mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-12 11:10:39 +00:00
This is just a little bit of work on making Ion Maiden run properly with regular EDuke32 binaries
git-svn-id: https://svn.eduke32.com/eduke32@7455 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
5e0d63a100
commit
eac78ec995
1 changed files with 67 additions and 43 deletions
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@ -114,7 +114,7 @@ void P_QuickKill(DukePlayer_t * const pPlayer)
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sprite[pPlayer->i].cstat |= 32768;
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sprite[pPlayer->i].cstat |= 32768;
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#ifndef EDUKE32_STANDALONE
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#ifndef EDUKE32_STANDALONE
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if (ud.god == 0)
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if (!IONMAIDEN && ud.god == 0)
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A_DoGuts(pPlayer->i,JIBS6,8);
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A_DoGuts(pPlayer->i,JIBS6,8);
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#endif
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#endif
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}
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}
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@ -222,19 +222,22 @@ static int A_FindTargetSprite(const spritetype *pSprite, int projAng, int projec
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return -1;
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return -1;
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#ifndef EDUKE32_STANDALONE
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#ifndef EDUKE32_STANDALONE
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switch (DYNAMICTILEMAP(projecTile))
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if (!IONMAIDEN)
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{
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{
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case TONGUE__STATIC:
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switch (DYNAMICTILEMAP(projecTile))
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case FREEZEBLAST__STATIC:
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{
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case SHRINKSPARK__STATIC:
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case TONGUE__STATIC:
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case SHRINKER__STATIC:
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case FREEZEBLAST__STATIC:
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case RPG__STATIC:
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case SHRINKSPARK__STATIC:
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case FIRELASER__STATIC:
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case SHRINKER__STATIC:
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case SPIT__STATIC:
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case RPG__STATIC:
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case COOLEXPLOSION1__STATIC:
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case FIRELASER__STATIC:
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return -1;
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case SPIT__STATIC:
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default:
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case COOLEXPLOSION1__STATIC:
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break;
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return -1;
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default:
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break;
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}
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}
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}
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#endif
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#endif
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}
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}
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@ -273,7 +276,7 @@ static int A_FindTargetSprite(const spritetype *pSprite, int projAng, int projec
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continue;
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continue;
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#ifndef EDUKE32_STANDALONE
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#ifndef EDUKE32_STANDALONE
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if ((isShrinker && sprite[spriteNum].xrepeat < 30
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if (!IONMAIDEN && (isShrinker && sprite[spriteNum].xrepeat < 30
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&& (PN(spriteNum) == SHARK || !(PN(spriteNum) >= GREENSLIME && PN(spriteNum) <= GREENSLIME + 7)))
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&& (PN(spriteNum) == SHARK || !(PN(spriteNum) >= GREENSLIME && PN(spriteNum) <= GREENSLIME + 7)))
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|| (isFreezer && sprite[spriteNum].pal == 1))
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|| (isFreezer && sprite[spriteNum].pal == 1))
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continue;
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continue;
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@ -297,7 +300,7 @@ static int A_FindTargetSprite(const spritetype *pSprite, int projAng, int projec
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}
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}
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#ifndef EDUKE32_STANDALONE
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#ifndef EDUKE32_STANDALONE
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int const zOffset = (PN(spriteNum) == ORGANTIC || PN(spriteNum) == ROTATEGUN) ? 0 : ZOFFSET5;
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int const zOffset = IONMAIDEN ? 0 : (PN(spriteNum) == ORGANTIC || PN(spriteNum) == ROTATEGUN) ? 0 : ZOFFSET5;
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#else
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#else
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int const zOffset = 0;
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int const zOffset = 0;
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#endif
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#endif
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@ -328,6 +331,9 @@ static void A_SetHitData(int spriteNum, const hitdata_t *hitData)
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#ifndef EDUKE32_STANDALONE
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#ifndef EDUKE32_STANDALONE
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static int CheckShootSwitchTile(int tileNum)
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static int CheckShootSwitchTile(int tileNum)
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{
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{
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if (IONMAIDEN)
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return 0;
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return tileNum == DIPSWITCH || tileNum == DIPSWITCH + 1 || tileNum == DIPSWITCH2 || tileNum == DIPSWITCH2 + 1 ||
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return tileNum == DIPSWITCH || tileNum == DIPSWITCH + 1 || tileNum == DIPSWITCH2 || tileNum == DIPSWITCH2 + 1 ||
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tileNum == DIPSWITCH3 || tileNum == DIPSWITCH3 + 1 || tileNum == HANDSWITCH || tileNum == HANDSWITCH + 1;
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tileNum == DIPSWITCH3 || tileNum == DIPSWITCH3 + 1 || tileNum == HANDSWITCH || tileNum == HANDSWITCH + 1;
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}
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}
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@ -371,7 +377,7 @@ static int GetAutoAimAng(int spriteNum, int playerNum, int projecTile, int zAdju
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int zCenter = 2 * (pSprite->yrepeat * tilesiz[pSprite->picnum].y) + zAdjust;
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int zCenter = 2 * (pSprite->yrepeat * tilesiz[pSprite->picnum].y) + zAdjust;
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#ifndef EDUKE32_STANDALONE
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#ifndef EDUKE32_STANDALONE
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if (aimFlags &&
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if (!IONMAIDEN && aimFlags &&
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((pSprite->picnum >= GREENSLIME && pSprite->picnum <= GREENSLIME + 7) || pSprite->picnum == ROTATEGUN || pSprite->cstat & CSTAT_SPRITE_YCENTER))
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((pSprite->picnum >= GREENSLIME && pSprite->picnum <= GREENSLIME + 7) || pSprite->picnum == ROTATEGUN || pSprite->cstat & CSTAT_SPRITE_YCENTER))
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#else
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#else
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if (aimFlags && pSprite->cstat & CSTAT_SPRITE_YCENTER)
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if (aimFlags && pSprite->cstat & CSTAT_SPRITE_YCENTER)
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@ -650,7 +656,7 @@ static int P_PostFireHitscan(int playerNum, int const spriteNum, hitdata_t *cons
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{
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{
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A_DamageObject(hitData->sprite, spriteNum);
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A_DamageObject(hitData->sprite, spriteNum);
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if (sprite[hitData->sprite].picnum == APLAYER &&
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if (!IONMAIDEN && sprite[hitData->sprite].picnum == APLAYER &&
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(ud.ffire == 1 || (!GTFLAGS(GAMETYPE_PLAYERSFRIENDLY) && GTFLAGS(GAMETYPE_TDM) &&
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(ud.ffire == 1 || (!GTFLAGS(GAMETYPE_PLAYERSFRIENDLY) && GTFLAGS(GAMETYPE_TDM) &&
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g_player[P_Get(hitData->sprite)].ps->team != g_player[P_Get(spriteOwner)].ps->team)))
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g_player[P_Get(hitData->sprite)].ps->team != g_player[P_Get(spriteOwner)].ps->team)))
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{
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{
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@ -669,7 +675,7 @@ static int P_PostFireHitscan(int playerNum, int const spriteNum, hitdata_t *cons
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Proj_MaybeSpawn(spriteNum, spawnTile, hitData);
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Proj_MaybeSpawn(spriteNum, spawnTile, hitData);
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}
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}
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#ifndef EDUKE32_STANDALONE
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#ifndef EDUKE32_STANDALONE
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if (playerNum >= 0 && CheckShootSwitchTile(sprite[hitData->sprite].picnum))
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if (!IONMAIDEN && playerNum >= 0 && CheckShootSwitchTile(sprite[hitData->sprite].picnum))
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{
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{
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P_ActivateSwitch(playerNum, hitData->sprite, 1);
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P_ActivateSwitch(playerNum, hitData->sprite, 1);
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return -1;
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return -1;
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@ -686,7 +692,7 @@ static int P_PostFireHitscan(int playerNum, int const spriteNum, hitdata_t *cons
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goto SKIPBULLETHOLE;
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goto SKIPBULLETHOLE;
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#ifndef EDUKE32_STANDALONE
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#ifndef EDUKE32_STANDALONE
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if (playerNum >= 0 && CheckShootSwitchTile(hitWall->picnum))
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if (!IONMAIDEN && playerNum >= 0 && CheckShootSwitchTile(hitWall->picnum))
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{
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{
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P_ActivateSwitch(playerNum, hitData->wall, 0);
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P_ActivateSwitch(playerNum, hitData->wall, 0);
