mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
EDuke32: now with multiplayer text scaling hacks and nastiness
git-svn-id: https://svn.eduke32.com/eduke32@1095 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
93841d4b3e
commit
efcd34c135
15 changed files with 105 additions and 537 deletions
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[Unit2]
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@ -1,108 +0,0 @@
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[Project]
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Name=KenBuild Game
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ObjFiles=
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Includes=..\include;..\testgame;..\..\jfaud\inc
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Libs=C:\sdks\directx\dx7\include;..\..\jfaud
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ResourceIncludes=..\;..\testgame
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MakeIncludes=
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[Unit3]
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||||
FileName=..\testgame\startwin.game.c
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Folder=KenBuild Game
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||||
Link=1
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Priority=1000
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BuildCmd=
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[Unit4]
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||||
FileName=..\testgame\jfaud_sound.cpp
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||||
Folder=KenBuild Game
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||||
Compile=1
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Link=1
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Priority=1000
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||||
OverrideBuildCmd=0
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||||
BuildCmd=
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||||
CompileCpp=0
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|
||||
[Unit1]
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||||
FileName=..\src\config.c
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||||
CompileCpp=0
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||||
Folder=KenBuild Editor
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Compile=1
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||||
Link=1
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||||
Priority=1000
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||||
OverrideBuildCmd=0
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||||
BuildCmd=
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||||
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||||
[Unit5]
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||||
FileName=..\testgame\game.c
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||||
CompileCpp=0
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||||
Folder=KenBuild Game
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||||
Compile=1
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||||
Link=1
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||||
Priority=1000
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||||
OverrideBuildCmd=0
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||||
BuildCmd=
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||||
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||||
[Unit6]
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||||
FileName=..\testgame\game.c
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||||
CompileCpp=0
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Folder=KenBuild Game
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Compile=1
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||||
Link=1
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Priority=1000
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||||
OverrideBuildCmd=0
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||||
BuildCmd=
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||||
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||||
[Unit2]
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||||
FileName=..\src\misc\gameres.rc
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||||
Folder=KenBuild Game
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||||
Compile=1
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||||
Link=0
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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@ -1,79 +0,0 @@
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[Project]
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FileName=libEditor.dev
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Name=Build Editor library
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UnitCount=3
