mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-01 14:11:01 +00:00
- tabified animatesprites_d.cpp and animatesprites_r.cpp.
This commit is contained in:
parent
99b4a64a67
commit
f0ef7a1322
2 changed files with 1523 additions and 1521 deletions
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@ -42,25 +42,25 @@ EXTERN_CVAR(Bool, wt_commentary)
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BEGIN_DUKE_NS
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void animatesprites_d(int x,int y,int a,int smoothratio)
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void animatesprites_d(int x, int y, int a, int smoothratio)
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{
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int i, j, k, p;
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short sect;
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int l, t1,t3,t4;
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spritetype *s;
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tspritetype *t;
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int l, t1, t3, t4;
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spritetype* s;
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tspritetype* t;
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for(j=0;j < spritesortcnt; j++)
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for (j = 0; j < spritesortcnt; j++)
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{
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t = &tsprite[j];
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i = t->owner;
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s = &sprite[t->owner];
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switch(t->picnum)
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switch (t->picnum)
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{
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case DEVELOPERCOMMENTARY:
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case DEVELOPERCOMMENTARY + 1:
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if(isWorldTour() && !wt_commentary)
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if (isWorldTour() && !wt_commentary)
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t->xrepeat = t->yrepeat = 0;
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break;
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case BLOODPOOL:
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@ -69,12 +69,12 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
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case FOOTPRINTS2:
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case FOOTPRINTS3:
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case FOOTPRINTS4:
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if(t->shade == 127) continue;
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if (t->shade == 127) continue;
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break;
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case RESPAWNMARKERRED:
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case RESPAWNMARKERYELLOW:
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case RESPAWNMARKERGREEN:
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if(ud.marker == 0)
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if (ud.marker == 0)
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t->xrepeat = t->yrepeat = 0;
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continue;
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case CHAIR3:
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@ -85,20 +85,20 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
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}
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*/
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k = (((t->ang+3072+128-a)&2047)>>8)&7;
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if(k>4)
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k = (((t->ang + 3072 + 128 - a) & 2047) >> 8) & 7;
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if (k > 4)
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{
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k = 8-k;
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k = 8 - k;
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t->cstat |= 4;
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}
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else t->cstat &= ~4;
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t->picnum = s->picnum+k;
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t->picnum = s->picnum + k;
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break;
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case BLOODSPLAT1:
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case BLOODSPLAT2:
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case BLOODSPLAT3:
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case BLOODSPLAT4:
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if(t->pal == 6)
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if (t->pal == 6)
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{
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t->shade = -127;
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continue;
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@ -118,42 +118,42 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
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case NEON6:
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continue;
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case GREENSLIME:
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case GREENSLIME+1:
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case GREENSLIME+2:
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case GREENSLIME+3:
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case GREENSLIME+4:
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case GREENSLIME+5:
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case GREENSLIME+6:
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case GREENSLIME+7:
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case GREENSLIME + 1:
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case GREENSLIME + 2:
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case GREENSLIME + 3:
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case GREENSLIME + 4:
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case GREENSLIME + 5:
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case GREENSLIME + 6:
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case GREENSLIME + 7:
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break;
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default:
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if( ( (t->cstat&16) ) || ( badguy(t) && t->extra > 0) || t->statnum == 10)
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if (((t->cstat & 16)) || (badguy(t) && t->extra > 0) || t->statnum == 10)
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continue;
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}
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if (sector[t->sectnum].ceilingstat&1)
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if (sector[t->sectnum].ceilingstat & 1)
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l = sector[t->sectnum].ceilingshade;
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else
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l = sector[t->sectnum].floorshade;
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if(l < -127) l = -127;
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if(l > 128) l = 127;
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if (l < -127) l = -127;
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if (l > 128) l = 127;
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t->shade = l;
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}
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for(j=0;j < spritesortcnt; j++ ) //Between drawrooms() and drawmasks()
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for (j = 0; j < spritesortcnt; j++) //Between drawrooms() and drawmasks()
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{ //is the perfect time to animate sprites
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t = &tsprite[j];
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i = t->owner;
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s = &sprite[i];
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switch(s->picnum)
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switch (s->picnum)
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{
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case SECTOREFFECTOR:
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if(t->lotag == 27 && ud.recstat == 1)
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if (t->lotag == 27 && ud.recstat == 1)
