mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
SW: Rename q16avel -> q16angvel and q16horz -> q16aimvel.
While it is understandable that avel and horz came from Duke3D, having both q16horiz and q16horz in the updated SW_PACKET struct can be confusing, and the alternative notation is more consistent with the original struct field names of angvel and aimvel, as well as the differing uses of the name angvel still present in player.cpp.
This commit is contained in:
parent
952c578957
commit
eaefc2576c
6 changed files with 81 additions and 81 deletions
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@ -271,8 +271,8 @@ DemoWritePackets(const SW_PACKET *buffer, int32_t count, FILE *f)
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{
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packet.vel = B_LITTLE16(buffer->vel);
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packet.svel = B_LITTLE16(buffer->svel);
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packet.angvel = fix16_to_int(buffer->q16avel);
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packet.aimvel = fix16_to_int(buffer->q16horz);
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packet.angvel = fix16_to_int(buffer->q16angvel);
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packet.aimvel = fix16_to_int(buffer->q16aimvel);
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packet.bits = B_LITTLE32(buffer->bits);
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fwrite(&packet, sizeof(packet), 1, f);
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}
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@ -288,8 +288,8 @@ DemoReadPackets(SW_PACKET *buffer, int32_t count, DFILE f)
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DREAD(&packet, sizeof(packet), 1, f);
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buffer->vel = B_LITTLE16(packet.vel);
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buffer->svel = B_LITTLE16(packet.svel);
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buffer->q16avel = fix16_from_int(packet.angvel);
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buffer->q16horz = fix16_from_int(packet.aimvel);
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buffer->q16angvel = fix16_from_int(packet.angvel);
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buffer->q16aimvel = fix16_from_int(packet.aimvel);
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buffer->bits = B_LITTLE32(packet.bits);
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}
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}
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@ -3185,7 +3185,7 @@ getinput(SW_PACKET *loc, SWBOOL tied)
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info.dyaw = (info.dyaw * turn_scale)>>8;
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int32_t svel = 0, vel = 0;
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fix16_t q16horz = 0, q16avel = 0;
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fix16_t q16aimvel = 0, q16angvel = 0;
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if (buttonMap.ButtonDown(gamefunc_Strafe) && !pp->sop)
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{
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@ -3194,19 +3194,19 @@ getinput(SW_PACKET *loc, SWBOOL tied)
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}
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else
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{
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q16avel = fix16_div(fix16_from_int(info.mousex), fix16_from_int(32));
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q16avel += fix16_from_int(info.dyaw) / analogExtent * (turnamount << 1);
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q16angvel = fix16_div(fix16_from_int(info.mousex), fix16_from_int(32));
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q16angvel += fix16_from_int(info.dyaw) / analogExtent * (turnamount << 1);
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}
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if (mouseaim)
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q16horz = -fix16_div(fix16_from_int(info.mousey), fix16_from_int(64));
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q16aimvel = -fix16_div(fix16_from_int(info.mousey), fix16_from_int(64));
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else
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vel = -(info.mousey >> 6);
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if (in_mouseflip)
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q16horz = -q16horz;
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q16aimvel = -q16aimvel;
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q16horz -= fix16_from_int(info.dpitch) * turnamount / analogExtent;
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q16aimvel -= fix16_from_int(info.dpitch) * turnamount / analogExtent;
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svel -= info.dx * keymove / analogExtent;
