Rewrote gametext_z() and renamed it to G_PrintGameText(). Other (very) minor changes.

git-svn-id: https://svn.eduke32.com/eduke32@1604 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2010-03-02 22:49:26 +00:00
parent e00aeef384
commit ebeee01510
7 changed files with 115 additions and 163 deletions

View file

@ -193,7 +193,7 @@ extern inline void G_SetStatusBarScale(int32_t sc);
extern void P_SetGamePalette(DukePlayer_t *player, uint8_t *pal, int32_t set);
extern void fadepal(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step);
extern int32_t gametext_z(int32_t small, int32_t starttile, int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t orientation,int32_t x1, int32_t y1, int32_t x2, int32_t y2,int32_t z);
extern int32_t G_PrintGameText(int32_t small, int32_t starttile, int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t orientation,int32_t x1, int32_t y1, int32_t x2, int32_t y2,int32_t z);
extern void G_DrawTXDigiNumZ(int32_t starttile, int32_t x,int32_t y,int32_t n,int32_t s,int32_t pal,int32_t cs,int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t z);
extern void G_DrawTileSmall(int32_t x,int32_t y,int32_t tilenum,int32_t shade,int32_t orientation);
extern void G_DrawTilePalSmall(int32_t x,int32_t y,int32_t tilenum,int32_t shade,int32_t orientation,int32_t p);
@ -205,10 +205,10 @@ extern int32_t minitext_(int32_t x,int32_t y,const char *t,int32_t s,int32_t p,i
#define minitextshade(x, y, t, s, p, sb) minitext_(x,y,t,s,p,sb)
#define minitext(x, y, t, p, sb) minitext_(x,y,t,0,p,sb)
#define gametext(x,y,t,s,dabits) gametext_z(0,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536)
#define gametextscaled(x,y,t,s,dabits) gametext_z(1,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536)
#define gametextpal(x,y,t,s,p) gametext_z(0,STARTALPHANUM, x,y,t,s,p,26,0, 0, xdim-1, ydim-1, 65536)
#define gametextpalbits(x,y,t,s,p,dabits) gametext_z(0,STARTALPHANUM, x,y,t,s,p,dabits,0, 0, xdim-1, ydim-1, 65536)
#define gametext(x,y,t,s,dabits) G_PrintGameText(0,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536)
#define gametextscaled(x,y,t,s,dabits) G_PrintGameText(1,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536)
#define gametextpal(x,y,t,s,p) G_PrintGameText(0,STARTALPHANUM, x,y,t,s,p,26,0, 0, xdim-1, ydim-1, 65536)
#define gametextpalbits(x,y,t,s,p,dabits) G_PrintGameText(0,STARTALPHANUM, x,y,t,s,p,dabits,0, 0, xdim-1, ydim-1, 65536)
extern void G_InitDynamicTiles();
extern void G_ProcessDynamicTileMapping(const char *szLabel, int32_t lValue);