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{
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t->picnum = 11+((ud.levelclock>>3)&1);
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t->picnum = 11 + ((ud.levelclock >> 3) & 1);
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t->cstat |= 128;
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}
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else
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@ -167,19 +167,19 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
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break;
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}
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if( t->statnum == 99 ) continue;
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if( s->statnum != STAT_ACTOR && s->picnum == APLAYER && ps[s->yvel].newowner == -1 && s->owner >= 0 )
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if (t->statnum == 99) continue;
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if (s->statnum != STAT_ACTOR && s->picnum == APLAYER && ps[s->yvel].newowner == -1 && s->owner >= 0)
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{
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t->x -= mulscale16(MaxSmoothRatio-smoothratio,ps[s->yvel].posx-ps[s->yvel].oposx);
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t->y -= mulscale16(MaxSmoothRatio-smoothratio,ps[s->yvel].posy-ps[s->yvel].oposy);
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t->z = ps[s->yvel].oposz + mulscale16(smoothratio,ps[s->yvel].posz-ps[s->yvel].oposz);
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t->z += (40<<8);
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t->x -= mulscale16(MaxSmoothRatio - smoothratio, ps[s->yvel].posx - ps[s->yvel].oposx);
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t->y -= mulscale16(MaxSmoothRatio - smoothratio, ps[s->yvel].posy - ps[s->yvel].oposy);
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t->z = ps[s->yvel].oposz + mulscale16(smoothratio, ps[s->yvel].posz - ps[s->yvel].oposz);
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t->z += (40 << 8);
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}
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else if(s->picnum != CRANEPOLE)
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else if (s->picnum != CRANEPOLE)
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{
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t->x -= mulscale16(MaxSmoothRatio-smoothratio,s->x-hittype[i].bposx);
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t->y -= mulscale16(MaxSmoothRatio-smoothratio,s->y-hittype[i].bposy);
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t->z -= mulscale16(MaxSmoothRatio-smoothratio,s->z-hittype[i].bposz);
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t->x -= mulscale16(MaxSmoothRatio - smoothratio, s->x - hittype[i].bposx);
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t->y -= mulscale16(MaxSmoothRatio - smoothratio, s->y - hittype[i].bposy);
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t->z -= mulscale16(MaxSmoothRatio - smoothratio, s->z - hittype[i].bposz);
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}
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sect = s->sectnum;
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@ -187,76 +187,76 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
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t3 = hittype[i].temp_data[3];
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t4 = hittype[i].temp_data[4];
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switch(s->picnum)
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switch (s->picnum)
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{
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case DUKELYINGDEAD:
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t->z += (24<<8);
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t->z += (24 << 8);
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break;
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case BLOODPOOL:
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case FOOTPRINTS:
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case FOOTPRINTS2:
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case FOOTPRINTS3:
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case FOOTPRINTS4:
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if(t->pal == 6)
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if (t->pal == 6)
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t->shade = -127;
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case PUKE:
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case MONEY:
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case MONEY+1:
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case MONEY + 1:
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case MAIL:
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case MAIL+1:
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case MAIL + 1:
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case PAPER:
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case PAPER+1:
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case PAPER + 1:
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break;
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case TRIPBOMB:
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continue;
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case FORCESPHERE:
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if(t->statnum == 5)
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if (t->statnum == 5)
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{
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short sqa,sqb;
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short sqa, sqb;
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sqa =
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getangle(
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sprite[s->owner].x-ps[screenpeek].posx,
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sprite[s->owner].y-ps[screenpeek].posy);
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sprite[s->owner].x - ps[screenpeek].posx,
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sprite[s->owner].y - ps[screenpeek].posy);
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sqb =
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getangle(
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sprite[s->owner].x-t->x,
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sprite[s->owner].y-t->y);
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sprite[s->owner].x - t->x,
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sprite[s->owner].y - t->y);
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if( abs(getincangle(sqa,sqb)) > 512 )
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if( ldist(&sprite[s->owner],t) < ldist(&sprite[ps[screenpeek].i],&sprite[s->owner]) )
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if (abs(getincangle(sqa, sqb)) > 512)
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if (ldist(&sprite[s->owner], t) < ldist(&sprite[ps[screenpeek].i], &sprite[s->owner]))
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t->xrepeat = t->yrepeat = 0;
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}
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continue;
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case BURNING:
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case BURNING2:
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if( sprite[s->owner].statnum == 10 )
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if (sprite[s->owner].statnum == 10)
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{
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if( display_mirror == 0 && sprite[s->owner].yvel == screenpeek && ps[sprite[s->owner].yvel].over_shoulder_on == 0 )
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if (display_mirror == 0 && sprite[s->owner].yvel == screenpeek && ps[sprite[s->owner].yvel].over_shoulder_on == 0)
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t->xrepeat = 0;
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else
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{
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t->ang = getangle(x-t->x,y-t->y);
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t->ang = getangle(x - t->x, y - t->y);
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t->x = sprite[s->owner].x;
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t->y = sprite[s->owner].y;
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t->x += sintable[(t->ang+512)&2047]>>10;
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t->y += sintable[t->ang&2047]>>10;
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t->x += sintable[(t->ang + 512) & 2047] >> 10;
