From f0ca87dc8235d002de641cf90f6693b509ba2f95 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Mon, 31 Aug 2020 20:01:55 +0200 Subject: [PATCH] - fixed mixed up Holoduke messages. Fixes #289 --- source/games/duke/src/input.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/source/games/duke/src/input.cpp b/source/games/duke/src/input.cpp index 84a227418..009cd42f1 100644 --- a/source/games/duke/src/input.cpp +++ b/source/games/duke/src/input.cpp @@ -339,9 +339,9 @@ void hud_input(int snum) hittype[i].temp_data[3] = hittype[i].temp_data[4] = 0; sprite[i].yvel = snum; sprite[i].extra = 0; - FTA(47, p); + FTA(QUOTE_HOLODUKE_ON, p); } - else FTA(QUOTE_HOLODUKE_ON, p); + else FTA(QUOTE_HOLODUKE_NOT_FOUND, p); S_PlayActorSound(TELEPORTER, p->holoduke_on); } @@ -349,7 +349,7 @@ void hud_input(int snum) { S_PlayActorSound(TELEPORTER, p->holoduke_on); p->holoduke_on = -1; - FTA(QUOTE_HOLODUKE_NOT_FOUND, p); + FTA(QUOTE_HOLODUKE_OFF, p); } } else // In RR this means drinking whiskey.