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https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
Ability to duplicate an inner loop in a neighboring TROR sector.
Called 'loop punching'. In addition to duplicating the loop, the inner portions of the original and cloned loop are made into a new bunch, and the loop walls are made to be neighbors, linking their movement to each other. This gives a way to create island sectors with a differing bunchnum in the midst of an already extended area. Usage: For an extended sector containing a CCW inner loop, select its points using Ctrl+Shift. Press Ctrl-E to be queried whether to duplicate the points into the upper or lower extension (even if it's unambiguous). A number of conditions must be met for a successful 'punch', which should hopefully be more or less obvious. Among them: - loop walls should all be red - the starting wall is only considered among the non-grayed-out ones - the neighboring sector must not contain points inside or at the loop git-svn-id: https://svn.eduke32.com/eduke32@2130 1a8010ca-5511-0410-912e-c29ae57300e0
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f4d81d7975
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1 changed files with 265 additions and 10 deletions
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@ -177,6 +177,9 @@ static char scantoascwithshift[128] =
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#define DOWN_BK(BuildKey) (keystatus[buildkeys[BK_##BuildKey]])
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#define CLOCKDIR_CW 0
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#define CLOCKDIR_CCW 1
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int32_t pk_turnaccel=16;
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int32_t pk_turndecel=12;
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int32_t pk_uedaccel=3;
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@ -2643,10 +2646,13 @@ static int32_t vec2eq(const vec2_t *v1, const vec2_t *v2)
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}
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// precondition: [numwalls, newnumwalls-1] form a new loop (may be of wrong orientation)
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// ret_ofirstwallofs: if != NULL, *ret_ofirstwallofs will contain the offset of the old
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// first wall from the new first wall of the sector k, and the automatic
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// restoring of the old first wll will not be carried out
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// returns:
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// -1, -2: errors
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// 0, 1: OK, 1 means it was an extended sector and an inner loop has been added automatically
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static int32_t AddLoopToSector(int32_t k)
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static int32_t AddLoopToSector(int32_t k, int32_t *ret_ofirstwallofs)
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{
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int32_t extendedSector=0, firstwall, i, j;
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#ifdef YAX_ENABLE
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@ -2678,7 +2684,7 @@ static int32_t AddLoopToSector(int32_t k)
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}
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}
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#endif
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if (clockdir(numwalls) == 0)
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if (clockdir(numwalls) == CLOCKDIR_CW)
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flipwalls(numwalls,newnumwalls);
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sector[k].wallnum += j;
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@ -2730,11 +2736,17 @@ static int32_t AddLoopToSector(int32_t k)
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numsectors++;
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}
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#endif
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setfirstwall(k, firstwall+j); // restore old first wall
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if (ret_ofirstwallofs)
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*ret_ofirstwallofs = j;
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else
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setfirstwall(k, firstwall+j); // restore old first wall
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return extendedSector;
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}
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#define EDITING_MAP_P() (newnumwalls>=0 || joinsector[0]>=0 || circlewall>=0 || (bstatus&1))
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void overheadeditor(void)
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{
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char buffer[80];
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@ -3837,8 +3849,248 @@ void overheadeditor(void)
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message("Sandwiched bunch %d, creating bunch %d",
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sandwichbunch, numyaxbunches-1);
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asksave = 1;
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end_yax: ;
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}
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else if (highlightcnt > 0)
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{
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/// 'punch' wall loop through extension
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int32_t loopstartwall = -1, numloopwalls, cf;
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int32_t srcsect, dstsect, ofirstwallofs;
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int16_t cb, fb, bunchnum;
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if (EDITING_MAP_P())
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{
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printmessage16("Must not be editing map to punch loop");
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goto end_yax;
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}
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if (numyaxbunches >= YAX_MAXBUNCHES)
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{
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message("TROR bunch limit reached, cannot punch loop");
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goto end_yax;
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}
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// determine start wall
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for (i=0; i<highlightcnt; i++)
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if ((highlight[i]&16384)==0 && clockdir(highlight[i])==CLOCKDIR_CCW)
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{
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YAX_SKIPWALL(highlight[i]);
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if (loopstartwall >= 0)
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{
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message("Must have a unique highlighted CCW loop to punch");
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goto end_yax;
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}
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loopstartwall = highlight[i];
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}
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if (loopstartwall == -1)
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{
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message("Didn't find any non-grayed out loop start walls");
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goto end_yax;
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}
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// determine sector
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srcsect = sectorofwall(loopstartwall);
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yax_getbunches(srcsect, &cb, &fb);
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if (cb < 0 && fb < 0)
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{
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message("Ceiling or floor must be extended to punch loop");
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goto end_yax;
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}
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/// determine c/f
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cf = -1;
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if (fb < 0)
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cf = YAX_CEILING;
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else if (cb < 0)
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cf = YAX_FLOOR;
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// query top/bottom
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if (cf == -1)
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{