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t->y += sintable[t->ang & 2047] >> 10;
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}
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}
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break;
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case ATOMICHEALTH:
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t->z -= (4<<8);
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t->z -= (4 << 8);
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break;
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case CRYSTALAMMO:
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t->shade = (sintable[(ud.levelclock<<4)&2047]>>10);
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t->shade = (sintable[(ud.levelclock << 4) & 2047] >> 10);
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continue;
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case VIEWSCREEN:
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case VIEWSCREEN2:
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if(camsprite >= 0 && hittype[sprite[i].owner].temp_data[0] == 1)
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if (camsprite >= 0 && hittype[sprite[i].owner].temp_data[0] == 1)
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{
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t->picnum = STATIC;
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t->cstat |= (rand()&12);
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t->cstat |= (rand() & 12);
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t->xrepeat += 8;
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t->yrepeat += 8;
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}
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@ -267,10 +267,10 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
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break;
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case SHRINKSPARK:
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t->picnum = SHRINKSPARK+( (ud.levelclock>>4)&3 );
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t->picnum = SHRINKSPARK + ((ud.levelclock >> 4) & 3);
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break;
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case GROWSPARK:
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t->picnum = GROWSPARK+( (ud.levelclock>>4)&3 );
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t->picnum = GROWSPARK + ((ud.levelclock >> 4) & 3);
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break;
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case RPG:
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/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
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@ -278,15 +278,15 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
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break;
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}*/
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k = getangle(s->x-x,s->y-y);
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k = (((s->ang+3072+128-k)&2047)/170);
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if(k > 6)
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k = getangle(s->x - x, s->y - y);
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k = (((s->ang + 3072 + 128 - k) & 2047) / 170);
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if (k > 6)
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{
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k = 12-k;
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k = 12 - k;
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t->cstat |= 4;
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}
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else t->cstat &= ~4;
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t->picnum = RPG+k;
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t->picnum = RPG + k;
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break;
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case RECON:
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@ -295,20 +295,20 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
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break;
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}*/
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k = getangle(s->x-x,s->y-y);
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if( hittype[i].temp_data[0] < 4 )
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k = (((s->ang+3072+128-k)&2047)/170);
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else k = (((s->ang+3072+128-k)&2047)/170);
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k = getangle(s->x - x, s->y - y);
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if (hittype[i].temp_data[0] < 4)
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k = (((s->ang + 3072 + 128 - k) & 2047) / 170);
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else k = (((s->ang + 3072 + 128 - k) & 2047) / 170);
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if(k>6)
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if (k > 6)
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{
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k = 12-k;
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k = 12 - k;
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t->cstat |= 4;
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}
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else t->cstat &= ~4;
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if( abs(t3) > 64 ) k += 7;
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t->picnum = RECON+k;
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if (abs(t3) > 64) k += 7;
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t->picnum = RECON + k;
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break;
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@ -316,12 +316,12 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
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p = s->yvel;
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if(t->pal == 1) t->z -= (18<<8);
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if (t->pal == 1) t->z -= (18 << 8);
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if(ps[p].over_shoulder_on > 0 && ps[p].newowner < 0 )
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if (ps[p].over_shoulder_on > 0 && ps[p].newowner < 0)
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{
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t->cstat |= 2;
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if ( screenpeek == myconnectindex && numplayers >= 2 )
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if (screenpeek == myconnectindex && numplayers >= 2)
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{
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t->x = omyx + mulscale16((int)(myx - omyx), smoothratio);
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t->y = omyy + mulscale16((int)(myy - omyy), smoothratio);
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@ -331,70 +331,71 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
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}
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}
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if( ( display_mirror == 1 || screenpeek != p || s->owner == -1 ) && ud.multimode > 1 && ud.showweapons && sprite[ps[p].i].extra > 0 && ps[p].curr_weapon > 0 )
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if ((display_mirror == 1 || screenpeek != p || s->owner == -1) && ud.multimode > 1 && ud.showweapons && sprite[ps[p].i].extra > 0 && ps[p].curr_weapon > 0)
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{
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memcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)t,sizeof(spritetype));
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auto newtspr = &tsprite[spritesortcnt];
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memcpy(newtspr, t, sizeof(spritetype));
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tsprite[spritesortcnt].statnum = 99;
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newtspr->statnum = 99;
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tsprite[spritesortcnt].yrepeat = ( t->yrepeat>>3 );
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if(t->yrepeat < 4) t->yrepeat = 4;
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newtspr->yrepeat = (t->yrepeat >> 3);
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if (t->yrepeat < 4) t->yrepeat = 4;
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tsprite[spritesortcnt].shade = t->shade;
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tsprite[spritesortcnt].cstat = 0;