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Type=2
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Ver=1
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ObjFiles=
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Includes=..\include;..\src
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Libs=
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PrivateResource=
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ResourceIncludes=
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MakeIncludes=
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Compiler=-DRENDERTYPEWIN=1_@@_-DSUPERBUILD_@@_-DPOLYMOST_@@_-DUSE_OPENGL_@@_-DDYNAMIC_OPENGL_@@_-DNO_GCC_BUILTINS_@@_-DUNDERSCORES_@@_-funsigned-char_@@_
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CppCompiler=
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Linker=
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IsCpp=0
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Icon=
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OriginalFilename=
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ProductName=
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ProductVersion=
|
||||
AutoIncBuildNr=0
|
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|
||||
[Unit3]
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||||
FileName=..\src\startwin.editor.c
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||||
CompileCpp=0
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||||
Folder=Build Editor library
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||||
Compile=1
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||||
Link=1
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Priority=1000
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OverrideBuildCmd=0
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||||
BuildCmd=
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||||
|
||||
[Unit1]
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||||
FileName=..\src\build.c
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CompileCpp=0
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Folder=Build Editor library
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Compile=1
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||||
Link=1
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Priority=1000
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OverrideBuildCmd=0
|
||||
BuildCmd=
|
||||
|
||||
[Unit2]
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||||
FileName=..\src\config.c
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||||
CompileCpp=0
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||||
Folder=Build Editor library
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Compile=1
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Link=1
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Priority=1000
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OverrideBuildCmd=0
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BuildCmd=
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|
|
@ -1,228 +0,0 @@
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|||
[Project]
|
||||
FileName=libEngine.dev
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||||
Name=Build Engine library
|
||||
UnitCount=18
|
||||
Type=2
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||||
Ver=1
|
||||
ObjFiles=
|
||||
Includes=..\include;..\src;C:\sdks\directx\dx7\include
|
||||
Libs=
|
||||
PrivateResource=
|
||||
ResourceIncludes=
|
||||
MakeIncludes=
|
||||
Compiler=-DRENDERTYPEWIN=1_@@_-DSUPERBUILD_@@_-DPOLYMOST_@@_-DUSE_OPENGL_@@_-DDYNAMIC_OPENGL_@@_-DNO_GCC_BUILTINS_@@_-DUNDERSCORES_@@_-DKSFORBUILD_@@_-funsigned-char_@@_-fno-strict-aliasing_@@_
|
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CppCompiler=
|
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Linker=
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IsCpp=0
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Icon=
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ExeOutput=..\devcpp
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ObjectOutput=..\devcpp
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OverrideOutput=1
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OverrideOutputName=libengine.a
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HostApplication=
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Folders=
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CommandLine=
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UseCustomMakefile=0
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CustomMakefile=
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IncludeVersionInfo=0
|
||||
SupportXPThemes=0
|
||||
CompilerSet=0
|
||||
CompilerSettings=0000000000100010000d0
|
||||
|
||||
[Unit1]
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||||
FileName=..\src\cache1d.c
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||||
