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EGS
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commit
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2 changed files with 88 additions and 3 deletions
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@ -227,9 +227,8 @@ inline int inventory(spritetype* S)
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{
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return A_CheckInventorySprite(S);
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}
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int32_t A_InsertSprite(int16_t whatsect, int32_t s_x, int32_t s_y, int32_t s_z, int16_t s_pn, int8_t s_s, uint8_t s_xr,
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uint8_t s_yr, int16_t s_a, int16_t s_ve, int16_t s_zv, int16_t s_ow, int16_t s_ss);
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#define EGS A_InsertSprite
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short EGS(short whatsect, int s_x, int s_y, int s_z, short s_pn, signed char s_s, signed char s_xr, signed char s_yr, short s_a, short s_ve, int s_zv, short s_ow, signed char s_ss);
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#define A_InsertSprite EGS
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int G_DoMoveThings(void);
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//int32_t G_EndOfLevel(void);
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@ -40,6 +40,92 @@ source as it is released.
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BEGIN_DUKE_NS
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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short EGS(short whatsect, int s_x, int s_y, int s_z, short s_pn, signed char s_s, signed char s_xr, signed char s_yr, short s_a, short s_ve, int s_zv, short s_ow, signed char s_ss)
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{
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int i;
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spritetype* s;
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if (isRRRA() && s_ow < 0)
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return 0;
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i = insertsprite(whatsect, s_ss);
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if (i < 0)
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I_Error(" Too many sprites spawned.");
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hittype[i].bposx = s_x;
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hittype[i].bposy = s_y;
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hittype[i].bposz = s_z;
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s = &sprite[i];
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s->x = s_x;
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s->y = s_y;
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s->z = s_z;
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s->cstat = 0;
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s->picnum = s_pn;
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s->shade = s_s;
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s->xrepeat = s_xr;
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s->yrepeat = s_yr;
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s->pal = 0;
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s->ang = s_a;
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s->xvel = s_ve;
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s->zvel = s_zv;
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s->owner = s_ow;
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s->xoffset = 0;
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s->yoffset = 0;
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s->yvel = 0;
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s->clipdist = 0;
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s->pal = 0;
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s->lotag = 0;
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hittype[i].picnum = sprite[s_ow].picnum;
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hittype[i].lastvx = 0;
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hittype[i].lastvy = 0;
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hittype[i].timetosleep = 0;
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hittype[i].actorstayput = -1;
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hittype[i].extra = -1;
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hittype[i].owner = s_ow;
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hittype[i].cgg = 0;
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hittype[i].movflag = 0;
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hittype[i].tempang = 0;
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hittype[i].dispicnum = 0;
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hittype[i].floorz = hittype[s_ow].floorz;
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hittype[i].ceilingz = hittype[s_ow].ceilingz;
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memset(hittype[i].temp_data, 0, sizeof(hittype[i].temp_data));
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if (actorinfo[s_pn].scriptaddress)
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{
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auto sa = &ScriptCode[actorinfo[s_pn].scriptaddress];
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s->extra = sa[0];
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hittype[i].temp_data[4] = sa[1];
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hittype[i].temp_data[1] = sa[2];
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s->hitag = sa[3];
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}
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else
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{
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s->extra = 0;
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s->hitag = 0;
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}
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if (show2dsector[s->sectnum]) show2dsprite[i >> 3] |= (1 << (i & 7));
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else show2dsprite[i >> 3] &= ~(1 << (i & 7));
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spriteext[i] = {};
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spritesmooth[i] = {};
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return(i);
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}
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//---------------------------------------------------------------------------
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//
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//
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