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newtspr->shade = t->shade;
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newtspr->cstat = 0;
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switch(ps[p].curr_weapon)
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switch (ps[p].curr_weapon)
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{
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case PISTOL_WEAPON: tsprite[spritesortcnt].picnum = FIRSTGUNSPRITE; break;
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case SHOTGUN_WEAPON: tsprite[spritesortcnt].picnum = SHOTGUNSPRITE; break;
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case CHAINGUN_WEAPON: tsprite[spritesortcnt].picnum = CHAINGUNSPRITE; break;
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case RPG_WEAPON: tsprite[spritesortcnt].picnum = RPGSPRITE; break;
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case PISTOL_WEAPON: newtspr->picnum = FIRSTGUNSPRITE; break;
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case SHOTGUN_WEAPON: newtspr->picnum = SHOTGUNSPRITE; break;
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case CHAINGUN_WEAPON: newtspr->picnum = CHAINGUNSPRITE; break;
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case RPG_WEAPON: newtspr->picnum = RPGSPRITE; break;
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case HANDREMOTE_WEAPON:
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case HANDBOMB_WEAPON: tsprite[spritesortcnt].picnum = HEAVYHBOMB; break;
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case TRIPBOMB_WEAPON: tsprite[spritesortcnt].picnum = TRIPBOMBSPRITE; break;
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case GROW_WEAPON: tsprite[spritesortcnt].picnum = GROWSPRITEICON; break;
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case SHRINKER_WEAPON: tsprite[spritesortcnt].picnum = SHRINKERSPRITE; break;
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case FREEZE_WEAPON: tsprite[spritesortcnt].picnum = FREEZESPRITE; break;
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case HANDBOMB_WEAPON: newtspr->picnum = HEAVYHBOMB; break;
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case TRIPBOMB_WEAPON: newtspr->picnum = TRIPBOMBSPRITE; break;
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case GROW_WEAPON: newtspr->picnum = GROWSPRITEICON; break;
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case SHRINKER_WEAPON: newtspr->picnum = SHRINKERSPRITE; break;
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case FREEZE_WEAPON: newtspr->picnum = FREEZESPRITE; break;
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case FLAMETHROWER_WEAPON: //Twentieth Anniversary World Tour
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if(isWorldTour())
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tsprite[spritesortcnt].picnum = FLAMETHROWERSPRITE; break;
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case DEVISTATOR_WEAPON: tsprite[spritesortcnt].picnum = DEVISTATORSPRITE; break;
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if (isWorldTour())
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newtspr->picnum = FLAMETHROWERSPRITE; break;
|
||||
case DEVISTATOR_WEAPON: newtspr->picnum = DEVISTATORSPRITE; break;
|
||||
}
|
||||
|
||||
if(s->owner >= 0)
|
||||
tsprite[spritesortcnt].z = ps[p].posz-(12<<8);
|
||||
else tsprite[spritesortcnt].z = s->z-(51<<8);
|
||||
if(ps[p].curr_weapon == HANDBOMB_WEAPON)
|
||||
if (s->owner >= 0)
|
||||
newtspr->z = ps[p].posz - (12 << 8);
|
||||
else newtspr->z = s->z - (51 << 8);
|
||||
if (ps[p].curr_weapon == HANDBOMB_WEAPON)
|
||||
{
|
||||
tsprite[spritesortcnt].xrepeat = 10;
|
||||
tsprite[spritesortcnt].yrepeat = 10;
|
||||
newtspr->xrepeat = 10;
|
||||
newtspr->yrepeat = 10;
|
||||
}
|
||||
else
|
||||
{
|
||||
tsprite[spritesortcnt].xrepeat = 16;
|
||||
tsprite[spritesortcnt].yrepeat = 16;
|
||||
newtspr->xrepeat = 16;
|
||||
newtspr->yrepeat = 16;
|
||||
}
|
||||
tsprite[spritesortcnt].pal = 0;
|
||||
newtspr->pal = 0;
|
||||
spritesortcnt++;
|
||||
}
|
||||
|
||||
if(s->owner == -1)
|
||||
if (s->owner == -1)
|
||||
{
|
||||
/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
|
||||
k = 0;
|
||||
t->cstat &= ~4;
|
||||
} else*/ {
|
||||
k = (((s->ang+3072+128-a)&2047)>>8)&7;
|
||||
if(k>4)
|
||||
k = (((s->ang + 3072 + 128 - a) & 2047) >> 8) & 7;
|
||||
if (k > 4)
|
||||
{
|
||||
k = 8-k;
|
||||
k = 8 - k;
|
||||
t->cstat |= 4;
|
||||
}
|
||||
else t->cstat &= ~4;
|
||||
}
|
||||
|
||||
if(sector[t->sectnum].lotag == 2) k += 1795-1405;
|
||||
else if( (hittype[i].floorz-s->z) > (64<<8) ) k += 60;
|
||||
if (sector[t->sectnum].lotag == 2) k += 1795 - 1405;
|
||||
else if ((hittype[i].floorz - s->z) > (64 << 8)) k += 60;
|
||||
|
||||
t->picnum += k;
|
||||
t->pal = ps[p].palookup;
|
||||
|
@ -402,24 +403,24 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
|
|||
goto PALONLY;
|
||||
}
|
||||
|
||||
if( ps[p].on_crane == -1 && (sector[s->sectnum].lotag&0x7ff) != 1 )
|
||||
if (ps[p].on_crane == -1 && (sector[s->sectnum].lotag & 0x7ff) != 1)
|
||||
{
|
||||
l = s->z-hittype[ps[p].i].floorz+(3<<8);
|
||||
if( l > 1024 && s->yrepeat > 32 && s->extra > 0 )
|
||||
s->yoffset = (signed char)(l/(s->yrepeat<<2));
|
||||
else s->yoffset=0;
|
||||
l = s->z - hittype[ps[p].i].floorz + (3 << 8);
|
||||
if (l > 1024 && s->yrepeat > 32 && s->extra > 0)
|
||||
s->yoffset = (signed char)(l / (s->yrepeat << 2));
|
||||
else s->yoffset = 0;
|
||||
}
|
||||
|
||||
if(ps[p].newowner > -1)
|
||||
if (ps[p].newowner > -1)
|
||||
{
|
||||
t4 = ScriptCode[actorinfo[APLAYER].scriptaddress + 1];
|
||||
t3 = 0;
|
||||
t1 = ScriptCode[actorinfo[APLAYER].scriptaddress + 2];
|
||||
}
|
||||
|
||||
if(ud.camerasprite == -1 && ps[p].newowner == -1)
|
||||
if(s->owner >= 0 && display_mirror == 0 && ps[p].over_shoulder_on == 0 )
|
||||
if( ud.multimode < 2 || ( ud.multimode > 1 && p == screenpeek ) )
|
||||
if (ud.camerasprite == -1 && ps[p].newowner == -1)
|
||||
if (s->owner >= 0 && display_mirror == 0 && ps[p].over_shoulder_on == 0)
|
||||
if (ud.multimode < 2 || (ud.multimode > 1 && p == screenpeek))
|
||||
{
|
||||
t->owner = -1;
|
||||
t->xrepeat = t->yrepeat = 0;
|
||||
|
@ -428,12 +429,12 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
|
|||
|
||||
PALONLY:
|
||||
|
||||
if( sector[sect].floorpal )
|
||||
if (sector[sect].floorpal)
|
||||
t->pal = sector[sect].floorpal;
|
||||
|
||||
if(s->owner == -1) continue;
|
||||
if (s->owner == -1) continue;
|
||||
|
||||
if( t->z > hittype[i].floorz && t->xrepeat < 32 )
|
||||
if (t->z > hittype[i].floorz && t->xrepeat < 32)
|
||||
t->z = hittype[i].floorz;
|
||||
|
||||
break;
|
||||
|
@ -453,7 +454,7 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
|
|||
case DUKELEG:
|
||||
case DUKEGUN:
|
||||
case DUKETORSO:
|
||||
if(t->pal == 6) t->shade = -120;
|
||||
if (t->pal == 6) t->shade = -120;
|
||||
|
||||
case SCRAP1:
|
||||
case SCRAP2:
|
||||
|
@ -461,83 +462,83 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
|
|||
case SCRAP4:
|
||||
case SCRAP5:
|
||||
case SCRAP6:
|
||||
case SCRAP6+1:
|
||||
case SCRAP6+2:
|
||||
case SCRAP6+3:
|
||||
case SCRAP6+4:
|
||||
case SCRAP6+5:
|
||||
case SCRAP6+6:
|
||||
case SCRAP6+7:
|
||||
case SCRAP6 + 1:
|
||||
case SCRAP6 + 2:
|
||||
case SCRAP6 + 3:
|
||||
case SCRAP6 + 4:
|
||||
case SCRAP6 + 5:
|
||||
case SCRAP6 + 6:
|
||||
case SCRAP6 + 7:
|
||||
|
||||
if(hittype[i].picnum == BLIMP && t->picnum == SCRAP1 && s->yvel >= 0)
|
||||
if (hittype[i].picnum == BLIMP && t->picnum == SCRAP1 && s->yvel >= 0)
|
||||
t->picnum = s->yvel;
|
||||
else t->picnum += hittype[i].temp_data[0];
|
||||
t->shade -= 6;
|
||||
|
||||
if( sector[sect].floorpal )
|
||||
if (sector[sect].floorpal)
|
||||
t->pal = sector[sect].floorpal;
|
||||
break;
|
||||
|
||||
case WATERBUBBLE:
|
||||
if(sector[t->sectnum].floorpicnum == FLOORSLIME)
|
||||
if (sector[t->sectnum].floorpicnum == FLOORSLIME)
|
||||
{
|
||||
t->pal = 7;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
||||
if( sector[sect].floorpal )
|
||||
if (sector[sect].floorpal)
|
||||
t->pal = sector[sect].floorpal;
|
||||
break;
|
||||
}
|
||||
|
||||
if (actorinfo[s->picnum].scriptaddress)
|
||||
{
|
||||
if(t4)
|
||||
if (t4)
|
||||
{
|
||||
l = ScriptCode[t4 + 2];
|
||||
|
||||
/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
|
||||
k = 0;
|
||||
t->cstat &= ~4;
|
||||
} else*/ switch( l ) {
|
||||
} else*/ switch (l) {
|
||||
case 2:
|
||||
k = (((s->ang+3072+128-a)&2047)>>8)&1;
|
||||
k = (((s->ang + 3072 + 128 - a) & 2047) >> 8) & 1;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
case 4:
|
||||
k = (((s->ang+3072+128-a)&2047)>>7)&7;
|
||||
if(k > 3)
|
||||
k = (((s->ang + 3072 + 128 - a) & 2047) >> 7) & 7;
|
||||
if (k > 3)
|
||||
{
|
||||
t->cstat |= 4;
|
||||
k = 7-k;
|
||||
k = 7 - k;
|
||||
}
|
||||
else t->cstat &= ~4;
|
||||
break;
|
||||
|
||||
case 5:
|
||||
k = getangle(s->x-x,s->y-y);
|
||||
k = (((s->ang+3072+128-k)&2047)>>8)&7;
|
||||
if(k>4)
|
||||
k = getangle(s->x - x, s->y - y);