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vel -= info.dz * keymove / analogExtent;
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@ -3225,12 +3225,12 @@ getinput(SW_PACKET *loc, SWBOOL tied)
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if (PEDANTIC_MODE)
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{
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if (turnheldtime >= TURBOTURNTIME)
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q16avel -= fix16_from_int(turnamount);
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q16angvel -= fix16_from_int(turnamount);
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else
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q16avel -= fix16_from_int(PREAMBLETURN);
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q16angvel -= fix16_from_int(PREAMBLETURN);
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}
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else
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q16avel = fix16_ssub(q16avel, fix16_from_float(scaleAdjustmentToInterval((turnheldtime >= TURBOTURNTIME) ? turnamount : PREAMBLETURN)));
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q16angvel = fix16_ssub(q16angvel, fix16_from_float(scaleAdjustmentToInterval((turnheldtime >= TURBOTURNTIME) ? turnamount : PREAMBLETURN)));
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}
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else if (buttonMap.ButtonDown(gamefunc_Turn_Right))
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{
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@ -3238,12 +3238,12 @@ getinput(SW_PACKET *loc, SWBOOL tied)
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if (PEDANTIC_MODE)
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{
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if (turnheldtime >= TURBOTURNTIME)
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q16avel += fix16_from_int(turnamount);
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q16angvel += fix16_from_int(turnamount);
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else
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q16avel += fix16_from_int(PREAMBLETURN);
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q16angvel += fix16_from_int(PREAMBLETURN);
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}
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else
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q16avel = fix16_sadd(q16avel, fix16_from_float(scaleAdjustmentToInterval((turnheldtime >= TURBOTURNTIME) ? turnamount : PREAMBLETURN)));
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q16angvel = fix16_sadd(q16angvel, fix16_from_float(scaleAdjustmentToInterval((turnheldtime >= TURBOTURNTIME) ? turnamount : PREAMBLETURN)));
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}
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else
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{
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@ -3272,21 +3272,21 @@ getinput(SW_PACKET *loc, SWBOOL tied)
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if (buttonMap.ButtonDown(gamefunc_Move_Backward))
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vel += -keymove;
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q16avel = fix16_clamp(q16avel, -fix16_from_int(MAXANGVEL), fix16_from_int(MAXANGVEL));
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q16horz = fix16_clamp(q16horz, -fix16_from_int(MAXHORIZVEL), fix16_from_int(MAXHORIZVEL));
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q16angvel = fix16_clamp(q16angvel, -fix16_from_int(MAXANGVEL), fix16_from_int(MAXANGVEL));
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q16aimvel = fix16_clamp(q16aimvel, -fix16_from_int(MAXHORIZVEL), fix16_from_int(MAXHORIZVEL));
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if (PEDANTIC_MODE)
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{
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q16avel = fix16_floor(q16avel);
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q16horz = fix16_floor(q16horz);
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q16angvel = fix16_floor(q16angvel);
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q16aimvel = fix16_floor(q16aimvel);
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}
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else if (!TEST(pp->Flags, PF_DEAD))
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{
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void DoPlayerTurn(PLAYERp pp, fix16_t *pq16ang, fix16_t q16avel);
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void DoPlayerHorizon(PLAYERp pp, fix16_t *pq16horiz, fix16_t q16horz);
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void DoPlayerTurn(PLAYERp pp, fix16_t *pq16ang, fix16_t q16angvel);
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void DoPlayerHorizon(PLAYERp pp, fix16_t *pq16horiz, fix16_t q16aimvel);