CompileCpp=0
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||||
Folder=Engine
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||||
Compile=1
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||||
Link=1
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||||
Priority=1000
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||||
OverrideBuildCmd=0
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||||
BuildCmd=
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||||
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||||
[Unit2]
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||||
FileName=..\src\engine.c
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||||
CompileCpp=0
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||||
Folder=Engine
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||||
Compile=1
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||||
Link=1
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||||
Priority=1000
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||||
OverrideBuildCmd=0
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||||
BuildCmd=
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||||
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||||
[Unit3]
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||||
FileName=..\src\crc32.c
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||||
CompileCpp=0
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||||
Folder=Engine
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||||
Compile=1
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||||
Link=1
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||||
Priority=1000
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||||
OverrideBuildCmd=0
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||||
BuildCmd=
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||||
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||||
[Unit4]
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||||
FileName=..\src\osd.c
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||||
CompileCpp=0
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||||
Folder=Engine
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||||
Compile=1
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||||
Link=1
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||||
Priority=1000
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||||
OverrideBuildCmd=0
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||||
BuildCmd=
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||||
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||||
[Unit5]
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FileName=..\src\pragmas.c
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||||
CompileCpp=0
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||||
Folder=Engine
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||||
Compile=1
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||||
Link=1
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||||
Priority=1000
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||||
OverrideBuildCmd=0
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||||
BuildCmd=
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||||
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||||
[Unit6]
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||||
FileName=..\src\a.nasm
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||||
Folder=Engine
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||||
Compile=1
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||||
Link=1
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||||
Priority=1000
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||||
OverrideBuildCmd=1
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||||
BuildCmd=nasm -s -DUNDERSCORES -f win32 ../src/a.nasm -o ../devcpp/a.o
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||||
[Unit7]
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||||
FileName=engineinfo.c
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||||
CompileCpp=0
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||||
Folder=Engine
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||||
Compile=1
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||||
Link=1
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||||
Priority=1000
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||||
OverrideBuildCmd=0
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||||
BuildCmd=
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||||
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||||
[Unit8]
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||||
FileName=..\src\defs.c
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||||
CompileCpp=0
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||||
Folder=Engine
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||||
