mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-16 12:40:38 +00:00
- be gone!
This commit is contained in:
parent
edff48ee37
commit
ebb226fdaf
1 changed files with 0 additions and 53 deletions
|
@ -1335,59 +1335,6 @@ static int32_t G_InitActor(int32_t i, int32_t tilenum, int32_t set_movflag_uncon
|
|||
return 0;
|
||||
}
|
||||
|
||||
static actor_t NullActor;
|
||||
static spriteext_t NullSprExt;
|
||||
static spritesmooth_t NullSprSmooth;
|
||||
|
||||
int32_t A_InsertSprite(int16_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int16_t s_pn,int8_t s_s,
|
||||
uint8_t s_xr,uint8_t s_yr,int16_t s_a,int16_t s_ve,int16_t s_zv,int16_t s_ow,int16_t s_ss)
|
||||
{
|
||||
if (RR && s_ow < 0)
|
||||
return 0;
|
||||
|
||||
int32_t i = /*Net_IsRelevantStat(s_ss) ? Net_InsertSprite(whatsect, s_ss) : */insertsprite(whatsect, s_ss);
|
||||
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)i >= MAXSPRITES))
|
||||
{
|
||||
G_DumpDebugInfo();
|
||||
Printf("Failed spawning pic %d spr from pic %d spr %d at x:%d,y:%d,z:%d,sect:%d\n",
|
||||
s_pn,s_ow < 0 ? -1 : TrackerCast(sprite[s_ow].picnum),s_ow,s_x,s_y,s_z,whatsect);
|
||||
G_GameExit("Too many sprites spawned.");
|
||||
}
|
||||
|
||||
uspritetype spr_temp = { s_x, s_y, s_z, 0, s_pn, s_s, 0, 0, 0, s_xr, s_yr, 0,
|
||||
0, whatsect, s_ss, s_a, s_ow, s_ve, 0, s_zv, 0, 0, 0 };
|
||||
|
||||
#ifdef DEBUGGINGAIDS
|
||||
g_spriteStat.numins++;
|
||||
#endif
|
||||
|
||||
spritetype *s = &sprite[i];
|
||||
*s = *(spritetype *)&spr_temp;
|
||||
actor[i] = NullActor;
|
||||
actor[i].bpos = *(vec3_t *)s;
|
||||
|
||||
if ((unsigned)s_ow < MAXSPRITES)
|
||||
{
|
||||
actor[i].picnum = sprite[s_ow].picnum;
|
||||
actor[i].floorz = actor[s_ow].floorz;
|
||||
actor[i].ceilingz = actor[s_ow].ceilingz;
|
||||
}
|
||||
|
||||
actor[i].actorstayput = actor[i].extra = -1;
|
||||
#ifdef POLYMER
|
||||
actor[i].lightId = -1;
|
||||
#endif
|
||||
actor[i].owner = s_ow;
|
||||
|
||||
G_InitActor(i, s_pn, 1);
|
||||
|
||||
spriteext[i] = NullSprExt;
|
||||
spritesmooth[i] = NullSprSmooth;
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
#ifdef YAX_ENABLE
|
||||
void Yax_SetBunchZs(int32_t sectnum, int32_t cf, int32_t daz)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue