Mapster undo fixes and some other relatively minor stuff... SPRITE_NOLIGHT flag to kill built in lights from CONs

git-svn-id: https://svn.eduke32.com/eduke32@1444 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2009-06-28 20:23:12 +00:00
parent 6f6f0900c8
commit f061313bef
5 changed files with 1949 additions and 1906 deletions

View file

@ -7853,6 +7853,17 @@ void G_MoveWorld(void)
{
spritetype *s = &sprite[i];
if ((s->cstat & 32768) || A_CheckSpriteFlags(i, SPRITE_NOLIGHT))
{
if (ActorExtra[i].lightptr != NULL)
{
polymer_deletelight(ActorExtra[i].lightId);
ActorExtra[i].lightId = -1;
ActorExtra[i].lightptr = NULL;
}
break;
}
if (ActorExtra[i].lightptr != NULL && ActorExtra[i].lightcount)
{
if (!(--ActorExtra[i].lightcount))
@ -7883,8 +7894,16 @@ void G_MoveWorld(void)
{
int32_t x, y;
if (s->cstat & 32768 || !inside(s->x+((sintable[(s->ang+512)&2047])>>9), s->y+((sintable[(s->ang)&2047])>>9), s->sectnum))
if ((s->cstat & 32768) || A_CheckSpriteFlags(i, SPRITE_NOLIGHT) || !inside(s->x+((sintable[(s->ang+512)&2047])>>9), s->y+((sintable[(s->ang)&2047])>>9), s->sectnum))
{
if (ActorExtra[i].lightptr != NULL)
{
polymer_deletelight(ActorExtra[i].lightId);
ActorExtra[i].lightId = -1;
ActorExtra[i].lightptr = NULL;
}
break;
}
x = ((sintable[(s->ang+512)&2047])>>7);
y = ((sintable[(s->ang)&2047])>>7);
@ -7981,7 +8000,7 @@ void G_MoveWorld(void)
{
int32_t x, y;
if ((s->cstat & 32768) || !inside(s->x+((sintable[(s->ang+512)&2047])>>9), s->y+((sintable[(s->ang)&2047])>>9), s->sectnum))
if ((s->cstat & 32768) || A_CheckSpriteFlags(i, SPRITE_NOLIGHT) || !inside(s->x+((sintable[(s->ang+512)&2047])>>9), s->y+((sintable[(s->ang)&2047])>>9), s->sectnum))
{
if (ActorExtra[i].lightptr != NULL)
{