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if (!TEST(pp->Flags, PF_CLIMBING))
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DoPlayerTurn(pp, &pp->camq16ang, q16avel);
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DoPlayerHorizon(pp, &pp->camq16horiz, q16horz);
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DoPlayerTurn(pp, &pp->camq16ang, q16angvel);
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DoPlayerHorizon(pp, &pp->camq16horiz, q16aimvel);
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}
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loc->vel += vel;
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@ -3307,8 +3307,8 @@ getinput(SW_PACKET *loc, SWBOOL tied)
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loc->svel = momy;
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}
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loc->q16avel += q16avel;
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loc->q16horz += q16horz;
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loc->q16angvel += q16angvel;
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loc->q16aimvel += q16aimvel;
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if (!CommEnabled)
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{
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@ -1084,8 +1084,8 @@ typedef struct
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{
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int16_t vel;
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int16_t svel;
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fix16_t q16avel;
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fix16_t q16horz;
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fix16_t q16angvel;
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fix16_t q16aimvel;
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fix16_t q16ang;
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fix16_t q16horiz;
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int32_t bits;
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@ -443,8 +443,8 @@ void computergetinput(int snum, SW_PACKET *syn)
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// Reset input bits
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syn->vel = 0;
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syn->svel = 0;
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syn->q16avel = 0;
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syn->q16horz = 0;
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syn->q16angvel = 0;
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syn->q16aimvel = 0;
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syn->bits = 0;
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x1 = p->posx;
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@ -648,9 +648,9 @@ void computergetinput(int snum, SW_PACKET *syn)
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daang = NORM_ANGLE((daang-64) + STD_RANDOM_RANGE(128));
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// Below formula fails in certain cases
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//syn->q16avel = fix16_from_int(min(max((((daang+1024-damyang)&2047)-1024)>>1,-MAXANGVEL),MAXANGVEL)); //was 127
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//syn->q16angvel = fix16_from_int(min(max((((daang+1024-damyang)&2047)-1024)>>1,-MAXANGVEL),MAXANGVEL)); //was 127
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p->q16ang = fix16_from_int(daang);
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syn->q16horz = fix16_from_int(min(max((zang-fix16_to_int(p->q16horiz))>>1,-PLAYER_HORIZ_MAX),PLAYER_HORIZ_MAX));
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syn->q16aimvel = fix16_from_int(min(max((zang-fix16_to_int(p->q16horiz))>>1,-PLAYER_HORIZ_MAX),PLAYER_HORIZ_MAX));
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// Sets type of aiming, auto aim for bots
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syn->bits |= (1<<SK_AUTO_AIM);
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return;
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@ -806,7 +806,7 @@ void computergetinput(int snum, SW_PACKET *syn)
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daang = getangle(x2-x1,y2-y1);
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syn->vel += (x2-x1)*2047/dist;
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syn->svel += (y2-y1)*2047/dist;
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syn->q16avel = fix16_from_int(min(max((((daang+1024-damyang)&2047)-1024)>>3,-MAXANGVEL),MAXANGVEL));
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syn->q16angvel = fix16_from_int(min(max((((daang+1024-damyang)&2047)-1024)>>3,-MAXANGVEL),MAXANGVEL));
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}
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else
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goalsprite[snum] = -1;
