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https://github.com/ZDoom/raze-gles.git
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Remove attempt at being compatible with the original ranges of ang and horiz values, and introduce a q16 version of drawrooms (and showroom)
git-svn-id: https://svn.eduke32.com/eduke32@6735 1a8010ca-5511-0410-912e-c29ae57300e0
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b99aaf0438
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8 changed files with 39 additions and 31 deletions
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@ -1069,8 +1069,9 @@ void preparemirror(int32_t dax, int32_t day, fix16_t daang, int16_t dawall,
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int32_t *tposx, int32_t *tposy, fix16_t *tang);
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void completemirror(void);
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int32_t drawrooms(int32_t daposx, int32_t daposy, int32_t daposz,
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fix16_t daang, fix16_t dahoriz, int16_t dacursectnum);
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int32_t drawrooms_q16(int32_t daposx, int32_t daposy, int32_t daposz, fix16_t daang, fix16_t dahoriz, int16_t dacursectnum);
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int32_t drawrooms(int32_t daposx, int32_t daposy, int32_t daposz, int16_t daang, int16_t dahoriz, int16_t dacursectnum);
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void drawmasks(void);
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void clearview(int32_t dacol);
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void clearallviews(int32_t dacol);
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@ -980,7 +980,7 @@ void yax_drawrooms(void (*SpriteAnimFunc)(int32_t,int32_t,int32_t,int32_t),
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int32_t odsprcnt = yax_spritesortcnt[yax_globallev];
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#endif
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// +MAXSECTORS: force
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drawrooms(globalposx,globalposy,globalposz,globalang,horiz,k+MAXSECTORS);
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drawrooms_q16(globalposx,globalposy,globalposz,qglobalang,horiz,k+MAXSECTORS);
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if (numhere > 1)
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for (i=0; i<(numsectors+7)>>3; i++)
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lgotsector[i] |= gotsector[i];
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@ -1058,7 +1058,7 @@ void yax_drawrooms(void (*SpriteAnimFunc)(int32_t,int32_t,int32_t,int32_t),
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for (nmp=r_tror_nomaskpass; nmp>=0; nmp--)
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{
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yax_nomaskpass = nmp;
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drawrooms(globalposx,globalposy,globalposz,globalang,horiz,k+MAXSECTORS); // +MAXSECTORS: force
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drawrooms_q16(globalposx,globalposy,globalposz,qglobalang,horiz,k+MAXSECTORS); // +MAXSECTORS: force
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if (nmp==1)
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{
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@ -1101,7 +1101,7 @@ void yax_drawrooms(void (*SpriteAnimFunc)(int32_t,int32_t,int32_t,int32_t),
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scansector_collectsprites = 0;
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// draw base level
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drawrooms(globalposx,globalposy,globalposz,globalang,horiz,
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drawrooms_q16(globalposx,globalposy,globalposz,qglobalang,horiz,
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osectnum + MAXSECTORS*didmirror);
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// if (scansector_collectsprites)
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// spritesortcnt = 0;
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@ -7919,7 +7919,14 @@ void set_globalang(fix16_t ang)
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//
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// drawrooms
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//
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int32_t drawrooms(int32_t daposx, int32_t daposy, int32_t daposz,
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int16_t daang, int16_t dahoriz, int16_t dacursectnum)
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{
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return drawrooms_q16(daposx, daposy, daposz, fix16_from_int(daang), fix16_from_int(dahoriz), dacursectnum);
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}
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int32_t drawrooms_q16(int32_t daposx, int32_t daposy, int32_t daposz,
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fix16_t daang, fix16_t dahoriz, int16_t dacursectnum)
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{
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int32_t i, j, /*cz, fz,*/ closest;
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@ -7930,15 +7937,8 @@ int32_t drawrooms(int32_t daposx, int32_t daposy, int32_t daposz,
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beforedrawrooms = 0;
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set_globalpos(daposx, daposy, daposz);
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// support the old range of values
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if ((dahoriz & 0xFFFF0000) == 0)
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dahoriz = fix16_from_int(dahoriz);
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if ((daang & 0xFFFF0000) == 0)
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daang = fix16_from_int(daang);
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set_globalang(daang);
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global100horiz = dahoriz;
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// xdimenscale is scale(xdimen,yxaspect,320);