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char dachars[2] = {'a', 'z'};
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cf = editor_ask_function("Punch loop above (a) or below (z)?", dachars, 2);
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if (cf == -1)
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goto end_yax;
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}
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else
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{
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// ask even if only one choice -- I find it more
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// consistent with 'extend sector' this way
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if (-1 == editor_ask_function(cf==YAX_CEILING ? "Punch loop above (a)?" :
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"Punch loop below (z)?", cf==YAX_CEILING?"a":"z", 1))
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goto end_yax;
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}
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bunchnum = (cf==YAX_CEILING) ? cb : fb;
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// check 1
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j = loopstartwall; // will be real start wall of loop
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numloopwalls = 1; // will be number of walls in loop
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for (i=wall[loopstartwall].point2; i!=loopstartwall; i=wall[i].point2)
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{
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numloopwalls++;
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if (i < j)
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j = i;
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if ((show2dwall[i>>3]&(1<<(i&7)))==0)
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{
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message("All loop points must be highlighted to punch");
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goto end_yax;
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}
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if (yax_getnextwall(loopstartwall, cf) >= 0 || yax_getnextwall(i, cf) >= 0)
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{
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// somewhat redundant, since it would also be caught by check 2
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message("Loop walls must not already have TROR neighbors");
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goto end_yax;
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}
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if (wall[loopstartwall].nextwall < 0 || wall[i].nextwall < 0)
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{
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message("INTERNAL ERROR: All loop walls are expected to be red");
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goto end_yax;
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}
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}
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loopstartwall = j;
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if (numwalls + 2*numloopwalls > MAXWALLS || numsectors+1 > MAXSECTORS)
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{
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message("Punching loop through extension would exceed limits");
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goto end_yax;
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}
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// get other-side sector, j==loopstartwall
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dstsect = yax_getneighborsect(wall[j].x, wall[j].y, srcsect, cf, NULL);
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if (dstsect < 0)
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{
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message("Punch loop INTERNAL ERROR: dstsect < 0. Map corrupt?");
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goto end_yax;
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}
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// check 2
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i = loopstartwall;
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do
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{
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j = wall[i].point2;
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for (WALLS_OF_SECTOR(dstsect, k))
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{
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vec2_t pint;
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if (lineintersect2v((vec2_t *)&wall[i], (vec2_t *)&wall[j],
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(vec2_t *)&wall[k], (vec2_t *)&POINT2(k), &pint))
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{
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message("Loop lines must not intersect any destination sector's walls");
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goto end_yax;
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}
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}
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}
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while ((i = j) != loopstartwall);
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// construct new loop and (dummy yet) sector
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Bmemcpy(&wall[numwalls], &wall[loopstartwall], numloopwalls*sizeof(walltype));
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newnumwalls = numwalls+numloopwalls;
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for (i=numwalls; i<newnumwalls; i++)
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{
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wall[i].point2 += (numwalls - loopstartwall);
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wall[i].nextsector = wall[i].nextwall = -1;
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}
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sector[numsectors].wallptr = numwalls;
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sector[numsectors].wallnum = numloopwalls;
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numsectors++; // temp
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// check 3
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for (SECTORS_OF_BUNCH(bunchnum, !cf, i))
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for (WALLS_OF_SECTOR(i, j))
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{
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if (inside(wall[i].x, wall[i].y, numsectors-1)==1)
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{
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numsectors--;
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newnumwalls = -1;
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message("A point of bunch %d's sectors lies inside the loop to punch",
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bunchnum);
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goto end_yax;
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}
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}
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numsectors--;
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// clear wall & sprite highlights
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// TODO: see about consistency with update_highlight() after other ops
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Bmemset(show2dwall, 0, sizeof(show2dwall));
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Bmemset(show2dsprite, 0, sizeof(show2dsprite));
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update_highlight();
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// construct the loop!
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i = AddLoopToSector(dstsect, &ofirstwallofs);
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if (i <= 0)
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{
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message("Punch loop INTERNAL ERROR with AddLoopToSector!");
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}
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else
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{
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int32_t oneinnersect = -1, innerdstsect = numsectors-1;
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if (dstsect < srcsect)
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loopstartwall += numloopwalls;
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/// handle bunchnums! (specifically, create a new one)
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// collect sectors inside source loop; for that, first break the
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// inner->outer nextwall links
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for (i=loopstartwall; i<loopstartwall+numloopwalls; i++)
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{
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// all src loop walls are red!
