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Keyboard configuration menu <-> binds
git-svn-id: https://svn.eduke32.com/eduke32@822 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
1783253ccd
commit
ef2683418e
5 changed files with 50 additions and 9 deletions
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@ -150,7 +150,8 @@ void CONFIG_SetDefaultKeys(int type)
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{
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int32 i,f;
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memset(ud.config.KeyboardKeys, 0xff, sizeof(ud.config.KeyboardKeys));
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Bmemset(ud.config.KeyboardKeys, 0xff, sizeof(ud.config.KeyboardKeys));
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Bmemset(&boundkeys,0,sizeof(boundkeys));
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if (type == 1)
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{
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@ -162,7 +163,7 @@ void CONFIG_SetDefaultKeys(int type)
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ud.config.KeyboardKeys[f][1] = KB_StringToScanCode((char *)oldkeydefaults[i+2]);
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if (f == gamefunc_Show_Console) OSD_CaptureKey(ud.config.KeyboardKeys[f][0]);
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else CONTROL_MapKey(f, ud.config.KeyboardKeys[f][0], ud.config.KeyboardKeys[f][1]);
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else MapKey(f, ud.config.KeyboardKeys[f][0], 0, ud.config.KeyboardKeys[f][1], 0);
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}
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return;
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}
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@ -175,7 +176,7 @@ void CONFIG_SetDefaultKeys(int type)
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ud.config.KeyboardKeys[f][1] = KB_StringToScanCode(keydefaults[i+2]);
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if (f == gamefunc_Show_Console) OSD_CaptureKey(ud.config.KeyboardKeys[f][0]);
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else CONTROL_MapKey(f, ud.config.KeyboardKeys[f][0], ud.config.KeyboardKeys[f][1]);
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else MapKey(f, ud.config.KeyboardKeys[f][0], 0, ud.config.KeyboardKeys[f][1], 0);
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}
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}
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@ -420,10 +421,42 @@ void CONFIG_ReadKeys(void)
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if (i == gamefunc_Show_Console)
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OSD_CaptureKey(ud.config.KeyboardKeys[i][0]);
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else
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CONTROL_MapKey(i, ud.config.KeyboardKeys[i][0], ud.config.KeyboardKeys[i][1]);
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MapKey(i, ud.config.KeyboardKeys[i][0], 0, ud.config.KeyboardKeys[i][1], 0);
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}
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}
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void MapKey(int32 which, kb_scancode key1, kb_scancode oldkey1, kb_scancode key2, kb_scancode oldkey2)
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{
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int j;
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CONTROL_MapKey(which, key1, key2);
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if (key1)
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{
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boundkeys[key1].repeat = 1;
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for (j=0;keynames[j].name;j++)
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if (key1 == keynames[j].id)
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break;
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if (keynames[j].name)
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boundkeys[key1].key=Bstrdup(keynames[j].name);
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Bsprintf(tempbuf,"gamefunc_%s",CONFIG_FunctionNumToName(which));
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Bstrncpy(boundkeys[key1].name,tempbuf, MAXBINDSTRINGLENGTH-1);
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}
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if (key2)
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{
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boundkeys[key2].repeat = 1;
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for (j=0;keynames[j].name;j++)
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if (key2 == keynames[j].id)
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break;
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if (keynames[j].name)
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boundkeys[key2].key=Bstrdup(keynames[j].name);
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Bsprintf(tempbuf,"gamefunc_%s",CONFIG_FunctionNumToName(which));
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Bstrncpy(boundkeys[key2].name,tempbuf, MAXBINDSTRINGLENGTH-1);
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}
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if (!key1 && oldkey1)
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boundkeys[oldkey1].name[0] = 0;
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if (!key2 && oldkey2)
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boundkeys[oldkey2].name[0] = 0;
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}
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/*
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===================
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@ -37,4 +37,6 @@ void CONFIG_SetDefaultKeys(int type);
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int32 CONFIG_GetMapBestTime(char *mapname);
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int32 CONFIG_SetMapBestTime(char *mapname, int32 tm);
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void MapKey(int32 which, kb_scancode key1, kb_scancode oldkey1, kb_scancode key2, kb_scancode oldkey2);
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#endif
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@ -227,6 +227,7 @@ extern keybind boundkeys[MAXBOUNDKEYS];
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void CONTROL_ProcessBinds(void);
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#define CONTROL_NUM_FLAGS 64
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extern int extinput[CONTROL_NUM_FLAGS];
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#ifdef __cplusplus
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};
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@ -3350,8 +3350,11 @@ cheat_for_port_credits:
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}
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else if (KB_KeyPressed(sc_Delete))
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{
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char key[2];
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key[0] = ud.config.KeyboardKeys[probey][0];
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key[1] = ud.config.KeyboardKeys[probey][1];
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ud.config.KeyboardKeys[probey][currentlist] = 0;
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CONTROL_MapKey(probey, ud.config.KeyboardKeys[probey][0], ud.config.KeyboardKeys[probey][1]);
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MapKey(probey, ud.config.KeyboardKeys[probey][0], key[0], ud.config.KeyboardKeys[probey][1], key[1]);
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sound(KICK_HIT);
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KB_ClearKeyDown(sc_Delete);
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}
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@ -3406,13 +3409,17 @@ cheat_for_port_credits:
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}
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else
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{
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char key[2];
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key[0] = ud.config.KeyboardKeys[function][0];
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key[1] = ud.config.KeyboardKeys[function][1];
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sound(PISTOL_BODYHIT);
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ud.config.KeyboardKeys[function][whichkey] = KB_GetLastScanCode();
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if (function == gamefunc_Show_Console)
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OSD_CaptureKey(KB_GetLastScanCode());
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else
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CONTROL_MapKey(function, ud.config.KeyboardKeys[function][0], ud.config.KeyboardKeys[function][1]);
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MapKey(function, ud.config.KeyboardKeys[function][0], key[0], ud.config.KeyboardKeys[function][1], key[1]);
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}
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cmenu(204);
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@ -918,12 +918,10 @@ static int osdcmd_name(const osdfuncparm_t *parm)
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return OSDCMD_OK;
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}
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extern int extinput[CONTROL_NUM_FLAGS];
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static int osdcmd_button(const osdfuncparm_t *parm)
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{
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char *p = (char *)parm->name+9; // skip "gamefunc_"
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extinput[CONFIG_FunctionNameToNum(p)] = 1;
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extinput[CONFIG_FunctionNameToNum(p)] = 1; // FIXME
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return OSDCMD_OK;
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}
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