Compile=1
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||||
Link=1
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||||
Priority=1000
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||||
OverrideBuildCmd=0
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||||
BuildCmd=
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||||
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||||
[Unit9]
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||||
FileName=..\src\compat.c
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||||
CompileCpp=0
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||||
Folder=Engine
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||||
Compile=1
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||||
Link=1
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||||
Priority=1000
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||||
OverrideBuildCmd=0
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||||
BuildCmd=
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||||
[Unit10]
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FileName=..\src\baselayer.c
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CompileCpp=0
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||||
Folder=Engine
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||||
Compile=1
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||||
Link=1
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Priority=1000
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||||
OverrideBuildCmd=0
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||||
BuildCmd=
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||||
[Unit11]
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FileName=..\src\glbuild.c
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CompileCpp=0
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||||
Folder=Engine
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||||
Compile=1
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||||
Link=1
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||||
Priority=1000
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||||
OverrideBuildCmd=0
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||||
BuildCmd=
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||||
[Unit12]
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FileName=..\src\kplib.c
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CompileCpp=0
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Folder=Engine
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||||
Compile=1
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||||
Link=1
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||||
Priority=1000
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||||
OverrideBuildCmd=0
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||||
BuildCmd=
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[Unit13]
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FileName=..\src\mmulti.c
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CompileCpp=0
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Folder=Engine
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||||
Compile=1
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||||
Link=1
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||||
Priority=1000
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||||
OverrideBuildCmd=0
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||||
BuildCmd=
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||||
[Unit14]
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FileName=..\src\scriptfile.c
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CompileCpp=0
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Folder=Engine
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||||
Compile=1
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||||
Link=1
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||||
Priority=1000
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||||
OverrideBuildCmd=0
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||||
BuildCmd=
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||||
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||||
[VersionInfo]
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||||
Major=0
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||||
Minor=1
|
||||
Release=1
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||||
Build=1
|
||||
LanguageID=1033
|
||||
CharsetID=1252
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||||
CompanyName=
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||||
FileVersion=
|
||||
FileDescription=Developed using the Dev-C++ IDE
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||||
InternalName=
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||||
LegalCopyright=
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||||