View file

@ -310,89 +310,93 @@ static void G_PatchStatusBar(int32_t x1, int32_t y1, int32_t x2, int32_t y2)
void P_SetGamePalette(DukePlayer_t *player, uint8_t *pal, int32_t set)
{
if (!(pal == palette || pal == waterpal || pal == slimepal || pal == drealms || pal == titlepal || pal == endingpal || pal == animpal))
pal = palette;
if (player != g_player[screenpeek].ps)
{
// another head
player->palette = pal;
return;
}
if (!(pal == palette || pal == waterpal || pal == slimepal || pal == drealms || pal == titlepal || pal == endingpal || pal == animpal))
pal = palette;
setbrightness(ud.brightness>>2, pal, set);
player->palette = pal;
setbrightness(ud.brightness>>2, (player->palette = pal), set);
}
// FIXME: this function sucks.
int32_t gametext_z(int32_t small, int32_t starttile, int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t orientation,int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t z)
int32_t G_PrintGameText(int32_t f, int32_t tile, int32_t x, int32_t y, const char *t,
int32_t s, int32_t p, int32_t o,
int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t z)
{
int32_t ac,newx,oldx=x;
int32_t ac;
char centre;
char *oldt;
int32_t squishtext = ((small&2)!=0);
// int32_t ht = usehightile;
int32_t shift = 16, widthx = 320, ox, oy;
int32_t origy = y;
if (orientation & 256)
{
widthx = 320<<16;
shift = 0;
}
centre = (x == (widthx>>1));
newx = 0;
oldt = (char *)t;
int32_t squishtext = ((f&2) != 0);
int32_t shift = 16, widthx = 320;
int32_t ox, oy, origx = x, origy = y;
if (t == NULL)
return -1;
if (centre)
if (o & 256)
{
widthx = 320<<16;
shift = 0;
}
if ((centre = (x == (widthx>>1))))
{
const char *oldt = t;
int32_t newx = 0;
do
{
if (*t == '^' && isdigit(*(t+1)))
{
t++;
if (isdigit(*t)) t++;
continue;
}
int32_t i;
if (*t == 32)
{
if (small&8)
newx+=(8-squishtext)*z/65536;
else
newx+=(5-squishtext)*z/65536;
newx += ((((f & 8) ? 8 : 5) - squishtext) * z)>>16;
continue;
}
else ac = *t - '!' + starttile;
if (ac < starttile || ac > (starttile + 93)) break;
if (*t == '^' && isdigit(*(t+1)))
{
t += 1 + isdigit(*(t+2));
continue;
}
ac = *t - '!' + tile;
if (ac < tile || ac > (tile + 93)) break;
newx += i = ((((f & 8) ? 8 : tilesizx[ac]) - squishtext) * z)>>16;
if (*t >= '0' && *t <= '9')
newx += (8)*z/65536;
else
{
if (small&8)
newx += (8-squishtext)*z/65536;
else newx += (tilesizx[ac]-squishtext)*z/65536;
}
newx -= i - ((8 * z)>>16);
}
while (*(++t));
t = oldt;
if (small&4)
x = (xres>>1)-textsc(newx>>1);
else x = (widthx>>1)-((orientation & 256)?newx<<15:newx>>1);
x = (f & 4) ?
(xres>>1)-textsc(newx>>1) :
(widthx>>1)-((o & 256)?newx<<15:newx>>1);
}
// usehightile = (ht && r_downsize < 2);
ox=x;
oy=y;
ox = x;
oy = y;
do
{
int32_t i;
if (*t == 32)
{
x += ((((f & 8) ? 8 : 5) - squishtext) * z)>>16;
continue;
}
if (*t == '^' && isdigit(*(t+1)))
{
char smallbuf[4];
if (!isdigit(*(++t+1)))
{
smallbuf[0] = *(t);
@ -400,61 +404,48 @@ int32_t gametext_z(int32_t small, int32_t starttile, int32_t x,int32_t y,const c
p = atoi(smallbuf);
continue;
}
smallbuf[0] = *(t++);
smallbuf[1] = *(t);
smallbuf[2] = '\0';
p = atoi(smallbuf);
continue;
}
if (*t == 32)
{
if (small&8)
x+=(8-squishtext)*z/65536;
else
x+=(5-squishtext)*z/65536;
continue;
}
else ac = *t - '!' + starttile;
if (ac < starttile || ac > (starttile + 93))
ac = *t - '!' + tile;
if (ac < tile || ac > (tile + 93))
break;
if (orientation&256)
if (o&256)
{
x+=(x-ox)<<16;
y+=(y-oy)<<16;
ox=x; oy=y;
ox = x += (x-ox)<<16;
oy = y += (y-oy)<<16;
}
if (small&4)
{
rotatesprite(textsc(x<<shift),(origy<<shift)+textsc((y-origy)<<shift),textsc(z),0,ac,s,p,(8|16|(orientation&1)|(orientation&32)),x1,y1,x2,y2);
}
else
{
rotatesprite(x<<shift,(y<<shift),z,0,ac,s,p,(small&1)?(8|16|(orientation&1)|(orientation&32)):(2|orientation),x1,y1,x2,y2);
}
if (f&4)
rotatesprite(textsc(x<<shift),(origy<<shift)+textsc((y-origy)<<shift),textsc(z),
0,ac,s,p,(8|16|(o&1)|(o&32)),x1,y1,x2,y2);
else if (f&1)
rotatesprite(x<<shift,(y<<shift),z,0,ac,s,p,(8|16|(o&1)|(o&32)),x1,y1,x2,y2);
else rotatesprite(x<<shift,(y<<shift),z,0,ac,s,p,(2|o),x1,y1,x2,y2);
x += i = (f & 8) ?
((8 - squishtext) * z)>>16 :
((tilesizx[ac] - squishtext) * z)>>16;
if ((*t >= '0' && *t <= '9'))
x += (8)*z/65536;
else if (small&8)
x += (8-squishtext)*z/65536;//(tilesizx[ac]>>small);
