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a.m32: rotatesprite testing.
Variables dt_* are defined. If dt_t (tile number) is >=0 that tile is drawn using 'rotatespritea'. git-svn-id: https://svn.eduke32.com/eduke32@3752 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -1553,7 +1553,21 @@ ends
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gamevar scrshot 0 1
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////////// DRAW TILE (ROTATESPRITE) TESTING //////////
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gamevar dt_t -1 0 // tilenum
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gamevar dt_x 160 0 // x
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gamevar dt_y 100 0 // y
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gamevar dt_z 65536 0 // zoom
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gamevar dt_a 0 0 // angle
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gamevar dt_s 0 0 // shade
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gamevar dt_p 0 0 // pal
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gamevar dt_o 0 0 // orientation
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gamevar dt_A 0 0 // alpha
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onevent EVENT_DRAW3DSCREEN
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ifge dt_t 0
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rotatespritea dt_x dt_y dt_z dt_a dt_t dt_s dt_p dt_o dt_A 0 0 xdim ydim
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ifn move_by_one 0
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{
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qsprintf TQUOTE "x,y,z = %d, %d, %d" posx posy posz
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