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@ -869,7 +869,7 @@ void computergetinput(int snum, SW_PACKET *syn)
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daang = ((getangle(wall[wall[goalwall[snum]].point2].x-wall[goalwall[snum]].x,wall[wall[goalwall[snum]].point2].y-wall[goalwall[snum]].y)+1536)&2047);
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syn->vel += (x2-x1)*2047/dist;
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syn->svel += (y2-y1)*2047/dist;
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syn->q16avel = fix16_from_int(min(max((((daang+1024-damyang)&2047)-1024)>>3,-MAXANGVEL),MAXANGVEL));
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syn->q16angvel = fix16_from_int(min(max((((daang+1024-damyang)&2047)-1024)>>3,-MAXANGVEL),MAXANGVEL));
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}
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@ -890,7 +890,7 @@ void computergetinput(int snum, SW_PACKET *syn)
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daang = ((getangle(wall[wall[goalwall[snum]].point2].x-wall[goalwall[snum]].x,wall[wall[goalwall[snum]].point2].y-wall[goalwall[snum]].y)+1536)&2047);
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syn->vel += (x2-x1)*2047/dist;
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syn->svel += (y2-y1)*2047/dist;
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syn->q16avel = fix16_from_int(min(max((((daang+1024-damyang)&2047)-1024)>>3,-MAXANGVEL),MAXANGVEL));
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syn->q16angvel = fix16_from_int(min(max((((daang+1024-damyang)&2047)-1024)>>3,-MAXANGVEL),MAXANGVEL));
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}
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*/
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}
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@ -105,8 +105,8 @@ typedef struct
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{
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int32_t vel;
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int32_t svel;
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fix16_t q16avel;
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fix16_t q16horz;
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fix16_t q16angvel;
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fix16_t q16aimvel;
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fix16_t q16ang;
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fix16_t q16horiz;
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int32_t bits;
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@ -300,19 +300,19 @@ int EncodeBits(SW_PACKET *pak, SW_PACKET *old_pak, uint8_t* buf)
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SET(*base_ptr, BIT(1));
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}
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if ((pak->q16avel != old_pak->q16avel) || (pak->q16ang != old_pak->q16ang))
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if ((pak->q16angvel != old_pak->q16angvel) || (pak->q16ang != old_pak->q16ang))
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{
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*((fix16_t *)buf) = pak->q16avel;
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buf += sizeof(pak->q16avel);
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*((fix16_t *)buf) = pak->q16angvel;
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buf += sizeof(pak->q16angvel);
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*((fix16_t *)buf) = pak->q16ang;
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buf += sizeof(pak->q16ang);
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SET(*base_ptr, BIT(2));
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}
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if ((pak->q16horz != old_pak->q16horz) || (pak->q16horiz != old_pak->q16horiz))
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if ((pak->q16aimvel != old_pak->q16aimvel) || (pak->q16horiz != old_pak->q16horiz))
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{
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*((fix16_t *)buf) = pak->q16horz;
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buf += sizeof(pak->q16horz);
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*((fix16_t *)buf) = pak->q16aimvel;
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buf += sizeof(pak->q16aimvel);
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*((fix16_t *)buf) = pak->q16horiz;
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buf += sizeof(pak->q16horiz);
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SET(*base_ptr, BIT(3));
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@ -357,16 +357,16 @@ int DecodeBits(SW_PACKET *pak, SW_PACKET *old_pak, uint8_t* buf)
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if (TEST(*base_ptr, BIT(2)))
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{
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pak->q16avel = *(fix16_t *)buf;