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return -1;
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return -1;
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@ -1631,7 +1637,7 @@ int A_ShootWithZvel(int const spriteNum, int const projecTile, int const forceZv
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#else
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#else
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return A_CheckSpriteTileFlags(projecTile, SFLAG_PROJECTILE)
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return A_CheckSpriteTileFlags(projecTile, SFLAG_PROJECTILE)
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? A_ShootCustom(spriteNum, projecTile, shootAng, &startPos)
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? A_ShootCustom(spriteNum, projecTile, shootAng, &startPos)
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: A_ShootHardcoded(spriteNum, projecTile, shootAng, startPos, pSprite, playerNum, pPlayer);
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: !IONMAIDEN ? A_ShootHardcoded(spriteNum, projecTile, shootAng, startPos, pSprite, playerNum, pPlayer) : -1;
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#endif
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#endif
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}
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}
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@ -2172,7 +2178,7 @@ void P_DisplayWeapon(void)
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#ifndef EDUKE32_STANDALONE
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#ifndef EDUKE32_STANDALONE
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int const quickKickFrame = 14 - pPlayer->quick_kick;
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int const quickKickFrame = 14 - pPlayer->quick_kick;
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if ((quickKickFrame != 14 || pPlayer->last_quick_kick) && ud.drawweapon == 1)
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if (!IONMAIDEN && (quickKickFrame != 14 || pPlayer->last_quick_kick) && ud.drawweapon == 1)
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{
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{
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int const weaponPal = P_GetKneePal(pPlayer);
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int const weaponPal = P_GetKneePal(pPlayer);
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@ -2187,7 +2193,7 @@ void P_DisplayWeapon(void)
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guniqhudid = 0;
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guniqhudid = 0;
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}
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}
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if (sprite[pPlayer->i].xrepeat < 40)
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if (!IONMAIDEN && sprite[pPlayer->i].xrepeat < 40)
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{
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{
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static int32_t fistPos;
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static int32_t fistPos;
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@ -2216,7 +2222,7 @@ void P_DisplayWeapon(void)
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case 1: break;
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case 1: break;
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#ifndef EDUKE32_STANDALONE
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#ifndef EDUKE32_STANDALONE
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case 2:
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case 2:
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if ((unsigned)hudweap.cur < MAX_WEAPONS && hudweap.cur != KNEE_WEAPON)
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if (!IONMAIDEN && (unsigned)hudweap.cur < MAX_WEAPONS && hudweap.cur != KNEE_WEAPON)
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rotatesprite_win(160 << 16, (180 + (pPlayer->weapon_pos * pPlayer->weapon_pos)) << 16, divscale16(ud.statusbarscale, 100), 0,
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rotatesprite_win(160 << 16, (180 + (pPlayer->weapon_pos * pPlayer->weapon_pos)) << 16, divscale16(ud.statusbarscale, 100), 0,
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hudweap.cur == GROW_WEAPON ? GROWSPRITEICON : WeaponPickupSprites[hudweap.cur], 0,
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hudweap.cur == GROW_WEAPON ? GROWSPRITEICON : WeaponPickupSprites[hudweap.cur], 0,
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0, 2);
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0, 2);
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@ -2233,6 +2239,7 @@ void P_DisplayWeapon(void)
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int const weaponPal = P_GetHudPal(pPlayer);
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int const weaponPal = P_GetHudPal(pPlayer);
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if (!IONMAIDEN)
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switch (currentWeapon)
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switch (currentWeapon)
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{
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{
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case KNEE_WEAPON:
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case KNEE_WEAPON:
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@ -3119,6 +3126,9 @@ static int32_t P_DoCounters(int playerNum)
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DukePlayer_t *const pPlayer = g_player[playerNum].ps;
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DukePlayer_t *const pPlayer = g_player[playerNum].ps;
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#ifndef EDUKE32_STANDALONE
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#ifndef EDUKE32_STANDALONE
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if (IONMAIDEN)
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goto access_incs; // I'm sorry
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if (pPlayer->invdisptime > 0)
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if (pPlayer->invdisptime > 0)
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pPlayer->invdisptime--;
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pPlayer->invdisptime--;
