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git-svn-id: https://svn.eduke32.com/eduke32@883 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
bdd109e2c1
commit
eb43ca8921
4 changed files with 95 additions and 73 deletions
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@ -547,6 +547,7 @@ extern int r_animsmoothing;
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extern int r_parallaxskyclamping;
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extern int r_parallaxskypanning;
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extern int r_cullobstructedmodels;
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extern int r_fullbright;
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extern int mdtims, omdtims;
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#endif
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@ -591,6 +591,7 @@ int mdloadskin_trytexcache(char *fn, int len, int pal, char effect, texcachehead
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head->ydim = B_LITTLE32(head->ydim);
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head->flags = B_LITTLE32(head->flags);
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if (gltexmaxsize && (head->xdim > (1<<gltexmaxsize) || head->ydim > (1<<gltexmaxsize))) goto failure;
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if (!glinfo.texnpot && (head->flags & 1)) goto failure;
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return fil;
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@ -178,6 +178,9 @@ int r_parallaxskypanning = 0;
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int r_cullobstructedmodels = 0;
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#define CULL_DELAY 5
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// fullbright cvar
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int r_fullbright = 1;
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static float fogresult, fogcol[4];
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// making this a macro should speed things up at the expense of code size
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@ -579,7 +582,7 @@ void gltexapplyprops(void)
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bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,glfiltermodes[gltexfiltermode].min);
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if (glinfo.maxanisotropy > 1.0)
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bglTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAX_ANISOTROPY_EXT,glanisotropy);
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if (pth->flags & 16)
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if (r_fullbright && pth->flags & 16)
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{
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bglBindTexture(GL_TEXTURE_2D,pth->ofb->glpic);
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bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,glfiltermodes[gltexfiltermode].mag);
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@ -1234,6 +1237,7 @@ int trytexcache(char *fn, int len, int dameth, char effect, texcacheheader *head
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head->ydim = B_LITTLE32(head->ydim);
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head->flags = B_LITTLE32(head->flags);
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if (gltexmaxsize && (head->xdim > (1<<gltexmaxsize) || head->ydim > (1<<gltexmaxsize))) goto failure;
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if (!glinfo.texnpot && (head->flags & 1)) goto failure;
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return fil;
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@ -1813,7 +1817,7 @@ void drawpoly(double *dpx, double *dpy, int n, int method)
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if (skyclamphack) method |= 4;
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pth = gltexcache(globalpicnum,globalpal,method&(~3));
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if (pth->flags & 16)
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if (r_fullbright && pth->flags & 16)
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if (indrawroomsandmasks)
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{
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if (!fullbrightdrawingpass)
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@ -4420,6 +4424,25 @@ void polymost_drawmaskwall(int damaskwallcnt)
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int lastcullcheck[MAXSPRITES];
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char cullmodel[MAXSPRITES];
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int polymost_checkcoordinates(int x, int y, spritetype *tspr)
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{
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short datempsectnum;
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updatesector(tspr->x+x,tspr->y+y,&datempsectnum);
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if (datempsectnum == -1)
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return 0;
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if (cansee(globalposx, globalposy, globalposz, globalcursectnum,
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tspr->x+x, tspr->y+y, sector[datempsectnum].floorz, datempsectnum))
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return 1;
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if (cansee(globalposx, globalposy, globalposz, globalcursectnum,
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tspr->x+x, tspr->y+y, sector[datempsectnum].ceilingz, datempsectnum))
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return 1;
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if (cansee(globalposx, globalposy, globalposz, globalcursectnum,
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tspr->x+x, tspr->y+y, tspr->z, datempsectnum))
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return 1;
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return 0;
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}
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void polymost_drawsprite(int snum)
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{
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double px[6], py[6];
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@ -4430,7 +4453,6 @@ void polymost_drawsprite(int snum)
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int posx,posy;
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int oldsizx, oldsizy;
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int tsizx, tsizy;
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short datempsectnum;
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tspr = tspriteptr[snum];
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if (tspr->owner < 0 || tspr->picnum < 0) return;
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@ -4481,11 +4503,21 @@ void polymost_drawsprite(int snum)
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{
