diff --git a/source/games/blood/src/actor.cpp b/source/games/blood/src/actor.cpp index ae337b59c..adcd4688a 100644 --- a/source/games/blood/src/actor.cpp +++ b/source/games/blood/src/actor.cpp @@ -4646,7 +4646,7 @@ int MoveThing(spritetype *pSprite) assert(nSector >= 0 && nSector < kMaxSectors); int top, bottom; GetSpriteExtents(pSprite, &top, &bottom); - const int bakCompat = enginecompatibilitymode; + const int bakCompat = enginecompatibility_mode; if (xvel[nSprite] || yvel[nSprite]) { short bakCstat = pSprite->cstat; @@ -5431,7 +5431,7 @@ int MoveMissile(spritetype *pSprite) int top, bottom; GetSpriteExtents(pSprite, &top, &bottom); int i = 1; - const int bakCompat = enginecompatibilitymode; + const int bakCompat = enginecompatibility_mode; while (1) { int x = pSprite->x;