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buf += sizeof(pak->q16avel);
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pak->q16angvel = *(fix16_t *)buf;
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buf += sizeof(pak->q16angvel);
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pak->q16ang = *(fix16_t *)buf;
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buf += sizeof(pak->q16ang);
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}
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if (TEST(*base_ptr, BIT(3)))
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{
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pak->q16horz = *(fix16_t *)buf;
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buf += sizeof(pak->q16horz);
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pak->q16aimvel = *(fix16_t *)buf;
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buf += sizeof(pak->q16aimvel);
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pak->q16horiz = *(fix16_t *)buf;
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buf += sizeof(pak->q16horiz);
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}
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@ -950,8 +950,8 @@ faketimerhandler(void)
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AveragePacket.vel += loc.vel;
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AveragePacket.svel += loc.svel;
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AveragePacket.q16avel += loc.q16avel;
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AveragePacket.q16horz += loc.q16horz;
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AveragePacket.q16angvel += loc.q16angvel;
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AveragePacket.q16aimvel += loc.q16aimvel;
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AveragePacket.q16ang = Player[myconnectindex].camq16ang;
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AveragePacket.q16horiz = Player[myconnectindex].camq16horiz;
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SET(AveragePacket.bits, loc.bits);
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@ -972,8 +972,8 @@ faketimerhandler(void)
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loc.vel = AveragePacket.vel / MovesPerPacket;
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loc.svel = AveragePacket.svel / MovesPerPacket;
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loc.q16avel = fix16_div(AveragePacket.q16avel, fix16_from_int(MovesPerPacket));
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loc.q16horz = fix16_div(AveragePacket.q16horz, fix16_from_int(MovesPerPacket));
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loc.q16angvel = fix16_div(AveragePacket.q16angvel, fix16_from_int(MovesPerPacket));
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loc.q16aimvel = fix16_div(AveragePacket.q16aimvel, fix16_from_int(MovesPerPacket));
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loc.q16ang = AveragePacket.q16ang;
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loc.q16horiz = AveragePacket.q16horiz;
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loc.bits = AveragePacket.bits;
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@ -1538,7 +1538,7 @@ DoPlayerCrawlHeight(PLAYERp pp)
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double scaleAdjustmentToInterval(double x);
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void
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DoPlayerTurn(PLAYERp pp, fix16_t *pq16ang, fix16_t q16avel)
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DoPlayerTurn(PLAYERp pp, fix16_t *pq16ang, fix16_t q16angvel)
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{
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#define TURN_SHIFT 2
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@ -1617,14 +1617,14 @@ DoPlayerTurn(PLAYERp pp, fix16_t *pq16ang, fix16_t q16avel)
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return;
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}
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q16avel = fix16_smul(q16avel, fix16_from_int(PLAYER_TURN_SCALE));
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q16angvel = fix16_smul(q16angvel, fix16_from_int(PLAYER_TURN_SCALE));
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if (q16avel != 0)
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if (q16angvel != 0)
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{
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// running is not handled here now
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q16avel += fix16_sdiv(q16avel, fix16_from_int(4));
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q16angvel += fix16_sdiv(q16angvel, fix16_from_int(4));
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*pq16ang += fix16_sdiv(fix16_mul(q16avel, fix16_from_int(synctics)), fix16_from_int(32));
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*pq16ang += fix16_sdiv(fix16_mul(q16angvel, fix16_from_int(synctics)), fix16_from_int(32));
