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Add "ulotag" and "uhitag" to get/setactor/wall/sector, which exposes the tags unsigned, without the typecast to int16_t. This might be useful to someone.
git-svn-id: https://svn.eduke32.com/eduke32@3192 1a8010ca-5511-0410-912e-c29ae57300e0
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51382ab19c
commit
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3 changed files with 98 additions and 7 deletions
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@ -697,6 +697,8 @@ const memberlabel_t SectorLabels[]=
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{ "extra", SECTOR_EXTRA, 0, 0 },
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{ "ceilingbunch", SECTOR_CEILINGBUNCH, 0, 0 },
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{ "floorbunch", SECTOR_FLOORBUNCH, 0, 0 },
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{ "ulotag", SECTOR_ULOTAG, 0, 0 },
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{ "uhitag", SECTOR_UHITAG, 0, 0 },
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{ "", -1, 0, 0 } // END OF LIST
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};
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@ -719,6 +721,8 @@ const memberlabel_t WallLabels[]=
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{ "lotag", WALL_LOTAG, 0, 0 },
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{ "hitag", WALL_HITAG, 0, 0 },
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{ "extra", WALL_EXTRA, 0, 0 },
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{ "ulotag", WALL_ULOTAG, 0, 0 },
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{ "uhitag", WALL_UHITAG, 0, 0 },
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{ "", -1, 0, 0 } // END OF LIST
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};
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@ -785,6 +789,9 @@ const memberlabel_t ActorLabels[]=
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{ "alpha", ACTOR_ALPHA, 0, 0 },
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{ "ulotag", ACTOR_ULOTAG, 0, 0 },
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{ "uhitag", ACTOR_UHITAG, 0, 0 },
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{ "", -1, 0, 0 } // END OF LIST
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};
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@ -451,6 +451,8 @@ enum SectorLabel_t
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SECTOR_EXTRA,
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SECTOR_CEILINGBUNCH,
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SECTOR_FLOORBUNCH,
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SECTOR_ULOTAG,
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SECTOR_UHITAG,
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SECTOR_END
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};
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@ -473,6 +475,8 @@ enum WallLabel_t
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WALL_LOTAG,
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WALL_HITAG,
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WALL_EXTRA,
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WALL_ULOTAG,
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WALL_UHITAG,
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WALL_END
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};
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@ -530,6 +534,8 @@ enum ActorLabel_t
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ACTOR_YPANNING,
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ACTOR_HTFLAGS,
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ACTOR_ALPHA,
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ACTOR_ULOTAG,
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ACTOR_UHITAG,
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ACTOR_END
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};
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@ -2122,7 +2122,7 @@ static void __fastcall VM_AccessWall(int32_t iSet, int32_t lVar1, int32_t lLabel
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case WALL_LOTAG:
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if (iSet)
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{
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wall[iWall].lotag=lValue;
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wall[iWall].lotag=(int16_t)lValue;
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return;
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}
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Gv_SetVarX(lVar2, (int16_t)wall[iWall].lotag);
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@ -2131,12 +2131,30 @@ static void __fastcall VM_AccessWall(int32_t iSet, int32_t lVar1, int32_t lLabel
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case WALL_HITAG:
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if (iSet)
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{
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wall[iWall].hitag=lValue;
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wall[iWall].hitag=(int16_t)lValue;
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return;
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}
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Gv_SetVarX(lVar2, (int16_t)wall[iWall].hitag);
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return;
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case WALL_ULOTAG:
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if (iSet)
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{
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wall[iWall].lotag=lValue;
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return;
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}
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Gv_SetVarX(lVar2, wall[iWall].lotag);
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return;
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case WALL_UHITAG:
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if (iSet)
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{
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wall[iWall].hitag=lValue;
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return;
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}
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Gv_SetVarX(lVar2, wall[iWall].hitag);
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return;
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case WALL_EXTRA:
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if (iSet)
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{
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@ -2354,7 +2372,7 @@ static void __fastcall VM_AccessSector(int32_t iSet, int32_t lVar1, int32_t lLab
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case SECTOR_LOTAG:
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if (iSet)
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{
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sector[iSector].lotag=lValue;
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sector[iSector].lotag=(int16_t)lValue;
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return;
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}
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Gv_SetVarX(lVar2, (int16_t)sector[iSector].lotag);
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@ -2363,12 +2381,30 @@ static void __fastcall VM_AccessSector(int32_t iSet, int32_t lVar1, int32_t lLab
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case SECTOR_HITAG:
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if (iSet)
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{
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sector[iSector].hitag=lValue;
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sector[iSector].hitag=(int16_t)lValue;
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return;
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}
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Gv_SetVarX(lVar2, (int16_t)sector[iSector].hitag);
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return;
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case SECTOR_ULOTAG:
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if (iSet)
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{
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sector[iSector].lotag=lValue;
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return;
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}
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Gv_SetVarX(lVar2, sector[iSector].lotag);
