- removed all leftover parts of the native status bars.

This commit is contained in:
Christoph Oelckers 2021-05-16 10:35:33 +02:00
parent 83f151529b
commit ee559b7ba9
5 changed files with 4 additions and 1277 deletions

View file

@ -140,7 +140,7 @@ void PostLoadSetup();
void FontCharCreated(FGameTexture* base, FGameTexture* untranslated, FGameTexture* translated); void FontCharCreated(FGameTexture* base, FGameTexture* untranslated, FGameTexture* translated);
void LoadVoxelModels(); void LoadVoxelModels();
DBaseStatusBar* StatusBar; DStatusBarCore* StatusBar;
bool AppActive = true; bool AppActive = true;
@ -825,15 +825,9 @@ void CreateStatusBar()
{ {
I_FatalError("No status bar defined"); I_FatalError("No status bar defined");
} }
StatusBar = static_cast<DBaseStatusBar*>(stbarclass->CreateNew()); StatusBar = static_cast<DStatusBarCore*>(stbarclass->CreateNew());
StatusBar->SetSize(0, 320, 200); StatusBar->SetSize(0, 320, 200);
InitStatusBar(); InitStatusBar();
// this is for comparing the scriptification with the C++ versions
stbarclass = PClass::FindClass("NativeSWStatusBar");
StatusBar2 = static_cast<DBaseStatusBar*>(stbarclass->CreateNew());
StatusBar2->SetSize(0, 320, 200);
StatusBar2->Release();
} }

View file

@ -70,64 +70,7 @@ enum
HUDMSGLayer_Default = HUDMSGLayer_OverHUD, HUDMSGLayer_Default = HUDMSGLayer_OverHUD,
}; };
struct FLevelStats extern DStatusBarCore *StatusBar;
{
int screenbottomspace;
int time; // in milliseconds
int frags;
int kills, maxkills; // set maxkills to -1 to ignore, or to -2 to only print kills
int secrets, maxsecrets, supersecrets; // set maxsecrets to -1 to ignore
int spacing; // uses fontheight if 0 or less.
EColorRange letterColor, standardColor, completeColor;
double fontscale;
FFont* font;
};
//============================================================================
//
//
//
//============================================================================
class DBaseStatusBar : public DStatusBarCore
{
DECLARE_ABSTRACT_CLASS (DBaseStatusBar, DStatusBarCore)
public:
DBaseStatusBar ();
virtual ~DBaseStatusBar() = default;
// do not make this a DObject Serialize function because it's not used like one!
//void SerializeMessages(FSerializer &arc);
virtual void Tick ();
void PrintLevelStats(FLevelStats& stats);
void PrintAutomapInfo(FLevelStats& stats, bool forcetextfont = false);
int GetTopOfStatusbar() const
{
return SBarTop;
}
short CalcMagazineAmount(short ammo_remaining, short clip_capacity, bool reloading);
void Set43ClipRect();
virtual void UpdateStatusBar() = 0;
private:
DObject *AltHud = nullptr;
public:
bool Centering;
bool FixedOrigin;
private:
};
extern DBaseStatusBar *StatusBar;
inline DBaseStatusBar* StatusBar2;
// Status bar factories ----------------------------------------------------- // Status bar factories -----------------------------------------------------
@ -137,7 +80,6 @@ void ST_Clear();
extern FGameTexture *CrosshairImage; extern FGameTexture *CrosshairImage;
void SBar_DrawString(DStatusBarCore* self, DHUDFont* font, const FString& string, double x, double y, int flags, int trans, double alpha, int wrapwidth, int linespacing, double scaleX, double scaleY, int pt = 0, int style = STYLE_Translucent);
void setViewport(int viewSize); void setViewport(int viewSize);
struct MapRecord; struct MapRecord;
void setLevelStarted(MapRecord *); void setLevelStarted(MapRecord *);