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if (totalclock < lastcullcheck[tspr->owner])
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break;
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cullmodel[tspr->owner] = 1;
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if (cansee(globalposx, globalposy, sector[globalcursectnum].ceilingz,
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globalcursectnum, tspr->x, tspr->y, tspr->z, tspr->sectnum))
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{ cullmodel[tspr->owner] = 0; break; }
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if (cansee(globalposx, globalposy, globalposz, globalcursectnum,
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tspr->x, tspr->y, tspr->z, tspr->sectnum))
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tspr->x, tspr->y, tspr->z-((tilesizy[tspr->picnum]*tspr->yrepeat)<<2),
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tspr->sectnum))
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{ cullmodel[tspr->owner] = 0; break; }
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if (cansee(globalposx, globalposy, globalposz, globalcursectnum,
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tspr->x, tspr->y, tspr->z,
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tspr->sectnum))
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{ cullmodel[tspr->owner] = 0; break; }
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if (cansee(globalposx, globalposy, globalposz, globalcursectnum,
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tspr->x, tspr->y, globalposz,
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tspr->sectnum))
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{ cullmodel[tspr->owner] = 0; break; }
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if (cansee(globalposx, globalposy, sector[globalcursectnum].floorz,
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globalcursectnum, tspr->x, tspr->y, tspr->z, tspr->sectnum))
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@ -4498,58 +4530,37 @@ void polymost_drawsprite(int snum)
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tspr->x, tspr->y, tspr->z, tspr->sectnum))
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{ cullmodel[tspr->owner] = 0; break; }
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updatesector(tspr->x+384,tspr->y,&datempsectnum);
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if (cansee(globalposx, globalposy, globalposz, globalcursectnum,
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tspr->x+384, tspr->y, sector[datempsectnum].floorz, datempsectnum))
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{ cullmodel[tspr->owner] = 0; break; }
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if (cansee(globalposx, globalposy, globalposz, globalcursectnum,
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tspr->x+384, tspr->y, sector[datempsectnum].ceilingz, datempsectnum))
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{ cullmodel[tspr->owner] = 0; break; }
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if (cansee(globalposx, globalposy, globalposz, globalcursectnum,
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tspr->x+384, tspr->y, tspr->z, datempsectnum))
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{ cullmodel[tspr->owner] = 0; break; }
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if (polymost_checkcoordinates(0, 0, tspr))
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{ cullmodel[tspr->owner] = 0; break; }
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updatesector(tspr->x-384,tspr->y,&datempsectnum);
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if (cansee(globalposx, globalposy, globalposz, globalcursectnum,
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tspr->x-384, tspr->y, sector[datempsectnum].floorz, datempsectnum))
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{ cullmodel[tspr->owner] = 0; break; }
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if (cansee(globalposx, globalposy, globalposz, globalcursectnum,
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tspr->x-384, tspr->y, sector[datempsectnum].ceilingz, datempsectnum))
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{ cullmodel[tspr->owner] = 0; break; }
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if (cansee(globalposx, globalposy, globalposz, globalcursectnum,
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tspr->x-384, tspr->y, tspr->z, datempsectnum))
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{ cullmodel[tspr->owner] = 0; break; }
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updatesector(tspr->x,tspr->y+384,&datempsectnum);
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if (cansee(globalposx, globalposy, globalposz, globalcursectnum,
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tspr->x, tspr->y+384, sector[datempsectnum].floorz, datempsectnum))
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{ cullmodel[tspr->owner] = 0; break; }
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if (cansee(globalposx, globalposy, globalposz, globalcursectnum,
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tspr->x, tspr->y+384, sector[datempsectnum].ceilingz, datempsectnum))
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{ cullmodel[tspr->owner] = 0; break; }
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if (cansee(globalposx, globalposy, globalposz, globalcursectnum,
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tspr->x, tspr->y+384, tspr->z, datempsectnum))
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{ cullmodel[tspr->owner] = 0; break; }
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i = 768;
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if (polymost_checkcoordinates(-i, 0, tspr))
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{ cullmodel[tspr->owner] = 0; break; }
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if (polymost_checkcoordinates(-i, -i, tspr))
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{ cullmodel[tspr->owner] = 0; break; }
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if (polymost_checkcoordinates(0, -i, tspr))
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{ cullmodel[tspr->owner] = 0; break; }
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updatesector(tspr->x,tspr->y-384,&datempsectnum);
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if (cansee(globalposx, globalposy, globalposz, globalcursectnum,
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tspr->x, tspr->y-384, sector[datempsectnum].floorz, datempsectnum))
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{ cullmodel[tspr->owner] = 0; break; }
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if (cansee(globalposx, globalposy, globalposz, globalcursectnum,
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tspr->x, tspr->y-384, sector[datempsectnum].ceilingz, datempsectnum))
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{ cullmodel[tspr->owner] = 0; break; }