else x += (tilesizx[ac]-squishtext)*z/65536;//(tilesizx[ac]>>small);
x -= i - ((8 * z)>>16);
if ((orientation&256) == 0) // wrapping long strings doesn't work for precise coordinates due to overflow
if ((o&256) == 0) // wrapping long strings doesn't work for precise coordinates due to overflow
{
if (small&4)
{
if (textsc(x) > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
oldt = (char *)t, x = oldx, y+=8*z/65536;
}
else if (x > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
oldt = (char *)t, x = oldx, y+=8*z/65536;
if (((f&4) ? textsc(x) : x) > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
x = origx, y += (8 * z)>>16;
}
}
while (*(++t));
// usehightile = ht;
return (x);
return x;
}
int32_t G_GameTextLen(int32_t x,const char *t)
@ -487,8 +478,8 @@ int32_t G_GameTextLen(int32_t x,const char *t)
static inline int32_t mpgametext(int32_t y,const char *t,int32_t s,int32_t dabits)
{
// if (xdim < 640 || ydim < 480)
// return(gametext_z(0,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
return(gametext_z(4,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
// return(G_PrintGameText(0,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
return(G_PrintGameText(4,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
}
int32_t minitext_(int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t sb)
@ -1853,16 +1844,18 @@ void Net_GetPackets(void)
{
case ENET_EVENT_TYPE_RECEIVE:
/*
initprintf("A packet of length %u was received from player %d on channel %u.\n",
event.packet -> dataLength,
event.peer -> data,
event.channelID);
*/
// mapstate transfer from the server... all packets but the last are SYNCPACKETSIZE
if (event.channelID == CHAN_SYNC)
{
static int32_t datasiz = 0;
static char * buf = NULL;
static uint8_t * buf = NULL;
if (buf == NULL)
{
@ -1876,17 +1869,17 @@ void Net_GetPackets(void)
if (buf && event.packet->dataLength == SYNCPACKETSIZE)
{
Bmemcpy((char *)(buf)+datasiz, event.packet->data, event.packet->dataLength);
Bmemcpy((uint8_t *)(buf)+datasiz, event.packet->data, event.packet->dataLength);
datasiz += SYNCPACKETSIZE;
}
// last packet of mapstate sequence
else if (buf)
{
Bmemcpy((char *)(buf)+datasiz, event.packet->data, event.packet->dataLength);
Bmemcpy((uint8_t *)(buf)+datasiz, event.packet->data, event.packet->dataLength);
datasiz = 0;
if (qlz_size_decompressed(buf) == sizeof(mapstate_t))
if (qlz_size_decompressed((const char *)buf) == sizeof(mapstate_t))
{
qlz_decompress(buf, g_multiMapState, state_decompress);
qlz_decompress((const char *)buf, g_multiMapState, state_decompress);
packbuf[0] = PACKET_REQUEST_GAMESTATE;
packbuf[1] = myconnectindex;
@ -2625,7 +2618,7 @@ void G_DrawTXDigiNumZ(int32_t starttile, int32_t x,int32_t y,int32_t n,int32_t s
for (k=i-1; k>=0; k--)
{
p = starttile+*(b+k)-'0';
j += (tilesizx[p]+1)*z/65536;
j += (tilesizx[p]+1*z)>>16;
}
if (cs&256) j<<=16;
c = x-(j>>1);
@ -2637,7 +2630,7 @@ void G_DrawTXDigiNumZ(int32_t starttile, int32_t x,int32_t y,int32_t n,int32_t s
rotatesprite((c+j)<<shift,y<<shift,z,0,p,s,pal,2|cs,x1,y1,x2,y2);
/* rotatesprite((c+j)<<16,y<<16,65536L,0,p,s,pal,cs,0,0,xdim-1,ydim-1);
rotatesprite(x<<16,y<<16,32768L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);*/
j += ((tilesizx[p]+1)*z/65536)<<((cs&256)?16:0);
j += ((tilesizx[p]+1*z)>>((cs&256)?0:16));
}
}
@ -4674,7 +4667,7 @@ void G_DisplayRest(int32_t smoothratio)
(g_player[myconnectindex].ps->player_par/GAMETICSPERSEC)%60,
((g_player[myconnectindex].ps->player_par%GAMETICSPERSEC)*38)/10
);
gametext_z(13,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(21),tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
G_PrintGameText(13,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(21),tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
if (ud.player_skill > 3 || ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_PLAYERSFRIENDLY)))
Bsprintf(tempbuf,"K:^15%d",(ud.multimode>1 &&!GTFLAGS(GAMETYPE_PLAYERSFRIENDLY))?g_player[myconnectindex].ps->frag-g_player[myconnectindex].ps->fraggedself:g_player[myconnectindex].ps->actors_killed);
@ -4689,12 +4682,12 @@ void G_DisplayRest(int32_t smoothratio)
g_player[myconnectindex].ps->max_actors_killed>g_player[myconnectindex].ps->actors_killed?
g_player[myconnectindex].ps->max_actors_killed:g_player[myconnectindex].ps->actors_killed);