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*pq16ang = NORM_Q16ANGLE(*pq16ang);
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if (PEDANTIC_MODE)
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*pq16ang = fix16_floor(*pq16ang);
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@ -1656,7 +1656,7 @@ DoPlayerTurnBoat(PLAYERp pp)
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if (sop->drive_angspeed)
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{
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pp->drive_oangvel = pp->drive_angvel;
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pp->drive_angvel = mulscale16(fix16_to_int(pp->input.q16avel), sop->drive_angspeed);
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pp->drive_angvel = mulscale16(fix16_to_int(pp->input.q16angvel), sop->drive_angspeed);
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angslide = sop->drive_angslide;
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pp->drive_angvel = (pp->drive_angvel + (pp->drive_oangvel*(angslide-1)))/angslide;
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@ -1665,7 +1665,7 @@ DoPlayerTurnBoat(PLAYERp pp)
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}
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else
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{
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angvel = fix16_to_int(pp->input.q16avel) * PLAYER_TURN_SCALE;
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angvel = fix16_to_int(pp->input.q16angvel) * PLAYER_TURN_SCALE;
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angvel += angvel - DIV4(angvel);
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angvel = DIV32(angvel * synctics);
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}
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@ -1688,7 +1688,7 @@ DoPlayerTurnTank(PLAYERp pp, int z, int floor_dist)
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int angslide;
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pp->drive_oangvel = pp->drive_angvel;
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pp->drive_angvel = mulscale16(fix16_to_int(pp->input.q16avel), sop->drive_angspeed);
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pp->drive_angvel = mulscale16(fix16_to_int(pp->input.q16angvel), sop->drive_angspeed);
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angslide = sop->drive_angslide;
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pp->drive_angvel = (pp->drive_angvel + (pp->drive_oangvel*(angslide-1)))/angslide;
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@ -1697,7 +1697,7 @@ DoPlayerTurnTank(PLAYERp pp, int z, int floor_dist)
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}
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else
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{
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angvel = DIV8(fix16_to_int(pp->input.q16avel) * synctics);
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angvel = DIV8(fix16_to_int(pp->input.q16angvel) * synctics);
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}
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if (angvel != 0)
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||||
|
@ -1721,7 +1721,7 @@ DoPlayerTurnTankRect(PLAYERp pp, int *x, int *y, int *ox, int *oy)
|
|||
int angslide;
|
||||
|
||||
pp->drive_oangvel = pp->drive_angvel;
|
||||
pp->drive_angvel = mulscale16(fix16_to_int(pp->input.q16avel), sop->drive_angspeed);
|
||||
pp->drive_angvel = mulscale16(fix16_to_int(pp->input.q16angvel), sop->drive_angspeed);
|
||||
|
||||
angslide = sop->drive_angslide;
|
||||
pp->drive_angvel = (pp->drive_angvel + (pp->drive_oangvel*(angslide-1)))/angslide;
|
||||
|
@ -1730,7 +1730,7 @@ DoPlayerTurnTankRect(PLAYERp pp, int *x, int *y, int *ox, int *oy)
|
|||
}
|
||||
else
|
||||
{
|
||||
angvel = DIV8(fix16_to_int(pp->input.q16avel) * synctics);
|
||||
angvel = DIV8(fix16_to_int(pp->input.q16angvel) * synctics);
|
||||
}
|
||||
|
||||
if (angvel != 0)
|
||||
|
@ -1759,9 +1759,9 @@ DoPlayerTurnTurret(PLAYERp pp)
|
|||
fifo_ndx = (movefifoplc-2) & (MOVEFIFOSIZ - 1);
|
||||
last_input = pp->inputfifo[fifo_ndx];
|
||||
|
||||
if (pp->input.q16avel && !last_input.q16avel)
|
||||
if (pp->input.q16angvel && !last_input.q16angvel)
|
||||
PlaySOsound(pp->sop->mid_sector, SO_DRIVE_SOUND);
|
||||
else if (!pp->input.q16avel && last_input.q16avel)
|
||||
else if (!pp->input.q16angvel && last_input.q16angvel)
|
||||
PlaySOsound(pp->sop->mid_sector, SO_IDLE_SOUND);
|
||||
}
|
||||
|
||||
|
@ -1770,7 +1770,7 @@ DoPlayerTurnTurret(PLAYERp pp)
|
|||
int angslide;
|
||||
|
||||
pp->drive_oangvel = pp->drive_angvel;
|
||||
pp->drive_angvel = mulscale16(fix16_to_int(pp->input.q16avel), sop->drive_angspeed);
|
||||
pp->drive_angvel = mulscale16(fix16_to_int(pp->input.q16angvel), sop->drive_angspeed);
|
||||
|
||||
angslide = sop->drive_angslide;
|
||||
