int)(myx - omyx), smoothratio);
t->y = omyy + mulscale16((int)(myy - omyy), smoothratio);
@ -331,70 +331,71 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
}
}
if( ( display_mirror == 1 || screenpeek != p || s->owner == -1 ) && ud.multimode > 1 && ud.showweapons && sprite[ps[p].i].extra > 0 && ps[p].curr_weapon > 0 )
if ((display_mirror == 1 || screenpeek != p || s->owner == -1) && ud.multimode > 1 && ud.showweapons && sprite[ps[p].i].extra > 0 && ps[p].curr_weapon > 0)
{
memcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)t,sizeof(spritetype));
auto newtspr = &tsprite[spritesortcnt];
memcpy(newtspr, t, sizeof(spritetype));
tsprite[spritesortcnt].statnum = 99;
newtspr->statnum = 99;
tsprite[spritesortcnt].yrepeat = ( t->yrepeat>>3 );
if(t->yrepeat < 4) t->yrepeat = 4;
newtspr->yrepeat = (t->yrepeat >> 3);
if (t->yrepeat < 4) t->yrepeat = 4;
tsprite[spritesortcnt].shade = t->shade;
tsprite[spritesortcnt].cstat = 0;
newtspr->shade = t->shade;
newtspr->cstat = 0;
switch(ps[p].curr_weapon)
switch (ps[p].curr_weapon)
{
case PISTOL_WEAPON: tsprite[spritesortcnt].picnum = FIRSTGUNSPRITE; break;
case SHOTGUN_WEAPON: tsprite[spritesortcnt].picnum = SHOTGUNSPRITE; break;
case CHAINGUN_WEAPON: tsprite[spritesortcnt].picnum = CHAINGUNSPRITE; break;
case RPG_WEAPON: tsprite[spritesortcnt].picnum = RPGSPRITE; break;
case PISTOL_WEAPON: newtspr->picnum = FIRSTGUNSPRITE; break;
case SHOTGUN_WEAPON: newtspr->picnum = SHOTGUNSPRITE; break;
case CHAINGUN_WEAPON: newtspr->picnum = CHAINGUNSPRITE; break;
case RPG_WEAPON: newtspr->picnum = RPGSPRITE; break;
case HANDREMOTE_WEAPON:
case HANDBOMB_WEAPON: tsprite[spritesortcnt].picnum = HEAVYHBOMB; break;
case TRIPBOMB_WEAPON: tsprite[spritesortcnt].picnum = TRIPBOMBSPRITE; break;
case GROW_WEAPON: tsprite[spritesortcnt].picnum = GROWSPRITEICON; break;
case SHRINKER_WEAPON: tsprite[spritesortcnt].picnum = SHRINKERSPRITE; break;
case FREEZE_WEAPON: tsprite[spritesortcnt].picnum = FREEZESPRITE; break;
case HANDBOMB_WEAPON: newtspr->picnum = HEAVYHBOMB; break;
case TRIPBOMB_WEAPON: newtspr->picnum = TRIPBOMBSPRITE; break;
case GROW_WEAPON: newtspr->picnum = GROWSPRITEICON; break;
case SHRINKER_WEAPON: newtspr->picnum = SHRINKERSPRITE; break;
case FREEZE_WEAPON: newtspr->picnum = FREEZESPRITE; break;
case FLAMETHROWER_WEAPON: //Twentieth Anniversary World Tour
if(isWorldTour())
tsprite[spritesortcnt].picnum = FLAMETHROWERSPRITE; break;
case DEVISTATOR_WEAPON: tsprite[spritesortcnt].picnum = DEVISTATORSPRITE; break;
if (isWorldTour())
newtspr->picnum = FLAMETHROWERSPRITE; break;
case DEVISTATOR_WEAPON: newtspr->picnum = DEVISTATORSPRITE; break;
}
if(s->owner >= 0)
tsprite[spritesortcnt].z = ps[p].posz-(12<<8);
else tsprite[spritesortcnt].z = s->z-(51<<8);
if(ps[p].curr_weapon == HANDBOMB_WEAPON)
if (s->owner >= 0)
newtspr->z = ps[p].posz - (12 << 8);
else newtspr->z = s->z - (51 << 8);
if (ps[p].curr_weapon == HANDBOMB_WEAPON)
{
tsprite[spritesortcnt].xrepeat = 10;
tsprite[spritesortcnt].yrepeat = 10;
newtspr->xrepeat = 10;
newtspr->yrepeat = 10;
}
else
{
tsprite[spritesortcnt].xrepeat = 16;
tsprite[spritesortcnt].yrepeat = 16;
newtspr->xrepeat = 16;
newtspr->yrepeat = 16;
}
tsprite[spritesortcnt].pal = 0;
newtspr->pal = 0;
spritesortcnt++;
}
if(s->owner == -1)
if (s->owner == -1)
{
/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
k = 0;
t->cstat &= ~4;
} else*/ {
k = (((s->ang+3072+128-a)&2047)>>8)&7;
if(k>4)
k = (((s->ang + 3072 + 128 - a) & 2047) >> 8) & 7;
if (k > 4)
{
k = 8-k;
k = 8 - k;
t->cstat |= 4;
}
else t->cstat &= ~4;
}
if(sector[t->sectnum].lotag == 2) k += 1795-1405;
else if( (hittype[i].floorz-s->z) > (64<<8) ) k += 60;
if (sector[t->sectnum].lotag == 2) k += 1795 - 1405;
else if ((hittype[i].floorz - s->z) > (64 << 8)) k += 60;
t->picnum += k;
t->pal = ps[p].palookup;
@ -402,24 +403,24 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
goto PALONLY;
}
if( ps[p].on_crane == -1 && (sector[s->sectnum].lotag&0x7ff) != 1 )
if (ps[p].on_crane == -1 && (sector[s->sectnum].lotag & 0x7ff) != 1)
{
l = s->z-hittype[ps[p].i].floorz+(3<<8);
if( l > 1024 && s->yrepeat > 32 && s->extra > 0 )
s->yoffset = (signed char)(l/(s->yrepeat<<2));
else s->yoffset=0;
l = s->z - hittype[ps[p].i].floorz + (3 << 8);
if (l > 1024 && s->yrepeat > 32 && s->extra > 0)
s->yoffset = (signed char)(l / (s->yrepeat << 2));
else s->yoffset = 0;
}
if(ps[p].newowner > -1)
if (ps[p].newowner > -1)
{