}
gametext_z(13,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(14),tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
G_PrintGameText(13,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(14),tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
if (g_player[myconnectindex].ps->secret_rooms == g_player[myconnectindex].ps->max_secret_rooms)
Bsprintf(tempbuf,"S:%d/%d", g_player[myconnectindex].ps->secret_rooms,g_player[myconnectindex].ps->max_secret_rooms);
else Bsprintf(tempbuf,"S:^15%d/%d", g_player[myconnectindex].ps->secret_rooms,g_player[myconnectindex].ps->max_secret_rooms);
gametext_z(13,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(7),tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
G_PrintGameText(13,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(7),tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
}
if (g_player[myconnectindex].ps->gm&MODE_TYPE)
@ -7162,8 +7155,6 @@ int32_t A_Spawn(int32_t j, int32_t pn)
}
if (j == -1)
{
// Bsprintf(tempbuf,"Found lonely Sector Effector (lotag 0) at (%d,%d)\n",sp->x,sp->y);
// G_GameExit(tempbuf);
OSD_Printf(OSD_ERROR "Found lonely Sector Effector (lotag 0) at (%d,%d)\n",sp->x,sp->y);
changespritestat(i, STAT_ACTOR);
if (apScriptGameEvent[EVENT_SPAWN])
@ -7446,10 +7437,8 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
continue;
}
//greenslime can't be handled through the dynamictostatic system due to addition on constant
if ((t->picnum >= GREENSLIME)&&(t->picnum <= GREENSLIME+7))
{}
else switch (DynamicTileMap[t->picnum])
if (t->picnum < GREENSLIME || t->picnum > GREENSLIME+7)
switch (DynamicTileMap[t->picnum])
{
case BLOODPOOL__STATIC:
case PUKE__STATIC:
@ -7598,15 +7587,6 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
case TOUGHGAL__STATIC:
case TAMPON__STATIC:
case XXXSTACY__STATIC:
if (ud.lockout)
{
t->xrepeat = t->yrepeat = 0;
continue;
}
}
switch (s->picnum)
{
case 4946:
case 4947:
case 693:
@ -7707,10 +7687,8 @@ void G_DoSpriteAnimations(int32_t x,int32_t y,int32_t a,int32_t smoothratio)
else
{
t->ang = getangle(x-t->x,y-t->y);
t->x = sprite[s->owner].x;
t->y = sprite[s->owner].y;
t->x += sintable[(t->ang+512)&2047]>>10;
t->y += sintable[t->ang&2047]>>10;
t->x = sprite[s->owner].x + (sintable[(t->ang+512)&2047]>>10);
t->y = sprite[s->owner].y + (sintable[t->ang&2047]>>10);
}
}
break;
@ -8484,7 +8462,7 @@ GAME_STATIC void G_DoCheats(void)
consolecheat = 1;
}
if ((g_player[myconnectindex].ps->gm&MODE_TYPE) || (g_player[myconnectindex].ps->gm&MODE_MENU))
if (g_player[myconnectindex].ps->gm & (MODE_TYPE|MODE_MENU))
return;
if (VOLUMEONE && !z)
@ -9574,23 +9552,7 @@ FAKE_F3:
g_restorePalette = 1;
G_UpdateScreenArea();
}
/*
if (KB_UnBoundKeyPressed(sc_F11))
{
KB_ClearKeyDown(sc_F11);
ud.brightness+=8;
if (SHIFTS_IS_PRESSED) ud.brightness-=16;
if (ud.brightness > (7<<3))
ud.brightness = 0;
else if (ud.brightness < 0)
ud.brightness = (7<<3);
setbrightness(ud.brightness>>2,&g_player[myconnectindex].ps->palette[0],0);
if (ud.brightness < 40) P_DoQuote(29 + (ud.brightness>>3) ,g_player[myconnectindex].ps);
else if (ud.brightness < 80) P_DoQuote(96 + (ud.brightness>>3) - 5,g_player[myconnectindex].ps);
}
*/
if (KB_UnBoundKeyPressed(sc_F11))
{
KB_ClearKeyDown(sc_F11);
@ -9805,7 +9767,7 @@ static int32_t parsedefinitions_game(scriptfile *script, const int32_t preload)
int32_t tokn;
char *cmdtokptr;
tokenlist tokens[] =
static tokenlist tokens[] =
{
{ "include", T_INCLUDE },
{ "#include", T_INCLUDE },
@ -9816,7 +9778,7 @@ static int32_t parsedefinitions_game(scriptfile *script, const int32_t preload)
{ "sound", T_SOUND },
};
tokenlist sound_musictokens[] =
static tokenlist sound_musictokens[] =
{
{ "id", T_ID },
{ "file", T_FILE },
@ -10269,20 +10231,6 @@ static void G_CheckCommandLine(int32_t argc, const char **argv)
continue;
}
#endif
/*
if (!Bstrcasecmp(c+1,"unstable"))
{
initprintf("WARNING WARNING WARNING WARNING\n"
"EDuke32's runtime script error detection has been disabled via "
"the '-unstable' command line parameter. Bug reports from this "
"mode are NOT welcome and you should expect crashes in certain "
"mods. Please run EDuke32 without '-unstable' before sending "
"any bug reports.\n");
g_scriptSanityChecks = 0;
i++;
continue;
}
*/
if (!Bstrcasecmp(c+1,"cachesize"))
{
if (argc > i+1)

