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Use vlineasm4 for the upright-oriented rotatesprite in C-replacements build.
Gives a couple more fps for scenes where much screen estate is covered by stuff, like when holding the devastator. git-svn-id: https://svn.eduke32.com/eduke32@2499 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 9 additions and 2 deletions
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@ -6976,8 +6976,12 @@ static void dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t
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else if (dastat&8)
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permanentupdate = 1; */
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#if !defined ENGINE_USING_A_C
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#if defined ENGINE_USING_A_C
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if ((dastat&1)==0 && ((a&1023) == 0) && (ysiz <= 256)) //vlineasm4 has 256 high limit!
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#else
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//#if !defined ENGINE_USING_A_C // (1)
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if ((dastat&1) == 0)
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#endif
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{
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char bad;
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int32_t ny1, ny2, xx, xend;
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@ -7083,6 +7087,7 @@ static void dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t
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faketimerhandler();
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}
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}
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#ifndef ENGINE_USING_A_C
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else
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{
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if (dastat&64)
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@ -7205,9 +7210,10 @@ static void dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t
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else rmhlineasm4(x2-lastx[y1],(bx>>16)*ysiz+(by>>16)+bufplc,0L,bx<<16,by<<16,ylookup[y1]+x2+frameplace);
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}
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}
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#endif // !defined ENGINE_USING_A_C
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}
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else
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#endif // !defined ENGINE_USING_A_C
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//#endif // !defined ENGINE_USING_A_C // (1)
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{
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if ((dastat&1) == 0)
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{
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@ -7232,6 +7238,7 @@ static void dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t
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#endif
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if (dastat&32) settransreverse(); else settransnormal();
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}
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for (x=x1; x<x2; x++)
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{
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bx += xv2; by += yv2;
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