t4 = ScriptCode[actorinfo[APLAYER].scriptaddress + 1];
t3 = 0;
t1 = ScriptCode[actorinfo[APLAYER].scriptaddress + 2];
}
if(ud.camerasprite == -1 && ps[p].newowner == -1)
if(s->owner >= 0 && display_mirror == 0 && ps[p].over_shoulder_on == 0 )
if( ud.multimode < 2 || ( ud.multimode > 1 && p == screenpeek ) )
if (ud.camerasprite == -1 && ps[p].newowner == -1)
if (s->owner >= 0 && display_mirror == 0 && ps[p].over_shoulder_on == 0)
if (ud.multimode < 2 || (ud.multimode > 1 && p == screenpeek))
{
t->owner = -1;
t->xrepeat = t->yrepeat = 0;
@ -428,12 +429,12 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
PALONLY:
if( sector[sect].floorpal )
if (sector[sect].floorpal)
t->pal = sector[sect].floorpal;
if(s->owner == -1) continue;
if (s->owner == -1) continue;
if( t->z > hittype[i].floorz && t->xrepeat < 32 )
if (t->z > hittype[i].floorz && t->xrepeat < 32)
t->z = hittype[i].floorz;
break;
@ -453,7 +454,7 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
case DUKELEG:
case DUKEGUN:
case DUKETORSO:
if(t->pal == 6) t->shade = -120;
if (t->pal == 6) t->shade = -120;
case SCRAP1:
case SCRAP2:
@ -461,83 +462,83 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
case SCRAP4:
case SCRAP5:
case SCRAP6:
case SCRAP6+1:
case SCRAP6+2:
case SCRAP6+3:
case SCRAP6+4:
case SCRAP6+5:
case SCRAP6+6:
case SCRAP6+7:
case SCRAP6 + 1:
case SCRAP6 + 2:
case SCRAP6 + 3:
case SCRAP6 + 4:
case SCRAP6 + 5:
case SCRAP6 + 6:
case SCRAP6 + 7:
if(hittype[i].picnum == BLIMP && t->picnum == SCRAP1 && s->yvel >= 0)
if (hittype[i].picnum == BLIMP && t->picnum == SCRAP1 && s->yvel >= 0)
t->picnum = s->yvel;
else t->picnum += hittype[i].temp_data[0];
t->shade -= 6;
if( sector[sect].floorpal )
if (sector[sect].floorpal)
t->pal = sector[sect].floorpal;
break;
case WATERBUBBLE:
if(sector[t->sectnum].floorpicnum == FLOORSLIME)
if (sector[t->sectnum].floorpicnum == FLOORSLIME)
{
t->pal = 7;
break;
}
default:
if( sector[sect].floorpal )
if (sector[sect].floorpal)
t->pal = sector[sect].floorpal;
break;
}
if (actorinfo[s->picnum].scriptaddress)
{
if(t4)
if (t4)
{
l = ScriptCode[t4 + 2];
/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
k = 0;
t->cstat &= ~4;
} else*/ switch( l ) {
} else*/ switch (l) {
case 2:
k = (((s->ang+3072+128-a)&2047)>>8)&1;
k = (((s->ang + 3072 + 128 - a) & 2047) >> 8) & 1;
break;
case 3:
case 4:
k = (((s->ang+3072+128-a)&2047)>>7)&7;
if(k > 3)
k = (((s->ang + 3072 + 128 - a) & 2047) >> 7) & 7;
if (k > 3)
{
t->cstat |= 4;
k = 7-k;
k = 7 - k;
}
else t->cstat &= ~4;
break;
case 5:
k = getangle(s->x-x,s->y-y);
k = (((s->ang+3072+128-k)&2047)>>8)&7;
if(k>4)
k = getangle(s->x - x, s->y - y);
k = (((s->ang + 3072 + 128 - k) & 2047) >> 8) & 7;
if (k > 4)
{
k = 8-k;
k = 8 - k;
t->cstat |= 4;
}
else t->cstat &= ~4;
break;
case 7:
k = getangle(s->x-x,s->y-y);
k = (((s->ang+3072+128-k)&2047)/170);
if(k>6)
k = getangle(s->x - x, s->y - y);
k = (((s->ang + 3072 + 128 - k) & 2047) / 170);
if (k > 6)
{
k = 12-k;
k = 12 - k;
t->cstat |= 4;
}
else t->cstat &= ~4;
break;
case 8:
k = (((s->ang+3072+128-a)&2047)>>8)&7;
k = (((s->ang + 3072 + 128 - a) & 2047) >> 8) & 7;
t->cstat &= ~4;
break;
default:
@ -551,18 +552,18 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
while (!tileGetTexture(t->picnum)->isValid() && t->picnum > 0)
t->picnum -= l; //Hack, for actors
if( hittype[i].dispicnum >= 0)
if (hittype[i].dispicnum >= 0)
hittype[i].dispicnum = t->picnum;
}
else if(display_mirror == 1)
else if (display_mirror == 1)
t->cstat |= 4;
}
if( s->statnum == STAT_DUMMYPLAYER || badguy(s) || (s->picnum == APLAYER && s->owner >= 0) )
if(t->statnum != 99 && s->picnum != EXPLOSION2 && s->picnum != HANGLIGHT && s->picnum != DOMELITE)
if(s->picnum != HOTMEAT)
if (s->statnum == STAT_DUMMYPLAYER || badguy(s) || (s->picnum == APLAYER && s->owner >= 0))
if (t->statnum != 99 && s->picnum != EXPLOSION2 && s->picnum != HANGLIGHT && s->picnum != DOMELITE)
if (s->picnum != HOTMEAT)
{
if( hittype[i].dispicnum < 0 )
if (hittype[i].dispicnum < 0)
{
hittype[i].dispicnum++;
continue;
@ -616,7 +617,7 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
}
}
if( ps[screenpeek].heat_amount > 0 && ps[screenpeek].heat_on )
if (ps[screenpeek].heat_amount > 0 && ps[screenpeek].heat_on)
{
t->pal = 6;
t->shade = 0;
@ -624,12 +625,12 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
}
switch(s->picnum)
switch (s->picnum)
{
case LASERLINE:
if(sector[t->sectnum].lotag == 2) t->pal = 8;