View file

@ -143,18 +143,26 @@ typedef struct _mapundo
mapundo_t *mapstate = NULL;
int32_t map_revision = 0;
int32_t map_revision = 1;
void create_map_snapshot(void)
{
int32_t j;
uint32_t tempcrc;
// if (mapstate == NULL) mapstate = (mapundo_t *)Bcalloc(1, sizeof(mapundo_t));
/*
if (mapstate->prev == NULL && mapstate->next != NULL) // should be the first map version
mapstate = mapstate->next;
*/
if (mapstate == NULL)
{
mapstate = (mapundo_t *)Bcalloc(1, sizeof(mapundo_t));
mapstate->revision = map_revision = 1;
mapstate->prev = mapstate->next = NULL;
}
else
{
if (mapstate->next != NULL)
{
mapundo_t *next = mapstate->next;
@ -163,24 +171,33 @@ void create_map_snapshot(void)
while (next->next)
next = next->next;
while (next->prev)
do
{
next = next->prev;
if (next->next->sectors && (next->next->sectors != next->sectors)) Bfree(next->next->sectors);
if (next->next->walls && (next->next->walls != next->walls)) Bfree(next->next->walls);
if (next->next->sprites && (next->next->sprites != next->sprites)) Bfree(next->next->sprites);
Bfree(next->next);
next->next = NULL;
if (next->sectors && (next->prev == NULL || (next->sectcrc != next->prev->sectcrc))) Bfree(next->sectors);
if (next->walls && (next->prev == NULL || (next->wallcrc != next->prev->wallcrc))) Bfree(next->walls);
if (next->sprites && (next->prev == NULL || (next->spritecrc != next->prev->spritecrc))) Bfree(next->sprites);
if (!next->prev)
{
Bfree(next);
break;
}
next = next->prev;
Bfree(next->next);
}
while (next);
}
mapstate->next = (mapundo_t *)Bcalloc(1, sizeof(mapundo_t));
mapstate->next->prev = mapstate;
mapstate = mapstate->next;
mapstate->revision = ++map_revision;
}
fixspritesectors();
numsprites = 0;
for (j=0; j<MAXSPRITES; j++)
for (j=MAXSPRITES-1; j>=0; j--)
{
if (sprite[j].statnum != MAXSTATUS)
numsprites++;
@ -193,7 +210,7 @@ void create_map_snapshot(void)
tempcrc = crc32once((uint8_t *)&sector[0],sizeof(sectortype) * numsectors);
if (mapstate->prev && mapstate->prev->numsectors == numsectors && mapstate->prev->sectcrc == tempcrc)
if (mapstate->prev && mapstate->prev->sectcrc == tempcrc)
{
mapstate->sectors = mapstate->prev->sectors;
mapstate->sectsiz = mapstate->prev->sectsiz;
@ -212,7 +229,7 @@ void create_map_snapshot(void)
tempcrc = crc32once((uint8_t *)&wall[0],sizeof(walltype) * numwalls);
if (mapstate->prev && mapstate->prev->numwalls == numwalls && mapstate->prev->wallcrc == tempcrc)
if (mapstate->prev && mapstate->prev->wallcrc == tempcrc)
{
mapstate->walls = mapstate->prev->walls;
mapstate->wallsiz = mapstate->prev->wallsiz;
@ -230,7 +247,7 @@ void create_map_snapshot(void)
tempcrc = crc32once((uint8_t *)&sprite[0],sizeof(spritetype) * MAXSPRITES);
if (mapstate->prev && mapstate->prev->numsprites == numsprites && mapstate->prev->spritecrc == tempcrc)
if (mapstate->prev && mapstate->prev->spritecrc == tempcrc)
{
mapstate->sprites = mapstate->prev->sprites;
mapstate->spritesiz = mapstate->prev->spritesiz;
@ -245,10 +262,13 @@ void create_map_snapshot(void)
spri = &tspri[0];
for (j=0; j<MAXSPRITES && i < numsprites; j++,i++)
for (j=0; j<MAXSPRITES && i < numsprites; j++)
{
if (sprite[j].statnum != MAXSTATUS)
{
Bmemcpy(spri++,&sprite[j],sizeof(spritetype));
i++;
}
}
mapstate->spritesiz = j = lzf_compress(&tspri[0], sizeof(spritetype) * numsprites,
&mapstate->sprites[0], sizeof(spritetype) * numsprites);
@ -256,9 +276,6 @@ void create_map_snapshot(void)
mapstate->spritecrc = tempcrc;
Bfree(tspri);
}
mapstate->revision = ++map_revision;
mapstate = mapstate->next;
}
void map_undoredo_free(void)
@ -290,7 +307,7 @@ void map_undoredo_free(void)
mapstate = NULL;
}
map_revision = 0;
map_revision = 1;
}
@ -298,24 +315,27 @@ int32_t map_undoredo(int32_t dir)
{
int32_t i;
if (mapstate == NULL) return 1;
if (dir)
{
if (mapstate == NULL || mapstate->next == NULL || !mapstate->next->numsectors) return 1;
if (mapstate->next == NULL || !mapstate->next->numsectors) return 1;
while (map_revision+1 != mapstate->revision && mapstate->next)
// while (map_revision+1 != mapstate->revision && mapstate->next)
mapstate = mapstate->next;
}
else
{
if (mapstate == NULL || mapstate->prev == NULL || !mapstate->prev->numsectors) return 1;
if (mapstate->prev == NULL || !mapstate->prev->numsectors) return 1;
while (map_revision-1 != mapstate->revision && mapstate->prev)
// while (map_revision-1 != mapstate->revision && mapstate->prev)
mapstate = mapstate->prev;
}
numsectors = mapstate->numsectors;
numwalls = mapstate->numwalls;
numsprites = mapstate->numsprites;
map_revision = mapstate->revision;
initspritelists();
@ -335,8 +355,6 @@ int32_t map_undoredo(int32_t dir)
insertsprite(sprite[i].sectnum,sprite[i].statnum);
}
map_revision = mapstate->revision;
#ifdef POLYMER
if (qsetmode == 200 && rendmode == 4)
polymer_loadboard();
@ -9835,7 +9853,7 @@ extern int32_t graphicsmode;
void ExtPreCheckKeys(void) // just before drawrooms
{
int32_t i = 0;
int32_t i = 0, ii;
int32_t radius, xp1, yp1;
int32_t col;
int32_t picnum, frames;
@ -9917,9 +9935,10 @@ void ExtPreCheckKeys(void) // just before drawrooms
if (graphicsmode && zoom >= 256)
{
for (i=0; i<numsprites; i++)
for (i=ii=0; i<MAXSPRITES && ii < numsprites; i++)
{
if ((sprite[i].cstat & 48) != 0 || sprite[i].statnum == MAXSTATUS) continue;
ii++;
picnum = sprite[i].picnum;
ang = flags = frames = shade = 0;
@ -10276,11 +10295,10 @@ static void Keys2d3d(void)
if (mapstate == NULL)
{
mapstate = (mapundo_t *)Bcalloc(1, sizeof(mapundo_t));
map_revision = 0;
// map_revision = 0;
create_map_snapshot(); // initial map state
Bfree(mapstate->next);
mapstate = mapstate->prev;
// Bfree(mapstate->next);
// mapstate = mapstate->prev;
}
if (keystatus[KEYSC_QUOTE] && keystatus[KEYSC_A]) // ' a
@ -10541,12 +10559,13 @@ void ExtCheckKeys(void)
{
// message("Saved undo rev %d",map_revision);
create_map_snapshot();
asksave = 2;
asksave++;
}
else if (asksave == 2) asksave++;
if ((totalclock > autosavetimer) && (autosave))
{
if (asksave == 2)
if (asksave == 3)
{
fixspritesectors(); //Do this before saving!
// updatesector(startposx,startposy,&startsectnum);
@ -10554,7 +10573,7 @@ void ExtCheckKeys(void)
saveboard("autosave.map",&startposx,&startposy,&startposz,&startang,&startsectnum);
ExtSaveMap("autosave.map");
message("Board autosaved to AUTOSAVE.MAP");
asksave = 3;
asksave = 4;
}
autosavetimer = totalclock+120*autosave;
}

