I hate this game

git-svn-id: https://svn.eduke32.com/eduke32@223 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2006-07-19 17:35:11 +00:00
parent 9fc68fcc0a
commit ece23acfc6
3 changed files with 10 additions and 10 deletions

View file

@ -76,7 +76,7 @@ long usemodels=1, usehightile=1;
float fogtable[] = { 0.275, 0.325, 0.375, 0.425, 0.475, 0.525, 0.575, 0.625, 0.675, 0.725, 0.775, 0.825, 0.875, 0.925, 0.975, 1.025, 1.075, 1.125, 1.175, 1.225, 1.275, 1.325, 1.375, 1.425, 1.475, 1.525, 1.575, 1.625, 1.675, 1.725, 1.775, 1.825 };
float glnegfogsub = 0.075;
float glnegshadescale = 6.670;
float glnegshadescale = 8.300;
float glshadescale = 1.900;
float glsprshadescale = 1.700;

View file

@ -3814,7 +3814,6 @@ short spawn( short j, short pn )
else
{
i = pn;
ResetActorGameVars(i);
hittype[i].picnum = PN;
hittype[i].timetosleep = 0;
hittype[i].extra = -1;
@ -8503,7 +8502,10 @@ void Startup(void)
{
int i;
// readnames();
// why the fuck aren't these part of CONFIG_ReadSetup()?
CONFIG_SetupMouse();
CONFIG_SetupJoystick();
CONFIG_WriteSetup();
@ -8876,16 +8878,18 @@ void app_main(int argc,char **argv)
}
}
checkcommandline(argc,argv);
i = CONFIG_ReadSetup();
if (preinitengine()) {
wm_msgbox("Build Engine Initialisation Error",
"There was a problem initialising the Build engine: %s", engineerrstr);
exit(1);
}
i = CONFIG_ReadSetup();
#if defined RENDERTYPEWIN || (defined RENDERTYPESDL && !defined __APPLE__ && defined HAVE_GTK2)
if (i < 0 || ForceSetup || CommandSetup) {
if (i < 0 || (netparam == NULL && ForceSetup) || CommandSetup) {
if (quitevent || !startwin_run()) {
uninitengine();
exit(0);
@ -8910,8 +8914,6 @@ void app_main(int argc,char **argv)
ud.multimode = 1;
checkcommandline(argc,argv);
if (VOLUMEALL)
loadgroupfiles(duke3ddef);

View file

@ -3,8 +3,6 @@
#include "startwin.game.h"
RSRC_ICON ICON "rsrc/game_icon.ico"
RSRC_ICON+1 ICON "rsrc/game_icon.ico"
RSRC_ICON+2 ICON "rsrc/game_icon.ico"
RSRC_BMP BITMAP "rsrc/game.bmp"
WIN_STARTWIN DIALOGEX DISCARDABLE 20, 40, 260, 200