t->z = sprite[s->owner].z-(3<<8);
if(lasermode == 2 && ps[screenpeek].heat_on == 0 )
if (sector[t->sectnum].lotag == 2) t->pal = 8;
t->z = sprite[s->owner].z - (3 << 8);
if (lasermode == 2 && ps[screenpeek].heat_on == 0)
t->yrepeat = 0;
case EXPLOSION2:
case EXPLOSION2BOT:
@ -642,10 +643,10 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
case SHRINKEREXPLOSION:
case RPG:
case FLOORFLAME:
if(t->picnum == EXPLOSION2)
if (t->picnum == EXPLOSION2)
{
ps[screenpeek].visibility = -127;
lastvisinc = ud.levelclock+32;
lastvisinc = ud.levelclock + 32;
}
t->shade = -127;
break;
@ -654,63 +655,63 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
t->cstat |= 128;
case BURNING:
case BURNING2:
if( sprite[s->owner].picnum != TREE1 && sprite[s->owner].picnum != TREE2 )
if (sprite[s->owner].picnum != TREE1 && sprite[s->owner].picnum != TREE2)
t->z = sector[t->sectnum].floorz;
t->shade = -127;
break;
case COOLEXPLOSION1:
t->shade = -127;
t->picnum += (s->shade>>1);
t->picnum += (s->shade >> 1);
break;
case PLAYERONWATER:
/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
k = 0;
t->cstat &= ~4;
} else*/ {
k = (((t->ang+3072+128-a)&2047)>>8)&7;
if(k>4)
k = (((t->ang + 3072 + 128 - a) & 2047) >> 8) & 7;
if (k > 4)
{
k = 8-k;
k = 8 - k;
t->cstat |= 4;
}
else t->cstat &= ~4;
}
t->picnum = s->picnum+k+((hittype[i].temp_data[0]<4)*5);
t->picnum = s->picnum + k + ((hittype[i].temp_data[0] < 4) * 5);
t->shade = sprite[s->owner].shade;
break;
case WATERSPLASH2:
t->picnum = WATERSPLASH2+t1;
t->picnum = WATERSPLASH2 + t1;
break;
case REACTOR2:
t->picnum = s->picnum + hittype[i].temp_data[2];
break;
case SHELL:
t->picnum = s->picnum+(hittype[i].temp_data[0]&1);
t->picnum = s->picnum + (hittype[i].temp_data[0] & 1);
case SHOTGUNSHELL:
t->cstat |= 12;
if(hittype[i].temp_data[0] > 1) t->cstat &= ~4;
if(hittype[i].temp_data[0] > 2) t->cstat &= ~12;
if (hittype[i].temp_data[0] > 1) t->cstat &= ~4;
if (hittype[i].temp_data[0] > 2) t->cstat &= ~12;
break;
case FRAMEEFFECT1:
if(s->owner >= 0 && sprite[s->owner].statnum < MAXSTATUS)
if (s->owner >= 0 && sprite[s->owner].statnum < MAXSTATUS)
{
if(sprite[s->owner].picnum == APLAYER)
if(ud.camerasprite == -1)
if(screenpeek == sprite[s->owner].yvel && display_mirror == 0)
if (sprite[s->owner].picnum == APLAYER)
if (ud.camerasprite == -1)
if (screenpeek == sprite[s->owner].yvel && display_mirror == 0)
{
t->owner = -1;
break;
}
if( (sprite[s->owner].cstat&32768) == 0 )
if ((sprite[s->owner].cstat & 32768) == 0)
{
t->picnum = hittype[s->owner].dispicnum;
t->pal = sprite[s->owner].pal;
t->shade = sprite[s->owner].shade;
t->ang = sprite[s->owner].ang;
t->cstat = 2|sprite[s->owner].cstat;
t->cstat = 2 | sprite[s->owner].cstat;
}
}
break;
@ -722,19 +723,19 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
break;
}*/
k = (((t->ang+3072+128-a)&2047)>>8)&7;
if(k>4)
k = (((t->ang + 3072 + 128 - a) & 2047) >> 8) & 7;
if (k > 4)
{
k = 8-k;
k = 8 - k;
t->cstat |= 4;
}
else t->cstat &= ~4;
t->picnum = s->picnum+k;
t->picnum = s->picnum + k;
break;
}
hittype[i].dispicnum = t->picnum;
if(sector[t->sectnum].floorpicnum == MIRROR)
if (sector[t->sectnum].floorpicnum == MIRROR)
t->xrepeat = t->yrepeat = 0;
}
}

View file

@ -35,47 +35,47 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
BEGIN_DUKE_NS
void animatesprites_r(int x,int y,int a,int smoothratio)
void animatesprites_r(int x, int y, int a, int smoothratio)
{
int i, j, k, p;
short sect;
int l, t1,t3,t4;
int l, t1, t3, t4;
spritetype* s;
tspritetype *t;
tspritetype* t;
int bg = 0;
for(j=0;j < spritesortcnt; j++)
for (j = 0; j < spritesortcnt; j++)
{
t = &tsprite[j];
i = t->owner;
s = &sprite[t->owner];
switch(t->picnum)
switch (t->picnum)
{
case BLOODPOOL:
case FOOTPRINTS:
case FOOTPRINTS2:
case FOOTPRINTS3:
case FOOTPRINTS4:
if(t->shade == 127) continue;
if (t->shade == 127) continue;
break;
case CHAIR3:
k = (((t->ang+3072+128-a)&2047)>>8)&7;
if(k>4)
k = (((t->ang + 3072 + 128 - a) & 2047) >> 8) & 7;
if (k > 4)
{
k = 8-k;
k = 8 - k;
t->cstat |= 4;
}
else t->cstat &= ~4;
t->picnum = s->picnum+k;
t->picnum = s->picnum + k;
break;
case BLOODSPLAT1:
case BLOODSPLAT2:
case BLOODSPLAT3:
case BLOODSPLAT4:
if(t->pal == 6)
if (t->pal == 6)
{
t->shade = -127;
continue;
@ -104,7 +104,7 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
case NEON6:
continue;
default:
if( ( (t->cstat&16) ) || ( badguy(t) && t->extra > 0) || t->statnum == 10)
if (((t->cstat & 16)) || (badguy(t) && t->extra > 0) || t->statnum == 10)
