Polymer: support for creating a debugging context in winlayer

This also fixes a warning when building for Windows.

git-svn-id: https://svn.eduke32.com/eduke32@2067 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
plagman 2011-10-03 00:14:56 +00:00
parent a0b928583b
commit f08610b6c8
5 changed files with 32 additions and 6 deletions

View file

@ -319,6 +319,7 @@ extern int32_t (WINAPI * bwglDescribePixelFormat)(HDC,int32_t,UINT,LPPIXELFORMAT
extern int32_t (WINAPI * bwglGetPixelFormat)(HDC);
extern BOOL (WINAPI * bwglSetPixelFormat)(HDC,int32_t,const PIXELFORMATDESCRIPTOR*);
extern BOOL (WINAPI * bwglSwapIntervalEXT)(int32_t);
extern HGLRC (WINAPI * bwglCreateContextAttribsARB)(HDC hDC, HGLRC hShareContext, const int *attribList);
#endif
//////// glGenTextures/glDeleteTextures debugging ////////

View file

@ -373,7 +373,7 @@ static void polymer_prepareshadows(void);
// RENDER TARGETS
static void polymer_initrendertargets(int32_t count);
// DEBUG OUTPUT
static void polymer_debugoutputcallback(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
void PR_CALLBACK polymer_debugoutputcallback(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
#define INDICE(n) ((p->indices) ? (p->indices[(i+n)%p->indicescount]*5) : (((i+n)%p->vertcount)*5))

View file

@ -287,6 +287,7 @@ int32_t (WINAPI *bwglDescribePixelFormat)(HDC,int32_t,UINT,LPPIXELFORMATDESCRIPT
int32_t (WINAPI *bwglGetPixelFormat)(HDC);
BOOL (WINAPI *bwglSetPixelFormat)(HDC,int32_t,const PIXELFORMATDESCRIPTOR *);
BOOL (WINAPI *bwglSwapIntervalEXT)(int32_t);
HGLRC (WINAPI * bwglCreateContextAttribsARB)(HDC hDC, HGLRC hShareContext, const int *attribList);
static HANDLE hGLDLL, hGLUDLL;
#else
@ -625,6 +626,7 @@ int32_t loadglextensions(void)
#ifdef RENDERTYPEWIN
bwglSwapIntervalEXT = GETPROCEXTSOFT("wglSwapIntervalEXT");
bwglCreateContextAttribsARB = GETPROCEXTSOFT("wglCreateContextAttribsARB");
#endif
return err;
}

View file

@ -5662,7 +5662,7 @@ static void polymer_initrendertargets(int32_t count)
}
// DEBUG OUTPUT
void polymer_debugoutputcallback(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam)
void PR_CALLBACK polymer_debugoutputcallback(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam)
{
UNREFERENCED_PARAMETER(source);
UNREFERENCED_PARAMETER(type);

View file

@ -2803,6 +2803,7 @@ static int32_t SetupOpenGL(int32_t width, int32_t height, int32_t bitspp)
}
hGLRC = bwglCreateContext(hDC);
if (!hGLRC)
{
ReleaseOpenGL();
@ -2817,6 +2818,32 @@ static int32_t SetupOpenGL(int32_t width, int32_t height, int32_t bitspp)
return TRUE;
}
loadglextensions();
// We should really be checking for the new WGL extension string instead
// Enable this to leverage ARB_debug_output
if (bwglCreateContextAttribsARB && 0) {
HGLRC debuggingContext = hGLRC;
// This corresponds to WGL_CONTEXT_FLAGS_ARB set to WGL_CONTEXT_DEBUG_BIT_ARB
// I'm too lazy to get a new wglext.h
int attribs[] = {
0x2094, 0x1,
0
};
debuggingContext = bwglCreateContextAttribsARB(hDC, NULL, attribs);
if (debuggingContext) {
bwglDeleteContext(hGLRC);
bwglMakeCurrent(hDC, debuggingContext);
hGLRC = debuggingContext;
// This should be able to get the ARB_debug_output symbols
loadglextensions();
}
}
polymost_glreset();
bglEnable(GL_TEXTURE_2D);
@ -3234,10 +3261,6 @@ static BOOL CreateAppWindow(int32_t modenum)
}
}
#ifdef USE_OPENGL
if (bitspp > 8) loadglextensions();
#endif
xres = width;
yres = height;
bpp = bitspp;