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@ -3206,6 +3216,8 @@ static int32_t P_DoCounters(int playerNum)
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}
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}
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else if (pPlayer->last_quick_kick > 0)
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else if (pPlayer->last_quick_kick > 0)
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--pPlayer->last_quick_kick;
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--pPlayer->last_quick_kick;
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access_incs:
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#endif
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#endif
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if (pPlayer->access_incs && sprite[pPlayer->i].pal != 1)
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if (pPlayer->access_incs && sprite[pPlayer->i].pal != 1)
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@ -3279,7 +3291,7 @@ static int32_t P_DoCounters(int playerNum)
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}
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}
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#ifndef EDUKE32_STANDALONE
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#ifndef EDUKE32_STANDALONE
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if (pPlayer->knuckle_incs)
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if (!IONMAIDEN && pPlayer->knuckle_incs)
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{
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{
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if (++pPlayer->knuckle_incs == 10)
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if (++pPlayer->knuckle_incs == 10)
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{
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{
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@ -3322,7 +3334,7 @@ void P_DropWeapon(int const playerNum)
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if (krand() & 1)
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if (krand() & 1)
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A_Spawn(pPlayer->i, WeaponPickupSprites[currentWeapon]);
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A_Spawn(pPlayer->i, WeaponPickupSprites[currentWeapon]);
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#ifndef EDUKE32_STANDALONE
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#ifndef EDUKE32_STANDALONE
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else
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else if (!IONMAIDEN)
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switch (PWEAPON(playerNum, currentWeapon, WorksLike))
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switch (PWEAPON(playerNum, currentWeapon, WorksLike))
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{
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{
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case RPG_WEAPON:
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case RPG_WEAPON:
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@ -3348,7 +3360,7 @@ static void P_AddWeaponNoSwitch(DukePlayer_t * const p, int const weaponNum)
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p->gotweapon |= (1<<weaponNum);
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p->gotweapon |= (1<<weaponNum);
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#ifndef EDUKE32_STANDALONE
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#ifndef EDUKE32_STANDALONE
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if (weaponNum == SHRINKER_WEAPON)
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if (!IONMAIDEN && weaponNum == SHRINKER_WEAPON)
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p->gotweapon |= (1<<GROW_WEAPON);
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p->gotweapon |= (1<<GROW_WEAPON);
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#endif
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#endif
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}
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}
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@ -3523,7 +3535,7 @@ static void P_CheckTouchDamage(DukePlayer_t *pPlayer, int touchObject)
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#ifndef EDUKE32_STANDALONE
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#ifndef EDUKE32_STANDALONE
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int const touchSprite = touchObject & (MAXSPRITES - 1);
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int const touchSprite = touchObject & (MAXSPRITES - 1);
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if (sprite[touchSprite].picnum == CACTUS)
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if (!IONMAIDEN && sprite[touchSprite].picnum == CACTUS)
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{
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{
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if (pPlayer->hurt_delay < 8)
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if (pPlayer->hurt_delay < 8)
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{
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{
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@ -3561,7 +3573,8 @@ static void P_CheckTouchDamage(DukePlayer_t *pPlayer, int touchObject)
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pPlayer->vel.y = -(sintable[(fix16_to_int(pPlayer->q16ang))&2047]<<8);
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pPlayer->vel.y = -(sintable[(fix16_to_int(pPlayer->q16ang))&2047]<<8);
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#ifndef EDUKE32_STANDALONE
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#ifndef EDUKE32_STANDALONE
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A_PlaySound(DUKE_LONGTERM_PAIN,pPlayer->i);
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if (!IONMAIDEN)
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A_PlaySound(DUKE_LONGTERM_PAIN,pPlayer->i);
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#endif
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#endif
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DoWallTouchDamage(pPlayer, touchWall);
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DoWallTouchDamage(pPlayer, touchWall);
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break;
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break;