{
if (shadedsector[s->sectnum] == 1 && s->statnum != 1)
{
@ -115,7 +115,7 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
}
}
if (sector[t->sectnum].ceilingstat&1)
if (sector[t->sectnum].ceilingstat & 1)
{
if (badguy(s))
l = s->shade;
@ -125,13 +125,13 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
else
l = sector[t->sectnum].floorshade;
if(l < -127) l = -127;
if(l > 128) l = 127;
if (l < -127) l = -127;
if (l > 128) l = 127;
t->shade = l;
}
for(j=0;j < spritesortcnt; j++ ) //Between drawrooms() and drawmasks()
for (j = 0; j < spritesortcnt; j++) //Between drawrooms() and drawmasks()
{ //is the perfect time to animate sprites
t = &tsprite[j];
i = t->owner;
@ -152,21 +152,21 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
break;
}
if( t->statnum == 99 ) continue;
if( s->statnum != STAT_ACTOR && s->picnum == APLAYER && ps[s->yvel].newowner == -1 && s->owner >= 0 )
if (t->statnum == 99) continue;
if (s->statnum != STAT_ACTOR && s->picnum == APLAYER && ps[s->yvel].newowner == -1 && s->owner >= 0)
{
t->x -= mulscale16(MaxSmoothRatio-smoothratio,ps[s->yvel].posx-ps[s->yvel].oposx);
t->y -= mulscale16(MaxSmoothRatio-smoothratio,ps[s->yvel].posy-ps[s->yvel].oposy);
t->z = ps[s->yvel].oposz + mulscale16(smoothratio,ps[s->yvel].posz-ps[s->yvel].oposz);
t->z += (40<<8);
t->x -= mulscale16(MaxSmoothRatio - smoothratio, ps[s->yvel].posx - ps[s->yvel].oposx);
t->y -= mulscale16(MaxSmoothRatio - smoothratio, ps[s->yvel].posy - ps[s->yvel].oposy);
t->z = ps[s->yvel].oposz + mulscale16(smoothratio, ps[s->yvel].posz - ps[s->yvel].oposz);
t->z += (40 << 8);
s->xrepeat = 24;
s->yrepeat = 17;
}
else if (s->picnum != CRANEPOLE)
{
t->x -= mulscale16(MaxSmoothRatio-smoothratio,s->x-hittype[i].bposx);
t->y -= mulscale16(MaxSmoothRatio-smoothratio,s->y-hittype[i].bposy);
t->z -= mulscale16(MaxSmoothRatio-smoothratio,s->z-hittype[i].bposz);
t->x -= mulscale16(MaxSmoothRatio - smoothratio, s->x - hittype[i].bposx);
t->y -= mulscale16(MaxSmoothRatio - smoothratio, s->y - hittype[i].bposy);
t->z -= mulscale16(MaxSmoothRatio - smoothratio, s->z - hittype[i].bposz);
}
sect = s->sectnum;
@ -174,12 +174,12 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
t3 = hittype[i].temp_data[3];
t4 = hittype[i].temp_data[4];
switch(s->picnum)
switch (s->picnum)
{
case RESPAWNMARKERRED:
case RESPAWNMARKERYELLOW:
case RESPAWNMARKERGREEN:
t->picnum = 861+( (ud.levelclock>>4) & 13);
t->picnum = 861 + ((ud.levelclock >> 4) & 13);
if (s->picnum == RESPAWNMARKERRED)
t->pal = 0;
else if (s->picnum == RESPAWNMARKERYELLOW)
@ -193,69 +193,69 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
s->xrepeat = 24;
s->yrepeat = 17;
if (s->extra > 0)
t->z += (6<<8);
t->z += (6 << 8);
break;
case BLOODPOOL:
case FOOTPRINTS:
case FOOTPRINTS2:
case FOOTPRINTS3:
case FOOTPRINTS4:
if(t->pal == 6)
if (t->pal == 6)
t->shade = -127;
case MONEY:
case MONEY+1:
case MONEY + 1:
break;
case TRIPBOMBSPRITE:
continue;
case FORCESPHERE:
if(t->statnum == 5)
if (t->statnum == 5)
{
short sqa,sqb;
short sqa, sqb;
sqa =
getangle(
sprite[s->owner].x-ps[screenpeek].posx,
sprite[s->owner].y-ps[screenpeek].posy);
sprite[s->owner].x - ps[screenpeek].posx,
sprite[s->owner].y - ps[screenpeek].posy);
sqb =
getangle(
sprite[s->owner].x-t->x,
sprite[s->owner].y-t->y);
sprite[s->owner].x - t->x,
sprite[s->owner].y - t->y);
if( abs(getincangle(sqa,sqb)) > 512 )
if( ldist(&sprite[s->owner],t) < ldist(&sprite[ps[screenpeek].i],&sprite[s->owner]) )
if (abs(getincangle(sqa, sqb)) > 512)
if (ldist(&sprite[s->owner], t) < ldist(&sprite[ps[screenpeek].i], &sprite[s->owner]))
t->xrepeat = t->yrepeat = 0;
}
continue;
case BURNING:
if( sprite[s->owner].statnum == 10 )
if (sprite[s->owner].statnum == 10)
{
if( display_mirror == 0 && sprite[s->owner].yvel == screenpeek && ps[sprite[s->owner].yvel].over_shoulder_on == 0 )
if (display_mirror == 0 && sprite[s->owner].yvel == screenpeek && ps[sprite[s->owner].yvel].over_shoulder_on == 0)
t->xrepeat = 0;
else
{
t->ang = getangle(x-t->x,y-t->y);
t->ang = getangle(x - t->x, y - t->y);
t->x = sprite[s->owner].x;
t->y = sprite[s->owner].y;
t->x += sintable[(t->ang+512)&2047]>>10;
t->y += sintable[t->ang&2047]>>10;
t->x += sintable[(t->ang + 512) & 2047] >> 10;
t->y += sintable[t->ang & 2047] >> 10;
}
}
break;
case ATOMICHEALTH:
t->z -= (4<<8);
t->z -= (4 << 8);
break;
case CRYSTALAMMO:
t->shade = (sintable[(ud.levelclock<<4)&2047]>>10);