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@ -5998,8 +5998,8 @@ void polymost_drawsprite(int32_t snum)
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float const ft[4] = { ((float)(globalposy - vv.y)) * ff.y + ((float)(globalposx - vv.x)) * ff.x,
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((float)(globalposx - vv.x)) * ff.y - ((float)(globalposy - vv.y)) * ff.x,
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singlobalang * ff.y + cosglobalang * ff.x,
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singlobalang * ff.x - cosglobalang * ff.y };
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fsinglobalang * ff.y + fcosglobalang * ff.x,
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fsinglobalang * ff.x - fcosglobalang * ff.y };
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f = fviewingrange * -(1.f / (65536.f * 262144.f));
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xtex.u = (float)ft[3] * f;
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@ -521,7 +521,7 @@ static void G_SE40(int32_t smoothratio)
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if (getrendermode() == REND_POLYMER)
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polymer_setanimatesprites(G_DoSpriteAnimations, CAMERA(pos.x), CAMERA(pos.y), fix16_to_int(CAMERA(q16ang)), smoothratio);
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#endif
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drawrooms(sprite[sprite2].x + x, sprite[sprite2].y + y,
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drawrooms_q16(sprite[sprite2].x + x, sprite[sprite2].y + y,
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z + renderz, CAMERA(q16ang), CAMERA(q16horiz), sect);
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drawing_ror = 1 + level;
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@ -616,12 +616,12 @@ void G_HandleMirror(int32_t x, int32_t y, int32_t z, fix16_t a, fix16_t q16horiz
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int32_t didmirror;
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yax_preparedrawrooms();
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didmirror = drawrooms(tposx,tposy,z,tang,q16horiz,g_mirrorSector[i]+MAXSECTORS);
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didmirror = drawrooms_q16(tposx,tposy,z,tang,q16horiz,g_mirrorSector[i]+MAXSECTORS);
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yax_drawrooms(G_DoSpriteAnimations, g_mirrorSector[i], didmirror, smoothratio);
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}
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#ifdef USE_OPENGL
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else
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drawrooms(tposx,tposy,z,tang,q16horiz,g_mirrorSector[i]+MAXSECTORS);
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drawrooms_q16(tposx,tposy,z,tang,q16horiz,g_mirrorSector[i]+MAXSECTORS);
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// XXX: Sprites don't get drawn with TROR/Polymost
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#endif
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display_mirror = 1;
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@ -759,7 +759,7 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
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polymer_setanimatesprites(G_DoSpriteAnimations, pSprite->x, pSprite->y, fix16_to_int(CAMERA(q16ang)), smoothRatio);
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#endif
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yax_preparedrawrooms();
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drawrooms(pSprite->x, pSprite->y, pSprite->z - ZOFFSET6, CAMERA(q16ang), pSprite->yvel, pSprite->sectnum);
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drawrooms_q16(pSprite->x, pSprite->y, pSprite->z - ZOFFSET6, CAMERA(q16ang), fix16_from_int(pSprite->yvel), pSprite->sectnum);
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yax_drawrooms(G_DoSpriteAnimations, pSprite->sectnum, 0, smoothRatio);
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G_DoSpriteAnimations(pSprite->x, pSprite->y, fix16_to_int(CAMERA(q16ang)), smoothRatio);
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drawmasks();
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@ -1030,7 +1030,7 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
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gotpic[MIRROR>>3] |= (1<<(MIRROR&7));
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#else
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yax_preparedrawrooms();
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drawrooms(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),CAMERA(q16ang),CAMERA(q16horiz),CAMERA(sect));
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drawrooms_q16(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),CAMERA(q16ang),CAMERA(q16horiz),CAMERA(sect));
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yax_drawrooms(G_DoSpriteAnimations, CAMERA(sect), 0, smoothRatio);
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#ifdef LEGACY_ROR
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if ((unsigned)ror_sprite < MAXSPRITES && drawing_ror == 1) // viewing from bottom
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@ -465,6 +465,8 @@ static tokenmap_t const vm_keywords[] =
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{ "shootvar", CON_SHOOTVAR },
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{ "showview", CON_SHOWVIEW },
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{ "showviewunbiased", CON_SHOWVIEWUNBIASED },
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{ "showviewq16", CON_SHOWVIEWQ16 },
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{ "showviewq16unbiased", CON_SHOWVIEWQ16UNBIASED },
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{ "sin", CON_SIN },
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{ "sizeat", CON_SIZEAT },
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{ "sizeto", CON_SIZETO },
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@ -4819,6 +4821,8 @@ DO_DEFSTATE:
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case CON_SHOWVIEW:
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case CON_SHOWVIEWUNBIASED:
