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git-svn-id: https://svn.eduke32.com/eduke32@1116 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
1d98974693
commit
f070a571d9
4 changed files with 25 additions and 31 deletions
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@ -902,10 +902,7 @@ void resizeglcheck()
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ratio = 1.2f;
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else if (glprojectionhacks == 1)
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{
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if (gshang > 0)
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ratio += gshang*0.33f;
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if (gshang < 0)
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ratio += -gshang*0.33f;
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ratio += (gshang*gshang)*0.36f;
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}
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else if (glprojectionhacks == 2)
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{
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@ -4179,10 +4176,7 @@ void polymost_drawrooms()
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ratio = 1.2f;
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else if (glprojectionhacks == 1)
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{
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if (gshang > 0)
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ratio += gshang*0.33f;
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if (gshang < 0)
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ratio += -gshang*0.33f;
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ratio += (gshang*gshang)*0.36f;
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}
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else if (glprojectionhacks == 2)
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{
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@ -50,6 +50,9 @@ extern "C" {
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#include "function.h"
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#define HORIZ_MIN -99
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#define HORIZ_MAX 299
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extern int g_ScriptVersion, g_Shareware, g_GameType;
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#define GAMEDUKE 0
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@ -391,7 +391,7 @@ int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,i
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if (small&4)
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{
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rotatesprite(textsc(x<<shift),(origy<<shift)+textsc((y-origy)<<shift),textsc(z),0,ac,s,p,(8|16|(orientation&1)|(orientation&32)),x1,y1,x2,y2);
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rotatesprite(textsc(x<<shift),(origy<<shift)+textsc((y-origy)<<shift),textsc(z),0,ac,s,p,(8|16|(orientation&1)|(orientation&32))|128,x1,y1,x2,y2);
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}
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else
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{
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@ -2743,15 +2743,15 @@ static void operatefta(void)
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k = user_quote_time[i];
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if (hud_glowingquotes)
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{
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if (k > 4) { mpgametext(j,user_quote[i],(sintable[(totalclock<<5)&2047]>>11),2+8+16); j += textsc(8); }
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else if (k > 2) { mpgametext(j,user_quote[i],(sintable[(totalclock<<5)&2047]>>11),2+8+16+1); j += textsc(k<<1); }
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else { mpgametext(j,user_quote[i],(sintable[(totalclock<<5)&2047]>>11),2+8+16+1+32); j += textsc(k<<1); }
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if (k > 4) { mpgametext(j,user_quote[i],(sintable[(totalclock<<5)&2047]>>11),2+8+16+128); j += textsc(8); }
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else if (k > 2) { mpgametext(j,user_quote[i],(sintable[(totalclock<<5)&2047]>>11),2+8+16+1+128); j += textsc(k<<1); }
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else { mpgametext(j,user_quote[i],(sintable[(totalclock<<5)&2047]>>11),2+8+16+1+32+128); j += textsc(k<<1); }
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}
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else
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{
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if (k > 4) { mpgametext(j,user_quote[i],0,2+8+16); j += textsc(8); }
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else if (k > 2) { mpgametext(j,user_quote[i],0,2+8+16+1); j += textsc(k<<1); }
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else { mpgametext(j,user_quote[i],0,2+8+16+1+32); j += textsc(k<<1); }
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if (k > 4) { mpgametext(j,user_quote[i],0,2+8+16+128); j += textsc(8); }
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else if (k > 2) { mpgametext(j,user_quote[i],0,2+8+16+1+128); j += textsc(k<<1); }
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else { mpgametext(j,user_quote[i],0,2+8+16+1+32+128); j += textsc(k<<1); }
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}
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l = gametextlen(USERQUOTE_LEFTOFFSET,stripcolorcodes(tempbuf,user_quote[i]));
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while (l > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
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@ -2802,9 +2802,9 @@ static void operatefta(void)
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else gametext(320>>1,k,fta_quotes[g_player[screenpeek].ps->ftq],0,2+8+16+1+32);
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return;
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}
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if (j > 4) gametext(320>>1,k,fta_quotes[g_player[screenpeek].ps->ftq],(sintable[(totalclock<<5)&2047]>>11),2+8+16);