t->shade = (sintable[(ud.levelclock << 4) & 2047] >> 10);
break;
case SHRINKSPARK:
if ((sprite[s->owner].picnum == CHEER || sprite[s->owner].picnum == CHEERSTAYPUT) && isRRRA())
{
t->picnum = CHEERBLADE+( (ud.levelclock>>4)&3 );
t->picnum = CHEERBLADE + ((ud.levelclock >> 4) & 3);
t->shade = -127;
}
else
t->picnum = SHRINKSPARK+( (ud.levelclock>>4)&7 );
t->picnum = SHRINKSPARK + ((ud.levelclock >> 4) & 7);
break;
case CHEERBOMB:
if (isRRRA())
@ -265,7 +265,7 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
}
else goto default_case;
case SPIT:
if(isRRRA())
if (isRRRA())
{
if (sprite[s->owner].picnum == MINION && sprite[s->owner].pal == 8)
t->picnum = RRTILE3500 + ((ud.levelclock >> 4) % 6);
@ -294,68 +294,68 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
break;
case EMPTYBIKE:
if (!isRRRA()) goto default_case;
k = getangle(s->x-x,s->y-y);
k = (((s->ang+3072+128-k)&2047)/170);
if(k > 6)
k = getangle(s->x - x, s->y - y);
k = (((s->ang + 3072 + 128 - k) & 2047) / 170);
if (k > 6)
{
k = 12-k;
k = 12 - k;
t->cstat |= 4;
}
else t->cstat &= ~4;
t->picnum = EMPTYBIKE+k;
t->picnum = EMPTYBIKE + k;
break;
case EMPTYBOAT:
if (!isRRRA()) goto default_case;
k = getangle(s->x-x,s->y-y);
k = (((s->ang+3072+128-k)&2047)/170);
if(k > 6)
k = getangle(s->x - x, s->y - y);
k = (((s->ang + 3072 + 128 - k) & 2047) / 170);
if (k > 6)
{
k = 12-k;
k = 12 - k;
t->cstat |= 4;
}
else t->cstat &= ~4;
t->picnum = EMPTYBOAT+k;
t->picnum = EMPTYBOAT + k;
break;
case RPG:
k = getangle(s->x-x,s->y-y);
k = (((s->ang+3072+128-k)&2047)/170);
if(k > 6)
k = getangle(s->x - x, s->y - y);
k = (((s->ang + 3072 + 128 - k) & 2047) / 170);
if (k > 6)
{
k = 12-k;
k = 12 - k;
t->cstat |= 4;
}
else t->cstat &= ~4;
t->picnum = RPG+k;
t->picnum = RPG + k;
break;
case RPG2:
if (!isRRRA()) goto default_case;
k = getangle(s->x-x,s->y-y);
k = (((s->ang+3072+128-k)&2047)/170);
if(k > 6)
k = getangle(s->x - x, s->y - y);
k = (((s->ang + 3072 + 128 - k) & 2047) / 170);
if (k > 6)
{
k = 12-k;
k = 12 - k;
t->cstat |= 4;
}
else t->cstat &= ~4;
t->picnum = RPG2+k;
t->picnum = RPG2 + k;
break;
case RECON:
k = getangle(s->x-x,s->y-y);
if( hittype[i].temp_data[0] < 4 )
k = (((s->ang+3072+128-k)&2047)/170);
else k = (((s->ang+3072+128-k)&2047)/170);
k = getangle(s->x - x, s->y - y);
if (hittype[i].temp_data[0] < 4)
k = (((s->ang + 3072 + 128 - k) & 2047) / 170);
else k = (((s->ang + 3072 + 128 - k) & 2047) / 170);
if(k>6)
if (k > 6)
{
k = 12-k;
k = 12 - k;
t->cstat |= 4;
}
else t->cstat &= ~4;
if( abs(t3) > 64 ) k += 7;
t->picnum = RECON+k;
if (abs(t3) > 64) k += 7;
t->picnum = RECON + k;
break;
@ -363,9 +363,9 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
p = s->yvel;
if(t->pal == 1) t->z -= (18<<8);
if (t->pal == 1) t->z -= (18 << 8);
if(ps[p].over_shoulder_on > 0 && ps[p].newowner < 0 )
if (ps[p].over_shoulder_on > 0 && ps[p].newowner < 0)
{
t->cstat |= 2;
if (screenpeek == myconnectindex && numplayers >= 2)
@ -378,74 +378,75 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
}
}
if( ( display_mirror == 1 || screenpeek != p || s->owner == -1 ) && ud.multimode > 1 && ud.showweapons && sprite[ps[p].i].extra > 0 && ps[p].curr_weapon > 0 )
if ((display_mirror == 1 || screenpeek != p || s->owner == -1) && ud.multimode > 1 && ud.showweapons && sprite[ps[p].i].extra > 0 && ps[p].curr_weapon > 0)
{
memcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)t,sizeof(spritetype));
auto newtspr = &tsprite[spritesortcnt];
memcpy(newtspr, t, sizeof(spritetype));
tsprite[spritesortcnt].statnum = 99;
newtspr->statnum = 99;
tsprite[spritesortcnt].yrepeat = ( t->yrepeat>>3 );
if(t->yrepeat < 4) t->yrepeat = 4;
newtspr->yrepeat = (t->yrepeat >> 3);
if (t->yrepeat < 4) t->yrepeat = 4;
tsprite[spritesortcnt].shade = t->shade;
tsprite[spritesortcnt].cstat = 0;
newtspr->shade = t->shade;
newtspr->cstat = 0;
switch(ps[p].curr_weapon)
switch (ps[p].curr_weapon)
{
case PISTOL_WEAPON: tsprite[spritesortcnt].picnum = FIRSTGUNSPRITE; break;
case SHOTGUN_WEAPON: tsprite[spritesortcnt].picnum = SHOTGUNSPRITE; break;
case RIFLEGUN_WEAPON: tsprite[spritesortcnt].picnum = CHAINGUNSPRITE; break;
case CROSSBOW_WEAPON: tsprite[spritesortcnt].picnum = RPGSPRITE; break;
case CHICKEN_WEAPON: tsprite[spritesortcnt].picnum = RPGSPRITE; break;
case PISTOL_WEAPON: newtspr->picnum = FIRSTGUNSPRITE; break;
case SHOTGUN_WEAPON: newtspr->picnum = SHOTGUNSPRITE; break;
case RIFLEGUN_WEAPON: newtspr->picnum = CHAINGUNSPRITE; break;
