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Use static instead of LUNATIC_EXTERN
# Conflicts: # source/build/include/build.h # source/duke3d/src/gamedef.cpp
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6 changed files with 5 additions and 6 deletions
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@ -69,7 +69,6 @@ enum rendmode_t {
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# define M32_FIXME_WALLS 512
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# define M32_FIXME_WALLS 512
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# define M32_FIXME_SECTORS 2
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# define M32_FIXME_SECTORS 2
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# define LUNATIC_EXTERN static
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#define MAXWALLSB ((MAXWALLS>>2)+(MAXWALLS>>3))
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#define MAXWALLSB ((MAXWALLS>>2)+(MAXWALLS>>3))
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@ -844,7 +844,7 @@ void A_DoGutsDir(int spriteNum, int tileNum, int spawnCnt)
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}
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}
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#endif
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#endif
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LUNATIC_EXTERN int32_t G_ToggleWallInterpolation(int32_t wallNum, int32_t setInterpolation)
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static int32_t G_ToggleWallInterpolation(int32_t wallNum, int32_t setInterpolation)
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{
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{
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if (setInterpolation)
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if (setInterpolation)
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{
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{
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@ -2119,7 +2119,7 @@ void C_FreeProjectile(int32_t j)
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}
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}
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LUNATIC_EXTERN void C_DefineProjectile(int32_t j, int32_t what, int32_t val)
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static void C_DefineProjectile(int32_t j, int32_t what, int32_t val)
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{
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{
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if (g_tile[j].proj == NULL)
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if (g_tile[j].proj == NULL)
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{
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{
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@ -1132,7 +1132,7 @@ static int G_StartTrackSlotWrap(int const volumeNum, int const levelNum)
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return 0;
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return 0;
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}
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}
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LUNATIC_EXTERN void G_ShowView(vec3_t vec, fix16_t a, fix16_t horiz, int sect, int ix1, int iy1, int ix2, int iy2, int unbiasedp)
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static void G_ShowView(vec3_t vec, fix16_t a, fix16_t horiz, int sect, int ix1, int iy1, int ix2, int iy2, int unbiasedp)
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{
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{
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int x1 = min(ix1, ix2);
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int x1 = min(ix1, ix2);
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int x2 = max(ix1, ix2);
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int x2 = max(ix1, ix2);
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@ -42,7 +42,7 @@ struct dynitem
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const int16_t staticval;
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const int16_t staticval;
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};
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};
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LUNATIC_EXTERN struct dynitem g_dynTileList[] =
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static struct dynitem g_dynTileList[] =
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{
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{
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{ "ACCESS_ICON", DVPTR(ACCESS_ICON), ACCESS_ICON__STATIC },
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{ "ACCESS_ICON", DVPTR(ACCESS_ICON), ACCESS_ICON__STATIC },
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{ "ACCESSCARD", DVPTR(ACCESSCARD), ACCESSCARD__STATIC },
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{ "ACCESSCARD", DVPTR(ACCESSCARD), ACCESSCARD__STATIC },
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@ -47,7 +47,7 @@ struct dynitem
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const int16_t staticval;
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const int16_t staticval;
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};
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};
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LUNATIC_EXTERN struct dynitem g_dynSoundList[] =
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static struct dynitem g_dynSoundList[] =
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{
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{
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{ "ALIEN_SWITCH1", DVPTR(ALIEN_SWITCH1), ALIEN_SWITCH1__STATIC },
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{ "ALIEN_SWITCH1", DVPTR(ALIEN_SWITCH1), ALIEN_SWITCH1__STATIC },
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{ "BIGBANG", DVPTR(BIGBANG), BIGBANG__STATIC },
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{ "BIGBANG", DVPTR(BIGBANG), BIGBANG__STATIC },
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