View file

@ -864,6 +864,7 @@ enum SpriteFlags_t {
SPRITE_BADGUY = 32,
SPRITE_NOPAL = 64,
SPRITE_NOEVENTCODE = 128,
SPRITE_NOLIGHT = 256,
};
extern int16_t SpriteCacheList[MAXTILES][3];

View file

@ -271,7 +271,7 @@ extern inline void G_AddGameLight(int32_t radius, int32_t srcsprite, int32_t zof
extern void se40code(int32_t x,int32_t y,int32_t z,int32_t a,int32_t h, int32_t smoothratio);
extern void G_FreeMapState(int32_t mapnum);
extern void G_FindLevelForFilename(const char *fn, char *volume, char *level);
extern int32_t G_FindLevelForFilename(const char *fn);
extern void G_GetCrosshairColor(void);
extern void G_SetCrosshairColor(int32_t r, int32_t g, int32_t b);

View file

@ -742,7 +742,7 @@ void P_ResetWeapons(int32_t snum)
p->curr_weapon = PISTOL_WEAPON;
p->gotweapon[PISTOL_WEAPON] = 1;
p->gotweapon[KNEE_WEAPON] = 1;
p->ammo_amount[PISTOL_WEAPON] = 48;
p->ammo_amount[PISTOL_WEAPON] = min(p->max_ammo_amount[PISTOL_WEAPON], 48);
p->gotweapon[HANDREMOTE_WEAPON] = 1;
p->last_weapon = -1;
@ -1282,7 +1282,7 @@ void G_NewGame(int32_t vn,int32_t ln,int32_t sk)
{
p->curr_weapon = i;
p->gotweapon[i] = 1;
p->ammo_amount[i] = 48;
p->ammo_amount[i] = min(p->max_ammo_amount[i], 48);
}
else if (aplWeaponWorksLike[i][0]==KNEE_WEAPON)
p->gotweapon[i] = 1;
@ -1625,19 +1625,20 @@ void Net_ResetPrediction(void)
extern int32_t voting, vote_map, vote_episode;
void G_FindLevelForFilename(const char *fn, char *volume, char *level)
int32_t G_FindLevelForFilename(const char *fn)
{
for (*volume=0; *volume<MAXVOLUMES; (*volume)++)
int32_t volume, level;
for (volume=0; volume<MAXVOLUMES; volume++)
{
for (*level=0; *level<MAXLEVELS; (*level)++)
for (level=0; level<MAXLEVELS; level++)
{
if (MapInfo[(*volume*MAXLEVELS)+*level].filename != NULL)
if (!Bstrcasecmp(fn, MapInfo[(*volume*MAXLEVELS)+*level].filename))
break;
if (MapInfo[(volume*MAXLEVELS)+level].filename != NULL)
if (!Bstrcasecmp(fn, MapInfo[(volume*MAXLEVELS)+level].filename))
return ((volume * MAXLEVELS) + level);
}
if (*level != MAXLEVELS)
break;
}
return MAXLEVELS;
}
int32_t G_EnterLevel(int32_t g)
@ -1669,14 +1670,17 @@ int32_t G_EnterLevel(int32_t g)
if (boardfilename[0] != 0 && ud.m_level_number == 7 && ud.m_volume_number == 0)
{
char volume, level;
int32_t volume, level;
Bcorrectfilename(boardfilename,0);
G_FindLevelForFilename(boardfilename,&volume,&level);
volume = level = G_FindLevelForFilename(boardfilename);
if (level != MAXLEVELS)
{
level &= MAXLEVELS-1;
volume = (volume - level) / MAXLEVELS;
ud.level_number = ud.m_level_number = level;
ud.volume_number = ud.m_volume_number = volume;
boardfilename[0] = 0;