pp->drive_angvel = (pp->drive_angvel + (pp->drive_oangvel*(angslide-1)))/angslide;
|
||||
|
@ -1779,7 +1779,7 @@ DoPlayerTurnTurret(PLAYERp pp)
|
|||
}
|
||||
else
|
||||
{
|
||||
angvel = DIV4(fix16_to_int(pp->input.q16avel) * synctics);
|
||||
angvel = DIV4(fix16_to_int(pp->input.q16angvel) * synctics);
|
||||
}
|
||||
|
||||
if (angvel != 0)
|
||||
|
@ -1906,7 +1906,7 @@ PlayerAutoLook(PLAYERp pp)
|
|||
|
||||
extern int PlaxCeilGlobZadjust, PlaxFloorGlobZadjust;
|
||||
void
|
||||
DoPlayerHorizon(PLAYERp pp, fix16_t *pq16horiz, fix16_t q16horz)
|
||||
DoPlayerHorizon(PLAYERp pp, fix16_t *pq16horiz, fix16_t q16aimvel)
|
||||
{
|
||||
int i;
|
||||
#define HORIZ_SPEED (16)
|
||||
|
@ -1924,9 +1924,9 @@ DoPlayerHorizon(PLAYERp pp, fix16_t *pq16horiz, fix16_t q16horz)
|
|||
if (cl_slopetilting)
|
||||
PlayerAutoLook(pp);
|
||||
|
||||
if (q16horz)
|
||||
if (q16aimvel)
|
||||
{
|
||||
pp->q16horizbase += q16horz;
|
||||
pp->q16horizbase += q16aimvel;
|
||||
SET(pp->Flags, PF_LOCK_HORIZ | PF_LOOKING);
|
||||
}
|
||||
|
||||
|
@ -2635,7 +2635,7 @@ DoPlayerMove(PLAYERp pp)
|
|||
|
||||
SlipSlope(pp);
|
||||
|
||||
DoPlayerTurn(pp, &pp->q16ang, pp->input.q16avel);
|
||||
DoPlayerTurn(pp, &pp->q16ang, pp->input.q16angvel);
|
||||
|
||||
pp->oldposx = pp->posx;
|
||||
pp->oldposy = pp->posy;
|
||||
|
@ -2739,7 +2739,7 @@ DoPlayerMove(PLAYERp pp)
|
|||
|
||||
DoPlayerSetWadeDepth(pp);
|
||||
|
||||
DoPlayerHorizon(pp, &pp->q16horiz, pp->input.q16horz);
|
||||
DoPlayerHorizon(pp, &pp->q16horiz, pp->input.q16aimvel);
|
||||
|
||||
if (pp->cursectnum >= 0 && TEST(sector[pp->cursectnum].extra, SECTFX_DYNAMIC_AREA))
|
||||
{
|
||||
|
@ -2947,7 +2947,7 @@ DoPlayerMoveBoat(PLAYERp pp)
|
|||
OperateSectorObject(pp->sop, fix16_to_int(pp->q16ang), pp->posx, pp->posy);
|
||||
pp->cursectnum = save_sectnum; // for speed
|
||||
|
||||
DoPlayerHorizon(pp, &pp->q16horiz, pp->input.q16horz);
|
||||
DoPlayerHorizon(pp, &pp->q16horiz, pp->input.q16aimvel);
|
||||
}
|
||||
|
||||
#if 0
|
||||
|
@ -3117,7 +3117,7 @@ DriveCrush(PLAYERp pp, int *x, int *y)
|
|||
return;
|
||||
|
||||
// not moving - don't crush
|
||||
if ((pp->xvect|pp->yvect) == 0 && pp->input.q16avel == 0)
|
||||
if ((pp->xvect|pp->yvect) == 0 && pp->input.q16angvel == 0)
|
||||
return;
|
||||
|
||||
// main sector
|
||||
|
@ -3458,7 +3458,7 @@ DoPlayerMoveTank(PLAYERp pp)
|
|||
OperateSectorObject(pp->sop, fix16_to_int(pp->q16ang), pp->posx, pp->posy);
|
||||
pp->cursectnum = save_sectnum; // for speed
|
||||
|
||||
DoPlayerHorizon(pp, &pp->q16horiz, pp->input.q16horz);
|
||||
DoPlayerHorizon(pp, &pp->q16horiz, pp->input.q16aimvel);
|
||||
|
||||
DoTankTreads(pp);
|
||||
}
|
||||
|
@ -3475,7 +3475,7 @@ DoPlayerMoveTurret(PLAYERp pp)
|
|||
|
||||
OperateSectorObject(pp->sop, fix16_to_int(pp->q16ang), pp->sop->xmid, pp->sop->ymid);
|
||||
|
||||
DoPlayerHorizon(pp, &pp->q16horiz, pp->input.q16horz);
|
||||
DoPlayerHorizon(pp, &pp->q16horiz, pp->input.q16aimvel);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -4051,7 +4051,7 @@ DoPlayerClimb(PLAYERp pp)
|
|||
sp->z = pp->posz + PLAYER_HEIGHT;
|
||||
changespritesect(pp->PlayerSprite, pp->cursectnum);
|
||||
|
||||
DoPlayerHorizon(pp, &pp->q16horiz, pp->input.q16horz);
|
||||
DoPlayerHorizon(pp, &pp->q16horiz, pp->input.q16aimvel);
|
||||
|
||||
if (FAF_ConnectArea(pp->cursectnum))
|
||||
{
|
||||
|
@ -5922,7 +5922,7 @@ DoPlayerBeginOperate(PLAYERp pp)
|
|||
break;
|
||||
case SO_TURRET_MGUN:
|
||||
case SO_TURRET:
|
||||
if (pp->input.q16avel)
|
||||
if (pp->input.q16angvel)
|
||||
PlaySOsound(pp->sop->mid_sector, SO_DRIVE_SOUND);
|
||||
else
|
||||
PlaySOsound(pp->sop->mid_sector, SO_IDLE_SOUND);
|
||||
|
@ -6010,7 +6010,7 @@ DoPlayerBeginRemoteOperate(PLAYERp pp, SECTOR_OBJECTp sop)
|
|||
break;
|
||||
case SO_TURRET_MGUN:
|
||||
case SO_TURRET:
|
||||
if (pp->input.q16avel)
|
||||
if (pp->input.q16angvel)
|
||||
PlaySOsound(pp->sop->mid_sector, SO_DRIVE_SOUND);
|
||||
else
|
||||
PlaySOsound(pp->sop->mid_sector, SO_IDLE_SOUND);
|
||||
|
@ -6779,9 +6779,9 @@ void DoPlayerDeathFollowKiller(PLAYERp pp)
|
|||
//DoPlayerDeathTilt(pp, pp->tilt_dest, 4 * synctics);
|
||||
|
||||
// allow turning
|
||||
if ((TEST(pp->Flags, PF_DEAD_HEAD) && pp->input.q16avel != 0) || TEST(pp->Flags, PF_HEAD_CONTROL))
|
||||
if ((TEST(pp->Flags, PF_DEAD_HEAD) && pp->input.q16angvel != 0) || TEST(pp->Flags, PF_HEAD_CONTROL))
|
||||
{
|
||||
DoPlayerTurn(pp, &pp->q16ang, pp->input.q16avel);
|
||||
DoPlayerTurn(pp, &pp->q16ang, pp->input.q16angvel);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -7603,7 +7603,7 @@ void ChopsCheck(PLAYERp pp)
|
|||
|
||||
if (!M_Active() && !HelpInputMode && !TEST(pp->Flags, PF_DEAD) && !pp->sop_riding && numplayers <= 1)
|
||||
{
|
||||
if ((pp->input.bits|pp->input.vel|pp->input.svel|pp->input.q16avel|pp->input.q16horz) ||
|
||||
if ((pp->input.bits|pp->input.vel|pp->input.svel|pp->input.q16angvel|pp->input.q16aimvel) ||
|
||||
TEST(pp->Flags, PF_CLIMBING|PF_FALLING|PF_DIVING))
|
||||
{
|
||||
// Hit a input key or other reason to stop chops
|
||||
|
|
Loading…
Reference in a new issue