View file

@ -4639,15 +4639,18 @@ static int32_t C_ParseCommand(void)
{
intptr_t tempoffset = 0;
//AddLog("Found Case");
repeatcase:
g_scriptPtr--; // don't save in code
if (g_checkingSwitch<1)
if (g_checkingSwitch < 1)
{
g_numCompilerErrors++;
C_ReportError(-1);
initprintf("%s:%d: error: found `case' statement when not in switch\n",g_szScriptFileName,g_lineNumber);
g_scriptPtr--;
return 1;
}
repeatcase:
g_scriptPtr--; // don't save in code
g_numCases++;
//Bsprintf(g_szBuf,"case1: %.12s",textptr);
//AddLog(g_szBuf);
@ -4657,7 +4660,7 @@ repeatcase:
//Bsprintf(g_szBuf,"case2: %.12s",textptr);
//AddLog(g_szBuf);
j=*(--g_scriptPtr); // get value
j= *(--g_scriptPtr); // get value
//Bsprintf(g_szBuf,"case: Value of case %d is %d",(int32_t)g_numCases,(int32_t)j);
//AddLog(g_szBuf);
if (g_caseScriptPtr)
@ -4686,6 +4689,7 @@ repeatcase:
//Bsprintf(g_szBuf,"case4: '%.12s'",textptr);
//AddLog(g_szBuf);
tempoffset = (unsigned)(tempscrptr-script);
while (C_ParseCommand() == 0)
{
//Bsprintf(g_szBuf,"case5 '%.25s'",textptr);

View file

@ -2408,7 +2408,7 @@ nullquote:
}
if (tw == CON_GAMETEXTZ)
z = Gv_GetVarX(*insptr++);
gametext_z(0,tilenum,x>>1,y,ScriptQuotes[q],shade,pal,orientation,x1,y1,x2,y2,z);
G_PrintGameText(0,tilenum,x>>1,y,ScriptQuotes[q],shade,pal,orientation,x1,y1,x2,y2,z);
continue;
}
if (tw == CON_DIGITALNUMBERZ)

View file

@ -56,8 +56,8 @@ extern int32_t voting;
#define USERMAPENTRYLENGTH 25
#define mgametext(x,y,t,s,dabits) gametext_z(2,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536)
#define mgametextpal(x,y,t,s,p) gametext_z(2,STARTALPHANUM, x,y,t,s,p,26,0, 0, xdim-1, ydim-1, 65536)
#define mgametext(x,y,t,s,dabits) G_PrintGameText(2,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536)
#define mgametextpal(x,y,t,s,p) G_PrintGameText(2,STARTALPHANUM, x,y,t,s,p,26,0, 0, xdim-1, ydim-1, 65536)
void ChangeToMenu(int32_t cm)
{

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@ -32,7 +32,7 @@ struct dynitem
{
char *s;
int32_t *v;
int16_t vstat;
const int16_t vstat;
int16_t val;
};
hashtable_t dynnamesH = {512, NULL};

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@ -1282,7 +1282,7 @@ void G_NewGame(int32_t vn,int32_t ln,int32_t sk)
if (g_skillSoundID >= 0 && ud.config.FXDevice >= 0 && ud.config.SoundToggle)
{
while (S_CheckSoundPlaying(-1,g_skillSoundID))
while (S_CheckSoundPlaying(-1, g_skillSoundID))
{
handleevents();
Net_GetPackets();