LegalTrademarks=
|
||||
OriginalFilename=
|
||||
ProductName=
|
||||
ProductVersion=
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||||
AutoIncBuildNr=0
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||||
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||||
[Unit15]
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FileName=..\src\winlayer.c
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CompileCpp=0
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Folder=Build Engine
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Compile=1
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||||
Link=1
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||||
Priority=1000
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||||
OverrideBuildCmd=0
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BuildCmd=
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[Unit16]
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FileName=..\src\md4.c
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CompileCpp=0
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Folder=Build Engine library
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Compile=1
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Link=1
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Priority=1000
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||||
OverrideBuildCmd=0
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||||
BuildCmd=
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[Unit17]
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FileName=..\src\lzf_d.c
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CompileCpp=0
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Folder=Build Engine library
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||||
Compile=1
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||||
Link=1
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Priority=1000
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||||
OverrideBuildCmd=0
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||||
BuildCmd=
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[Unit18]
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FileName=..\src\lzf_c.c
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CompileCpp=0
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Folder=Build Engine library
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||||
Compile=1
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||||
Link=1
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||||
Priority=1000
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||||
OverrideBuildCmd=0
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||||
BuildCmd=
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@ -1375,15 +1375,23 @@ void OSD_Draw(void)
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topoffs+=osdcols;
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}
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drawosdchar(2,osdrowscur,'>',osdpromptshade?osdpromptshade:(sintable[(totalclock<<4)&2047]>>11),osdpromptpal);
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if (osdeditcaps) drawosdchar(0,osdrowscur,'C',osdpromptshade?osdpromptshade:(sintable[(totalclock<<4)&2047]>>11),osdpromptpal);
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if (osdeditshift) drawosdchar(1,osdrowscur,'H',osdpromptshade?osdpromptshade:(sintable[(totalclock<<4)&2047]>>11),osdpromptpal);
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{
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int offset = (osdeditcaps && osdeditshift && osdhead > 0);
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int shade = osdpromptshade?osdpromptshade:(sintable[(totalclock<<4)&2047]>>11);
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len = min(osdcols-1-3, osdeditlen-osdeditwinstart);
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for (x=len-1; x>=0; x--)
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drawosdchar(3+x,osdrowscur,osdeditbuf[osdeditwinstart+x],osdeditshade<<1,osdeditpal);
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if (osdhead == osdlines-1) drawosdchar(0,osdrowscur,'~',shade,osdpromptpal);
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else if (osdhead > 0) drawosdchar(0,osdrowscur,'^',shade,osdpromptpal);
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if (osdeditcaps) drawosdchar(0+(osdhead > 0),osdrowscur,'C',shade,osdpromptpal);
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if (osdeditshift) drawosdchar(1+(osdeditcaps && osdhead > 0),osdrowscur,'H',shade,osdpromptpal);
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drawosdcursor(3+osdeditcursor-osdeditwinstart,osdrowscur,osdovertype,keytime);
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drawosdchar(2+offset,osdrowscur,'>',shade,osdpromptpal);
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len = min(osdcols-1-3-offset, osdeditlen-osdeditwinstart);
