- Blood: Re-implement unsynchronised q16horiz.

This commit is contained in:
Mitchell Richters 2020-09-16 18:32:39 +10:00
parent ae5b6b6a91
commit eb0bd9638b
2 changed files with 46 additions and 21 deletions

View file

@ -40,6 +40,7 @@ BEGIN_BLD_NS
static InputPacket gInput;
void applylook(PLAYER *pPlayer, fixed_t const q16avel, double const scaleAdjust);
void sethorizon(PLAYER *pPlayer, fixed_t const q16horz, double const scaleAdjust);
static void GetInputInternal(ControlInfo* const hidInput)
{
@ -154,6 +155,7 @@ static void GetInputInternal(ControlInfo* const hidInput)
if (!cl_syncinput && gamestate == GS_LEVEL)
{
applylook(&gPlayer[myconnectindex], input.q16avel, scaleAdjust);
sethorizon(&gPlayer[myconnectindex], input.q16horz, scaleAdjust);
}
}

View file

@ -1339,6 +1339,46 @@ void applylook(PLAYER *pPlayer, fixed_t const q16avel, double const scaleAdjust)
pPlayer->angold = pSprite->ang = FixedToInt(pPlayer->q16ang);
}
void sethorizon(PLAYER *pPlayer, fixed_t const q16horz, double const scaleAdjust)
{
InputPacket *pInput = &pPlayer->input;
if ((pInput->actions & SB_CENTERVIEW) && !(pInput->actions & (SB_LOOK_UP | SB_LOOK_DOWN)))
{
if (pPlayer->q16look < 0)
pPlayer->q16look = min(pPlayer->q16look + FloatToFixed(scaleAdjust * 4.), 0);
if (pPlayer->q16look > 0)
pPlayer->q16look = max(pPlayer->q16look - FloatToFixed(scaleAdjust * 4.), 0);
if (!pPlayer->q16look)
pInput->actions &= ~SB_CENTERVIEW;
}
else
{
if (pInput->actions & (SB_LOOK_UP|SB_AIM_UP))
pPlayer->q16look = min(pPlayer->q16look + FloatToFixed(scaleAdjust * 4.), IntToFixed(60));
if (pInput->actions & (SB_LOOK_DOWN|SB_AIM_DOWN))
pPlayer->q16look = max(pPlayer->q16look - FloatToFixed(scaleAdjust * 4.), IntToFixed(-60));
}
pPlayer->q16look = clamp(pPlayer->q16look + q16horz, IntToFixed(-60), IntToFixed(60));
if (pPlayer->q16look > 0)
{
pPlayer->q16horiz = FloatToFixed(fmulscale30(120., Sinf(FixedToFloat(pPlayer->q16look) * 8.)));
}
else if (pPlayer->q16look < 0)
{
pPlayer->q16horiz = FloatToFixed(fmulscale30(180., Sinf(FixedToFloat(pPlayer->q16look) * 8.)));
}
else
{
pPlayer->q16horiz = 0;
}
}
void ProcessInput(PLAYER *pPlayer)
{
enum
@ -1561,29 +1601,12 @@ void ProcessInput(PLAYER *pPlayer)
}
pInput->actions &= ~SB_OPEN;
}
if ((pInput->actions & SB_CENTERVIEW) && !(pInput->actions & (SB_LOOK_UP | SB_LOOK_DOWN)))
if (cl_syncinput)
{
if (pPlayer->q16look < 0)
pPlayer->q16look = min(pPlayer->q16look+IntToFixed(4), 0);
if (pPlayer->q16look > 0)
pPlayer->q16look = max(pPlayer->q16look-IntToFixed(4), 0);
if (!pPlayer->q16look)
pInput->actions &= ~SB_CENTERVIEW;
sethorizon(pPlayer, pInput->q16horz, 1);
}
else
{
if (pInput->actions & (SB_LOOK_UP|SB_AIM_UP))
pPlayer->q16look = min(pPlayer->q16look+IntToFixed(4), IntToFixed(60));
if (pInput->actions & (SB_LOOK_DOWN|SB_AIM_DOWN))
pPlayer->q16look = max(pPlayer->q16look-IntToFixed(4), IntToFixed(-60));
}
pPlayer->q16look = clamp(pPlayer->q16look+pInput->q16horz, IntToFixed(-60), IntToFixed(60));
if (pPlayer->q16look > 0)
pPlayer->q16horiz = FloatToFixed(fmulscale30(120., Sinf(FixedToFloat(pPlayer->q16look) * 8.)));
else if (pPlayer->q16look < 0)
pPlayer->q16horiz = FloatToFixed(fmulscale30(180., Sinf(FixedToFloat(pPlayer->q16look) * 8.)));
else
pPlayer->q16horiz = 0;
int nSector = pSprite->sectnum;
int florhit = gSpriteHit[pSprite->extra].florhit & 0xc000;
char va;