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if (cansee(globalposx, globalposy, globalposz, globalcursectnum,
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tspr->x, tspr->y-384, tspr->z, datempsectnum))
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{ cullmodel[tspr->owner] = 0; break; }
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cullmodel[tspr->owner] = 1;
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if (polymost_checkcoordinates(i, 0, tspr))
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{ cullmodel[tspr->owner] = 0; break; }
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if (polymost_checkcoordinates(i, i, tspr))
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{ cullmodel[tspr->owner] = 0; break; }
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if (polymost_checkcoordinates(0, i, tspr))
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{ cullmodel[tspr->owner] = 0; break; }
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if (polymost_checkcoordinates(-i, i, tspr))
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{ cullmodel[tspr->owner] = 0; break; }
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if (polymost_checkcoordinates(i, -i, tspr))
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{ cullmodel[tspr->owner] = 0; break; }
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break;
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} while (1);
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if (totalclock > lastcullcheck[tspr->owner])
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if (totalclock >= lastcullcheck[tspr->owner])
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lastcullcheck[tspr->owner] = totalclock + CULL_DELAY;
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}
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else cullmodel[tspr->owner] = 0;
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if (!cullmodel[tspr->owner] && mddraw(tspr)) return;
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if (cullmodel[tspr->owner]) break;
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if (mddraw(tspr)) return;
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break; // else, render as flat sprite
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}
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if (usevoxels && (tspr->cstat&48)!=48 && tiletovox[tspr->picnum] >= 0 && voxmodels[ tiletovox[tspr->picnum] ])
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@ -5951,6 +5962,12 @@ static int osdcmd_polymostvars(const osdfuncparm_t *parm)
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else r_cullobstructedmodels = (val != 0);
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return OSDCMD_OK;
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}
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else if (!Bstrcasecmp(parm->name, "r_fullbright"))
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{
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if (showval) { OSD_Printf("r_fullbright is %d\n", r_fullbright); }
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else r_fullbright = (val != 0);
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return OSDCMD_OK;
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}
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#endif
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return OSDCMD_SHOWHELP;
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}
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@ -5988,30 +6005,31 @@ static int dumptexturedefs(const osdfuncparm_t *parm)
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void polymost_initosdfuncs(void)
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{
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#ifdef USE_OPENGL
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OSD_RegisterFunction("r_texcompr","r_texcompr: enable/disable OpenGL texture compression",osdcmd_polymostvars);
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OSD_RegisterFunction("r_animsmoothing","r_animsmoothing: enable/disable model animation smoothing",osdcmd_polymostvars);
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OSD_RegisterFunction("r_cullobstructedmodels","r_cullobstructedmodels: enable/disable hack to cull \"obstructed\" models",osdcmd_polymostvars);
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OSD_RegisterFunction("r_curpeel","r_curpeel: allows to display one depth layer at a time (for development purposes)",osdcmd_polymostvars);
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OSD_RegisterFunction("r_depthpeeling","r_depthpeeling: enable/disable order-independant transparency",osdcmd_polymostvars);
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OSD_RegisterFunction("r_detailmapping","r_detailmapping: enable/disable detail mapping",osdcmd_polymostvars);
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OSD_RegisterFunction("r_fullbright","r_fullbright: enable/disable fullbright textures",osdcmd_polymostvars);
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OSD_RegisterFunction("r_glowmapping","r_glowmapping: enable/disable glow mapping",osdcmd_polymostvars);
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OSD_RegisterFunction("r_multisample","r_multisample: sets the number of samples used for antialiasing (0 = off)",osdcmd_polymostvars);
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OSD_RegisterFunction("r_nvmultisamplehint","r_nvmultisamplehint: enable/disable Nvidia multisampling hinting",osdcmd_polymostvars);
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OSD_RegisterFunction("r_parallaxskyclamping","r_parallaxskyclamping: enable/disable parallaxed floor/ceiling sky texture clamping",osdcmd_polymostvars);
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OSD_RegisterFunction("r_parallaxskypanning","r_parallaxskypanning: enable/disable parallaxed floor/ceiling panning when drawing a parallaxed sky",osdcmd_polymostvars);
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OSD_RegisterFunction("r_peelscount","r_peelscount: sets the number of depth layers for depth peeling",osdcmd_polymostvars);
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OSD_RegisterFunction("r_polygonmode","r_polygonmode: debugging feature",osdcmd_polymostvars); //FUK
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OSD_RegisterFunction("r_redbluemode","r_redbluemode: enable/disable experimental OpenGL red-blue glasses mode",osdcmd_polymostvars);
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OSD_RegisterFunction("r_texturemode", "r_texturemode: changes the texture filtering settings", gltexturemode);
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OSD_RegisterFunction("r_shadescale","r_shadescale: multiplier for lighting",osdcmd_polymostvars);
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OSD_RegisterFunction("r_texcachecompression","r_texcachecompression: enable/disable compression of files in the OpenGL compressed texture cache",osdcmd_polymostvars);