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for (x=len-1; x>=0; x--)
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drawosdchar(3+x+offset,osdrowscur,osdeditbuf[osdeditwinstart+x],osdeditshade<<1,osdeditpal);
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drawosdcursor(3+osdeditcursor-osdeditwinstart+offset,osdrowscur,osdovertype,keytime);
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}
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enddrawing();
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}
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@ -250,6 +250,7 @@ void CONFIG_SetDefaults(void)
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ud.show_level_text = 1;
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ud.configversion = 0;
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ud.weaponscale = 100;
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ud.textscale = 100;
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Bstrcpy(ud.rtsname, "DUKE.RTS");
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Bstrcpy(myname, "Duke");
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@ -784,6 +785,7 @@ int32 CONFIG_ReadSetup(void)
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SCRIPT_GetNumber(ud.config.scripthandle, "Misc","AngleInterpolation",&ud.angleinterpolation);
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SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "WeaponScale",&ud.weaponscale);
|
||||
SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "TextScale",&ud.textscale);
|
||||
|
||||
// weapon choices are defaulted in checkcommandline, which may override them
|
||||
if (!CommandWeaponChoice)
|
||||
|
@ -964,6 +966,7 @@ void CONFIG_WriteSetup(void)
|
|||
// SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "AngleInterpolation",ud.angleinterpolation,false,false);
|
||||
|
||||
SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "WeaponScale",ud.weaponscale,false,false);
|
||||
SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "TextScale",ud.textscale,false,false);
|
||||
|
||||
SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "Detail",ud.detail,false,false);
|
||||
#if defined(POLYMOST) && defined(USE_OPENGL)
|
||||
|
|
|
@ -404,7 +404,7 @@ typedef struct {
|
|||
int runkey_mode,statusbarscale,mouseaiming,weaponswitch,drawweapon; // JBF 20031125
|
||||
int democams,color,msgdisptime,statusbarmode;
|
||||
int m_noexits,noexits,autovote,automsg,idplayers;
|
||||
int team, viewbob, weaponsway, althud, weaponscale;
|
||||
int team, viewbob, weaponsway, althud, weaponscale, textscale;
|
||||
|
||||
int entered_name,screen_tilting,shadows,fta_on,executions,auto_run;
|
||||
int coords,tickrate,levelstats,m_coop,coop,screen_size,lockout,crosshair;
|
||||
|
|
|
@ -203,6 +203,7 @@ extern int minitext_(int x,int y,const char *t,int s,int p,int sb);
|
|||
#define minitext(x, y, t, p, sb) minitext_(x,y,t,0,p,sb)
|
||||
|
||||
#define gametext(x,y,t,s,dabits) gametext_z(0,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536)
|
||||
#define gametextscaled(x,y,t,s,dabits) gametext_z(1,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536)
|
||||
#define gametextpal(x,y,t,s,p) gametext_z(0,STARTALPHANUM, x,y,t,s,p,26,0, 0, xdim-1, ydim-1, 65536)
|
||||
#define gametextpalbits(x,y,t,s,p,dabits) gametext_z(0,STARTALPHANUM, x,y,t,s,p,dabits,0, 0, xdim-1, ydim-1, 65536)
|
||||
|
||||
|
|
|
@ -242,6 +242,11 @@ static inline int sbarsc(int sc)
|
|||
return scale(sc,ud.statusbarscale,100);
|
||||
}
|
||||
|
||||
static inline int textsc(int sc)
|
||||
{
|
||||
return scale(sc,ud.textscale,100);
|
||||
}
|
||||
|
||||
static void patchstatusbar(int x1, int y1, int x2, int y2)
|
||||
{
|
||||
int scl, tx, ty;
|
||||
|
@ -286,6 +291,7 @@ int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,i
|
|||
int squishtext = ((small&2)!=0);
|
||||
// int ht = usehightile;
|
||||
int shift = 16, widthx = 320, ox, oy;
|
||||
int origy = y;
|
||||
|
||||
if (orientation & 256)
|
||||
{
|
||||
|
@ -333,7 +339,9 @@ int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,i
|
|||
while (*(++t));
|
||||
|
||||
t = oldt;
|
||||
x = (widthx>>1)-((orientation & 256)?newx<<15:newx>>1);
|
||||
if (small&4)
|
||||
x = (xres>>1)-textsc(newx>>1);
|
||||
else x = (widthx>>1)-((orientation & 256)?newx<<15:newx>>1);
|
||||
}
|
||||
// usehightile = (ht && r_downsize < 2);
|
||||
ox=x;
|
||||
|
@ -375,7 +383,15 @@ int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,i
|
|||
y+=(y-oy)<<16;
|
||||
ox=x;oy=y;
|
||||
}
|
||||
rotatesprite(x<<shift,(y<<shift),z,0,ac,s,p,(small&1)?(8|16|(orientation&1)|(orientation&32)):(2|orientation),x1,y1,x2,y2);
|
||||
|
||||
if (small&4)
|
||||
{
|
||||
rotatesprite(textsc(x<<shift),(origy<<shift)+textsc((y-origy)<<shift),textsc(z),0,ac,s,p,(8|16|(orientation&1)|(orientation&32)),x1,y1,x2,y2);
|
||||
}
|
||||
else
|
||||
{
|
||||