case CROSSBOW_WEAPON: newtspr->picnum = RPGSPRITE; break;
case CHICKEN_WEAPON: newtspr->picnum = RPGSPRITE; break;
case THROWINGDYNAMITE_WEAPON:
case DYNAMITE_WEAPON: tsprite[spritesortcnt].picnum = HEAVYHBOMB; break;
case POWDERKEG_WEAPON: tsprite[spritesortcnt].picnum = TRIPBOMBSPRITE; break;
case BOWLING_WEAPON: tsprite[spritesortcnt].picnum = 3437; break;
case THROWSAW_WEAPON: tsprite[spritesortcnt].picnum = SHRINKSPARK; break;
case BUZZSAW_WEAPON: tsprite[spritesortcnt].picnum = SHRINKSPARK; break;
case ALIENBLASTER_WEAPON: tsprite[spritesortcnt].picnum = DEVISTATORSPRITE; break;
case TIT_WEAPON: tsprite[spritesortcnt].picnum = FREEZESPRITE; break;
case DYNAMITE_WEAPON: newtspr->picnum = HEAVYHBOMB; break;
case POWDERKEG_WEAPON: newtspr->picnum = TRIPBOMBSPRITE; break;
case BOWLING_WEAPON: newtspr->picnum = 3437; break;
case THROWSAW_WEAPON: newtspr->picnum = SHRINKSPARK; break;
case BUZZSAW_WEAPON: newtspr->picnum = SHRINKSPARK; break;
case ALIENBLASTER_WEAPON: newtspr->picnum = DEVISTATORSPRITE; break;
case TIT_WEAPON: newtspr->picnum = FREEZESPRITE; break;
}
if(s->owner >= 0)
tsprite[spritesortcnt].z = ps[p].posz-(12<<8);
else tsprite[spritesortcnt].z = s->z-(51<<8);
if(ps[p].curr_weapon == HANDBOMB_WEAPON)
if (s->owner >= 0)
newtspr->z = ps[p].posz - (12 << 8);
else newtspr->z = s->z - (51 << 8);
if (ps[p].curr_weapon == HANDBOMB_WEAPON)
{
tsprite[spritesortcnt].xrepeat = 10;
tsprite[spritesortcnt].yrepeat = 10;
newtspr->xrepeat = 10;
newtspr->yrepeat = 10;
}
else if(ps[p].OnMotorcycle || ps[p].OnBoat)
else if (ps[p].OnMotorcycle || ps[p].OnBoat)
{
tsprite[spritesortcnt].xrepeat = 0;
tsprite[spritesortcnt].yrepeat = 0;
newtspr->xrepeat = 0;
newtspr->yrepeat = 0;
}
else
{
tsprite[spritesortcnt].xrepeat = 16;
tsprite[spritesortcnt].yrepeat = 16;
newtspr->xrepeat = 16;
newtspr->yrepeat = 16;
}
tsprite[spritesortcnt].pal = 0;
newtspr->pal = 0;
spritesortcnt++;
}
if(s->owner == -1)
if (s->owner == -1)
{
/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
k = 0;
t->cstat &= ~4;
} else*/ {
k = (((s->ang+3072+128-a)&2047)>>8)&7;
if(k>4)
k = (((s->ang + 3072 + 128 - a) & 2047) >> 8) & 7;
if (k > 4)
{
k = 8-k;
k = 8 - k;
t->cstat |= 4;
}
else t->cstat &= ~4;
}
if(sector[t->sectnum].lotag == 2) k += 1795-1405;
else if( (hittype[i].floorz-s->z) > (64<<8) ) k += 60;
if (sector[t->sectnum].lotag == 2) k += 1795 - 1405;
else if ((hittype[i].floorz - s->z) > (64 << 8)) k += 60;
t->picnum += k;
t->pal = ps[p].palookup;
@ -453,24 +454,24 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
goto PALONLY;
}
if( ps[p].on_crane == -1 && (sector[s->sectnum].lotag&0x7ff) != 1 )
if (ps[p].on_crane == -1 && (sector[s->sectnum].lotag & 0x7ff) != 1)
{
l = s->z-hittype[ps[p].i].floorz+(3<<8);
if( l > 1024 && s->yrepeat > 32 && s->extra > 0 )
s->yoffset = (signed char)(l/(s->yrepeat<<2));
else s->yoffset=0;
l = s->z - hittype[ps[p].i].floorz + (3 << 8);
if (l > 1024 && s->yrepeat > 32 && s->extra > 0)
s->yoffset = (signed char)(l / (s->yrepeat << 2));
else s->yoffset = 0;
}
if(ps[p].newowner > -1)
if (ps[p].newowner > -1)
{
t4 = ScriptCode[actorinfo[APLAYER].scriptaddress + 1];
t3 = 0;
t1 = ScriptCode[actorinfo[APLAYER].scriptaddress + 2];
}
if(ud.camerasprite == -1 && ps[p].newowner == -1)
if(s->owner >= 0 && display_mirror == 0 && ps[p].over_shoulder_on == 0 )
if( ud.multimode < 2 || ( ud.multimode > 1 && p == screenpeek ) )
if (ud.camerasprite == -1 && ps[p].newowner == -1)
if (s->owner >= 0 && display_mirror == 0 && ps[p].over_shoulder_on == 0)
if (ud.multimode < 2 || (ud.multimode > 1 && p == screenpeek))
{
t->owner = -1;
t->xrepeat = t->yrepeat = 0;
@ -479,12 +480,12 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
PALONLY:
if( sector[sect].floorpal )
if (sector[sect].floorpal)
t->pal = sector[sect].floorpal;
if(s->owner == -1) continue;
if (s->owner == -1) continue;
if( t->z > hittype[i].floorz && t->xrepeat < 32 )
if (t->z > hittype[i].floorz && t->xrepeat < 32)
t->z = hittype[i].floorz;
if (ps[p].OnMotorcycle && p == screenpeek)
@ -498,15 +499,15 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
}
else if (ps[p].OnMotorcycle)
{
k = (((s->ang+3072+128-a)&2047)/170);
if(k>6)
k = (((s->ang + 3072 + 128 - a) & 2047) / 170);
if (k > 6)
{
k = 12-k;
k = 12 - k;
t->cstat |= 4;
}
else t->cstat &= ~4;
t->picnum = RRTILE7213+k;
t->picnum = RRTILE7213 + k;
t->xrepeat = 18;
t->yrepeat = 18;
t4 = 0;
