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- SW: map cheat partially reimplemented.
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parent
12af524dcc
commit
ee191f0681
2 changed files with 13 additions and 7 deletions
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@ -52,6 +52,7 @@ BEGIN_SW_NS
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SWBOOL CheatInputMode = FALSE;
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SWBOOL EveryCheat = FALSE;
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SWBOOL ResCheat = FALSE;
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SWBOOL mapcheat = false;
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const char *CheatKeyType;
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void KeysCheat(PLAYERp pp, const char *cheat_string);
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@ -96,8 +97,9 @@ void PrevCheat(PLAYERp pp, const char *)
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void MapCheat(PLAYERp pp, const char *)
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{
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mapcheat = !mapcheat;
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// Need to do this differently. The code here was completely broken.
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PutStringInfo(pp, GStrings(automapping ? "TXT_AMON" : "TXT_AMOFF"));
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PutStringInfo(pp, GStrings(mapcheat ? "TXT_AMON" : "TXT_AMOFF"));
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}
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void LocCheat(PLAYERp pp, const char *)
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@ -111,6 +111,7 @@ signed char MNU_InputSmallString(char*, short);
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signed char MNU_InputString(char*, short);
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SWBOOL IsCommand(const char* str);
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SWBOOL MNU_StartNetGame(void);
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extern SWBOOL mapcheat;
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extern SWBOOL MultiPlayQuitFlag;
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@ -3558,10 +3559,13 @@ void drawoverheadmap(int cposx, int cposy, int czoom, short cang)
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if ((unsigned)k >= MAXWALLS)
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continue;
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if ((show2dwall[j >> 3] & (1 << (j & 7))) == 0)
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continue;
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if ((k > j) && ((show2dwall[k >> 3] & (1 << (k & 7))) > 0))
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continue;
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if (!mapcheat)
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{
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if ((show2dwall[j >> 3] & (1 << (j & 7))) == 0)
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continue;
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if ((k > j) && ((show2dwall[k >> 3] & (1 << (k & 7))) > 0))
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continue;
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}
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if (sector[wal->nextsector].ceilingz == z1)
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if (sector[wal->nextsector].floorz == z2)
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@ -3616,7 +3620,7 @@ void drawoverheadmap(int cposx, int cposy, int czoom, short cang)
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goto SHOWSPRITE;
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}
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}
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if ((show2dsprite[j >> 3] & (1 << (j & 7))) > 0)
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if (mapcheat || (show2dsprite[j >> 3] & (1 << (j & 7))) > 0)
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{
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SHOWSPRITE:
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spr = &sprite[j];
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@ -3811,7 +3815,7 @@ SHOWSPRITE:
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if ((uint16_t)wal->nextwall < MAXWALLS)
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continue;
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if ((show2dwall[j >> 3] & (1 << (j & 7))) == 0)
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if (!mapcheat && (show2dwall[j >> 3] & (1 << (j & 7))) == 0)
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continue;
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if (tilesiz[wal->picnum].x == 0)
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