View file

@ -64,12 +64,6 @@
#include "../version.h" #include "../version.h"
#define XHAIRSHRINKSIZE (1./18)
#define XHAIRPICKUPSIZE (2+XHAIRSHRINKSIZE)
#define POWERUPICONSIZE 32
//IMPLEMENT_CLASS(DHUDFont, true, false);
EXTERN_CVAR (Bool, am_showmonsters) EXTERN_CVAR (Bool, am_showmonsters)
EXTERN_CVAR (Bool, am_showsecrets) EXTERN_CVAR (Bool, am_showsecrets)
EXTERN_CVAR (Bool, am_showtime) EXTERN_CVAR (Bool, am_showtime)
@ -78,12 +72,10 @@ EXTERN_CVAR (Bool, noisedebug)
EXTERN_CVAR(Bool, vid_fps) EXTERN_CVAR(Bool, vid_fps)
EXTERN_CVAR(Bool, inter_subtitles) EXTERN_CVAR(Bool, inter_subtitles)
//extern DBaseStatusBar *StatusBar;
extern int setblocks; extern int setblocks;
IMPLEMENT_CLASS(DBaseStatusBar, true, false)
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
//
// ST_Clear // ST_Clear
// //
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
@ -99,198 +91,6 @@ void ST_Clear()
*/ */
} }
//---------------------------------------------------------------------------
//
// Constructor
//
//---------------------------------------------------------------------------
DBaseStatusBar::DBaseStatusBar ()
{
CompleteBorder = false;
Centering = false;
FixedOrigin = false;
SetSize(0);
}
//---------------------------------------------------------------------------
//
// PROC Tick
//
//---------------------------------------------------------------------------
void DBaseStatusBar::Tick ()
{
}
static DObject *InitObject(PClass *type, int paramnum, VM_ARGS)
{
auto obj = type->CreateNew();
// Todo: init
return obj;
}
//============================================================================
//
//
//
//============================================================================
void DBaseStatusBar::PrintLevelStats(FLevelStats &stats)
{
double y;
double scale = stats.fontscale * hud_statscale;
if (stats.spacing <= 0) stats.spacing = xs_CRoundToInt(stats.font->GetHeight() * stats.fontscale);
double spacing = stats.spacing * hud_statscale;
if (stats.screenbottomspace < 0)
{
y = 200 - (RelTop - stats.screenbottomspace) * hud_scalefactor - spacing;
}
else
{
y = 200 - stats.screenbottomspace * hud_scalefactor - spacing;
}
double y1, y2, y3;
if (stats.maxsecrets > 0) // don't bother if there are no secrets.
{
y1 = y;
y -= spacing;
}
if (stats.frags >= 0 || stats.maxkills != -1)
{
y2 = y;
y -= spacing;
}
y3 = y;
FString text;
int black = 0x80000000;
text.Format(TEXTCOLOR_ESCAPESTR "%cT: " TEXTCOLOR_ESCAPESTR "%c%d:%02d", stats.letterColor + 'A', stats.standardColor + 'A', stats.time / 60000, (stats.time % 60000) / 1000);
DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale + scale, y3 + scale, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_LegacyRenderStyle, STYLE_TranslucentStencil, DTA_Color, black, TAG_DONE);
DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale, y3, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
text = "";
if (stats.frags > -1) text.Format(TEXTCOLOR_ESCAPESTR "%cF: " TEXTCOLOR_ESCAPESTR "%c%d", stats.letterColor + 'A', stats.standardColor + 'A', stats.frags);
else if (stats.maxkills == -2) text.Format(TEXTCOLOR_ESCAPESTR "%cK: " TEXTCOLOR_ESCAPESTR "%c%d", stats.letterColor + 'A', stats.standardColor + 'A', stats.kills);
else if (stats.maxkills != -1) text.Format(TEXTCOLOR_ESCAPESTR "%cK: " TEXTCOLOR_ESCAPESTR "%c%d/%d",
stats.letterColor + 'A', stats.kills == stats.maxkills ? stats.completeColor + 'A' : stats.standardColor + 'A', stats.kills, stats.maxkills);
if (text.IsNotEmpty())
{
DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale+scale, y2+scale, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_LegacyRenderStyle, STYLE_TranslucentStencil, DTA_Color, black, TAG_DONE);
DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale, y2, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
}
if (stats.maxsecrets > 0) // don't bother if there are no secrets.
{
if (stats.supersecrets <= 0)
text.Format(TEXTCOLOR_ESCAPESTR "%cS: " TEXTCOLOR_ESCAPESTR "%c%d/%d",
stats.letterColor + 'A', stats.secrets >= stats.maxsecrets ? stats.completeColor + 'A' : stats.standardColor + 'A', stats.secrets, stats.maxsecrets);