|
||||
k = (((s->ang + 3072 + 128 - k) & 2047) >> 8) & 7;
|
||||
if (k > 4)
|
||||
{
|
||||
k = 8-k;
|
||||
k = 8 - k;
|
||||
t->cstat |= 4;
|
||||
}
|
||||
else t->cstat &= ~4;
|
||||
break;
|
||||
case 7:
|
||||
k = getangle(s->x-x,s->y-y);
|
||||
k = (((s->ang+3072+128-k)&2047)/170);
|
||||
if(k>6)
|
||||
k = getangle(s->x - x, s->y - y);
|
||||
k = (((s->ang + 3072 + 128 - k) & 2047) / 170);
|
||||
if (k > 6)
|
||||
{
|
||||
k = 12-k;
|
||||
k = 12 - k;
|
||||
t->cstat |= 4;
|
||||
}
|
||||
else t->cstat &= ~4;
|
||||
break;
|
||||
case 8:
|
||||
k = (((s->ang+3072+128-a)&2047)>>8)&7;
|
||||
k = (((s->ang + 3072 + 128 - a) & 2047) >> 8) & 7;
|
||||
t->cstat &= ~4;
|
||||
break;
|
||||
default:
|
||||
|
@ -551,18 +552,18 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
|
|||
while (!tileGetTexture(t->picnum)->isValid() && t->picnum > 0)
|
||||
t->picnum -= l; //Hack, for actors
|
||||
|
||||
if( hittype[i].dispicnum >= 0)
|
||||
if (hittype[i].dispicnum >= 0)
|
||||
hittype[i].dispicnum = t->picnum;
|
||||
}
|
||||
else if(display_mirror == 1)
|
||||
else if (display_mirror == 1)
|
||||
t->cstat |= 4;
|
||||
}
|
||||
|
||||
if( s->statnum == STAT_DUMMYPLAYER || badguy(s) || (s->picnum == APLAYER && s->owner >= 0) )
|
||||
if(t->statnum != 99 && s->picnum != EXPLOSION2 && s->picnum != HANGLIGHT && s->picnum != DOMELITE)
|
||||
if(s->picnum != HOTMEAT)
|
||||
if (s->statnum == STAT_DUMMYPLAYER || badguy(s) || (s->picnum == APLAYER && s->owner >= 0))
|
||||
if (t->statnum != 99 && s->picnum != EXPLOSION2 && s->picnum != HANGLIGHT && s->picnum != DOMELITE)
|
||||
if (s->picnum != HOTMEAT)
|
||||
{
|
||||
if( hittype[i].dispicnum < 0 )
|
||||
if (hittype[i].dispicnum < 0)
|
||||
{
|
||||
hittype[i].dispicnum++;
|
||||
continue;
|
||||
|
@ -616,7 +617,7 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
|
|||
}
|
||||
}
|
||||
|
||||
if( ps[screenpeek].heat_amount > 0 && ps[screenpeek].heat_on )
|
||||
if (ps[screenpeek].heat_amount > 0 && ps[screenpeek].heat_on)
|
||||
{
|
||||
t->pal = 6;
|
||||
t->shade = 0;
|
||||
|
@ -624,12 +625,12 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
|
|||
}
|
||||
|
||||
|
||||
switch(s->picnum)
|
||||
switch (s->picnum)
|
||||
{
|
||||
case LASERLINE:
|
||||
if(sector[t->sectnum].lotag == 2) t->pal = 8;
|
||||
t->z = sprite[s->owner].z-(3<<8);
|
||||
if(lasermode == 2 && ps[screenpeek].heat_on == 0 )
|
||||
if (sector[t->sectnum].lotag == 2) t->pal = 8;
|
||||
t->z = sprite[s->owner].z - (3 << 8);
|
||||
if (lasermode == 2 && ps[screenpeek].heat_on == 0)
|
||||
t->yrepeat = 0;
|
||||
case EXPLOSION2:
|
||||
case EXPLOSION2BOT:
|
||||
|
@ -642,10 +643,10 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
|
|||
case SHRINKEREXPLOSION:
|
||||
case RPG:
|
||||
case FLOORFLAME:
|
||||
if(t->picnum == EXPLOSION2)
|
||||
if (t->picnum == EXPLOSION2)
|
||||
{
|
||||
ps[screenpeek].visibility = -127;
|
||||
lastvisinc = ud.levelclock+32;
|
||||
lastvisinc = ud.levelclock + 32;
|
||||
}
|
||||
t->shade = -127;
|
||||
break;
|
||||
|
@ -654,63 +655,63 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
|
|||
t->cstat |= 128;
|
||||
case BURNING:
|
||||
case BURNING2:
|
||||
if( sprite[s->owner].picnum != TREE1 && sprite[s->owner].picnum != TREE2 )
|
||||
if (sprite[s->owner].picnum != TREE1 && sprite[s->owner].picnum != TREE2)
|
||||
t->z = sector[t->sectnum].floorz;
|
||||
t->shade = -127;
|
||||
break;
|
||||
case COOLEXPLOSION1:
|
||||
t->shade = -127;
|
||||
t->picnum += (s->shade>>1);
|
||||
t->picnum += (s->shade >> 1);
|
||||
break;
|
||||
case PLAYERONWATER:
|
||||
/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
|
||||
k = 0;
|
||||
t->cstat &= ~4;
|
||||
} else*/ {
|
||||
k = (((t->ang+3072+128-a)&2047)>>8)&7;
|
||||
if(k>4)
|
||||
k = (((t->ang + 3072 + 128 - a) & 2047) >> 8) & 7;
|
||||
if (k > 4)
|
||||
{
|
||||
k = 8-k;
|
||||
k = 8 - k;
|
||||
t->cstat |= 4;
|
||||
}
|
||||
else t->cstat &= ~4;
|
||||
}
|
||||
|
||||
t->picnum = s->picnum+k+((hittype[i].temp_data[0]<4)*5);
|
||||
t->picnum = s->picnum + k + ((hittype[i].temp_data[0] < 4) * 5);
|
||||
t->shade = sprite[s->owner].shade;
|
||||
|
||||
break;
|
||||
|
||||
case WATERSPLASH2:
|
||||
t->picnum = WATERSPLASH2+t1;
|
||||
t->picnum = WATERSPLASH2 + t1;
|
||||
break;
|
||||
case REACTOR2:
|
||||
t->picnum = s->picnum + hittype[i].temp_data[2];
|
||||
break;
|
||||
case SHELL:
|
||||
t->picnum = s->picnum+(hittype[i].temp_data[0]&1);
|
||||
t->picnum = s->picnum + (hittype[i].temp_data[0] & 1);
|
||||
case SHOTGUNSHELL:
|
||||
t->cstat |= 12;
|
||||
if(hittype[i].temp_data[0] > 1) t->cstat &= ~4;
|
||||
if(hittype[i].temp_data[0] > 2) t->cstat &= ~12;
|
||||
if (hittype[i].temp_data[0] > 1) t->cstat &= ~4;
|
||||
if (hittype[i].temp_data[0] > 2) t->cstat &= ~12;
|
||||
break;
|
||||
case FRAMEEFFECT1:
|
||||
if(s->owner >= 0 && sprite[s->owner].statnum < MAXSTATUS)
|
||||
if (s->owner >= 0 && sprite[s->owner].statnum < MAXSTATUS)
|
||||
{
|
||||
if(sprite[s->owner].picnum == APLAYER)
|
||||
if(ud.camerasprite == -1)
|
||||
if(screenpeek == sprite[s->owner].yvel && display_mirror == 0)
|
||||
if (sprite[s->owner].picnum == APLAYER)
|
||||
if (ud.camerasprite == -1)
|
||||
if (screenpeek == sprite[s->owner].yvel && display_mirror == 0)
|
||||
{
|
||||
t->owner = -1;
|
||||
break;
|
||||
}
|
||||
if( (sprite[s->owner].cstat&32768) == 0 )
|
||||
if ((sprite[s->owner].cstat & 32768) == 0)
|
||||
{
|
||||
t->picnum = hittype[s->owner].dispicnum;
|
||||
t->pal = sprite[s->owner].pal;
|
||||
t->shade = sprite[s->owner].shade;
|
||||
t->ang = sprite[s->owner].ang;
|
||||
t->cstat = 2|sprite[s->owner].cstat;
|
||||
t->cstat = 2 | sprite[s->owner].cstat;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -722,19 +723,19 @@ void animatesprites_d(int x,int y,int a,int smoothratio)
|
|||
break;
|
||||
}*/
|
||||
|
||||
k = (((t->ang+3072+128-a)&2047)>>8)&7;
|
||||
if(k>4)
|
||||
k = (((t->ang + 3072 + 128 - a) & 2047) >> 8) & 7;
|
||||
if (k > 4)
|
||||
{
|
||||
k = 8-k;
|
||||
k = 8 - k;
|
||||
t->cstat |= 4;
|
||||
}
|
||||
else t->cstat &= ~4;
|
||||
t->picnum = s->picnum+k;
|
||||
t->picnum = s->picnum + k;
|
||||
break;
|
||||
}
|
||||
|
||||
hittype[i].dispicnum = t->picnum;
|
||||
if(sector[t->sectnum].floorpicnum == MIRROR)
|
||||
if (sector[t->sectnum].floorpicnum == MIRROR)
|
||||
t->xrepeat = t->yrepeat = 0;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -35,47 +35,47 @@ Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
|
|||
BEGIN_DUKE_NS
|
||||
|
||||
|
||||
void animatesprites_r(int x,int y,int a,int smoothratio)
|
||||
void animatesprites_r(int x, int y, int a, int smoothratio)
|
||||
{
|
||||
int i, j, k, p;
|
||||
short sect;
|
||||
int l, t1,t3,t4;
|
||||
int l, t1, t3, t4;
|
||||
spritetype* s;
|
||||
tspritetype *t;
|
||||
tspritetype* t;
|
||||
|
||||
int bg = 0;
|
||||
|
||||
for(j=0;j < spritesortcnt; j++)
|
||||
for (j = 0; j < spritesortcnt; j++)
|
||||
{
|
||||
t = &tsprite[j];
|
||||
i = t->owner;
|
||||
s = &sprite[t->owner];
|
||||
|
||||
switch(t->picnum)
|
||||
switch (t->picnum)
|
||||
{
|
||||
case BLOODPOOL:
|
||||
case FOOTPRINTS:
|
||||
case FOOTPRINTS2:
|
||||
case FOOTPRINTS3:
|
||||
case FOOTPRINTS4:
|
||||
if(t->shade == 127) continue;
|
||||
if (t->shade == 127) continue;
|
||||
break;
|
||||
case CHAIR3:
|
||||
|
||||
k = (((t->ang+3072+128-a)&2047)>>8)&7;
|
||||
if(k>4)
|
||||
k = (((t->ang + 3072 + 128 - a) & 2047) >> 8) & 7;
|
||||
if (k > 4)
|
||||
{
|
||||
k = 8-k;
|
||||
k = 8 - k;
|
||||
t->cstat |= 4;
|
||||
}
|
||||
else t->cstat &= ~4;
|
||||
t->picnum = s->picnum+k;
|
||||
t->picnum = s->picnum + k;
|
||||
break;
|
||||
case BLOODSPLAT1:
|
||||
case BLOODSPLAT2:
|
||||
case BLOODSPLAT3:
|
||||
case BLOODSPLAT4:
|
||||
if(t->pal == 6)
|
||||
if (t->pal == 6)
|
||||
{
|
||||
t->shade = -127;
|
||||
continue;
|
||||
|
@ -104,7 +104,7 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
|
|||
case NEON6:
|
||||
continue;
|
||||
default:
|
||||
if( ( (t->cstat&16) ) || ( badguy(t) && t->extra > 0) || t->statnum == 10)
|
||||
if (((t->cstat & 16)) || (badguy(t) && t->extra > 0) || t->statnum == 10)
|
||||
{
|
||||
if (shadedsector[s->sectnum] == 1 && s->statnum != 1)
|
||||
{
|
||||
|
@ -115,7 +115,7 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
|
|||
}
|
||||
}
|
||||
|
||||
if (sector[t->sectnum].ceilingstat&1)
|
||||
if (sector[t->sectnum].ceilingstat & 1)
|
||||
{
|
||||
if (badguy(s))
|
||||
l = s->shade;
|
||||
|
@ -125,13 +125,13 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
|
|||
else
|
||||
l = sector[t->sectnum].floorshade;
|
||||
|
||||
if(l < -127) l = -127;
|
||||
if(l > 128) l = 127;
|
||||
if (l < -127) l = -127;
|
||||
if (l > 128) l = 127;
|
||||
t->shade = l;
|
||||
}
|
||||
|
||||
|
||||
for(j=0;j < spritesortcnt; j++ ) //Between drawrooms() and drawmasks()
|
||||
for (j = 0; j < spritesortcnt; j++) //Between drawrooms() and drawmasks()
|
||||
{ //is the perfect time to animate sprites
|
||||
t = &tsprite[j];
|
||||
i = t->owner;
|
||||
|