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NEXTWALL(i).nextwall = NEXTWALL(i).nextsector = -1;
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oneinnersect = wall[i].nextsector;
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}
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// vvv
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// expect oneinnersect >= 0 here! Assumption: we collect exactly
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// one connected component of sectors
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collect_sectors1(collsectlist[0], collsectbitmap[0],
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&collnumsects[0], oneinnersect, 0, 0);
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// set new bunchnums
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for (i=0; i<collnumsects[0]; i++)
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yax_setbunch(collsectlist[0][i], cf, numyaxbunches);
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yax_setbunch(innerdstsect, !cf, numyaxbunches);
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// ^^^
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// restore inner->outer nextwall links
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for (i=loopstartwall; i<loopstartwall+numloopwalls; i++)
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{
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NEXTWALL(i).nextwall = i;
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NEXTWALL(i).nextsector = srcsect;
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// set yax-nextwalls!
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j = (i-loopstartwall) + sector[dstsect].wallptr;
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yax_setnextwall(i, cf, j);
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yax_setnextwall(j, !cf, i);
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yax_setnextwall(wall[i].nextwall, cf, wall[j].nextwall);
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yax_setnextwall(wall[j].nextwall, !cf, wall[i].nextwall);
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}
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setfirstwall(dstsect, sector[dstsect].wallptr+ofirstwallofs);
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message("Punched loop starting w/ wall %d into %s sector %d%s",
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loopstartwall, cf==YAX_CEILING?"upper":"lower", dstsect,
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(oneinnersect>=0) ? "" : " (ERRORS)");
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}
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mkonwinvalid();
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asksave = 1;
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yax_update(0);
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yax_updategrays(pos.z);
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}
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end_yax: ;
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#endif
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}
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else
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show2dwall[i>>3] &= ~(1<<(i&7));
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// XXX: this selects too many walls, need something more like
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// those of dragpoint() -- could be still too many for
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// loop punching though
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for (j=0; j<numwalls; j++)
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if (j!=i && wall[j].x==wall[i].x && wall[j].y==wall[i].y)
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{
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@ -4179,7 +4434,7 @@ end_yax: ;
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newnumwalls = k;
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n = (newnumwalls-numwalls); // number of walls in just constructed loop
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if (clockdir(numwalls)==0)
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if (clockdir(numwalls)==CLOCKDIR_CW)
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{
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int16_t begwalltomove = sector[refsect].wallptr+sector[refsect].wallnum;
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int32_t onwwasvalid = onwisvalid();
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@ -4805,7 +5060,7 @@ end_point_dragging:
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if (keystatus[0x3d]) // F3
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{
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keystatus[0x3d]=0;
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if (!m32_sideview && (newnumwalls>=0 || joinsector[0]>=0 || circlewall>=0 || (bstatus&1)))
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if (!m32_sideview && EDITING_MAP_P())
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message("Must not be editing map while switching to side view mode.");
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else
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{
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@ -6010,7 +6265,7 @@ check_next_sector: ;
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if (k == -1) //if not inside another sector either
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{
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//add island sector
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if (clockdir(numwalls) == 1)
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if (clockdir(numwalls) == CLOCKDIR_CCW)
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flipwalls(numwalls,newnumwalls);
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Bmemset(§or[numsectors], 0, sizeof(sectortype));
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}
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else //else add loop to sector
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{
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int32_t ret = AddLoopToSector(k);
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int32_t ret = AddLoopToSector(k, NULL);
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if (ret < 0)
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goto end_space_handling;
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@ -6056,7 +6311,7 @@ check_next_sector: ;
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//add new sector with connections
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if (clockdir(numwalls) == 1)
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if (clockdir(numwalls) == CLOCKDIR_CCW)
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flipwalls(numwalls,newnumwalls);
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for (i=numwalls; i<newnumwalls; i++)
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@ -9003,7 +9258,7 @@ static int16_t whitelinescan(int16_t sucksect, int16_t dalinehighlight)
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wall[i].point2 = i+1;
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wall[tnewnumwalls-1].point2 = numwalls;
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if (clockdir(numwalls) == 1)
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if (clockdir(numwalls) == CLOCKDIR_CCW)
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return(-1);
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else
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return(tnewnumwalls);
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