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case CON_SHOWVIEWQ16:
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case CON_SHOWVIEWQ16UNBIASED:
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if (EDUKE32_PREDICT_FALSE(!g_parsingEventPtr && g_processingState == 0))
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{
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C_ReportError(ERROR_EVENTONLY);
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@ -1228,6 +1228,8 @@ enum ScriptKeywords_t
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CON_IFVARBE, // 422
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CON_IFVARVARBE, // 423
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CON_UNDEFINECHEAT, // 424
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CON_SHOWVIEWQ16, // 425
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CON_SHOWVIEWQ16UNBIASED,// 426
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CON_END
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};
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// KEEPINSYNC with the keyword list in lunatic/con_lang.lua
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@ -1176,7 +1176,7 @@ int G_StartTrack(int const levelNum)
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}
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#endif
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LUNATIC_EXTERN void G_ShowView(vec3_t vec, int32_t a, int32_t horiz, int32_t sect,
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LUNATIC_EXTERN void G_ShowView(vec3_t vec, fix16_t a, fix16_t horiz, int32_t sect,
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int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t unbiasedp)
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{
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if (g_screenCapture)
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@ -1211,13 +1211,6 @@ LUNATIC_EXTERN void G_ShowView(vec3_t vec, int32_t a, int32_t horiz, int32_t sec
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y2 = scale(y2,ydim-1,199);
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}
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// support the old range of values
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if ((horiz & 0xFFFF0000) == 0)
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horiz = fix16_from_int(horiz);
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if ((a & 0xFFFF0000) == 0)
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a = fix16_from_int(a);
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horiz = fix16_clamp(horiz, F16(HORIZ_MIN), F16(HORIZ_MAX));
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int const onewaspect = newaspect_enable;
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@ -1235,7 +1228,7 @@ LUNATIC_EXTERN void G_ShowView(vec3_t vec, int32_t a, int32_t horiz, int32_t sec
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polymer_setanimatesprites(G_DoSpriteAnimations, vec.x, vec.y, fix16_to_int(a), smoothratio);
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#endif
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yax_preparedrawrooms();
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drawrooms(vec.x, vec.y, vec.z, a, horiz, sect);
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drawrooms_q16(vec.x, vec.y, vec.z, a, horiz, sect);
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yax_drawrooms(G_DoSpriteAnimations, sect, 0, smoothratio);
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display_mirror = 2;
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@ -2872,6 +2865,8 @@ nullquote:
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case CON_SHOWVIEW:
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case CON_SHOWVIEWUNBIASED:
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case CON_SHOWVIEWQ16:
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case CON_SHOWVIEWQ16UNBIASED:
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insptr++;
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{
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struct {
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@ -2893,7 +2888,13 @@ nullquote:
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continue;
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}
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G_ShowView(v.vec, v.params[0], v.params[1], v.params[2], v.scrn[0].x, v.scrn[0].y, v.scrn[1].x, v.scrn[1].y, (tw != CON_SHOWVIEW));
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if (tw != CON_SHOWVIEWQ16 && tw != CON_SHOWVIEWQ16UNBIASED)
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{
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v.params[0] <<= 16;
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v.params[1] <<= 16;
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}
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G_ShowView(v.vec, v.params[0], v.params[1], v.params[2], v.scrn[0].x, v.scrn[0].y, v.scrn[1].x, v.scrn[1].y, (tw != CON_SHOWVIEW && tw != CON_SHOWVIEWQ16));
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continue;
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}
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@ -111,7 +111,7 @@ static FORCE_INLINE int32_t VM_OnEvent(int nEventID, int spriteNum, int playerNu
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void G_GetTimeDate(int32_t * const pValues);
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int G_StartTrack(int const levelNum);
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#ifdef LUNATIC
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void G_ShowView(vec3_t vec, int32_t a, int32_t horiz, int32_t sect,
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void G_ShowView(vec3_t vec, fix16_t a, fix16_t horiz, int32_t sect,
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int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t unbiasedp);
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void P_AddWeaponMaybeSwitchI(int32_t snum, int32_t weap);
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void VM_FallSprite(int32_t i);
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