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OSD_RegisterFunction("r_texcache","r_texcache: enable/disable OpenGL compressed texture cache",osdcmd_polymostvars);
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OSD_RegisterFunction("r_texcompr","r_texcompr: enable/disable OpenGL texture compression",osdcmd_polymostvars);
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OSD_RegisterFunction("r_textureanisotropy", "r_textureanisotropy: changes the OpenGL texture anisotropy setting", gltextureanisotropy);
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OSD_RegisterFunction("r_texturemaxsize","r_texturemaxsize: changes the maximum OpenGL texture size limit",osdcmd_polymostvars);
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OSD_RegisterFunction("r_texturemiplevel","r_texturemiplevel: changes the highest OpenGL mipmap level used",osdcmd_polymostvars);
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OSD_RegisterFunction("r_polygonmode","r_polygonmode: debugging feature",osdcmd_polymostvars); //FUK
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OSD_RegisterFunction("r_texcache","r_texcache: enable/disable OpenGL compressed texture cache",osdcmd_polymostvars);
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OSD_RegisterFunction("r_texcachecompression","r_texcachecompression: enable/disable compression of files in the OpenGL compressed texture cache",osdcmd_polymostvars);
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OSD_RegisterFunction("r_multisample","r_multisample: sets the number of samples used for antialiasing (0 = off)",osdcmd_polymostvars);
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OSD_RegisterFunction("r_nvmultisamplehint","r_nvmultisamplehint: enable/disable Nvidia multisampling hinting",osdcmd_polymostvars);
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OSD_RegisterFunction("r_shadescale","r_shadescale: multiplier for lighting",osdcmd_polymostvars);
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OSD_RegisterFunction("r_depthpeeling","r_depthpeeling: enable/disable order-independant transparency",osdcmd_polymostvars);
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OSD_RegisterFunction("r_peelscount","r_peelscount: sets the number of depth layers for depth peeling",osdcmd_polymostvars);
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OSD_RegisterFunction("r_curpeel","r_curpeel: allows to display one depth layer at a time (for development purposes)",osdcmd_polymostvars);
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OSD_RegisterFunction("r_detailmapping","r_detailmapping: enable/disable detail mapping",osdcmd_polymostvars);
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OSD_RegisterFunction("r_glowmapping","r_glowmapping: enable/disable glow mapping",osdcmd_polymostvars);
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OSD_RegisterFunction("r_vertexarrays","r_vertexarrays: enable/disable using vertex arrays when drawing models",osdcmd_polymostvars);
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OSD_RegisterFunction("r_vbos","r_vbos: enable/disable using Vertex Buffer Objects when drawing models",osdcmd_polymostvars);
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OSD_RegisterFunction("r_texturemode", "r_texturemode: changes the texture filtering settings", gltexturemode);
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OSD_RegisterFunction("r_vbocount","r_vbocount: sets the number of Vertex Buffer Objects to use when drawing models",osdcmd_polymostvars);
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OSD_RegisterFunction("r_animsmoothing","r_animsmoothing: enable/disable model animation smoothing",osdcmd_polymostvars);
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OSD_RegisterFunction("r_parallaxskyclamping","r_parallaxskyclamping: enable/disable parallaxed floor/ceiling sky texture clamping",osdcmd_polymostvars);
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OSD_RegisterFunction("r_parallaxskypanning","r_parallaxskypanning: enable/disable parallaxed floor/ceiling panning when drawing a parallaxed sky",osdcmd_polymostvars);
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OSD_RegisterFunction("r_cullobstructedmodels","r_cullobstructedmodels: enable/disable hack to cull \"unseen\" models",osdcmd_polymostvars);
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OSD_RegisterFunction("r_vbos","r_vbos: enable/disable using Vertex Buffer Objects when drawing models",osdcmd_polymostvars);
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OSD_RegisterFunction("r_vertexarrays","r_vertexarrays: enable/disable using vertex arrays when drawing models",osdcmd_polymostvars);
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#endif
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OSD_RegisterFunction("r_models","r_models: enable/disable model rendering in >8-bit mode",osdcmd_polymostvars);
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OSD_RegisterFunction("r_hightile","r_hightile: enable/disable hightile texture rendering in >8-bit mode",osdcmd_polymostvars);
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@ -685,6 +685,7 @@ int32 CONFIG_ReadSetup(void)
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SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLDepthPeeling", &r_depthpeeling);
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SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLPeelsCount", &r_peelscount);
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SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLFullbrights", &r_fullbright);
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SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLDetailMapping", &r_detailmapping);
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SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLGlowMapping", &r_glowmapping);
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SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "GLVertexArrays", &r_vertexarrays);
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@ -894,6 +895,7 @@ void CONFIG_WriteSetup(void)
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SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLDepthPeeling",r_depthpeeling,false,false);
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SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLPeelsCount",r_peelscount,false,false);
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SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLFullbright", r_fullbright,false,false);
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SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLDetailMapping", r_detailmapping,false,false);
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SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLGlowMapping", r_glowmapping,false,false);
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SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "GLVertexArrays", r_vertexarrays,false,false);
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