@ -152,21 +152,21 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
|
|||
break;
|
||||
}
|
||||
|
||||
if( t->statnum == 99 ) continue;
|
||||
if( s->statnum != STAT_ACTOR && s->picnum == APLAYER && ps[s->yvel].newowner == -1 && s->owner >= 0 )
|
||||
if (t->statnum == 99) continue;
|
||||
if (s->statnum != STAT_ACTOR && s->picnum == APLAYER && ps[s->yvel].newowner == -1 && s->owner >= 0)
|
||||
{
|
||||
t->x -= mulscale16(MaxSmoothRatio-smoothratio,ps[s->yvel].posx-ps[s->yvel].oposx);
|
||||
t->y -= mulscale16(MaxSmoothRatio-smoothratio,ps[s->yvel].posy-ps[s->yvel].oposy);
|
||||
t->z = ps[s->yvel].oposz + mulscale16(smoothratio,ps[s->yvel].posz-ps[s->yvel].oposz);
|
||||
t->z += (40<<8);
|
||||
t->x -= mulscale16(MaxSmoothRatio - smoothratio, ps[s->yvel].posx - ps[s->yvel].oposx);
|
||||
t->y -= mulscale16(MaxSmoothRatio - smoothratio, ps[s->yvel].posy - ps[s->yvel].oposy);
|
||||
t->z = ps[s->yvel].oposz + mulscale16(smoothratio, ps[s->yvel].posz - ps[s->yvel].oposz);
|
||||
t->z += (40 << 8);
|
||||
s->xrepeat = 24;
|
||||
s->yrepeat = 17;
|
||||
}
|
||||
else if (s->picnum != CRANEPOLE)
|
||||
{
|
||||
t->x -= mulscale16(MaxSmoothRatio-smoothratio,s->x-hittype[i].bposx);
|
||||
t->y -= mulscale16(MaxSmoothRatio-smoothratio,s->y-hittype[i].bposy);
|
||||
t->z -= mulscale16(MaxSmoothRatio-smoothratio,s->z-hittype[i].bposz);
|
||||
t->x -= mulscale16(MaxSmoothRatio - smoothratio, s->x - hittype[i].bposx);
|
||||
t->y -= mulscale16(MaxSmoothRatio - smoothratio, s->y - hittype[i].bposy);
|
||||
t->z -= mulscale16(MaxSmoothRatio - smoothratio, s->z - hittype[i].bposz);
|
||||
}
|
||||
|
||||
sect = s->sectnum;
|
||||
|
@ -174,12 +174,12 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
|
|||
t3 = hittype[i].temp_data[3];
|
||||
t4 = hittype[i].temp_data[4];
|
||||
|
||||
switch(s->picnum)
|
||||
switch (s->picnum)
|
||||
{
|
||||
case RESPAWNMARKERRED:
|
||||
case RESPAWNMARKERYELLOW:
|
||||
case RESPAWNMARKERGREEN:
|
||||
t->picnum = 861+( (ud.levelclock>>4) & 13);
|
||||
t->picnum = 861 + ((ud.levelclock >> 4) & 13);
|
||||
if (s->picnum == RESPAWNMARKERRED)
|
||||
t->pal = 0;
|
||||
else if (s->picnum == RESPAWNMARKERYELLOW)
|
||||
|
@ -193,69 +193,69 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
|
|||
s->xrepeat = 24;
|
||||
s->yrepeat = 17;
|
||||
if (s->extra > 0)
|
||||
t->z += (6<<8);
|
||||
t->z += (6 << 8);
|
||||
break;
|
||||
case BLOODPOOL:
|
||||
case FOOTPRINTS:
|
||||
case FOOTPRINTS2:
|
||||
case FOOTPRINTS3:
|
||||
case FOOTPRINTS4:
|
||||
if(t->pal == 6)
|
||||
if (t->pal == 6)
|
||||
t->shade = -127;
|
||||
case MONEY:
|
||||
case MONEY+1:
|
||||
case MONEY + 1:
|
||||
break;
|
||||
case TRIPBOMBSPRITE:
|
||||
continue;
|
||||
case FORCESPHERE:
|
||||
if(t->statnum == 5)
|
||||
if (t->statnum == 5)
|
||||
{
|
||||
short sqa,sqb;
|
||||
short sqa, sqb;
|
||||
|
||||
sqa =
|
||||
getangle(
|
||||
sprite[s->owner].x-ps[screenpeek].posx,
|
||||
sprite[s->owner].y-ps[screenpeek].posy);
|
||||
sprite[s->owner].x - ps[screenpeek].posx,
|
||||
sprite[s->owner].y - ps[screenpeek].posy);
|
||||
sqb =
|
||||
getangle(
|
||||
sprite[s->owner].x-t->x,
|
||||
sprite[s->owner].y-t->y);
|
||||
sprite[s->owner].x - t->x,
|
||||
sprite[s->owner].y - t->y);
|
||||
|
||||
if( abs(getincangle(sqa,sqb)) > 512 )
|
||||
if( ldist(&sprite[s->owner],t) < ldist(&sprite[ps[screenpeek].i],&sprite[s->owner]) )
|
||||
if (abs(getincangle(sqa, sqb)) > 512)
|
||||
if (ldist(&sprite[s->owner], t) < ldist(&sprite[ps[screenpeek].i], &sprite[s->owner]))
|
||||
t->xrepeat = t->yrepeat = 0;
|
||||
}
|
||||
continue;
|
||||
case BURNING:
|
||||
if( sprite[s->owner].statnum == 10 )
|
||||
if (sprite[s->owner].statnum == 10)
|
||||
{
|
||||
if( display_mirror == 0 && sprite[s->owner].yvel == screenpeek && ps[sprite[s->owner].yvel].over_shoulder_on == 0 )
|
||||
if (display_mirror == 0 && sprite[s->owner].yvel == screenpeek && ps[sprite[s->owner].yvel].over_shoulder_on == 0)
|
||||
t->xrepeat = 0;
|
||||
else
|
||||
{
|
||||
t->ang = getangle(x-t->x,y-t->y);
|
||||
t->ang = getangle(x - t->x, y - t->y);
|
||||
t->x = sprite[s->owner].x;
|
||||
t->y = sprite[s->owner].y;
|
||||
t->x += sintable[(t->ang+512)&2047]>>10;
|
||||
t->y += sintable[t->ang&2047]>>10;
|
||||
t->x += sintable[(t->ang + 512) & 2047] >> 10;
|
||||
t->y += sintable[t->ang & 2047] >> 10;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case ATOMICHEALTH:
|
||||
t->z -= (4<<8);
|
||||
t->z -= (4 << 8);
|
||||
break;
|
||||
case CRYSTALAMMO:
|
||||
t->shade = (sintable[(ud.levelclock<<4)&2047]>>10);
|
||||
t->shade = (sintable[(ud.levelclock << 4) & 2047] >> 10);
|
||||
break;
|
||||
case SHRINKSPARK:
|
||||
if ((sprite[s->owner].picnum == CHEER || sprite[s->owner].picnum == CHEERSTAYPUT) && isRRRA())
|
||||
{
|
||||
t->picnum = CHEERBLADE+( (ud.levelclock>>4)&3 );
|
||||
t->picnum = CHEERBLADE + ((ud.levelclock >> 4) & 3);
|
||||
t->shade = -127;
|
||||
}
|
||||
else
|
||||
t->picnum = SHRINKSPARK+( (ud.levelclock>>4)&7 );
|
||||
t->picnum = SHRINKSPARK + ((ud.levelclock >> 4) & 7);
|
||||
break;
|
||||
case CHEERBOMB:
|
||||
if (isRRRA())
|
||||
|
@ -265,7 +265,7 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
|
|||
}
|
||||
else goto default_case;
|
||||
case SPIT:
|
||||
if(isRRRA())
|
||||
if (isRRRA())
|
||||
{
|
||||
if (sprite[s->owner].picnum == MINION && sprite[s->owner].pal == 8)
|
||||
t->picnum = RRTILE3500 + ((ud.levelclock >> 4) % 6);
|
||||
|
@ -294,68 +294,68 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
|
|||
break;
|
||||
case EMPTYBIKE:
|
||||
if (!isRRRA()) goto default_case;
|
||||
k = getangle(s->x-x,s->y-y);
|
||||
k = (((s->ang+3072+128-k)&2047)/170);
|
||||
if(k > 6)
|
||||
k = getangle(s->x - x, s->y - y);
|
||||
k = (((s->ang + 3072 + 128 - k) & 2047) / 170);
|
||||
if (k > 6)
|
||||
{
|
||||
k = 12-k;
|
||||
k = 12 - k;
|
||||
t->cstat |= 4;
|
||||
}
|
||||
else t->cstat &= ~4;
|
||||
t->picnum = EMPTYBIKE+k;
|
||||
t->picnum = EMPTYBIKE + k;
|
||||
break;
|
||||
case EMPTYBOAT:
|
||||
if (!isRRRA()) goto default_case;
|
||||
k = getangle(s->x-x,s->y-y);
|
||||
k = (((s->ang+3072+128-k)&2047)/170);
|
||||
if(k > 6)
|
||||
k = getangle(s->x - x, s->y - y);
|
||||
k = (((s->ang + 3072 + 128 - k) & 2047) / 170);
|
||||
if (k > 6)
|
||||
{
|
||||
k = 12-k;
|
||||
k = 12 - k;
|
||||
t->cstat |= 4;
|
||||
}
|
||||
else t->cstat &= ~4;
|
||||
t->picnum = EMPTYBOAT+k;
|
||||
t->picnum = EMPTYBOAT + k;
|
||||
break;
|
||||
case RPG:
|
||||
k = getangle(s->x-x,s->y-y);
|
||||
k = (((s->ang+3072+128-k)&2047)/170);
|
||||
if(k > 6)
|
||||
k = getangle(s->x - x, s->y - y);
|
||||
k = (((s->ang + 3072 + 128 - k) & 2047) / 170);
|
||||
if (k > 6)
|
||||
{
|
||||
k = 12-k;
|
||||
k = 12 - k;
|
||||
t->cstat |= 4;
|
||||
}
|
||||
else t->cstat &= ~4;
|
||||
t->picnum = RPG+k;
|
||||
t->picnum = RPG + k;
|
||||
break;
|
||||
case RPG2:
|
||||
if (!isRRRA()) goto default_case;
|
||||
k = getangle(s->x-x,s->y-y);
|
||||
k = (((s->ang+3072+128-k)&2047)/170);
|
||||
if(k > 6)
|
||||
k = getangle(s->x - x, s->y - y);
|
||||
k = (((s->ang + 3072 + 128 - k) & 2047) / 170);
|
||||
if (k > 6)
|
||||
{
|
||||
k = 12-k;
|
||||
k = 12 - k;
|
||||
t->cstat |= 4;
|
||||
}
|
||||
else t->cstat &= ~4;
|
||||
t->picnum = RPG2+k;
|
||||
t->picnum = RPG2 + k;
|
||||
break;
|
||||
|
||||
case RECON:
|
||||
|
||||
k = getangle(s->x-x,s->y-y);
|
||||
if( hittype[i].temp_data[0] < 4 )
|
||||
k = (((s->ang+3072+128-k)&2047)/170);
|
||||
else k = (((s->ang+3072+128-k)&2047)/170);
|
||||
k = getangle(s->x - x, s->y - y);
|
||||
if (hittype[i].temp_data[0] < 4)
|
||||
k = (((s->ang + 3072 + 128 - k) & 2047) / 170);
|
||||
else k = (((s->ang + 3072 + 128 - k) & 2047) / 170);
|
||||
|
||||
if(k>6)
|
||||
if (k > 6)
|
||||
{
|
||||
k = 12-k;
|
||||
k = 12 - k;
|
||||
t->cstat |= 4;
|
||||
}
|
||||
else t->cstat &= ~4;
|
||||
|
||||
if( abs(t3) > 64 ) k += 7;
|
||||
t->picnum = RECON+k;
|
||||
if (abs(t3) > 64) k += 7;
|
||||
t->picnum = RECON + k;
|
||||
|
||||
break;
|
||||
|
||||
|
@ -363,9 +363,9 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
|
|||
|
||||
p = s->yvel;
|
||||
|
||||
if(t->pal == 1) t->z -= (18<<8);
|
||||
if (t->pal == 1) t->z -= (18 << 8);
|
||||
|
||||
if(ps[p].over_shoulder_on > 0 && ps[p].newowner < 0 )
|
||||
if (ps[p].over_shoulder_on > 0 && ps[p].newowner < 0)
|
||||
{
|
||||
t->cstat |= 2;
|
||||
if (screenpeek == myconnectindex && numplayers >= 2)
|
||||
|
@ -378,74 +378,75 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
|
|||
}
|
||||
}
|
||||
|
||||
if( ( display_mirror == 1 || screenpeek != p || s->owner == -1 ) && ud.multimode > 1 && ud.showweapons && sprite[ps[p].i].extra > 0 && ps[p].curr_weapon > 0 )
|
||||
if ((display_mirror == 1 || screenpeek != p || s->owner == -1) && ud.multimode > 1 && ud.showweapons && sprite[ps[p].i].extra > 0 && ps[p].curr_weapon > 0)
|
||||
{
|
||||
memcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)t,sizeof(spritetype));
|
||||
auto newtspr = &tsprite[spritesortcnt];
|
||||
memcpy(newtspr, t, sizeof(spritetype));
|
||||
|
||||