rotatesprite(x<<shift,(y<<shift),z,0,ac,s,p,(small&1)?(8|16|(orientation&1)|(orientation&32)):(2|orientation),x1,y1,x2,y2);
|
||||
}
|
||||
|
||||
if ((*t >= '0' && *t <= '9'))
|
||||
x += (8)*z/65536;
|
||||
|
@ -384,7 +400,15 @@ int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,i
|
|||
else x += (tilesizx[ac]-squishtext)*z/65536;//(tilesizx[ac]>>small);
|
||||
|
||||
if ((orientation&256) == 0) // warpping long strings doesn't work for precise coordinates due to overflow
|
||||
if (x > (ud.config.ScreenWidth - 14)) oldt = (char *)t, x = oldx, y+=8*z/65536;
|
||||
{
|
||||
if (small&4)
|
||||
{
|
||||
if (textsc(x) > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
|
||||
oldt = (char *)t, x = oldx, y+=8*z/65536;
|
||||
}
|
||||
else if (x > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
|
||||
oldt = (char *)t, x = oldx, y+=8*z/65536;
|
||||
}
|
||||
}
|
||||
while (*(++t));
|
||||
// usehightile = ht;
|
||||
|
@ -415,14 +439,14 @@ int gametextlen(int x,const char *t)
|
|||
else x += tilesizx[ac];
|
||||
}
|
||||
while (*(++t));
|
||||
return (x);
|
||||
return (textsc(x));
|
||||
}
|
||||
|
||||
static inline int mpgametext(int y,const char *t,int s,int dabits)
|
||||
{
|
||||
if (xdim < 640 || ydim < 480)
|
||||
return(gametext_z(0,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
|
||||
return(gametext_z(1,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
|
||||
// if (xdim < 640 || ydim < 480)
|
||||
// return(gametext_z(0,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
|
||||
return(gametext_z(4,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
|
||||
}
|
||||
|
||||
int minitext_(int x,int y,const char *t,int s,int p,int sb)
|
||||
|
@ -2690,36 +2714,37 @@ static void operatefta(void)
|
|||
|
||||
if (g_player[screenpeek].ps->fta > 1 && (g_player[screenpeek].ps->ftq < 115 || g_player[screenpeek].ps->ftq > 117))
|
||||
{
|
||||
if (g_player[screenpeek].ps->fta > 3)
|
||||
k += 7;
|
||||
else k += g_player[screenpeek].ps->fta<<1; /*if (g_player[screenpeek].ps->fta > 2)
|
||||
if (g_player[screenpeek].ps->fta > 5)
|
||||
k += 6;
|
||||
else k += g_player[screenpeek].ps->fta; /*if (g_player[screenpeek].ps->fta > 2)
|
||||
k += 3;
|
||||
else k += 1; */
|
||||
}
|
||||
|
||||
if (xdim >= 640 && ydim >= 480)
|
||||
k = scale(k,ydim,200);
|
||||
/* if (xdim >= 640 && ydim >= 480)
|
||||
k = scale(k,ydim,200); */
|
||||
|
||||
j = k;
|
||||
|
||||
quotebot = min(quotebot,j);
|
||||
quotebotgoal = min(quotebotgoal,j);
|
||||
// quotebot = min(quotebot,j);
|
||||
// quotebotgoal = min(quotebotgoal,j);
|
||||
// if (g_player[myconnectindex].ps->gm&MODE_TYPE) j -= 8;
|
||||
quotebotgoal = j;
|
||||
j = quotebot;
|
||||
//quotebotgoal = j;
|
||||
//j = quotebot;
|
||||
j = scale(j,ydim,200);
|
||||
for (i=MAXUSERQUOTES-1;i>=0;i--)
|
||||
{
|
||||
if (user_quote_time[i] <= 0) continue;
|
||||
k = user_quote_time[i];
|
||||
if (k > 4) { mpgametext(j,user_quote[i],0,2+8+16); j += 8; }
|
||||
else if (k > 2) { mpgametext(j,user_quote[i],0,2+8+16+1); j += k<<1; }
|
||||
else { mpgametext(j,user_quote[i],0,2+8+16+1+32); j += k<<1; }
|
||||
if (k > 4) { mpgametext(j,user_quote[i],0,2+8+16); j += textsc(8); }
|
||||
else if (k > 2) { mpgametext(j,user_quote[i],0,2+8+16+1); j += textsc(k<<1); }
|
||||
else { mpgametext(j,user_quote[i],0,2+8+16+1+32); j += textsc(k<<1); }
|
||||
l = gametextlen(USERQUOTE_LEFTOFFSET,stripcolorcodes(user_quote[i],tempbuf));
|
||||
while (l > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
|
||||
{
|
||||
l -= (ud.config.ScreenWidth-USERQUOTE_RIGHTOFFSET);
|
||||
if (k > 4) j += 8;
|
||||
else j += k<<1;
|
||||
if (k > 4) j += textsc(8);
|
||||
else j += textsc(k<<1);
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -2992,10 +3017,14 @@ static int strget_(int small,int x,int y,char *t,int dalen,int c)
|
|||
while (i > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
|
||||
{
|
||||
i -= (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET);
|
||||
if (small&1)
|
||||
y += textsc(6);
|
||||
y += 8;
|
||||
}
|
||||
|
||||
rotatesprite((x+((small&1)?4:8))<<16,((y+((small&1)?0:4))<<16),32768,0,SPINNINGNUKEICON+((totalclock>>3)%7),c,0,(small&1)?(8|16):2+8,0,0,xdim-1,ydim-1);
|
||||
if (small&1)
|
||||
rotatesprite(textsc(x)<<16,(y<<16),32768,0,SPINNINGNUKEICON+((totalclock>>3)%7),c,0,(small&1)?(8|16):2+8,0,0,xdim-1,ydim-1);
|
||||
else rotatesprite((x+((small&1)?4:8))<<16,((y+((small&1)?0:4))<<16),32768,0,SPINNINGNUKEICON+((totalclock>>3)%7),c,0,(small&1)?(8|16):2+8,0,0,xdim-1,ydim-1);
|
||||
return (0);
|
||||
}
|
||||
|
||||
|
@ -3006,8 +3035,6 @@ inline int strget(int x,int y,char *t,int dalen,int c)
|
|||
|
||||
inline int mpstrget(int x,int y,char *t,int dalen,int c)
|
||||
{
|
||||
if (xdim < 640 || ydim < 480)
|
||||
return(strget_(0,x,y,t,dalen,c));
|
||||
return(strget_(1,x,y,t,dalen,c));
|
||||
}
|
||||
|
||||
|
@ -12386,6 +12413,8 @@ static int domovethings(void)
|
|||
if (user_quote_time[i])
|
||||
{
