- fixed mixed up Holoduke messages.

Fixes #289
This commit is contained in:
Christoph Oelckers 2020-08-31 20:01:55 +02:00
parent 923833ccec
commit f0ca87dc82

View file

@ -339,9 +339,9 @@ void hud_input(int snum)
hittype[i].temp_data[3] = hittype[i].temp_data[4] = 0;
sprite[i].yvel = snum;
sprite[i].extra = 0;
FTA(47, p);
FTA(QUOTE_HOLODUKE_ON, p);
}
else FTA(QUOTE_HOLODUKE_ON, p);
else FTA(QUOTE_HOLODUKE_NOT_FOUND, p);
S_PlayActorSound(TELEPORTER, p->holoduke_on);
}
@ -349,7 +349,7 @@ void hud_input(int snum)
{
S_PlayActorSound(TELEPORTER, p->holoduke_on);
p->holoduke_on = -1;
FTA(QUOTE_HOLODUKE_NOT_FOUND, p);
FTA(QUOTE_HOLODUKE_OFF, p);
}
}
else // In RR this means drinking whiskey.