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return;
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case SECTOR_UHITAG:
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if (iSet)
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{
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sector[iSector].hitag=lValue;
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return;
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}
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Gv_SetVarX(lVar2, sector[iSector].hitag);
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return;
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case SECTOR_EXTRA:
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if (iSet)
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{
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@ -2498,10 +2534,18 @@ static void __fastcall VM_SetSprite(int32_t lVar1, int32_t lLabelID, int32_t lVa
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return;
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case ACTOR_LOTAG:
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sprite[iActor].lotag=lVar1;
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sprite[iActor].lotag=(int16_t)lVar1;
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return;
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case ACTOR_HITAG:
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sprite[iActor].hitag=(int16_t)lVar1;
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return;
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case ACTOR_ULOTAG:
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sprite[iActor].lotag=lVar1;
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return;
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case ACTOR_UHITAG:
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sprite[iActor].hitag=lVar1;
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return;
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@ -2747,6 +2791,14 @@ static void __fastcall VM_GetSprite(int32_t lVar1, int32_t lLabelID, int32_t lVa
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Gv_SetVarX(lVar2, (int16_t)sprite[iActor].hitag);
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return;
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case ACTOR_ULOTAG:
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Gv_SetVarX(lVar2, sprite[iActor].lotag);
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return;
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case ACTOR_UHITAG:
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Gv_SetVarX(lVar2, sprite[iActor].hitag);
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return;
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case ACTOR_EXTRA:
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Gv_SetVarX(lVar2, sprite[iActor].extra);
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return;
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@ -3089,7 +3141,7 @@ static void __fastcall VM_AccessTsprite(int32_t iSet, int32_t lVar1, int32_t lLa
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case ACTOR_LOTAG:
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if (iSet)
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{
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spriteext[iActor].tspr->lotag=lValue;
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spriteext[iActor].tspr->lotag=(int16_t)lValue;
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return;
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}
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Gv_SetVarX(lVar2, (int16_t)spriteext[iActor].tspr->lotag);
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@ -3098,12 +3150,30 @@ static void __fastcall VM_AccessTsprite(int32_t iSet, int32_t lVar1, int32_t lLa
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case ACTOR_HITAG:
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if (iSet)
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{
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spriteext[iActor].tspr->hitag=lValue;
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spriteext[iActor].tspr->hitag=(int16_t)lValue;
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return;
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}
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Gv_SetVarX(lVar2, (int16_t)spriteext[iActor].tspr->hitag);
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return;
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case ACTOR_ULOTAG:
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if (iSet)
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{
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spriteext[iActor].tspr->lotag=lValue;
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return;
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}
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Gv_SetVarX(lVar2, spriteext[iActor].tspr->lotag);
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return;
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case ACTOR_UHITAG:
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if (iSet)
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{
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spriteext[iActor].tspr->hitag=lValue;
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return;
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}
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Gv_SetVarX(lVar2, spriteext[iActor].tspr->hitag);
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return;
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case ACTOR_EXTRA:
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if (iSet)
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{
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@ -3431,6 +3501,8 @@ static int32_t __fastcall VM_AccessSpriteX(int32_t iActor, int32_t lLabelID, int
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case ACTOR_ZVEL: return sprite[iActor].zvel;
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case ACTOR_LOTAG: return (int16_t)sprite[iActor].lotag;
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case ACTOR_HITAG: return (int16_t)sprite[iActor].hitag;
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case ACTOR_ULOTAG: return sprite[iActor].lotag;
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case ACTOR_UHITAG: return sprite[iActor].hitag;
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case ACTOR_EXTRA: return sprite[iActor].extra;
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case ACTOR_HTCGG: return actor[iActor].cgg;
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case ACTOR_HTPICNUM : return actor[iActor].picnum;
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@ -3496,6 +3568,8 @@ static int32_t __fastcall VM_AccessSectorX(int32_t iSector, int32_t lLabelID)
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case SECTOR_ALIGNTO: return sector[iSector].filler;
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case SECTOR_LOTAG: return (int16_t)sector[iSector].lotag;
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case SECTOR_HITAG: return (int16_t)sector[iSector].hitag;
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case SECTOR_ULOTAG: return sector[iSector].lotag;
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case SECTOR_UHITAG: return sector[iSector].hitag;
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case SECTOR_EXTRA: return sector[iSector].extra;
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case SECTOR_CEILINGBUNCH:
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case SECTOR_FLOORBUNCH:
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@ -3864,6 +3938,10 @@ static int32_t __fastcall VM_AccessWallX(int32_t iWall, int32_t lLabelID)
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return (int16_t)wall[iWall].lotag;
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case WALL_HITAG:
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return (int16_t)wall[iWall].hitag;
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case WALL_ULOTAG:
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return wall[iWall].lotag;
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case WALL_UHITAG:
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return wall[iWall].hitag;
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case WALL_EXTRA:
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return wall[iWall].extra;
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default:
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