Menus: Remove the Polymer aspect ratio option, as it was always broken, and I don't know what purpose it has besides configuring non-square pixel stretching, which we have a long way to go in terms of configuring anyway.

Use r_pr_customaspect from the console instead.

git-svn-id: https://svn.eduke32.com/eduke32@5879 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2016-10-03 02:43:54 +00:00
parent 0feb1e0273
commit f046d6bef4

View file

@ -479,13 +479,6 @@ static MenuEntry_t ME_DISPLAYSETUP_PIXELDOUBLING = MAKE_MENUENTRY( "Pixel Doubli
static MenuOption_t MEO_DISPLAYSETUP_ASPECTRATIO = MAKE_MENUOPTION(&MF_Redfont, &MEOS_OffOn, &r_usenewaspect);
static MenuEntry_t ME_DISPLAYSETUP_ASPECTRATIO = MAKE_MENUENTRY( "Widescreen:", &MF_Redfont, &MEF_BigOptionsRt, &MEO_DISPLAYSETUP_ASPECTRATIO, Option );
#endif
#ifdef POLYMER
static char const *MEOSN_DISPLAYSETUP_ASPECTRATIO_POLYMER[] = { "Auto", "4:3", "16:10", "5:3", "16:9", "1.85:1", "2.39:1", };
static double MEOSV_DISPLAYSETUP_ASPECTRATIO_POLYMER[] = { 0., 1.33, 1.6, 1.66, 1.78, 1.85, 2.39, };
static MenuOptionSet_t MEOS_DISPLAYSETUP_ASPECTRATIO_POLYMER = MAKE_MENUOPTIONSET( MEOSN_DISPLAYSETUP_ASPECTRATIO_POLYMER, NULL, 0x1 );
static MenuOption_t MEO_DISPLAYSETUP_ASPECTRATIO_POLYMER = MAKE_MENUOPTION(&MF_Redfont, &MEOS_DISPLAYSETUP_ASPECTRATIO_POLYMER, NULL);
static MenuEntry_t ME_DISPLAYSETUP_ASPECTRATIO_POLYMER = MAKE_MENUENTRY( "Aspect ratio:", &MF_Redfont, &MEF_BigOptionsRt, &MEO_DISPLAYSETUP_ASPECTRATIO_POLYMER, Option );
#endif
#ifdef USE_OPENGL
@ -673,7 +666,6 @@ static MenuEntry_t *MEL_DISPLAYSETUP_GL_POLYMER[] = {
&ME_DISPLAYSETUP_COLORCORR,
#ifndef DROIDMENU
&ME_DISPLAYSETUP_VIDEOSETUP,
&ME_DISPLAYSETUP_ASPECTRATIO_POLYMER,
#endif
&ME_DISPLAYSETUP_TEXFILTER,
#ifndef DROIDMENU
@ -2793,12 +2785,6 @@ static int32_t M_MenuEntryOptionModify(MenuEntry_t *entry, int32_t newOption)
break;
}
}
#ifdef POLYMER
else if (entry == &ME_DISPLAYSETUP_ASPECTRATIO_POLYMER)
{
pr_customaspect = MEOSV_DISPLAYSETUP_ASPECTRATIO_POLYMER[newOption];
}
#endif
else if (entry == &ME_SOUND)
{
if (newOption == 0)
@ -3094,10 +3080,6 @@ static int32_t M_MenuEntryOptionSource(MenuEntry_t *entry, int32_t currentValue)
{
if (entry == &ME_GAMESETUP_WEAPSWITCH_PICKUP)
return (ud.weaponswitch & 1) ? ((ud.weaponswitch & 4) ? 2 : 1) : 0;
#ifdef POLYMER
else if (entry == &ME_DISPLAYSETUP_ASPECTRATIO_POLYMER)
return clamp(currentValue, 0, ARRAY_SIZE(MEOSV_DISPLAYSETUP_ASPECTRATIO_POLYMER)-1);
#endif
else if (entry == &ME_SOUND_DUKETALK)
return ud.config.VoiceToggle & 1;
else if (entry == &ME_NETOPTIONS_MONSTERS)