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else if (j > 2) gametext(320>>1,k,fta_quotes[g_player[screenpeek].ps->ftq],(sintable[(totalclock<<5)&2047]>>11),2+8+16+1);
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else gametext(320>>1,k,fta_quotes[g_player[screenpeek].ps->ftq],(sintable[(totalclock<<5)&2047]>>11),2+8+16+1+32);
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if (j > 4) gametext(320>>1,k,fta_quotes[g_player[screenpeek].ps->ftq],(sintable[(totalclock<<5)&2047]>>11),2+8+16+128);
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else if (j > 2) gametext(320>>1,k,fta_quotes[g_player[screenpeek].ps->ftq],(sintable[(totalclock<<5)&2047]>>11),2+8+16+1+128);
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else gametext(320>>1,k,fta_quotes[g_player[screenpeek].ps->ftq],(sintable[(totalclock<<5)&2047]>>11),2+8+16+1+32+128);
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}
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void FTA(int q, player_struct *p)
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@ -4377,7 +4377,7 @@ void displayrooms(int snum,int smoothratio)
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short tang;
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int tiltcx,tiltcy,tiltcs=0; // JBF 20030807
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if (pub > 0) // JBF 20040101: redraw background always
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if (pub > 0 || getrendermode() >= 3) // JBF 20040101: redraw background always
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{
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if (getrendermode() >= 3 || ud.screen_size > 8 || (ud.screen_size == 8 && ud.statusbarscale<100))
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drawbackground();
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@ -4419,9 +4419,6 @@ void displayrooms(int snum,int smoothratio)
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drawrooms(s->x,s->y,s->z-(4<<8),ud.cameraang,s->yvel,s->sectnum);
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animatesprites(s->x,s->y,ud.cameraang,smoothratio);
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drawmasks();
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if (getrendermode() >= 3)
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drawbackground();
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}
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else
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{
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@ -4553,8 +4550,8 @@ void displayrooms(int snum,int smoothratio)
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if (ud.cameraz > fz-(4<<8)) ud.cameraz = fz-(4<<8);
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}
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if (ud.camerahoriz > 299) ud.camerahoriz = 299;
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else if (ud.camerahoriz < -99) ud.camerahoriz = -99;
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if (ud.camerahoriz > HORIZ_MAX) ud.camerahoriz = HORIZ_MAX;
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else if (ud.camerahoriz < HORIZ_MIN) ud.camerahoriz = HORIZ_MIN;
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OnEvent(EVENT_DISPLAYROOMS, g_player[screenpeek].ps->i, screenpeek, -1);
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@ -4604,9 +4601,6 @@ void displayrooms(int snum,int smoothratio)
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animatesprites(ud.camerax,ud.cameray,ud.cameraang,smoothratio);
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drawmasks();
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if (getrendermode() >= 3)
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drawbackground();
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if (screencapt == 1)
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{
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setviewback();
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@ -11445,7 +11439,10 @@ MAIN_LOOP_RESTART:
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if (r_maxfps == 0 || j >= nextrender)
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{
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nextrender += g_FrameDelay;
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displayrooms(screenpeek,i);
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if (getrendermode() >= 3)
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drawbackground();
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displayrest(i);
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if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex)
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@ -12342,8 +12339,8 @@ FAKEHORIZONLY:
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myhoriz -= (myhardlanding<<4);
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}
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if (myhoriz > 299) myhoriz = 299;
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else if (myhoriz < -99) myhoriz = -99;
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if (myhoriz > HORIZ_MAX) myhoriz = HORIZ_MAX;
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else if (myhoriz < HORIZ_MIN) myhoriz = HORIZ_MIN;
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if (p->knee_incs > 0)
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{
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@ -4625,8 +4625,8 @@ HORIZONLY:
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}
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p->horiz += g_player[snum].sync->horz;
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if (p->horiz > 299) p->horiz = 299;
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else if (p->horiz < -99) p->horiz = -99;
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if (p->horiz > HORIZ_MAX) p->horiz = HORIZ_MAX;
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else if (p->horiz < HORIZ_MIN) p->horiz = HORIZ_MIN;
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//Shooting code/changes
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