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Merge branch 'back_to_basics2' into InputStuffs
This commit is contained in:
commit
ee5689b07e
6 changed files with 33 additions and 10 deletions
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@ -121,6 +121,7 @@ void G_BuildTiccmd(ticcmd_t* cmd)
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//
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//
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//==========================================================================
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bool newGameStarted;
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static void GameTicker()
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{
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@ -171,6 +172,7 @@ static void GameTicker()
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break;
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case ga_newgame:
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newGameStarted = true;
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FX_StopAllSounds();
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FX_SetReverb(0);
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gi->FreeLevelData();
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@ -210,7 +212,8 @@ static void GameTicker()
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break;
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case ga_autosave:
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if (gamestate == GS_LEVEL) M_Autosave();
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if (gamestate == GS_LEVEL && !newGameStarted) M_Autosave();
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newGameStarted = false;
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break;
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case ga_level:
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@ -954,7 +954,7 @@ public:
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{
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DrawStatus();
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}
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PrintLevelStats(hud_size == Hud_Nothing ? 0 : 40);
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PrintLevelStats(hud_size == Hud_Nothing ? 0 : hud_size == Hud_full? 22 : 40);
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}
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};
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@ -928,7 +928,7 @@ static void FinalizeInput(int playerNum, InputPacket& input, bool vehicle)
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auto p = &ps[playerNum];
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bool blocked = movementBlocked(playerNum) || sprite[p->i].extra <= 0 || (p->dead_flag && !ud.god);
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if (blocked)
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if (blocked && ps[playerNum].newowner < 0)
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{
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// neutralize all movement when blocked or in automap follow mode
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loc.fvel = loc.svel = 0;
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@ -1723,7 +1723,7 @@ static void movement(int snum, ESyncBits actions, int psect, int fz, int cz, int
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if ((p->posz + p->poszv) >= (fz - (i << 8))) // hit the ground
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{
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//S_StopSound(DUKE_SCREAM, pi);
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S_StopSound(DUKE_SCREAM, pi);
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if (sector[p->cursectnum].lotag != 1)
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{
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if (p->falling_counter > 62) quickkill(p);
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@ -581,17 +581,37 @@ void displayrooms(int snum, double smoothratio)
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if (p->newowner >= 0)
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{
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fixed_t oang = hittype[p->newowner].oq16ang;
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cang = q16ang(oang + xs_CRoundToInt(fmulscale16(((p->q16ang + dang - oang) & 0x7FFFFFF) - dang, smoothratio)));
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fixed_t a = IntToFixed(sprite[p->newowner].ang);
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if (p->newowner != p->oldowner)
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{
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p->oldowner = p->newowner;
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hittype[p->newowner].oq16ang = a;
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cang = q16ang(a);
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p->camchangecnt = 3;
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}
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else if (p->camchangecnt > 0)
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{
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hittype[p->newowner].oq16ang = a;
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cang = q16ang(a);
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p->camchangecnt--;
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}
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else
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{
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fixed_t oang = hittype[p->newowner].oq16ang;
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cang = q16ang(oang + xs_CRoundToInt(fmulscale16(((a + dang - oang) & 0x7FFFFFF) - dang, smoothratio)));
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}
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cang = q16ang(a);
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choriz = q16horiz(p->q16horiz + p->q16horizoff);
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cposx = p->posx;
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cposy = p->posy;
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cposz = p->posz;
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cposx = sprite[p->newowner].pos.x;
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cposy = sprite[p->newowner].pos.y;
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cposz = sprite[p->newowner].pos.z;
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sect = sprite[p->newowner].sectnum;
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smoothratio = MaxSmoothRatio;
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}
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else if (p->over_shoulder_on == 0)
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{
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p->camchangecnt = 0;
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p->oldowner = -1;
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if (cl_viewbob) cposz += p->opyoff + xs_CRoundToInt(fmulscale16(p->pyoff - p->opyoff, smoothratio));
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}
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else view(p, &cposx, &cposy, &cposz, §, cang.asbuild(), choriz.asbuild(), smoothratio);
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@ -137,7 +137,7 @@ struct player_struct
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short ammo_amount[MAX_WEAPONS], wackedbyactor, frag, fraggedself;
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short curr_weapon, last_weapon, tipincs, wantweaponfire;
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short holoduke_amount, newowner, hurt_delay, hbomb_hold_delay;
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short holoduke_amount, newowner, oldowner, camchangecnt, hurt_delay, hbomb_hold_delay;
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short jumping_counter, airleft, knee_incs, access_incs;
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short ftq, access_wallnum, access_spritenum;
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short got_access, weapon_ang, firstaid_amount;
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