@ -524,15 +525,15 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
}
else if (ps[p].OnBoat)
{
k = (((s->ang+3072+128-a)&2047)/170);
if(k>6)
k = (((s->ang + 3072 + 128 - a) & 2047) / 170);
if (k > 6)
{
k = 12-k;
k = 12 - k;
t->cstat |= 4;
}
else t->cstat &= ~4;
t->picnum = RRTILE7184+k;
t->picnum = RRTILE7184 + k;
t->xrepeat = 32;
t->yrepeat = 32;
t4 = 0;
@ -588,7 +589,7 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
case COOTJIBB:
case COOTJIBC:
stuff:
if(t->pal == 6) t->shade = -120;
if (t->pal == 6) t->shade = -120;
if (shadedsector[s->sectnum] == 1)
t->shade = 16;
@ -599,24 +600,24 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
case SCRAP4:
case SCRAP5:
case SCRAP6:
case SCRAP6+1:
case SCRAP6+2:
case SCRAP6+3:
case SCRAP6+4:
case SCRAP6+5:
case SCRAP6+6:
case SCRAP6+7:
case SCRAP6 + 1:
case SCRAP6 + 2:
case SCRAP6 + 3:
case SCRAP6 + 4:
case SCRAP6 + 5:
case SCRAP6 + 6:
case SCRAP6 + 7:
if(t->picnum == SCRAP1 && s->yvel >= 0)
if (t->picnum == SCRAP1 && s->yvel >= 0)
t->picnum = s->yvel;
else t->picnum += hittype[i].temp_data[0];
if( sector[sect].floorpal )
if (sector[sect].floorpal)
t->pal = sector[sect].floorpal;
break;
case WATERBUBBLE:
if(sector[t->sectnum].floorpicnum == FLOORSLIME)
if (sector[t->sectnum].floorpicnum == FLOORSLIME)
{
t->pal = 7;
break;
@ -624,69 +625,69 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
default:
default_case:
if( sector[sect].floorpal )
if (sector[sect].floorpal)
t->pal = sector[sect].floorpal;
break;
}
if(actorinfo[s->picnum].scriptaddress && (t->cstat & 48) != 48)
if (actorinfo[s->picnum].scriptaddress && (t->cstat & 48) != 48)
{
if(t4)
if (t4)
{
l = ScriptCode[t4 + 2];
/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
k = 0;
t->cstat &= ~4;
} else*/ switch( l ) {
} else*/ switch (l) {
case 2:
k = (((s->ang+3072+128-a)&2047)>>8)&1;
k = (((s->ang + 3072 + 128 - a) & 2047) >> 8) & 1;
break;
case 3:
case 4:
k = (((s->ang+3072+128-a)&2047)>>7)&7;
if(k > 3)
k = (((s->ang + 3072 + 128 - a) & 2047) >> 7) & 7;
if (k > 3)
{
t->cstat |= 4;
k = 7-k;
k = 7 - k;
}
else t->cstat &= ~4;
break;
case 5:
k = getangle(s->x-x,s->y-y);
k = (((s->ang+3072+128-k)&2047)>>8)&7;
if(k>4)
k = getangle(s->x - x, s->y - y);
k = (((s->ang + 3072 + 128 - k) & 2047) >> 8) & 7;
if (k > 4)
{
k = 8-k;
k = 8 - k;
t->cstat |= 4;
}
else t->cstat &= ~4;
break;
case 7:
k = getangle(s->x-x,s->y-y);
k = (((s->ang+3072+128-k)&2047)/170);
if(k>6)
k = getangle(s->x - x, s->y - y);
k = (((s->ang + 3072 + 128 - k) & 2047) / 170);
if (k > 6)
{
k = 12-k;
k = 12 - k;
t->cstat |= 4;
}
else t->cstat &= ~4;
break;
case 8:
k = (((s->ang+3072+128-a)&2047)>>8)&7;
k = (((s->ang + 3072 + 128 - a) & 2047) >> 8) & 7;
t->cstat &= ~4;
break;
default:
bg = badguy(s);
if (bg && s->statnum == 2 && s->extra > 0)
{
k = getangle(s->x-x,s->y-y);
k = (((s->ang+3072+128-k)&2047)>>8)&7;
if(k>4)
k = getangle(s->x - x, s->y - y);
k = (((s->ang + 3072 + 128 - k) & 2047) >> 8) & 7;
if (k > 4)
{
k = 8-k;
k = 8 - k;
t->cstat |= 4;
}
else t->cstat &= ~4;
@ -703,37 +704,37 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
while (!tileGetTexture(t->picnum)->isValid() && t->picnum > 0)
t->picnum -= l; //Hack, for actors
if( hittype[i].dispicnum >= 0)
if (hittype[i].dispicnum >= 0)
hittype[i].dispicnum = t->picnum;
}
else if(display_mirror == 1)
else if (display_mirror == 1)
t->cstat |= 4;
}
if (!isRRRA() && s->picnum == SBMOVE)
t->shade = -127;
if( s->statnum == 13 || badguy(s) || (s->picnum == APLAYER && s->owner >= 0) )
if( (s->cstat&48) == 0 && t->statnum != 99 )
if ( s->picnum != EXPLOSION2 && s->picnum != DOMELITE && s->picnum != TORNADO && s->picnum != EXPLOSION3 && (s->picnum != SBMOVE || isRRRA()))
if (s->statnum == 13 || badguy(s) || (s->picnum == APLAYER && s->owner >= 0))
if ((s->cstat & 48) == 0 && t->statnum != 99)
if (s->picnum != EXPLOSION2 && s->picnum != DOMELITE && s->picnum != TORNADO && s->picnum != EXPLOSION3 && (s->picnum != SBMOVE || isRRRA()))
{
if( hittype[i].dispicnum < 0 )
if (hittype[i].dispicnum < 0)
{
hittype[i].dispicnum++;
continue;
}
else if( r_shadows && spritesortcnt < (MAXSPRITESONSCREEN-2))
else if (r_shadows && spritesortcnt < (MAXSPRITESONSCREEN - 2))
{
int daz;
if (isRRRA() && sector[sect].lotag == 160) continue;
if( (sector[sect].lotag&0xff) > 2 || s->statnum == 4 || s->statnum == 5 || s->picnum == DRONE )
if ((sector[sect].lotag & 0xff) > 2 || s->statnum == 4 || s->statnum == 5 || s->picnum == DRONE)
daz = sector[sect].floorz;
else