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@ -3591,11 +3604,14 @@ static int P_CheckFloorDamage(DukePlayer_t *pPlayer, int floorTexture)
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else
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else
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{
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{
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#ifndef EDUKE32_STANDALONE
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#ifndef EDUKE32_STANDALONE
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if (!A_CheckSoundPlaying(pPlayer->i, DUKE_LONGTERM_PAIN))
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if (!IONMAIDEN)
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A_PlaySound(DUKE_LONGTERM_PAIN, pPlayer->i);
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{
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if (!A_CheckSoundPlaying(pPlayer->i, DUKE_LONGTERM_PAIN))
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A_PlaySound(DUKE_LONGTERM_PAIN, pPlayer->i);
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if (!A_CheckSoundPlaying(pPlayer->i, SHORT_CIRCUIT))
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if (!A_CheckSoundPlaying(pPlayer->i, SHORT_CIRCUIT))
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A_PlaySound(SHORT_CIRCUIT, pPlayer->i);
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A_PlaySound(SHORT_CIRCUIT, pPlayer->i);
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}
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#endif
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#endif
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P_PalFrom(pPlayer, 32, 64, 64, 64);
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P_PalFrom(pPlayer, 32, 64, 64, 64);
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@ -3614,7 +3630,7 @@ static int P_CheckFloorDamage(DukePlayer_t *pPlayer, int floorTexture)
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else
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else
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{
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{
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#ifndef EDUKE32_STANDALONE
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#ifndef EDUKE32_STANDALONE
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if (!A_CheckSoundPlaying(pPlayer->i, DUKE_LONGTERM_PAIN))
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if (!IONMAIDEN && !A_CheckSoundPlaying(pPlayer->i, DUKE_LONGTERM_PAIN))
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A_PlaySound(DUKE_LONGTERM_PAIN, pPlayer->i);
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A_PlaySound(DUKE_LONGTERM_PAIN, pPlayer->i);
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#endif
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#endif
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@ -3628,7 +3644,7 @@ static int P_CheckFloorDamage(DukePlayer_t *pPlayer, int floorTexture)
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#ifndef EDUKE32_STANDALONE
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#ifndef EDUKE32_STANDALONE
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case FLOORPLASMA__STATIC:
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case FLOORPLASMA__STATIC:
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if (rnd(32))
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if (!IONMAIDEN && rnd(32))
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{
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{
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if (pPlayer->inv_amount[GET_BOOTS] > 0)
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if (pPlayer->inv_amount[GET_BOOTS] > 0)
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return 1;
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return 1;
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@ -3714,16 +3730,19 @@ void P_FragPlayer(int playerNum)
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}
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}
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#ifndef EDUKE32_STANDALONE
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#ifndef EDUKE32_STANDALONE
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pPlayer->jetpack_on = 0;
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if (!IONMAIDEN)
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pPlayer->holoduke_on = -1;
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S_StopEnvSound(DUKE_JETPACK_IDLE, pPlayer->i);
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if (pPlayer->scream_voice > FX_Ok)
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{
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{
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FX_StopSound(pPlayer->scream_voice);
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pPlayer->jetpack_on = 0;
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S_Cleanup();
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pPlayer->holoduke_on = -1;
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pPlayer->scream_voice = -1;
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S_StopEnvSound(DUKE_JETPACK_IDLE, pPlayer->i);
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if (pPlayer->scream_voice > FX_Ok)
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{
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FX_StopSound(pPlayer->scream_voice);
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S_Cleanup();
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pPlayer->scream_voice = -1;
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}
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}
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}
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#endif
|
#endif
|
||||||
|
|
||||||
|
@ -4337,6 +4356,9 @@ static int P_DoFist(DukePlayer_t *pPlayer)
|
||||||
// the fist punching NUKEBUTTON
|
// the fist punching NUKEBUTTON
|
||||||
|
|
||||||
#ifndef EDUKE32_STANDALONE
|
#ifndef EDUKE32_STANDALONE
|
||||||
|
if (IONMAIDEN)
|
||||||
|
return 0;
|
||||||
|
|
||||||
if (++(pPlayer->fist_incs) == 28)
|
if (++(pPlayer->fist_incs) == 28)
|
||||||
{
|
{
|
||||||
if (ud.recstat == 1)
|
if (ud.recstat == 1)
|
||||||
|
@ -4367,6 +4389,8 @@ static int P_DoFist(DukePlayer_t *pPlayer)
|
||||||
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
#else
|
||||||
|
UNREFERENCED_PARAMETER(pPlayer);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
|
|
Loading…
Reference in a new issue