- do not display ammo for fists and sword

Fixes #192
This commit is contained in:
Christoph Oelckers 2020-08-17 20:43:31 +02:00
parent 522d8af6ca
commit ebc16ffe14

View file

@ -667,7 +667,8 @@ private:
DrawGraphic(tileGetTexture(STATUS_BAR), 0, 200, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, 1, 1); DrawGraphic(tileGetTexture(STATUS_BAR), 0, 200, DI_ITEM_LEFT_BOTTOM, 1, -1, -1, 1, 1);
DisplayPanelNumber(PANEL_HEALTH_BOX_X + PANEL_HEALTH_XOFF, PANEL_BOX_Y + PANEL_HEALTH_YOFF, u->Health); DisplayPanelNumber(PANEL_HEALTH_BOX_X + PANEL_HEALTH_XOFF, PANEL_BOX_Y + PANEL_HEALTH_YOFF, u->Health);
DisplayPanelNumber(PANEL_ARMOR_BOX_X + PANEL_ARMOR_XOFF, PANEL_BOX_Y + PANEL_ARMOR_YOFF, pp->Armor); DisplayPanelNumber(PANEL_ARMOR_BOX_X + PANEL_ARMOR_XOFF, PANEL_BOX_Y + PANEL_ARMOR_YOFF, pp->Armor);
DisplayPanelNumber(PANEL_AMMO_BOX_X + PANEL_AMMO_XOFF, PANEL_BOX_Y + PANEL_AMMO_YOFF, pp->WpnAmmo[u->WeaponNum]); if (u->WeaponNum != WPN_FIST && u->WeaponNum != WPN_SWORD)
DisplayPanelNumber(PANEL_AMMO_BOX_X + PANEL_AMMO_XOFF, PANEL_BOX_Y + PANEL_AMMO_YOFF, pp->WpnAmmo[u->WeaponNum]);
PlayerUpdateWeaponSummaryAll(pp); PlayerUpdateWeaponSummaryAll(pp);
if (gNet.MultiGameType != MULTI_GAME_COMMBAT) if (gNet.MultiGameType != MULTI_GAME_COMMBAT)
DisplayKeys(pp, PANEL_KEYS_BOX_X, PANEL_BOX_Y); DisplayKeys(pp, PANEL_KEYS_BOX_X, PANEL_BOX_Y);