else
text.Format(TEXTCOLOR_ESCAPESTR "%cS: " TEXTCOLOR_ESCAPESTR "%c%d/%d+%d",
stats.letterColor + 'A', stats.secrets >= stats.maxsecrets ? stats.completeColor + 'A' : stats.standardColor + 'A', stats.secrets, stats.maxsecrets, stats.supersecrets);
DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale + scale, y1 + scale, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_LegacyRenderStyle, STYLE_TranslucentStencil, DTA_Color, black, TAG_DONE);
DrawText(twod, stats.font, CR_UNTRANSLATED, 2 * hud_statscale, y1, text, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
DTA_KeepRatio, true, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
}
}
//============================================================================
//
//
//
//============================================================================
void DBaseStatusBar::PrintAutomapInfo(FLevelStats& stats, bool forcetextfont)
{
auto lev = currentLevel;
FString mapname;
if (am_showlabel)
mapname.Format(TEXTCOLOR_ESCAPESTR "%c%s: " TEXTCOLOR_ESCAPESTR "%c%s", stats.letterColor+'A', lev->LabelName(), stats.standardColor+'A', lev->DisplayName());
else
mapname = lev->DisplayName();
forcetextfont |= am_textfont;
double y;
double scale = stats.fontscale * (forcetextfont ? *hud_statscale : 1); // the tiny default font used by all games here cannot be scaled for readability purposes.
if (stats.spacing <= 0) stats.spacing = xs_CRoundToInt(stats.font->GetHeight() * stats.fontscale);
double spacing = stats.spacing * (forcetextfont ? *hud_statscale : 1);
if (am_nameontop)
{
y = spacing + 1;
}
else if (stats.screenbottomspace < 0)
{
y = 200 - RelTop - spacing;
}
else
{
y = 200 - stats.screenbottomspace - spacing;
}
auto cluster = FindCluster(lev->cluster);
FString volname;
if (cluster) volname = cluster->name;
if (volname.IsEmpty() && am_nameontop) y = 1;
DrawText(twod, stats.font, stats.standardColor, 2 * hud_statscale, y, mapname, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_KeepRatio, true, TAG_DONE);
y -= spacing;
if (!(lev->flags & MI_USERMAP) && !(g_gameType & GAMEFLAG_PSEXHUMED) && volname.IsNotEmpty())
DrawText(twod, stats.font, stats.standardColor, 2 * hud_statscale, y, GStrings.localize(volname),
DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_KeepRatio, true, TAG_DONE);
}
//============================================================================
//
//
//
//============================================================================
short DBaseStatusBar::CalcMagazineAmount(short ammo_remaining, short clip_capacity, bool reloading)
{
// Determine amount in clip.
short clip_amount = ammo_remaining % clip_capacity;
// Set current clip value to clip capacity if wrapped around to zero, otherwise use determined value.
short clip_current = ammo_remaining != 0 && clip_amount == 0 ? clip_capacity : clip_amount;
// Return current clip value if weapon has rounds or is not on a reload cycle.
return ammo_remaining == 0 || (reloading && clip_amount == 0) ? 0 : clip_current;
}
//============================================================================
//
//
//
//============================================================================
void DBaseStatusBar::Set43ClipRect()
{
auto GetWidth = [=]() { return twod->GetWidth(); };
auto GetHeight = [=]() {return twod->GetHeight(); };
auto screenratio = ActiveRatio(GetWidth(), GetHeight());
if (screenratio < 1.34) return;
int width = xs_CRoundToInt(GetWidth() * 1.333 / screenratio);
int left = (GetWidth() - width) / 2;
twod->SetClipRect(left, 0, width, GetHeight());
}
//============================================================================ //============================================================================
// //
// //

File diff suppressed because it is too large Load diff

View file

@ -243,12 +243,3 @@ class RazeMenuDelegate : MenuDelegateBase
native override void MenuDismissed(); native override void MenuDismissed();
} }
// dummy definitions for the status bar. We need them to create the class descriptors
class BaseStatusBar : StatusBarCore native
{}
class NativeSWStatusBar : BaseStatusBar native
{}