|
||||
user_quote_time[i]--;
|
||||
if (user_quote_time[i] > ud.msgdisptime)
|
||||
user_quote_time[i] = ud.msgdisptime;
|
||||
if (!user_quote_time[i]) pub = NUMPAGES;
|
||||
}
|
||||
|
||||
|
|
|
@ -915,6 +915,7 @@ const memberlabel_t userdefslabels[]=
|
|||
{ "display_bonus_screen", USERDEFS_DISPLAY_BONUS_SCREEN, 0, 0 },
|
||||
{ "show_level_text", USERDEFS_SHOW_LEVEL_TEXT, 0, 0 },
|
||||
{ "weaponscale", USERDEFS_WEAPONSCALE, 0, 0 },
|
||||
{ "textscale", USERDEFS_TEXTSCALE, 0, 0 },
|
||||
{ "", -1, 0, 0 } // END OF LIST
|
||||
};
|
||||
|
||||
|
|
|
@ -370,6 +370,7 @@ enum userdefslabels
|
|||
USERDEFS_DISPLAY_BONUS_SCREEN,
|
||||
USERDEFS_SHOW_LEVEL_TEXT,
|
||||
USERDEFS_WEAPONSCALE,
|
||||
USERDEFS_TEXTSCALE,
|
||||
USERDEFS_END
|
||||
};
|
||||
|
||||
|
|
|
@ -895,6 +895,15 @@ void DoUserDef(int iSet, int lLabelID, int lVar2)
|
|||
SetGameVarID(lVar2, ud.weaponscale, g_i, g_p);
|
||||
return;
|
||||
|
||||
case USERDEFS_TEXTSCALE:
|
||||
if (iSet)
|
||||
{
|
||||
ud.textscale = lValue;
|
||||
return;
|
||||
}
|
||||
SetGameVarID(lVar2, ud.textscale, g_i, g_p);
|
||||
return;
|
||||
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -2724,7 +2724,7 @@ cheat_for_port_credits:
|
|||
"-",
|
||||
"Screen size",
|
||||
"Status bar size",
|
||||
"Weapon size",
|
||||
"Multiplayer chat text size",
|
||||
"Show level stats",
|
||||
"-",
|
||||
"Allow walk with autorun",
|
||||
|
@ -2825,14 +2825,7 @@ cheat_for_port_credits:
|
|||
break;
|
||||
case 5:
|
||||
{
|
||||
int sbs, sbsl;
|
||||
sbs = sbsl = ud.weaponscale-37;
|
||||
barsm(d+8,yy+7, &sbs,4,x==io,MENUHIGHLIGHT(io),0);
|
||||
if (x == io && sbs != sbsl)
|
||||
{
|
||||
sbs += 37;
|
||||
ud.weaponscale = min(100,max(10,sbs));
|
||||
}
|
||||
_bar(1,d+8,yy+7, &ud.textscale,50,enabled && x==io,MENUHIGHLIGHT(io),0,100,400);
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
|
|
|
@ -719,6 +719,7 @@ cvarmappings cvar[] =
|
|||
{ "crosshair", "crosshair: enable/disable crosshair", (void*)&ud.crosshair, CVAR_BOOL, 0, 0, 1 },
|
||||
|
||||
{ "hud_althud", "hud_althud: enable/disable alternate mini-hud", (void*)&ud.althud, CVAR_BOOL, 0, 0, 1 },
|
||||
{ "hud_messagetime", "hud_messagetime: length of time to display multiplayer chat messages\n", (void*)&ud.msgdisptime, CVAR_INT, 0, 0, 3600 },
|
||||
{ "hud_numbertile", "hud_numbertile: first tile in alt hud number set", (void*)&althud_numbertile, CVAR_INT, 0, 0, MAXTILES-10 },
|
||||
{ "hud_numberpal", "hud_numberpal: pal for alt hud numbers", (void*)&althud_numberpal, CVAR_INT, 0, 0, MAXPALOOKUPS },
|
||||
{ "hud_shadows", "hud_shadows: enable/disable althud shadows", (void*)&althud_shadows, CVAR_BOOL, 0, 0, 1 },
|
||||
|
@ -735,7 +736,6 @@ cvarmappings cvar[] =
|
|||
{ "cl_democams", "cl_democams: enable/disable demo playback cameras", (void*)&ud.democams, CVAR_BOOL, 0, 0, 1 },
|
||||
|
||||
{ "cl_idplayers", "cl_idplayers: enable/disable name display when aiming at opponents", (void*)&ud.idplayers, CVAR_BOOL, 0, 0, 1 },
|
||||
{ "cl_messagetime", "cl_messagetime: length of time to display multiplayer chat messages\n", (void*)&ud.msgdisptime, CVAR_INT, 0, 0, 3600 },
|
||||
|
||||
{ "cl_showcoords", "cl_showcoords: show your position in the game world", (void*)&ud.coords, CVAR_BOOL, 0, 0, 1 },
|
||||
|
||||
|
|
|
@ -1626,15 +1626,19 @@ void checkhitwall(int spr,int dawallnum,int x,int y,int z,int atwith)
|
|||
int j, i, darkestwall;
|
||||
walltype *wal = &wall[dawallnum];
|
||||
|
||||
if (wal->overpicnum == MIRROR && checkspriteflagsp(atwith,SPRITE_FLAG_PROJECTILE) && (hittype[spr].projectile.workslike & PROJECTILE_FLAG_RPG))
|
||||
if (wal->overpicnum == MIRROR && wal->pal != 4 && checkspriteflagsp(atwith,SPRITE_FLAG_PROJECTILE) && (hittype[spr].projectile.workslike & PROJECTILE_FLAG_RPG))
|
||||
{
|
||||
lotsofglass(spr,dawallnum,70);
|
||||
wal->cstat &= ~16;
|
||||
wal->overpicnum = MIRRORBROKE;
|
||||
spritesound(GLASS_HEAVYBREAK,spr);
|
||||
if (wal->nextwall == -1 || wall[wal->nextwall].pal != 4)
|
||||
{
|
||||
lotsofglass(spr,dawallnum,70);
|
||||
wal->cstat &= ~16;
|
||||
wal->overpicnum = MIRRORBROKE;
|
||||
spritesound(GLASS_HEAVYBREAK,spr);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (wal->overpicnum == MIRROR)
|
||||
if (wal->overpicnum == MIRROR && wal->pal != 4)
|
||||
{
|
||||
switch (dynamictostatic[atwith])
|
||||
{
|
||||
|
@ -1645,11 +1649,14 @@ void checkhitwall(int spr,int dawallnum,int x,int y,int z,int atwith)
|
|||
case SEENINE__STATIC:
|
||||
case OOZFILTER__STATIC:
|
||||
case EXPLODINGBARREL__STATIC:
|
||||
lotsofglass(spr,dawallnum,70);
|
||||
wal->cstat &= ~16;
|
||||
wal->overpicnum = MIRRORBROKE;
|
||||
spritesound(GLASS_HEAVYBREAK,spr);
|
||||
return;
|
||||
if (wal->nextwall == -1 || wall[wal->nextwall].pal != 4)
|
||||
{
|
||||
lotsofglass(spr,dawallnum,70);
|
||||
wal->cstat &= ~16;
|
||||
wal->overpicnum = MIRRORBROKE;
|
||||
spritesound(GLASS_HEAVYBREAK,spr);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue