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- removed some unused functions from actor.cpp.
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3 changed files with 2262 additions and 2288 deletions
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@ -216,8 +216,6 @@ void actDoLight(int spriteNum);
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#endif
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#endif
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bool IsUnderwaterSector(int nSector);
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bool IsUnderwaterSector(int nSector);
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bool actTypeInSector(int nSector, int nType);
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void actAllocateSpares(void);
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void actInit(bool bSaveLoad);
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void actInit(bool bSaveLoad);
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void ConcussSprite(int a1, spritetype *pSprite, int x, int y, int z, int a6);
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void ConcussSprite(int a1, spritetype *pSprite, int x, int y, int z, int a6);
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int actWallBounceVector(int *x, int *y, int nWall, int a4);
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int actWallBounceVector(int *x, int *y, int nWall, int a4);
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@ -89,5 +89,11 @@ public:
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}
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}
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};
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};
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inline int DeleteSprite(DBloodActor* nSprite)
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{
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if (nSprite) return DeleteSprite(nSprite->s().index);
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return 0;
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}
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END_BLD_NS
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END_BLD_NS
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