tsprite[spritesortcnt].statnum = 99;
|
||||
newtspr->statnum = 99;
|
||||
|
||||
tsprite[spritesortcnt].yrepeat = ( t->yrepeat>>3 );
|
||||
if(t->yrepeat < 4) t->yrepeat = 4;
|
||||
newtspr->yrepeat = (t->yrepeat >> 3);
|
||||
if (t->yrepeat < 4) t->yrepeat = 4;
|
||||
|
||||
tsprite[spritesortcnt].shade = t->shade;
|
||||
tsprite[spritesortcnt].cstat = 0;
|
||||
newtspr->shade = t->shade;
|
||||
newtspr->cstat = 0;
|
||||
|
||||
switch(ps[p].curr_weapon)
|
||||
switch (ps[p].curr_weapon)
|
||||
{
|
||||
case PISTOL_WEAPON: tsprite[spritesortcnt].picnum = FIRSTGUNSPRITE; break;
|
||||
case SHOTGUN_WEAPON: tsprite[spritesortcnt].picnum = SHOTGUNSPRITE; break;
|
||||
case RIFLEGUN_WEAPON: tsprite[spritesortcnt].picnum = CHAINGUNSPRITE; break;
|
||||
case CROSSBOW_WEAPON: tsprite[spritesortcnt].picnum = RPGSPRITE; break;
|
||||
case CHICKEN_WEAPON: tsprite[spritesortcnt].picnum = RPGSPRITE; break;
|
||||
case PISTOL_WEAPON: newtspr->picnum = FIRSTGUNSPRITE; break;
|
||||
case SHOTGUN_WEAPON: newtspr->picnum = SHOTGUNSPRITE; break;
|
||||
case RIFLEGUN_WEAPON: newtspr->picnum = CHAINGUNSPRITE; break;
|
||||
case CROSSBOW_WEAPON: newtspr->picnum = RPGSPRITE; break;
|
||||
case CHICKEN_WEAPON: newtspr->picnum = RPGSPRITE; break;
|
||||
case THROWINGDYNAMITE_WEAPON:
|
||||
case DYNAMITE_WEAPON: tsprite[spritesortcnt].picnum = HEAVYHBOMB; break;
|
||||
case POWDERKEG_WEAPON: tsprite[spritesortcnt].picnum = TRIPBOMBSPRITE; break;
|
||||
case BOWLING_WEAPON: tsprite[spritesortcnt].picnum = 3437; break;
|
||||
case THROWSAW_WEAPON: tsprite[spritesortcnt].picnum = SHRINKSPARK; break;
|
||||
case BUZZSAW_WEAPON: tsprite[spritesortcnt].picnum = SHRINKSPARK; break;
|
||||
case ALIENBLASTER_WEAPON: tsprite[spritesortcnt].picnum = DEVISTATORSPRITE; break;
|
||||
case TIT_WEAPON: tsprite[spritesortcnt].picnum = FREEZESPRITE; break;
|
||||
case DYNAMITE_WEAPON: newtspr->picnum = HEAVYHBOMB; break;
|
||||
case POWDERKEG_WEAPON: newtspr->picnum = TRIPBOMBSPRITE; break;
|
||||
case BOWLING_WEAPON: newtspr->picnum = 3437; break;
|
||||
case THROWSAW_WEAPON: newtspr->picnum = SHRINKSPARK; break;
|
||||
case BUZZSAW_WEAPON: newtspr->picnum = SHRINKSPARK; break;
|
||||
case ALIENBLASTER_WEAPON: newtspr->picnum = DEVISTATORSPRITE; break;
|
||||
case TIT_WEAPON: newtspr->picnum = FREEZESPRITE; break;
|
||||
}
|
||||
|
||||
if(s->owner >= 0)
|
||||
tsprite[spritesortcnt].z = ps[p].posz-(12<<8);
|
||||
else tsprite[spritesortcnt].z = s->z-(51<<8);
|
||||
if(ps[p].curr_weapon == HANDBOMB_WEAPON)
|
||||
if (s->owner >= 0)
|
||||
newtspr->z = ps[p].posz - (12 << 8);
|
||||
else newtspr->z = s->z - (51 << 8);
|
||||
if (ps[p].curr_weapon == HANDBOMB_WEAPON)
|
||||
{
|
||||
tsprite[spritesortcnt].xrepeat = 10;
|
||||
tsprite[spritesortcnt].yrepeat = 10;
|
||||
newtspr->xrepeat = 10;
|
||||
newtspr->yrepeat = 10;
|
||||
}
|
||||
else if(ps[p].OnMotorcycle || ps[p].OnBoat)
|
||||
else if (ps[p].OnMotorcycle || ps[p].OnBoat)
|
||||
{
|
||||
tsprite[spritesortcnt].xrepeat = 0;
|
||||
tsprite[spritesortcnt].yrepeat = 0;
|
||||
newtspr->xrepeat = 0;
|
||||
newtspr->yrepeat = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
tsprite[spritesortcnt].xrepeat = 16;
|
||||
tsprite[spritesortcnt].yrepeat = 16;
|
||||
newtspr->xrepeat = 16;
|
||||
newtspr->yrepeat = 16;
|
||||
}
|
||||
tsprite[spritesortcnt].pal = 0;
|
||||
newtspr->pal = 0;
|
||||
spritesortcnt++;
|
||||
}
|
||||
|
||||
if(s->owner == -1)
|
||||
if (s->owner == -1)
|
||||
{
|
||||
/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
|
||||
k = 0;
|
||||
t->cstat &= ~4;
|
||||
} else*/ {
|
||||
k = (((s->ang+3072+128-a)&2047)>>8)&7;
|
||||
if(k>4)
|
||||
k = (((s->ang + 3072 + 128 - a) & 2047) >> 8) & 7;
|
||||
if (k > 4)
|
||||
{
|
||||
k = 8-k;
|
||||
k = 8 - k;
|
||||
t->cstat |= 4;
|
||||
}
|
||||
else t->cstat &= ~4;
|
||||
}
|
||||
|
||||
if(sector[t->sectnum].lotag == 2) k += 1795-1405;
|
||||
else if( (hittype[i].floorz-s->z) > (64<<8) ) k += 60;
|
||||
if (sector[t->sectnum].lotag == 2) k += 1795 - 1405;
|
||||
else if ((hittype[i].floorz - s->z) > (64 << 8)) k += 60;
|
||||
|
||||
t->picnum += k;
|
||||
t->pal = ps[p].palookup;
|
||||
|
@ -453,24 +454,24 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
|
|||
goto PALONLY;
|
||||
}
|
||||
|
||||
if( ps[p].on_crane == -1 && (sector[s->sectnum].lotag&0x7ff) != 1 )
|
||||
if (ps[p].on_crane == -1 && (sector[s->sectnum].lotag & 0x7ff) != 1)
|
||||
{
|
||||
l = s->z-hittype[ps[p].i].floorz+(3<<8);
|
||||
if( l > 1024 && s->yrepeat > 32 && s->extra > 0 )
|
||||
s->yoffset = (signed char)(l/(s->yrepeat<<2));
|
||||
else s->yoffset=0;
|
||||
l = s->z - hittype[ps[p].i].floorz + (3 << 8);
|
||||
if (l > 1024 && s->yrepeat > 32 && s->extra > 0)
|
||||
s->yoffset = (signed char)(l / (s->yrepeat << 2));
|
||||
else s->yoffset = 0;
|
||||
}
|
||||
|
||||
if(ps[p].newowner > -1)
|
||||
if (ps[p].newowner > -1)
|
||||
{
|
||||
t4 = ScriptCode[actorinfo[APLAYER].scriptaddress + 1];
|
||||
t3 = 0;
|
||||
t1 = ScriptCode[actorinfo[APLAYER].scriptaddress + 2];
|
||||
}
|
||||
|
||||
if(ud.camerasprite == -1 && ps[p].newowner == -1)
|
||||
if(s->owner >= 0 && display_mirror == 0 && ps[p].over_shoulder_on == 0 )
|
||||
if( ud.multimode < 2 || ( ud.multimode > 1 && p == screenpeek ) )
|
||||
if (ud.camerasprite == -1 && ps[p].newowner == -1)
|
||||
if (s->owner >= 0 && display_mirror == 0 && ps[p].over_shoulder_on == 0)
|
||||
if (ud.multimode < 2 || (ud.multimode > 1 && p == screenpeek))
|
||||
{
|
||||
t->owner = -1;
|
||||
t->xrepeat = t->yrepeat = 0;
|
||||
|
@ -479,12 +480,12 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
|
|||
|
||||
PALONLY:
|
||||
|
||||
if( sector[sect].floorpal )
|
||||
if (sector[sect].floorpal)
|
||||
t->pal = sector[sect].floorpal;
|
||||
|
||||
if(s->owner == -1) continue;
|
||||
if (s->owner == -1) continue;
|
||||
|
||||
if( t->z > hittype[i].floorz && t->xrepeat < 32 )
|
||||
if (t->z > hittype[i].floorz && t->xrepeat < 32)
|
||||
t->z = hittype[i].floorz;
|
||||
|
||||
if (ps[p].OnMotorcycle && p == screenpeek)
|
||||
|
@ -498,15 +499,15 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
|
|||
}
|
||||
else if (ps[p].OnMotorcycle)
|
||||
{
|
||||
k = (((s->ang+3072+128-a)&2047)/170);
|
||||
if(k>6)
|
||||
k = (((s->ang + 3072 + 128 - a) & 2047) / 170);
|
||||
if (k > 6)
|
||||
{
|
||||
k = 12-k;
|
||||
k = 12 - k;
|
||||
t->cstat |= 4;
|
||||
}
|
||||
else t->cstat &= ~4;
|
||||
|
||||
t->picnum = RRTILE7213+k;
|
||||
t->picnum = RRTILE7213 + k;
|
||||
t->xrepeat = 18;
|
||||
t->yrepeat = 18;
|
||||
t4 = 0;
|
||||
|
@ -524,15 +525,15 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
|
|||
}
|
||||
else if (ps[p].OnBoat)
|
||||
{
|
||||
k = (((s->ang+3072+128-a)&2047)/170);
|
||||
if(k>6)
|
||||
k = (((s->ang + 3072 + 128 - a) & 2047) / 170);
|
||||
if (k > 6)
|
||||
{
|
||||
k = 12-k;
|
||||
k = 12 - k;
|
||||
t->cstat |= 4;
|
||||
}
|
||||
else t->cstat &= ~4;
|
||||
|
||||
t->picnum = RRTILE7184+k;
|
||||
t->picnum = RRTILE7184 + k;
|
||||
t->xrepeat = 32;
|
||||
t->yrepeat = 32;
|
||||
t4 = 0;
|
||||
|
@ -588,7 +589,7 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
|
|||
case COOTJIBB:
|
||||
case COOTJIBC:
|
||||
stuff:
|
||||
if(t->pal == 6) t->shade = -120;
|
||||
if (t->pal == 6) t->shade = -120;
|
||||
|
||||
if (shadedsector[s->sectnum] == 1)
|
||||
t->shade = 16;
|
||||
|
@ -599,24 +600,24 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
|
|||
case SCRAP4:
|
||||
case SCRAP5:
|
||||
case SCRAP6:
|
||||
case SCRAP6+1:
|
||||
case SCRAP6+2:
|
||||
case SCRAP6+3:
|
||||
case SCRAP6+4:
|
||||
case SCRAP6+5:
|
||||
case SCRAP6+6:
|
||||
case SCRAP6+7:
|
||||
case SCRAP6 + 1:
|
||||
case SCRAP6 + 2:
|
||||
case SCRAP6 + 3:
|
||||
case SCRAP6 + 4:
|
||||
case SCRAP6 + 5:
|
||||
case SCRAP6 + 6:
|
||||
case SCRAP6 + 7:
|
||||
|
||||
if(t->picnum == SCRAP1 && s->yvel >= 0)
|
||||
if (t->picnum == SCRAP1 && s->yvel >= 0)
|
||||
t->picnum = s->yvel;
|
||||
else t->picnum += hittype[i].temp_data[0];
|
||||
|
||||
if( sector[sect].floorpal )
|
||||
if (sector[sect].floorpal)
|
||||
t->pal = sector[sect].floorpal;
|
||||
break;
|
||||
|
||||
case WATERBUBBLE:
|
||||
if(sector[t->sectnum].floorpicnum == FLOORSLIME)
|
||||
if (sector[t->sectnum].floorpicnum == FLOORSLIME)
|
||||
{
|
||||
t->pal = 7;
|
||||
break;
|
||||
|
@ -624,69 +625,69 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
|
|||
default:
|
||||
default_case:
|
||||
|
||||
if( sector[sect].floorpal )
|
||||
if (sector[sect].floorpal)
|
||||
t->pal = sector[sect].floorpal;
|
||||
break;
|
||||
}
|
||||
|
||||
if(actorinfo[s->picnum].scriptaddress && (t->cstat & 48) != 48)
|
||||
if (actorinfo[s->picnum].scriptaddress && (t->cstat & 48) != 48)
|
||||
{
|
||||
if(t4)
|
||||
if (t4)
|
||||
{
|
||||
l = ScriptCode[t4 + 2];
|
||||
|
||||
/*if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
|
||||
k = 0;
|
||||
t->cstat &= ~4;
|
||||
} else*/ switch( l ) {
|
||||
} else*/ switch (l) {
|
||||
case 2:
|
||||
k = (((s->ang+3072+128-a)&2047)>>8)&1;
|
||||