daz = hittype[i].floorz;
if( (s->z-daz) < (8<<8) )
if( ps[screenpeek].posz < daz )
if ((s->z - daz) < (8 << 8))
if (ps[screenpeek].posz < daz)
{
auto shadowspr = &tsprite[spritesortcnt];
*shadowspr = *t;
@ -774,7 +775,7 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
}
switch(s->picnum)
switch (s->picnum)
{
case RPG2:
case RRTILE1790:
@ -790,15 +791,15 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
case COOLEXPLOSION1:
case OWHIP:
case UWHIP:
if(t->picnum == EXPLOSION2)
if (t->picnum == EXPLOSION2)
{
ps[screenpeek].visibility = -127;
lastvisinc = ud.levelclock+32;
lastvisinc = ud.levelclock + 32;
t->pal = 0;
}
else if(t->picnum == FIRELASER)
else if (t->picnum == FIRELASER)
{
t->picnum = FIRELASER+((ud.levelclock>>2)&5);
t->picnum = FIRELASER + ((ud.levelclock >> 2) & 5);
}
t->shade = -127;
break;
@ -813,7 +814,7 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
break;
case FIRE:
case BURNING:
if( sprite[s->owner].picnum != TREE1 && sprite[s->owner].picnum != TREE2 )
if (sprite[s->owner].picnum != TREE1 && sprite[s->owner].picnum != TREE2)
t->z = sector[t->sectnum].floorz;
t->shade = -127;
break;
@ -872,7 +873,7 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
break;
case CHEER:
if (!isRRRA()) break;
if (t->picnum >= CHEER+102 && t->picnum <= CHEER+151)
if (t->picnum >= CHEER + 102 && t->picnum <= CHEER + 151)
t->shade = -127;
break;
case MINION:
@ -882,92 +883,92 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
break;
case BIKER:
if (!isRRRA()) break;
if (t->picnum >= BIKER+54 && t->picnum <= BIKER+58)
if (t->picnum >= BIKER + 54 && t->picnum <= BIKER + 58)
t->shade = -127;
else if (t->picnum >= BIKER+84 && t->picnum <= BIKER+88)
else if (t->picnum >= BIKER + 84 && t->picnum <= BIKER + 88)
t->shade = -127;
break;
case BILLYRAY:
case BILLYRAYSTAYPUT:
if (!isRRRA()) break;
if (t->picnum >= BILLYRAY+5 && t->picnum <= BILLYRAY+9)
if (t->picnum >= BILLYRAY + 5 && t->picnum <= BILLYRAY + 9)
t->shade = -127;
break;
case RRTILE2034:
t->picnum = RRTILE2034 + ((ud.levelclock>>2)&1);
t->picnum = RRTILE2034 + ((ud.levelclock >> 2) & 1);
break;
case RRTILE2944:
t->shade = -127;
t->picnum = RRTILE2944+((ud.levelclock>>2)&4);
t->picnum = RRTILE2944 + ((ud.levelclock >> 2) & 4);
break;
case PLAYERONWATER:
k = (((t->ang+3072+128-a)&2047)>>8)&7;
if(k>4)
k = (((t->ang + 3072 + 128 - a) & 2047) >> 8) & 7;
if (k > 4)
{
k = 8-k;
k = 8 - k;
t->cstat |= 4;
}
else t->cstat &= ~4;
t->picnum = s->picnum+k+((hittype[i].temp_data[0] <4)*5);
t->picnum = s->picnum + k + ((hittype[i].temp_data[0] < 4) * 5);
t->shade = sprite[s->owner].shade;
break;
case MUD:
t->picnum = MUD+t1;
t->picnum = MUD + t1;
break;
case WATERSPLASH2:
t->picnum = WATERSPLASH2+t1;
t->picnum = WATERSPLASH2 + t1;
break;
case REACTOR2:
t->picnum = s->picnum + hittype[i].temp_data[2];
break;
case SHELL:
t->picnum = s->picnum+(hittype[i].temp_data[0] &1);
t->picnum = s->picnum + (hittype[i].temp_data[0] & 1);
case SHOTGUNSHELL:
t->cstat |= 12;
if(hittype[i].temp_data[0] > 1) t->cstat &= ~4;
if(hittype[i].temp_data[0] > 2) t->cstat &= ~12;
if (hittype[i].temp_data[0] > 1) t->cstat &= ~4;
if (hittype[i].temp_data[0] > 2) t->cstat &= ~12;
break;
case FRAMEEFFECT1:
if(s->owner >= 0 && sprite[s->owner].statnum < MAXSTATUS)
if (s->owner >= 0 && sprite[s->owner].statnum < MAXSTATUS)
{
if(sprite[s->owner].picnum == APLAYER)
if(ud.camerasprite == -1)
if(screenpeek == sprite[s->owner].yvel && display_mirror == 0)
if (sprite[s->owner].picnum == APLAYER)
if (ud.camerasprite == -1)
if (screenpeek == sprite[s->owner].yvel && display_mirror == 0)
{
t->owner = -1;
break;
}
if( (sprite[s->owner].cstat&32768) == 0 )
if ((sprite[s->owner].cstat & 32768) == 0)
{
if(sprite[s->owner].picnum == APLAYER)
if (sprite[s->owner].picnum == APLAYER)
t->picnum = 1554;
else
t->picnum = hittype[s->owner].dispicnum;
t->pal = sprite[s->owner].pal;
t->shade = sprite[s->owner].shade;
t->ang = sprite[s->owner].ang;
t->cstat = 2|sprite[s->owner].cstat;
t->cstat = 2 | sprite[s->owner].cstat;
}
}
break;
case CAMERA1:
case RAT:
k = (((t->ang+3072+128-a)&2047)>>8)&7;
if(k>4)
k = (((t->ang + 3072 + 128 - a) & 2047) >> 8) & 7;
if (k > 4)
{
k = 8-k;
k = 8 - k;
t->cstat |= 4;
}
else t->cstat &= ~4;
t->picnum = s->picnum+k;
t->picnum = s->picnum + k;
break;
}
hittype[i].dispicnum = t->picnum;
if(sector[t->sectnum].floorpicnum == MIRROR)
if (sector[t->sectnum].floorpicnum == MIRROR)
t->xrepeat = t->yrepeat = 0;
}
}