diff --git a/source/sw/src/player.cpp b/source/sw/src/player.cpp index a39e7a7dc..b440067ff 100644 --- a/source/sw/src/player.cpp +++ b/source/sw/src/player.cpp @@ -2656,7 +2656,7 @@ DoPlayerMove(PLAYERp pp) // turning and movement still get appropriately interpolated. // We do this from here instead of MovePlayer, covering the case // the player gets pushed by a wall (e.g., on the boat in level 5). - SWBOOL interpolate_ride = pp->sop_riding && (!gs.InterpolateSO || CommEnabled); + SWBOOL interpolate_ride = pp->sop_riding && (!cl_sointerpolation || CommEnabled); void SlipSlope(PLAYERp pp);