k = (((s->ang + 3072 + 128 - a) & 2047) >> 8) & 1;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
case 4:
|
||||
k = (((s->ang+3072+128-a)&2047)>>7)&7;
|
||||
if(k > 3)
|
||||
k = (((s->ang + 3072 + 128 - a) & 2047) >> 7) & 7;
|
||||
if (k > 3)
|
||||
{
|
||||
t->cstat |= 4;
|
||||
k = 7-k;
|
||||
k = 7 - k;
|
||||
}
|
||||
else t->cstat &= ~4;
|
||||
break;
|
||||
|
||||
case 5:
|
||||
k = getangle(s->x-x,s->y-y);
|
||||
k = (((s->ang+3072+128-k)&2047)>>8)&7;
|
||||
if(k>4)
|
||||
k = getangle(s->x - x, s->y - y);
|
||||
k = (((s->ang + 3072 + 128 - k) & 2047) >> 8) & 7;
|
||||
if (k > 4)
|
||||
{
|
||||
k = 8-k;
|
||||
k = 8 - k;
|
||||
t->cstat |= 4;
|
||||
}
|
||||
else t->cstat &= ~4;
|
||||
break;
|
||||
case 7:
|
||||
k = getangle(s->x-x,s->y-y);
|
||||
k = (((s->ang+3072+128-k)&2047)/170);
|
||||
if(k>6)
|
||||
k = getangle(s->x - x, s->y - y);
|
||||
k = (((s->ang + 3072 + 128 - k) & 2047) / 170);
|
||||
if (k > 6)
|
||||
{
|
||||
k = 12-k;
|
||||
k = 12 - k;
|
||||
t->cstat |= 4;
|
||||
}
|
||||
else t->cstat &= ~4;
|
||||
break;
|
||||
case 8:
|
||||
k = (((s->ang+3072+128-a)&2047)>>8)&7;
|
||||
k = (((s->ang + 3072 + 128 - a) & 2047) >> 8) & 7;
|
||||
t->cstat &= ~4;
|
||||
break;
|
||||
default:
|
||||
bg = badguy(s);
|
||||
if (bg && s->statnum == 2 && s->extra > 0)
|
||||
{
|
||||
k = getangle(s->x-x,s->y-y);
|
||||
k = (((s->ang+3072+128-k)&2047)>>8)&7;
|
||||
if(k>4)
|
||||
k = getangle(s->x - x, s->y - y);
|
||||
k = (((s->ang + 3072 + 128 - k) & 2047) >> 8) & 7;
|
||||
if (k > 4)
|
||||
{
|
||||
k = 8-k;
|
||||
k = 8 - k;
|
||||
t->cstat |= 4;
|
||||
}
|
||||
else t->cstat &= ~4;
|
||||
|
@ -703,37 +704,37 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
|
|||
while (!tileGetTexture(t->picnum)->isValid() && t->picnum > 0)
|
||||
t->picnum -= l; //Hack, for actors
|
||||
|
||||
if( hittype[i].dispicnum >= 0)
|
||||
if (hittype[i].dispicnum >= 0)
|
||||
hittype[i].dispicnum = t->picnum;
|
||||
}
|
||||
else if(display_mirror == 1)
|
||||
else if (display_mirror == 1)
|
||||
t->cstat |= 4;
|
||||
}
|
||||
|
||||
if (!isRRRA() && s->picnum == SBMOVE)
|
||||
t->shade = -127;
|
||||
|
||||
if( s->statnum == 13 || badguy(s) || (s->picnum == APLAYER && s->owner >= 0) )
|
||||
if( (s->cstat&48) == 0 && t->statnum != 99 )
|
||||
if ( s->picnum != EXPLOSION2 && s->picnum != DOMELITE && s->picnum != TORNADO && s->picnum != EXPLOSION3 && (s->picnum != SBMOVE || isRRRA()))
|
||||
if (s->statnum == 13 || badguy(s) || (s->picnum == APLAYER && s->owner >= 0))
|
||||
if ((s->cstat & 48) == 0 && t->statnum != 99)
|
||||
if (s->picnum != EXPLOSION2 && s->picnum != DOMELITE && s->picnum != TORNADO && s->picnum != EXPLOSION3 && (s->picnum != SBMOVE || isRRRA()))
|
||||
{
|
||||
if( hittype[i].dispicnum < 0 )
|
||||
if (hittype[i].dispicnum < 0)
|
||||
{
|
||||
hittype[i].dispicnum++;
|
||||
continue;
|
||||
}
|
||||
else if( r_shadows && spritesortcnt < (MAXSPRITESONSCREEN-2))
|
||||
else if (r_shadows && spritesortcnt < (MAXSPRITESONSCREEN - 2))
|
||||
{
|
||||
int daz;
|
||||
|
||||
if (isRRRA() && sector[sect].lotag == 160) continue;
|
||||
if( (sector[sect].lotag&0xff) > 2 || s->statnum == 4 || s->statnum == 5 || s->picnum == DRONE )
|
||||
if ((sector[sect].lotag & 0xff) > 2 || s->statnum == 4 || s->statnum == 5 || s->picnum == DRONE)
|
||||
daz = sector[sect].floorz;
|
||||
else
|
||||
daz = hittype[i].floorz;
|
||||
|
||||
if( (s->z-daz) < (8<<8) )
|
||||
if( ps[screenpeek].posz < daz )
|
||||
if ((s->z - daz) < (8 << 8))
|
||||
if (ps[screenpeek].posz < daz)
|
||||
{
|
||||
auto shadowspr = &tsprite[spritesortcnt];
|
||||
*shadowspr = *t;
|
||||
|
@ -774,7 +775,7 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
|
|||
}
|
||||
|
||||
|
||||
switch(s->picnum)
|
||||
switch (s->picnum)
|
||||
{
|
||||
case RPG2:
|
||||
case RRTILE1790:
|
||||
|
@ -790,15 +791,15 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
|
|||
case COOLEXPLOSION1:
|
||||
case OWHIP:
|
||||
case UWHIP:
|
||||
if(t->picnum == EXPLOSION2)
|
||||
if (t->picnum == EXPLOSION2)
|
||||
{
|
||||
ps[screenpeek].visibility = -127;
|
||||
lastvisinc = ud.levelclock+32;
|
||||
lastvisinc = ud.levelclock + 32;
|
||||
t->pal = 0;
|
||||
}
|
||||
else if(t->picnum == FIRELASER)
|
||||
else if (t->picnum == FIRELASER)
|
||||
{
|
||||
t->picnum = FIRELASER+((ud.levelclock>>2)&5);
|
||||
t->picnum = FIRELASER + ((ud.levelclock >> 2) & 5);
|
||||
}
|
||||
t->shade = -127;
|
||||
break;
|
||||
|
@ -813,7 +814,7 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
|
|||
break;
|
||||
case FIRE:
|
||||
case BURNING:
|
||||
if( sprite[s->owner].picnum != TREE1 && sprite[s->owner].picnum != TREE2 )
|
||||
if (sprite[s->owner].picnum != TREE1 && sprite[s->owner].picnum != TREE2)
|
||||
t->z = sector[t->sectnum].floorz;
|
||||
t->shade = -127;
|
||||
break;
|
||||
|
@ -872,7 +873,7 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
|
|||
break;
|
||||
case CHEER:
|
||||
if (!isRRRA()) break;
|
||||
if (t->picnum >= CHEER+102 && t->picnum <= CHEER+151)
|
||||
if (t->picnum >= CHEER + 102 && t->picnum <= CHEER + 151)
|
||||
t->shade = -127;
|
||||
break;
|
||||
case MINION:
|
||||
|
@ -882,92 +883,92 @@ void animatesprites_r(int x,int y,int a,int smoothratio)
|
|||
break;
|
||||
case BIKER:
|
||||
if (!isRRRA()) break;
|
||||
if (t->picnum >= BIKER+54 && t->picnum <= BIKER+58)
|
||||
if (t->picnum >= BIKER + 54 && t->picnum <= BIKER + 58)
|
||||
t->shade = -127;
|
||||
else if (t->picnum >= BIKER+84 && t->picnum <= BIKER+88)
|
||||
else if (t->picnum >= BIKER + 84 && t->picnum <= BIKER + 88)
|
||||
t->shade = -127;
|
||||
break;
|
||||
case BILLYRAY:
|
||||
case BILLYRAYSTAYPUT:
|
||||
if (!isRRRA()) break;
|
||||
if (t->picnum >= BILLYRAY+5 && t->picnum <= BILLYRAY+9)
|
||||
if (t->picnum >= BILLYRAY + 5 && t->picnum <= BILLYRAY + 9)
|
||||
t->shade = -127;
|
||||
break;
|
||||
case RRTILE2034:
|
||||
t->picnum = RRTILE2034 + ((ud.levelclock>>2)&1);
|
||||
t->picnum = RRTILE2034 + ((ud.levelclock >> 2) & 1);
|
||||
break;
|
||||
case RRTILE2944:
|
||||
t->shade = -127;
|
||||
t->picnum = RRTILE2944+((ud.levelclock>>2)&4);
|
||||
t->picnum = RRTILE2944 + ((ud.levelclock >> 2) & 4);
|
||||
break;
|
||||
case PLAYERONWATER:
|
||||
|
||||
k = (((t->ang+3072+128-a)&2047)>>8)&7;
|
||||
if(k>4)
|
||||
k = (((t->ang + 3072 + 128 - a) & 2047) >> 8) & 7;
|
||||
if (k > 4)
|
||||
{
|
||||
k = 8-k;
|
||||
k = 8 - k;
|
||||
t->cstat |= 4;
|
||||
}
|
||||
else t->cstat &= ~4;
|
||||
|
||||
t->picnum = s->picnum+k+((hittype[i].temp_data[0] <4)*5);
|
||||
t->picnum = s->picnum + k + ((hittype[i].temp_data[0] < 4) * 5);
|
||||
t->shade = sprite[s->owner].shade;
|
||||
break;
|
||||
case MUD:
|
||||
t->picnum = MUD+t1;
|
||||
t->picnum = MUD + t1;
|
||||
break;
|
||||
case WATERSPLASH2:
|
||||
t->picnum = WATERSPLASH2+t1;
|
||||
t->picnum = WATERSPLASH2 + t1;
|
||||
break;
|
||||
case REACTOR2:
|
||||
t->picnum = s->picnum + hittype[i].temp_data[2];
|
||||
break;
|
||||
case SHELL:
|
||||
t->picnum = s->picnum+(hittype[i].temp_data[0] &1);
|
||||
t->picnum = s->picnum + (hittype[i].temp_data[0] & 1);
|
||||
case SHOTGUNSHELL:
|
||||
t->cstat |= 12;
|
||||
if(hittype[i].temp_data[0] > 1) t->cstat &= ~4;
|
||||
if(hittype[i].temp_data[0] > 2) t->cstat &= ~12;
|
||||
if (hittype[i].temp_data[0] > 1) t->cstat &= ~4;
|
||||
if (hittype[i].temp_data[0] > 2) t->cstat &= ~12;
|
||||
break;
|
||||
case FRAMEEFFECT1:
|
||||
if(s->owner >= 0 && sprite[s->owner].statnum < MAXSTATUS)
|
||||
if (s->owner >= 0 && sprite[s->owner].statnum < MAXSTATUS)
|
||||
{
|
||||
if(sprite[s->owner].picnum == APLAYER)
|
||||
if(ud.camerasprite == -1)
|
||||
if(screenpeek == sprite[s->owner].yvel && display_mirror == 0)
|
||||
if (sprite[s->owner].picnum == APLAYER)
|
||||
if (ud.camerasprite == -1)
|
||||
if (screenpeek == sprite[s->owner].yvel && display_mirror == 0)
|
||||
{
|
||||
t->owner = -1;
|
||||
break;
|
||||
}
|
||||
if( (sprite[s->owner].cstat&32768) == 0 )
|
||||
if ((sprite[s->owner].cstat & 32768) == 0)
|
||||
{
|
||||
if(sprite[s->owner].picnum == APLAYER)
|
||||
if (sprite[s->owner].picnum == APLAYER)
|
||||
t->picnum = 1554;
|
||||
else
|
||||
t->picnum = hittype[s->owner].dispicnum;
|
||||
t->pal = sprite[s->owner].pal;
|
||||
t->shade = sprite[s->owner].shade;
|
||||
t->ang = sprite[s->owner].ang;
|
||||
t->cstat = 2|sprite[s->owner].cstat;
|
||||
t->cstat = 2 | sprite[s->owner].cstat;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case CAMERA1:
|
||||
case RAT:
|
||||
k = (((t->ang+3072+128-a)&2047)>>8)&7;
|
||||
if(k>4)
|
||||
k = (((t->ang + 3072 + 128 - a) & 2047) >> 8) & 7;
|
||||
if (k > 4)
|
||||
{
|
||||
k = 8-k;
|
||||
k = 8 - k;
|
||||
t->cstat |= 4;
|
||||
}
|
||||
else t->cstat &= ~4;
|
||||
t->picnum = s->picnum+k;
|
||||
t->picnum = s->picnum + k;
|
||||
break;
|
||||
}
|
||||
|
||||
hittype[i].dispicnum = t->picnum;
|
||||
if(sector[t->sectnum].floorpicnum == MIRROR)
|
||||
if (sector[t->sectnum].floorpicnum == MIRROR)
|
||||
t->xrepeat = t->yrepeat = 0;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue